Technical Artist Resume Samples

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KG
K Gutmann
Kaia
Gutmann
96342 Price Port
San Francisco
CA
+1 (555) 627 1003
96342 Price Port
San Francisco
CA
Phone
p +1 (555) 627 1003
Experience Experience
Boston, MA
Junior Technical Artist
Boston, MA
Streich, Braun and Hackett
Boston, MA
Junior Technical Artist
  • Implementing optimizations and monitoring the performance of the game
  • Create and maintain technical documentation
  • Create technical benchmarks to be used in production
  • Offering technical assistance to the art team in day-by-day production issues
  • Implement optimizations and monitor the performance of the game
  • Knowledge of ways to create atmospheres (lighting, artistic composition, etc.)
  • Author scripted tools to streamline new and existing workflows using Python, MAXScript, JavaScript (Photoshop JSX)
Houston, TX
Technical Artist
Houston, TX
Auer Group
Houston, TX
Technical Artist
  • Working with Visual Designers, UX Designers, Interaction Designers and Developers to make great 3D Design
  • Assist with basic design work as directed from a Graphics Manager
  • Work with dev and tools teams to prioritize and develop tools/scripts/plugins to streamline art processes, workflows and pipelines
  • Create documentation on how to improve the process relating to performance optimization of art assets
  • Collaborate directly with artists and engineers to improve workflows, create and implement scripts and game features
  • Work with graphics engineering group to iterate on and improve our surfacing
  • Maintain a balance between day to day work and improving workflows
present
New York, NY
Senior Technical Artist
New York, NY
Crona-Botsford
present
New York, NY
Senior Technical Artist
present
  • Act as a technical art expert, handle all aspects of technical direction from producing prototypes, defining processes, writing tools, and sharing knowledge
  • Use your passion for learning, implementing, and sharing the latest innovations in real-time graphics and content-authoring
  • Write animation, modeling and rigging tools for artists using Maya and other programs
  • Extensive knowledge of the Unreal Engine including creating and troubleshooting blueprints
  • Be a leading-member of the art community at Xbox. Share knowledge across Microsoft by generalizing technologies and integrating industry best-practices
  • Cinematic Support – Assist with cinematics by lighting and rendering final-quality scenes using UE4
  • Preparing assets and pipelines for game systems that support content creators in creating best in class assets for the game
Education Education
Bachelor’s Degree in Arts
Bachelor’s Degree in Arts
Carnegie Mellon University
Bachelor’s Degree in Arts
Skills Skills
  • Strong artistic skills and details orientated
  • Ability to translate requests into usable tools and shaders
  • Ability to quickly learn new tools
  • Solid game engine knowledge
  • Ability to create quick functional prototypes using Unity
  • Attention to detail, respect for game performance, and a highly collaborative, creative problem solver
  • Strong documentation writing skills and the ability to clearly convey complex technical ideas in concise and clear ways
  • Excellent knowledge of real-time modeling techniques (shaders, PBR, normal map, displacement etc.)
  • Excellent knowledge of Maya/3ds Max, Zbrush, Houdini, Substance Designer, Painter
  • Detailed knowledge of the technical constraints of engines and the different game platforms and devices
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15 Technical Artist resume templates

1

Senior Technical Artist Resume Examples & Samples

  • Preparing assets and pipelines for game systems that support content creators in creating best in class assets for the game
  • To ensure that the high-quality bar established by the Art Director, Lead Character Artist, and Animation Lead is maintained
  • Help develop tools and scripts to aid content creation and optimization
2

Principal Technical Artist Resume Examples & Samples

  • Assist the Director of Technical Art in
  • Defining content aspirations for the studio
  • Identifying and or selecting tools and technologies to enhance the content creation process
  • Improving and evolving production and organization structures
  • Collaborate with other technical and aesthetic experts within the company to define clear goals for the toolset, pipeline and construction processes
  • Analyze competitive products and makes recommendations to senior management
  • The Principal Technical Artist spearheads R&D efforts for tools, content and new technologies in relationship to art and Aesthetics
  • Collaborates with the art Leadsand the Director of Technical Art on establishing shared Art Cultures and best practices
  • Participates in setting strategic vision for content and tools
  • Collaborates with engineering to develop cutting edge tools and technologies
  • Works with the other content producers to ensure proper game performance and optimizations
  • Identifies and test external 3rd party tools that would help maintain our leading edge in content constructions and visuals
  • Identifies and executes on the most difficult content creation problems for the project
  • Set pieces (blowing up a city, an entire level falling out of a plane)
  • Systemic (developing content guideline and pipelines for the nemesis system.)
  • Identifies and executes solutions to Pipeline and technology deficiencies within the studio
  • Researches future solutions or cutting edge content technologies
  • Reviews pipelines and content creation process to identify best practices
3

Fx Technical Artist Resume Examples & Samples

  • Prototype & execute a variety of realistic and stylized real-time effects (Particles, Rigid Bodies, etc )
  • Create all source art required for visual effects content
  • Solve for unique issues around building successful real-time effects in a stereo/VR context
  • Create and support materials and lighting in Unreal Engine 4
  • Document and evangelize best content creation practices for various game engines
  • Work with Engineers and other Technical Artists to optimize content for memory and performance
4

Technical Artist Resume Examples & Samples

  • Help on designing and implementing art pipelines
  • Design, build and maintain scripts for the art team
  • Troubleshoot problems and find appropriate solutions
  • Assist the team in learning new technologies and processes
5

Technical Artist Resume Examples & Samples

  • Realise high visual benchmarks, optimized and by respecting the technical constraints
  • Test the choosen engine or to develop, ask for development if needed
  • Help and support the Artistic Director and the Technical director in his graphic developments choices based on his own artistic and technical expertise
  • Use the best tools and methods for improving and facilitating the graphic workload and share best practices
  • Give training sessions for every team member as they can be sure to use correctly tools and methods
  • Integrate, validate and optimize graphic data in the engine by using scripts if needed
  • Participate to the reviews
  • Insure himself that graphic bugs are fixed according to their priorities and occasional support the other artists to find solutions to fix their owns
  • Strong artistic skills and details orientated
  • Strong technical abilities
  • Proven abilities in organization
  • Proven abilities in vocal and written communication
  • Be creative and efficient
  • Be a strong team player
  • Be autonomous and proactive
6

Technical Artist Resume Examples & Samples

  • Oversee the development of art pipelines including proprietary tools, software plug-ins, and in game technology
  • Work directly with Art, Tools, Core Technical Art, Gameplay Programming and other departments. The role requires an ability to understand and communicate technical issues from an aesthetic point of view
  • General commercial and bespoke editor investigations – documenting and tutoring the art team with approved and/or optimal methods
  • Proven problem-solving / prototyping ability
  • Delegate and mentor the profiling of game scenes, ensure assets are game ready and implement a guideline / constraints process where required
  • Experienced with creating assets within next generation art pipelines including; scripting, shader development, lighting, and visual effects Node system experience (i.e. UDK type engine, 3dsMax)
  • Able to contribute to, interpret, and clearly communicate art direction to a team
  • Self-motivation, good communication skills, and a great team-player attitude
  • Familiar with at least one development language such as MAXScript, python, c#, or c++
  • Have shipped AAA PC or console titles in a lead or management role
7

Senior Technical Artist Resume Examples & Samples

  • Design, implement, maintain and document the art creation pipeline
  • Seek out problems in exiting pipelines and propose potential solutions
  • Create art content to showcase tools or shaders
  • Assist the team in researching and developing game features
  • Work with artists to identify and solve technical issues with existing tools
  • Track performance and memory usage of the game
  • Provide artists with technical feedback to ensure the creation of optimized content
  • Be up to date on the latest technology
  • Collaborate in defining long term technology roadmaps
  • 3+ years game development experience and 1+ shipped AAA title
  • Fluent in at least one major 3D software (Max, Maya, Modo)
  • Experience with scripting languages such as Maxscript, Python, Javascript
  • Fluent working with C# or C++
  • Shader creation with HLSL/GLSL
  • Deep understanding of games engines
  • Experience debugging art for game engines
  • Ability to adapt to changing workflows and tools
  • Must be an effective communicator, both verbally and written
  • Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment
  • Passion and enthusiasm for video games
  • Ability to travel abroad for work
8

Senior Technical Artist Resume Examples & Samples

  • Develop tools to improve art asset management and art pipeline efficiencies
  • Coordinate with other tech artists to provide consistent, high quality, team support
  • Oversight of art content pipeline, from tools all the way into the game
  • Support and educate artists and engineers in the use of the art pipeline and user-facing engine tools
  • Provide hands-on support to artists and engineers in regard to asset performance and validation
  • Develop tools with an eye towards usability and efficiency
  • Solve challenging technical issues in the art asset pipeline
  • Expert knowledge of Python
  • Expert knowledge of Autodesk Maya and its underlying API
  • Experience with PySide or PyQT
  • Experience in MEL scripting
9

Junior Technical Artist Resume Examples & Samples

  • Document and tutor Artists in new 3D / 2D techniques / methods
  • Skills and Knowledge
  • Working directly with Art, possibly Tools and Gameplay Programmer Leads, the role requires an ability to understand and communicate technical issues from an aesthetic point of view
  • At least 2+ years’ experience with extensive knowledge of art packages such as 3dsmax, Photoshop, Illustrator. The skill set should include practical application through to customisation so that the applications are as streamlined within the project constraint
  • The ability to work well as part of a team is also important, while training and mentoring responsibilities require good communication skills
  • Technical proficiency in areas such as 3D environment (objects, meshes, materials, textures) and 2D knowledge (UI wireframe layout, boundary / safe zone constraints, readability, ergonomics)
  • Experience and understanding working with art pipelines
  • Node system experience (UDK, 3dsMax / Maya Materials)
  • Author scripted tools to streamline new and existing workflows using Python, MAXScript, JavaScript (Photoshop JSX)
  • Previous experience using PIX (alpha blend profiling / batch analysis)
  • Familiarity with Visual Studio
  • Knowledge of motion graphics within a Graphical User Interface (GUI)
  • Knowledge of video bit rates / compressions methods and associated processes
  • College diploma in graphic design, modeling or other relevant training
  • Very good communication and team skills
  • Knowledge of image composition
  • Good gameplay and level design knowledge
  • Knowledge of optimization techniques (e.g. 3D Studio Max)
  • A passion for creating both manmade and natural game environments
10

Technical Artist Resume Examples & Samples

  • Perform rigging work to effectively skin both bodies, and faces on character assets
  • Develop new rigs as needed; active participation in animation tools improvement; develop cloth and ragdoll assets
  • Work with the team to create balanced solutions to all related technical and aesthetic issues
11

Technical Artist Resume Examples & Samples

  • Liaise with Art Leads and communicate technical issues from an aesthetic point of view
  • Document and train artists in approved 2D and 3D techniques and methods
  • Streamline modelling, texturing and special effects to meet the needs of the project
  • Support the Director of Productivity and Infrastructure in any ad hoc tasks and duties
  • Recently graduated from a relevant degree course
  • Good knowledge of 3D Studio Max
  • Good knowledge of art packages such as Photoshop
  • Node system familiarity (example - UDK, 3dsMax / Maya Materials)
  • Good knowledge of modelling, texturing and special effects
  • Good knowledge of scripted languages such as Max Script and Python
  • Understanding of art asset pipelines
  • Able to anticipate and resolve problems
  • Flexible when organising work
  • Able to work as part of a team
  • Able to adapt to change
  • Able to quickly learn to use new tools
12

Technical Artist Internship, Di-summer Resume Examples & Samples

  • Learn the project’s pipeline process, and help the Art team to meet Sprint deadlines
  • Contribute to the debugging and issue tracking process to provide help to the team
  • Assist in setting up Unity3d State controllers for our animated assets
  • Contribute ideas/solutions in a collaborative, supportive team environment
  • Experience with Project based Bug/Issue tracking systems (JIRA, DevTrack, Assembla, etc.)
13

Senior Technical Artist, ATG Resume Examples & Samples

  • Partner directly with internal studios, our external developers and partners to help deliver the best visual quality in the industry on Microsoft’s platforms. Act as a technical art expert - handling all aspects of producing prototypes, defining processes, writing tools and sharing knowledge
  • Incubate and develop innovative solutions to visual problems and workflows. Use your passion for learning, implementing and sharing the latest innovations in real-time graphics and content authoring. Identify and author software and tools to achieve this goal
  • Help bridge communication between content and engineering teams, providing insight and solutions to make game development better for artists. Provide feedback to the Xbox tools teams, helping us create better platform tools for game artists
  • Be a leading member of art community at Xbox. Share knowledge across Microsoft by generalizing technologies and integrating industry best practices. Form and lead internal cross-team groups to establish and update these best practices
  • Partner with games designers and engineers to help develop content plans, implement solutions and provide feedback across disciplines
  • Work with teams on technical art reviews of their titles – highlighting opportunities for improvement in quality and process
  • Leverage relationships within the Operating Systems Group, Microsoft Research and other parts of Microsoft to bring new approaches to content creation and technologies to our games
  • Work with external partners like software vendors, middleware providers and hardware companies to help maximize value for game developers and teams at Microsoft
  • Attend and present at industry trade shows such as GDC and Siggraph on behalf of the Xbox and Microsoft Studios content community
  • 5+ years of industry-related experience. Minimum 3 years production experience in games
  • Computer Science/relevant degree or comparable experience
  • Demonstrable experience with commercial game engines like Unreal Engine 4 and/or Unity3D or equivalent proprietary engines
  • Demonstrable experience working with DCC applications such as Maya, Max, Modo or Houdini. The ability to extend the capabilities of these packages via plugin APIs is required
  • Strong Python programming skills for tool authoring/high level engine modifications. Other languages like C++ or C# are bonus
  • Willingness to travel for developer visits and conferences
  • Prior experience presenting on artistic or technical topics at industry conferences
  • Experience with data acquisition such as 3D scanning, motion capture and the processing of this data
14

Technical Artist Resume Examples & Samples

  • 5+ years of progressively complex game industry art experience in a technical position and Must have shipped at least two 3D titles, at least one on current gen consoles (Xbox360 or PS3)
  • Strong technical proficiency in understanding proprietary tools and technology
  • Proven good leadership skills. Able to communicate effectively verbally and visually
  • Must be familiar with one or more types of 3D software (Maya, 3D Studio Max, SoftImage, etc.)
  • Experience with outsourced content and proven ability to work with outsourcing and external development teams
  • A Strong understanding of modern 3d engines and the technology behind them. Familiarity with UE3 is a plus
  • Solid experience and understanding of art/animation pipelines on PC, Xbox 360 and/or PS3
15

Senior Technical Artist Resume Examples & Samples

  • Create Static & Dynamic (PS3 & PS4) Themes for PlayStation®Store
  • Follows design standards, and participates in the evolution of these standards to meet dynamic business needs
  • Create Flash Banners (Rich Media) for Store Campaigns and other Network opportunities. Actively look for ways to increase our knowledge and support of Flash projects or other motion graphics opportunities
  • Give ongoing input on equipment, tools and processes in order to find more efficient processes, resulting in both costs savings and faster turnarounds
  • Actively look for ways to support or create opportunities to implement Flash projects or other motion graphics into our services
  • Be the onsite expert, problem solving, improving techniques and quality for all dynamic assets
  • Create as well as follow design standards, and participates in the evolution of these standards to meet dynamic business needs
  • Together with the Creative Director/Manager & Sr. Designer, work with cross-functional groups, including but not limited to PSN Store teams, Partner Alliance, Third Party Relations, Product Marketing, CRM, and WWS
  • With the Sr. Graphic Designer, ensure the quality of all work being created before being presented or distributed to internal or external partners
  • Make decisions about the overall direction or operation of the Technical Team
  • Follows process rules and deadlines for creative assets as they move through the production pipeline, ensuring timely delivery of assets to the PSN Content Operations teams
  • Develops and maintains relationships through multiple functions or departments to negotiate, influence, and communicate complex data
  • Create short cuts/scripts in programs such as Adobe Photoshop, to increase production
  • Help train new hires on dynamic art creation, processes and productivity tool sets
  • Experience and mastery of Java Script, OpenGL, Direct X, CSS, XML, MEL, Python
  • Expert knowledge of Flash
  • Great design and layout skills
  • Great Time Management
  • Mastery of Adobe Photoshop, Illustrator and Maya required. (CS5+)
  • Able to work both independently and as a team player on tight turnarounds with excellent organizational skills
  • Strong design background, with experience working with both web-based and 3D game creative assets
  • Some experience in game development a plus
  • College Degree in Design or Computer Science required
  • 3-5+ years scripting experience
  • 3-5+ years design experience
  • 3+ years at game studio or web based company preferred
  • Strong knowledge of animation, both 2D & 3D
  • Drawing and illustration skills a plus
16

Technical Artist Resume Examples & Samples

  • Using industry standard 3D packages (Maya, Max, Zbrush, Substance Suite) as well as Python scripting, create powerful scripts/tools that give content creators the best possible pipeline to deliver world-class video game art
  • Utilize Kismet/Blueprint and Cinema Tools to implement NPC crowds, stage elements, and scripted events that breathe life into game environments
  • Prepare and construct rigs/weighting for NPC’s and other environmental dynamic objects
  • Problem solve and determine out-of-the-box solutions for complex technical requirements
  • To ensure that the high-quality bar established in the art direction is maintained and the levels run at defined frame-rates
17

Technical Artist Resume Examples & Samples

  • Design and build animation rigs for characters, creatures, props, etc
  • Develop Maya tools and plug-ins for rigging and animation production
  • Work closely with Character Artists on mesh topology and asset build plans optimized for animation/deformation and shading
  • Work with Animation and Engineering to develop run-time character animation trees and supporting tech in UE4
  • Research new methods of efficiently prototyping and building complex real-time assets such as realistic facial and body deformation rigs
  • Develop broad technical expertise in UE4 to assist in a wide variety technical and artistic tasks
  • Provide troubleshooting, support and mentorship to members of the Art and Technical Art team
18

Technical Artist Resume Examples & Samples

  • Translate complex scientific concepts into clear, concise, memorable imagery
  • Collaborate in all phases of the CG production pipeline with the Scientific Visualization Group, including storyboarding, script editing, 3D modeling, texturing, animating, lighting, rendering, compositing, delivery and archive, with emphasis on 3D animation
  • Create medical illustration and scientific visualization in a variety of formats for research publications, presentation materials, and teaching projects for clinical, research faculty team, and broad educational audiences. Present complex biomedical information in a visually communicative manner conveying specific principles or relationships
  • Knowledge of medical concepts, anatomy, and physiology
  • Expertise in compositing, video editing, and motion graphics
  • Expertise in video production software (Adobe CC After Effects and Premiere)
  • Proficiency in 3D modeling and 3D animation
  • Experience in storyboarding; script writing a plus
  • Experience creating and/or editing audio for video production
  • Proficiency in other Adobe CC programs (Photoshop, Illustrator, InDesign, Acrobat)
  • Experience in Autodesk Maya and Mudbox preferred
  • Experience in ZBrush, Modo, Cinema4D, and/or Chimera a plus
  • Working knowledge of Microsoft Office (Word, PowerPoint)
  • Strong analytical, problem solving and organizational skills
19

Technical Artist Resume Examples & Samples

  • PLEASE NOTE: This role is in Kelowna, British Columbia, CANADA. At this time, we are only considering candidates who have a valid Social Insurance Number for employment in CANADA
  • Design, implementation, deployment, optimization and maintenance of customized tools to improve art team efficiency and game production, using Python, Mel and other scripting languages
  • Evaluation of new tools; reviews and recommends software for production
  • Character, Prop, and 3D Asset Rigging
  • Develops new techniques, processes and technology to solve visual production challenges, implementing within the art team
  • Development of 3D content creation guidelines, enforcing with the team. Responsible for maintaining naming conventions, art repositories, organization of file structures, tools and scripts for the team
  • Pushes and/or defines hardware and art limitations for the project
  • 2+ years’ experience working in animation/rigging/modeling/shaders for game pipelines, still being comfortable and capable to create art assets and UI elements as needed
  • Highly skilled in Autodesk Maya for game production
  • Intermediate scripting knowledge with Python, PySide, PyQT, Mel (C#, JSFL a plus)
  • Strong documentation and tools skills (Atlassian, Perforce, SVN & Shotgun experience a plus)
  • Communicates effectively with both artists and programmers
  • Technical problem solver
  • Strong understanding of technical issues related to game performance
  • Strong understanding of product development
  • Strong experience working in Adobe CS/CC, good understanding of Flash
  • Experience working in Unity a plus
  • Experience working with iOS & Android mobile platforms
  • Working familiarity with scrum/agile processes
  • Strong ability to be creative on demand
  • Strong problem solver with a high attention to detail
  • Strong ability to solve technology issues
  • Strong commitment to and upholds the culture of Disney Interactive Studios, Kelowna
  • Strong ability to communicate both written and verbal, effectively with programming and art
  • Ability to be self‐motivated and innovate
  • Strong team player and collaborative
  • Self‐learner, researches and learns new methods for technical art
  • Bachelors’ Degree or relative equivalent experience
  • Technical Artist portfolio submitted – must be representative of skills and abilities
20

Technical Artist Resume Examples & Samples

  • Your role is to support the content production art teams in achieving top-quality results within the context of the project
  • Implement optimizations and monitor the performance of the game
  • Identify and Implement art-pipeline optimizations and automatizing
  • Create technical benchmarks to be used in production
  • Implement technical art features with the help of the programming team
  • Offer technical support to the art team in day-by-day production issues
  • Create and maintain technical documentation
  • Share with the other artists best-practices and new tools
  • Minimum 1 year experience in a digital art content creation pipeline, ideally in the video game industry
  • The number and variety of tech-art areas of interest in your past activity is also important
  • Very good problem-solving skills
  • Ability to communicate effectively with both technical and non-technical parties
  • Training and tutoring skills are a plus
  • Experience in a full digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level art)
  • Experience with game editors and engines is considered a plus
  • Good artistic skills (proportion, color, composition)
  • Ability to create technical documentation
21

Software Engineer / Technical Artist Resume Examples & Samples

  • Work across Microsoft’s Modern Applications, Delivery, and internal UI/UX teams to collaborate and promote best practices for HoloLens
  • Offer improvements in proof-of-concept, interactivity, and usability for HoloLens applications and products
  • Contribute across the team, in various capacities including visual design, wire framing, storyboarding, motion studies, interaction design, and front-end development
  • Unity game engine experience
22

Senior Technical Artist Resume Examples & Samples

  • A senior individual contributor that may architect tools and processes that interact with a multitude of systems
  • Has in-depth expertise with 3D Art, and OOP based scripting languages (C#, Python, etc.)
  • Profile systems and assets to determine and fix art bugs and pipeline issues
  • May create custom Shaders for the game, either 3d or UI related
  • Develop scripts and asset/art pipeline tools for software products that meet metric performance requirements set by our technical art team
  • Help develop/enforce content creation/performance guidelines, through the use of tools and documentation when needed
  • Provide technical support and direction to other artists
  • Optimize content for memory and performance gains
  • Evaluate new software and art processes for the benefit of the Di Studio as a whole
  • 5 to 8 years of progressively complex related experience
  • Outstanding creativity, problem solving skills and drive; excellent written and oral communication skills
23

Senior Technical Artist Resume Examples & Samples

  • 7+ years of progressively complex game industry art experience in a technical position and must have shipped at least two 3D titles, at least one on current-gen consoles
  • Strong understanding of game development process
  • Strong interest in computer or video games
24

Technical Artist Resume Examples & Samples

  • Customize or create artistic reference assets, streamlined exactly for the specific project
  • Create content for a game prototype
  • Designing and implementing art pipelines
  • Coaching the art team to learn new technologies and processes
  • Identify problems and find appropriate solutions
  • Understand and communicate technical issues from an aesthetic point of view
  • Checking art assets and help to define technical constrains for the ingame assets
25

Senior Machinima Technical Artist Resume Examples & Samples

  • Rigging character and prop assets
  • Producing visual effects in the World of Warcraft (WoW) style in both 2D and 3D software environments
  • Troubleshooting basic technical problems
  • Strong general knowledge of the 3D production process
  • Familiar with the WoW universe and story arcs, and be able to reproduce the art style in their work
26

Senior Technical Artist Resume Examples & Samples

  • Set up various types of character rigs, including bipedal, quadruped, robotic and complex mechanical behaviors
  • Set up rigs and/or animation controls for props and environmental elements
  • Establish best practices and procedures for passing various types of data between the 3D Artists and Unity Developers
  • Setup procedural events in Unity Engine
  • Problem-solve and provide solutions for complex technical issues
  • Ability to work collaboratively with outside vendors
  • 5-8 years experience working with Maya and Unity in a production environment
  • Experienced Character Rigger with a background in Animation a plus
  • Expert knowledge of Maya required
  • Advanced knowledge of Unity Engine and ability to set up procedural animations and effects
  • Proficiency in Python APIs and Mel scripting language
  • Solid understanding of shaders and material expressions
  • Understanding of game animation pipelines, including character and environment setups
  • Solid organization skills with adherence to file structures, naming conventions and other established protocols
  • Excellent ability to self-manage and meet deadlines
27

Technical Artist Resume Examples & Samples

  • Python or other form of scripting required
  • 3ds max
  • World machine
  • Unreal
  • Unity
28

Technical Artist Resume Examples & Samples

  • Be familiar with the graphics design documents and concepts, to be able to determine the graphics technical needs for the projects
  • Test the engine, request enhancements, verify all engine-related documents and modify or draft new documents whenever necessary
  • Develop or determine tools (e.g. 3DS Max, etc.) and methods to enhance and facilitate work of the graphics team
  • Test tools before they are deployed and ensure that they function properly throughout the production process
  • Create, organize and lead training sessions for graphics team members about how to properly use the tools and methods
  • Provide constant technical support for tools and the engine to all the team members
  • Be proactive by foreseeing technological issues and needs before they occur
  • Supervise the graphics design, integration and validation of graphic data in the engine
29

Technical Artist Resume Examples & Samples

  • Realize high visual benchmarks, optimized and by respecting the technical constraints
  • Collaborate effectively with other team disciplines, predominantly animation and animation code
  • Assist character artists with skinning and rigging of characters, including setups for facial animation
  • Test the chosen engine or to develop, ask for development if needed
  • Help and support the Artistic Director and the Technical director in graphic developments choices based on his own artistic and technical expertise
  • Give training sessions for every team member as they can be sure to use tools and methods correctly
  • Participate in reviews
  • Insure that graphic bugs are fixed according to their priorities and support the other artists to find solutions
  • Minimum 5-10 years as a Modeler, Level Artist, SFX Artist, Lighter or Character Modeler in video game
  • Participated in at least 2 full productions cycles
  • Games industry experience is preferred, having shipped AAA title(s) on consoles
  • 3+ years of applicable professional experience as a technical artist/TD/tools programmer
  • Relevant experience using 3d Studio Max in a technical art role is desirable
  • Design and implement efficient character/weapon/vehicle rigs
  • Character skinning and physics simulation setup
  • Python programming is a prerequisite for the role
  • Experience in other scripting and programming languages (Maxscript, C# / C++, etc.) is a big plus
  • Knowledge of facial rigging is a definite plus
  • Effective time management skills to meet deadlines without sacrificing quality
  • Mentoring other technical artists
30

Character Technical Artist Resume Examples & Samples

  • Develop and maintain Character Shader and material
  • Generate and maintain Pipeline and processes and cross-discipline, working closely with the Character and Core tech teams
  • Evaluate and maintain game performance for characters
  • Work closely with Character modelers to explore various solutions for the game’s needs
  • 5+ years of progressively complex game industry art experience in a technical position, and must have shipped at least two 3D titles and at least one on current-gen consoles
  • Proven leadership skills. Able to communicate effectively verbally
  • Strong knowledge of Character development and pipelines
  • Expertise in high resolution to low resolution baking process
  • Good understanding of lighting and rendering
  • Strong understanding of proportion and anatomy
  • Strong understanding of modern 3D engines and the technology behind them. Familiarity with UE3 is a plus
  • Diligence with individual and team tasks, schedule and adherence to budget limitations
31

Ilmxlab Technical Artist Resume Examples & Samples

  • Collaborate with dev team to advance the state of real-time rendered immersive experiences, striving for highest possible visual fidelity while ensuring optimal performance
  • Standardize and improve development processes for production of assets, materials, shaders, LODs, asset streaming, collisions, and interactions
  • Partner with engineering team to understand, define and manage project technical requirements and project asset production
  • Assist artists and designers via tool development, and in concept testing of new ideas, and building of rapid prototypes
  • Look/dev passes of fog, lighting, post-processes and other VFX for scene / level. Actively participate in optimizations, identify, triage, and fix bugs as required
  • 5+ years experience as a technical artist - or equivalent capacity - in 3D game development Strong art skills with experience and deep understanding of modeling, texturing, animation, & lighting for games
  • Maya: in-depth knowledge, experience with the API (Python or C++), strong scripting skills in Python/PyMel
  • Unreal: extensive experience working with UE scripting and workflows: physically-based rendering, materials & real-time lighting
  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong understanding of PBR pipelines, and subsurface shaders
  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor
  • Passion for playing and making games, experience or interest in VR and AR VFX production / pipeline experience
  • Proficient with profiling tools in the examination & diagnosis of performance issues
  • Experience with one or more of the following: Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, Unity
  • Familiarity with C# and C++
  • Interest and capacity to work with proprietary toolsets
  • A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications
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Senior Technical Artist Resume Examples & Samples

  • Investigate, define and advise on methods and tools prior to and during production
  • Monitoring work to be efficient as possible with space/speed
  • Trouble shooting / debugging / firefighter on technical issues
  • Integrate assets in the game without sacrificing artistic vision
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Senior Character Technical Artist Resume Examples & Samples

  • Develop character, weapon, and vehicle content and workflows in Maya and game engine
  • Solve technical production issues, especially those related to real-time characters
  • Defines workflows and pipelines, simplifying where possible
  • Develops tools, scripts, plugins to streamline processes
  • Take leadership in pre-production planning to define and address technical design requirements and issues. Create documentation and tutorials relating to technical issues & workflows
  • Mentor and train others in areas of expertise. May need to guide other Technical Artists to achieve desired workflows
  • Leads by example and is self-motivated. Demonstrating excellence in quality of work, productivity, communication and professionalism to the team
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Technical Artist Resume Examples & Samples

  • Evaluate new technologies. Working closely with Core Tech and Tools. Working with other technical leadership groups
  • Generate and maintain Pipeline and processes. Cross-Discipline. Working closely with tools and Core tech teams
  • Generate visual and technical targets. Work closely with Graphics and Engine Engineers to ensure that the technology is serving Art requirements
  • 5+ years of progressively complex game industry art experience in a technical position and must have shipped at least two 3D titles, at least one on current-gen consoles
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Lead Technical Artist Resume Examples & Samples

  • Highly collaborative, able to bridge and unite stakeholders from all disciplines
  • Able to communicate effectively as both the technical liaison for art, and the artistic voice for engineering
  • Vision to audit, curate, and improve art tools
  • Passion to champion future tools and engine systems
  • Scheduling insight for working with production to coordinate short, medium, and long term objectives
  • Expertise to mentor and grow a team of technical artists spanning many specialties
  • An art or tech test may be required
36

Technical Artist Resume Examples & Samples

  • The Technical Artist is responsible for executing the artistic vision of the project and applying their experience directly to the creation of solid artist-driven workflows, tools, prototypes, and final assets that are vital for the art team to deliver highest quality industry content
  • Additionally, the Technical Artist needs to be able to work in multiple areas of the design and art disciplines and be able to understand the needs of each unique area
  • Responsible for identifying, implementing or inventing the correct technical approach to be able to render the Art Director’s vision on target
  • Create interactive UI/UX focused concepts/prototypes in 2D and 3D
  • Responsible for working with and seeking feedback from peers and leads
  • Proactively share information with the technical art staff across the studio to improve their craft and be successful at Microsoft Studios
  • Provide unique solutions to improve the creative process in a collaborative environment
  • Create task lists & estimates as well as milestone documentation for the Creative Team
  • Responsible for meeting project deadlines and milestones
  • Experience with a game engine such as Unity is a plus
  • Experience with UX/UI design and UX/UI prototyping tools a plus
  • Experience with performant real time Visual Effects and Post Effects a plus
  • Virtual or Augmented Reality development experience preferred
  • High school diploma or GED at a minimum required
  • AA/BFA preferred, or at least can demonstrate through portfolio an industry standard level of art, communication skills and professional maturity
  • Portfolio review required
37

3D Technical Artist Resume Examples & Samples

  • Sculpting, modeling and texturing high and low res environments and props based on provided concepts and photo reference
  • Reliably produce consistent aesthetics and technical quality of different types of environments
  • Work with the Art Director on concepts for new environments that are artistically in line with the Hulu VR experience. This will include prototyping rough 3D layouts for quick iteration
  • Lighting environments using rendering software to pre-bake lighting as well as Hulu proprietary tools for real time lighting in Unity
  • Optimize environments and art assets for performance and memory for an array of different platforms, mobile to high-end PC
  • Participate in the further development, maintenance, and documentation of our Art data path as it will adapt to new platforms
38

Technical Artist Resume Examples & Samples

  • Create and maintain format pages for all SpeedLab initiatives
  • Create basic separations for SpeedLab art
  • Proofread separations for errors; making necessary revisions as needed
  • Ensure clean art production files for manufacturing
  • Responsible for submitting files through the proofing and licensing processes
  • Help convert all graphics into multiple possibilities as necessary
  • Create recipes for art files as necessary
  • Act as point of contact for mfg art needs
  • Must be able to provide coverage outside of normal business hours as required
  • Any additional duties as deemed necessary by management
  • Must possess a working knowledge of MAC and its design programs
  • 2 year art degree or equivalent experience preferred
39

Senior Technical Artist Resume Examples & Samples

  • Rendering Tech – Focus on rendering, lighting, and post processing in tandem with graphics programmers to enhance visual quality, support artistic vision, and allow for better performance
  • Material creation - Making materials for characters, environment and terrain assets, effects etc, anything requiring a novel approach to solving a complex problem
  • Optimization - Use diagnostic tools to examine current content, game performance, and identify areas for improvement
  • Light tools development - Work with programmers on developing new features and mock up features in external programs
  • Cinematic Support – Assist with cinematics by lighting and rendering final-quality scenes using UE4
40

Seniior Technical Artist Resume Examples & Samples

  • Proficient in asset content production software (Maya, Houdini, Fabric, 3DSMax, Photoshop)
  • Experience with standard asset formats like FBX, Alembic
  • Experience with advanced simulations
  • Experience in Fabric Engine
  • Experience in renders such as Arnold, Unreal, or Cycles
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Technical Artist Resume Examples & Samples

  • 3 or more years as a Technical Artist on at least one shipped title
  • Skills to communicate shading and rendering features to the art teams
  • Ability to translate requests into usable tools and shaders
  • An honest understanding of your own strengths and weaknesses
42

Associate Technical Artist Resume Examples & Samples

  • Become skilled with and support our tools and processes for content development - through documentation, teaching, and end user support
  • Learn to write tools for artists and support them throughout production in products such as Maya
  • At least 1 year of professional video games experience, or applicable experience working in the field of computer graphics
  • Experience with scripting/programming such as Python or C#
  • Portfolio of work showing problem solving techniques and familiarity with content authoring
  • A clear understanding of the art production process for different types of assets
  • Be comfortable working with and manipulating texture, mesh, and lighting data inside 3D packages and in intermediate file formats
  • Be a proactive self-starter, looking out for problems and proposing solutions before they become problems for the rest of the team
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Senior Technical Artist Resume Examples & Samples

  • Build best in class facial rigs integrating performance capture facial animation
  • Take ownership over and improve upon our existing facial animation rigging pipeline
  • Lead photo capture sessions with various actors to assure their likeness in-game
  • Learn our existing tools and processes for content development and support them through documentation, teaching, and end user support
  • Write tools for artists and support them throughout production in products such as Maya
  • Rig and skin a variety of assets including characters, vehicles, weapons, props, etc
  • Troubleshoot issues as they arise and offer solutions to help our content teams be more effective
  • 5 - 10 years of professional video games experience
  • Shipped at least 3 AAA video games in a similar position
  • Strong Scripting/Programming skills in Python / PyMel
  • Experience with the Maya API (Python or C++)
  • Intimate knowledge of Maya
  • The ability to communicate well with other artists and programmers to troubleshoot issues and technical problems
  • Be on top of industry trends and drive the adoption of new processes and technology
  • Work well with artists, gathering requirements on their processes and helping them work through issues they may encounter
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Shader Technical Artist Resume Examples & Samples

  • Mentor artists on techniques for developing high quality geometry and shaders from photo references and procedural processes
  • Recognize inefficiencies and problems in existing pipelines and identifies solutions
  • Assist other artists in technical aspects of game creation
  • An adaptable and continuous learner
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Associate Technical Artist Resume Examples & Samples

  • Follow standards and process for converting existing assets into previously established formats and form factors suitable for online delivery. Convert and deliver these assets
  • Demonstrate understanding of all software used in conversion, art, animation and effects development
  • Assist in developing standards, processes, and proprietary tools along with Conversion Managers and Engineers
  • Demonstrate good file structure in artistic source, directory and version management
  • Communicating between engineers, designer and any non-technical artists to package assets in the most efficient manner for quality products for the target platform
  • Assist Conversion Artists, Conversion Managers, and other art team members in all of the above
  • Proficient in Photoshop, Flash, After Effects
  • General understanding of UI design and development in Flash
  • Scripting and/or animation abilities and knowledge of event driven programming
  • Flash game development
  • Unity game development
  • ActionScript3 knowledge
  • Display tree rendering and object organization
  • Asset management and version systems
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Technical Artist Resume Examples & Samples

  • Implement art assets in Unity
  • Identify and solve technical issues related to the art pipeline
  • Provide artists with technical feedback to ensure the creation of optimized assets
  • Document and evangelize best practices
  • Suggest (or create) tools and scripts to optimize Unity workflow
  • 1-5 years game development studio experience
  • Working knowledge of 2D and 3D graphics (After Effects and 3DsMax, or equivalent)
  • Working knowledge of Unity, Unreal, or equivalent game engine
  • Familiar with versioning software i.e. Perforce (Preferred), CVS, Alien Brain or similar
  • Experience creating motion graphics or animations (must have samples)
  • Experience working under tight deadlines
  • Familiar with particle systems (Unity or equivalent)
  • Exposure to scripting languages such as C#, JS, MEL, or Python
  • Proficient in Photoshop, and After Effects
  • Working knowledge of MS Office, specifically Excel and Outlook
  • Familiarity with 3D Studio Max (3DSMAX) or other 3D software
  • Understanding of UI / UX principles across various platforms
  • Self-motivated and able to work on multiple projects with minimal direction
  • Experience playing video games, slot games
  • Ability to model and animate in 3D software (3DSMax, Maya, Modo)
  • Experience with using real-time Shaders
47

Senior Technical Artist Resume Examples & Samples

  • Level Work - Often times the Technical Artist does a pass on a level where fog, lighting, color grading and fx are tweaked and new features are added
  • Optimization - Use diagnostic tools to examine current content and identify areas for improvement
  • Tool development - Work with programmers on developing new features and mock up features in external programs or tweak shader code, give feedback to programmers, and experiment with features as they add them
  • Strong scripting and plug-in writing skills with 3DSMax/Maya plus Python or C++
  • Max Scripting and HLSL or shader programming experience is a plus
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Technical Artist Resume Examples & Samples

  • Designs and develops innovative and exciting graphics, based on market research, and animations best suited for a target market
  • Develops a visual identity for each product, keeping all elements consistent in style for both the base game and all subsequent bonus games
  • Executes an initial idea visually from the conceptual stage, through to production and conceptualizes the artistic look and style of a game
  • Conveys the significance of game elements by design and function
  • Conducts research and development activities on maximizing the use of existing technology, creates design efficiencies and evaluates design packages and tools
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Technical Artist Resume Examples & Samples

  • Supporting in the completion of game graphics for new games
  • Responsible for modifying existing art and video assets, or creating new ones for game ports
  • The fulfillment of projects and organizational objectives
  • Designs innovative and exciting 2D or 3D graphics and characters for new and existing games
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Technical Artist Resume Examples & Samples

  • Participate in technical art reviews, post-mortem analysis, and encourage artists to share knowledge with their peers
  • Work with the technical art team to identify ways to increase efficiencies in processes and production pipelines and identify risks or flaws in proposed pipelines
  • Provide documentation of art processes and assist in defining the art pipeline within
  • Proactive and results orientated
  • Willingness to share knowledge openly
  • Working knowledge of standard office software such as Word, Excel, OneNote etc
  • Knowledge of industry standard software packages such as Maya, 3DSMax, Photoshop etc
  • Understanding of platform strengths and limitations
  • Knowledge of art asset pipelines
  • Aptitude for scripting and programming using languages such as Max Script, Python, C Sharp etc
  • Strong time management and prioritisation skills
  • Technical proficiency in areas of 2D and 3D art
  • 2– 3 years’ experience as a Technical Artist or other relevant experience
  • Bachelor’s degree in art, design, technical discipline or other relevant training
  • Experience in the video game industry is essential
51

UI Technical Artist Resume Examples & Samples

  • Work closely with UI designers and UI programmers, as well as developers from other disciplines, to develop game content
  • Implement and maintain UI assets in the game’s engine
  • Find a balance between desired aesthetics and the technical constraints of the engine
  • Ensure the technical consistency and integrity of UI assets, by means of profiling and optimization
  • Get ahead of technical problems and (help) solve them before they arise
  • Communicate efficiently with the other teams on the problems you met and the solutions to bring
  • Help with ideas and feedback in the development of the UI editor
  • Test and debug UI content to ensure there is no conflict with the rest of the game
  • Understand and develop best practices, workflows and pipelines within the UI team
  • Assist in the development of necessary skills in the UI team
  • Good understanding of UX in interactive applications and has a flair for animations
  • Ability to understand and communicate technical issues from an aesthetic point of view
  • Good written/spoken English
  • Team Player with strong interpersonal and communication skills with willingness to learn new techniques and share knowledge openly
  • Analytical thinking: capacity to quickly understand game design rules, mechanics, balancing concepts and techniques
  • Experience with standard industry software such as Photoshop and Illustrator
  • Basic scripting knowledge
  • Knowledge of a shader language, experience writing and maintaining shaders is a plus
  • Knowledge of C#, C++ or any other programming language is a plus
  • Working knowledge of Graphics Mathematics (Vectors, trigonometry, matrices, boolean logic, etc) is a plus
  • Knowledge of rendering pipelines is a plus
  • 2+ year game industry experience
  • Experience with game editors/middleware such as Flash/Scaleform/Unity3D or node-based systems like Unreal Engine 4/Frostbite
  • Possesses a flair for animations
52

Technical Artist Resume Examples & Samples

  • Work with modelers and programmers to create 3D art and bring it into the engine
  • Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools
  • Review creative process and identify opportunities for tool improvements
  • Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
  • Collaborate with engineers and testers to diagnose and resolve in-game problems
  • Collaborate with partner studios to share technology and best practices
  • 2−3 years of experience as a Modeler, SFX Artist in game industry
  • Professional experience as a technical artist/tools programmer
  • Expert in modelling and art tools (Autodesk Maya, 3DS Max, Photoshop, etc.)
  • Ability to work with technical documentation
  • Positive attitude and a genuine team player
  • A great ability to think creatively to overcome technical challenges
53

UI Technical Artist Resume Examples & Samples

  • Create UI using our Node Based Visual Scripting Language*
  • Attend meetings discussing and shaping features
  • Ensure UI is as optimal as possible
  • Previous experience working as an Artist/Technical Artist in the games industry
  • Previous experience working on UI
  • Strong passion for playing and making games
  • Proficient English communication skills
  • 1-2 AAA titles shipped as a Technical Artist or Artist
  • Working with other Node Based Visual Scripting Languages
54

Technical Artist Resume Examples & Samples

  • Day-to-day Art and Tech teams support
  • Help improve Snowdrop workflows and pipelines
  • Assist other team members in achieving their tasks more efficiently
  • Create samples, examples and prototypes
  • Advise best workflows to safeguard memory budgets for art assets
  • Create documentation on how to improve the process relating to performance optimization of art assets
  • Manage and maintain the art specific tools that are content developer facing
  • Working knowledge at least one of the following; 3DSMAX, Maya, Modo, Zbrush and Photoshop (preferable Modo or Maya)
  • Shipped one AAA title as Technical Artist
  • Ability to quickly learn new tools
  • Experience Third Person open world game development
  • Artist background
  • Previous exposure to different areas of game content development
  • Environment Modeling, Animation, Visual Effects, Lighting, Cinematic, Characters, Scripting (Mel, python, max script), etc
55

UI Technical Artist Resume Examples & Samples

  • Interest or experience in Games development
  • Previous experience working as an Artist/Technical Artist
  • Worked with scripting languages or other Node Based Visual Scripting Languages
  • Interested in providing a good user experience
  • An interest in accessibility
  • Experience working on UI
  • Experience of developing a AAA title
  • Experience working with PS4 or XBOX One
56

Technical Artist Resume Examples & Samples

  • Help improve Snowdrop processes
  • Document and iterate on how to improve the process relating to performance optimization of art assets
  • Handle and maintain the art specific tools that are content developer facing
57

Technical Artist Resume Examples & Samples

  • Collaborate directly with artists and engineers to improve workflows, create and implement scripts and game features
  • Demonstrate a deep understanding of game asset workflows and pipelines for and performance parameters for mobile games
  • Assist artists and designers with the implementation of assets into the game engine that meets the visual target and technical requirements
  • Proactively work with the team to ensure that asset file size and performance issues are understood and monitored
  • Education in 2D/3D art and software development
  • Extensive experience with Photoshop, Flash, Unity, 3D Software
  • Experience writing and debugging Scripts: MEL, Python, Unity, Photoshop etc
  • Experience writing pipeline tools
  • Desire and ability to work collaboratively in a creative and dynamic environment
  • Attention to detail, respect for game performance, and a highly collaborative, creative problem solver
  • The ability to work with a project manager on priorities and production schedules
  • Proven ability to work effectively with small to large teams in a deadline-driven environment
58

Senior Rigger / Technical Artist Resume Examples & Samples

  • Extensive knowledge and familiarity with Maya & Unity
  • Technical proficiency in lighting, rendering, modeling, texturing, shaders, VFX, and animation/rigging
  • Rigging knowledge in Maya
  • Knowledge of other packages, such as Motion Builder
  • Must have some professional working experience as a rigger
  • Strong troubleshooting and problem solving skills related to technical art issues
  • Expertise optimizing art assets for given technical specifications and limitations
  • A strong sense of self-motivation and ability to work with little supervision required
  • Coding or scripting background a big plus
  • Enjoys working on small, agile teams
  • Good communications skills (written and verbal)
  • Experience with creating or adding functionality to character animation rigs
  • Shipped titles on iOS and Android
  • Enjoys playing strategy games
  • Experience setting up and maintaining successful game art pipelines
  • Ability to handle large-scale asset management
59

Senior Technical Artist Resume Examples & Samples

  • Establish an art content standard for a Physically Based Rendering (PBR) environment
  • Be an evangelist to support and guide Lumberyard users to utilize all aspects of the engine toolset to bring out the best results
  • Create Sample/Demo content to validate and showcase new rendering features in development
  • Author comprehensive documentation and tutorials for new and existing engine features
  • Research content generation methods to author macro/micro scale asset details
  • Design a procedural content pipeline to easily create a massive-scale environment at high fidelity
  • Establish guidelines for optimizing performance/memory for cross-platform game content
  • Experience troubleshooting workflow issues and scripting Version Control systems such as Git, SVN, or Perforce
  • 6+ years of experience in games or real-time 3D applications
  • Shipped at least 1 AAA title in a senior/lead role
  • Experience scripting with DCC tools like Maya or 3D Max
  • Able to troubleshoot and fix complex workflow issues in artist software, version control systems, and game engines
  • Experience with procedural content creation
  • Knowledge of c#, javascript, python, and c++
60

Expert Technical Artist Resume Examples & Samples

  • Help solve specific issues blocking production
  • Documentation of systems and art pipeline
  • Safeguard memory budgets for art assets
  • Performance optimization of art assets
  • Streaming set up and techniques for in engine assets
  • Exceptional knowledge of 3DSMAX, Maya, Modo, ZBrush and Photoshop (preferable Modo or Maya)
  • Shipped at least 2 AAA title as a Senior/Expert Technical Artist
  • Strong experience with art asset optimization techniques
  • Good understanding of the artist pipeline and workflow
  • Problem solving
  • Solid game engine knowledge
  • Strong console experience (PS4/Xbox One)
  • Experience from in engine streaming techniques
  • Previous exposure to different areas of game content development - Environment Modeling, Animation, Visual Effects, Lighting, Cinematic, Characters, Scripting (Mel, python, max script), etc
  • You have spent a lot of time playing benchmark titles on both PC and Consoles
61

Senior Technical Artist, Lumberyard Resume Examples & Samples

  • Design optimal content workflows to empower content creators to build high fidelity real-time graphics content with a low iteration time
  • Establish an art content standard for a Physically Based Rendering (PBR) environment, driving delivery of in-box shaders and materials
  • Create content to validate new rendering features in development
  • Set best practices around content organization and how to achieve desired look and feel
  • Collaborate hands-on with top-tier game development partners to solve real-world problems and deliver world-class results
  • Portfolio demonstrates tech art experience in several of the following: shading, lighting, visual effects, environments, content management and optimization
  • Expert in PBR content pipeline
  • Experience collaborating with design, art, and technical teams
  • Expert user of multiple DCC tools like Maya or 3D Max
  • Deep expertise in a content creation sub-discipline such as lighting, VFX, modeling, and texturing
62

Technical Artist, Lumberyard Animation Team Resume Examples & Samples

  • Bachelor’s degree in arts, computer science, or equivalent work experience
  • High level of proficiency in Maya
  • 4+ years of technical art creation using tools such as Maya, 3D Studio Max, Photoshop, or similar
  • Strong game industry experience working on cross-platform games on mobile, PC, or console
  • Excited about technology, have a strong interest in learning about and playing with the latest technologies
63

Junior Technical Artist Resume Examples & Samples

  • Implementing optimizations and monitoring the performance of the game
  • Identifying and Implementing art-pipeline optimizations and automatizing
  • Creating technical benchmarks to be used in production
  • Implementing technical art features with the help of the programming team
  • Offering technical assistance to the art team in day-by-day production issues
  • Creating and maintaining technical documentation
  • Sharing with the other artists best-practices and new tools
64

Technical Artist Resume Examples & Samples

  • Prepare files for final stages of production, be that printed output or delivery of digital files to the customer. Essential to this stage is performance of quality control on images to assure that all specifications are met, color is accurate, and the final output matches the supplied file
  • When needed, troubleshoot, and fix customer files
  • Assist the Lead Technician in the design production for Expeditions. Included in these duties the operator will be involved in making text (editorial) changes, layout adjustments, and photo research
  • Perform basic file management duties, including: Conversion from original format to various other production formats (TIFF, JPEG, EPS, PDF, etc.); proper storage of files on servers during production as well as archiving of final files; file delivery via FTP, shared server, or portable media
65

Technical Artist Generalist Resume Examples & Samples

  • Vision to create and improve art tools
  • Develop future tools
  • Enthusiasm for working closely with artists to understand and support their needs
66

Technical Artist Resume Examples & Samples

  • Test the chosen engine, develop or ask for development if needed
  • Help and support the Artistic Director and the Technical Director in his graphic development choices based on his own artistic and technical expertise
  • Use the best tools and methods for improving and facilitating the graphic workload
  • Share best practices, give training sessions for every team member to ensure correct tools and methods are used
  • Ensure that graphic bugs are fixed according to their priorities and
  • Provide support to the other artists
  • Good experience as a Modeler, Level Artist, SFX Artist, Lighter or Character Modeler
  • Preferably with game production experience
  • Strong technical abilities and artistic skills
  • Detail-oriented and well-organized
  • Autonomous and proactive
67

Technical Artist Resume Examples & Samples

  • Comfortable with Maya Tools and broad Maya experience
  • Familiarity with Shotgun and its Python API
  • Experience writing Maya plugins
  • Rigging experience
  • Familiarity with Perforce and P4Python
  • Strong ability to learn new areas of development
  • Proven ability to work well within a team atmosphere
68

Senior Technical Artist Resume Examples & Samples

  • Portfolio of work demonstrating technical art experience with animation, rigging, and character model development, as well as scripting tools and automation
  • High level of proficiency in Maya or 3DS Max
  • Experience in contributing to a team of technical artists, including providing direction
  • Shipped at least 1 AAA title in a Technical Artist role
  • 4+ years of professional experience in the games industry, going through the game production and shipping lifecycle for one or more titles
  • Experience with relevant scripting or programming languages, such as Lua, Python, Maxscript, or C++
  • Experience troubleshooting art asset pipeline and similar complex workflow issues
  • Excellent communication skills, desire to demonstrate and teach internal tech and tools to game teams
69

Technical Artist Resume Examples & Samples

  • Bachelors Degree required plus 2 to 3 years of experience or in lieu of a degree, 5 years of experience
  • Excellent verbal and written communications skills with the ability to engage collaboratively with individuals at all levels
  • Capacity for problem-solving and troubleshooting with strong focus on results
  • Proficiency required in Adobe Photoshop, InDesign, Acrobat
70

Technical Artist Resume Examples & Samples

  • Material creation - Making materials for characters, environment assets, effects etc, anything that is overly complex or technical
  • Content creation - Sometimes new art assets are required to get the job done, modeling and texturing is helpful
  • Extensive experience working with Unreal Engine
  • Advanced 3DSMax or Maya experience
  • Experience with various software packages including Photoshop, Zbrush/Mudbox
71

Senior Field Technical Artist Resume Examples & Samples

  • Character & Animation expertise
  • Unity, Unreal, CryEngine or other 3D game engine development experience
  • 4+ years of professional experience, going through the game production and shipping lifecycle for at least one title
  • Portfolio of work demonstrating capability with rigging, animation, visual effects, and/or environmental art
  • Strong game industry experience (5+ years) working on cross-platform games on mobile, PC, or console
  • Excellent communication skills, desire to demonstrate and teach internal tech and tools to Amazon game teams
  • LY-ALPHA
72

Technical Artist Resume Examples & Samples

  • Work between the interaction and tracking teams to build physically accurate, natural representations of motion-captured animation for interactive and validation purposes
  • Translate technical specifications into finely-tuned 3D assets
  • Work with the programming staff to implement new techniques for achieving realism in character representation
73

Technical Artist M/F Resume Examples & Samples

  • You have proven technical skills in performance, optimization and method
  • You are proficient in 3DS Max, Photoshop and Substance Designer (ideally)
  • You have solid scripting skills (Maxscript, C#, etc.)
  • You have significant experience on a gaming engine and an overall understanding of the artistic pipeline and workflow
  • You have already had the opportunity to grow in different areas, such as environment modeling, animation, visual effects, shaders and lighting
  • You are independent, have solid deductive skills and can work efficiently on a team and communicate your ideas
  • Your English proficiency allows you to work in an international context and exchange ideas with peers who do not speak your language
  • You have a strong background in video games
74

Technical Artist Resume Examples & Samples

  • Proactively foresee technological issues and needs before they occur
  • Proactively research new software, pipelines, and processes to help the team work faster and reach a higher quality
  • Extensive knowledge of current gen 2D& 3D computer graphics software, game engines and platforms; video game production working units and metrics
  • Knowledge of data safety options (e.g. Perforce, Alienbrain, Git, Mercurial; etc.)
  • Knowledge of at least one high level coding language. (Python, MaxScript, Perl, etc.)
  • Strong logical reasoning and problem solving skills
  • Client focused, Well-Organized, Team Worker
  • Good communication skills in both Chinese and English (spoken and written)
  • Strong documentation writing skills and the ability to clearly convey complex technical ideas in concise and clear ways
  • Basic understanding of computer science principles
  • Experience with Agile Software Development principles
  • Experience using information and task management software (e.g. JIRA, Confluence, Sharepoint)
  • Experience with shader development in a 3D modeling package (e.g. 3DsMax) and/or game engine (e.g. Unreal Engine)
  • Experience with a programming language such as C++
  • Knowledge of game profiling techniques and software
75

Technical Artist, Rigging Resume Examples & Samples

  • Create rigs and rigging systems for characters, mounts, and creatures
  • Communicate across departments
  • Work closely with Animators to understand and support their needs
76

Senior Technical Artist Resume Examples & Samples

  • 4 or more years as a Technical Artist on at least one shipped title
  • In depth knowledge of Physically Based Rendering theory and material authoring requirements
  • Experience creating and editing HLSL shader code
77

Technical Artist Resume Examples & Samples

  • Establish and maintain art asset pipelines for Unity and Unreal projects
  • Integrate assets into Unity and Unreal, setup interactivity and gameplay
  • Write animation, modeling and rigging tools for artists in MEL and Python
  • Assemble and create material networks in Unreal and Unity
  • Setup animation trees in Unity and Unreal
  • Write scripts in C# for Unity, Make Blueprints in Unreal
  • Minimum 2+ years in the games industry
  • Working knowledge of one or more 3D packages including modeling, texturing, lighting, rigging, animation, scripting and tool creation
  • Familiarity with CG-oriented programming languages, image manipulation and compression, advanced shading techniques, particle systems, character skeletons and real-time lighting are all highly advantageous
  • Strong general knowledge of Maya, 3DMax
  • High proficiency in technical problem solving
  • Comfortable working independently or within a group
78

Senior Technical Artist Resume Examples & Samples

  • Ability to communicate with both engineering and the art departments
  • Collaborate and develop future initiatives for tools and pipelines
  • Enthusiasm for working closely with Artists to understand and support their needs
  • A tech test may be required
79

Technical Artist Resume Examples & Samples

  • Partner with PMs, engineers, researchers, content strategist & QA, overseeing the implementation of the user experience from conception to launch - as well as post-launch design support
  • Pipeline Management - Design, manage and maintain the pipeline from the artists through to deployment
  • Instruct artists on best practices for asset creation
  • Lighting - Be well versed in various lighting techniques and instruct the artists in lighting best practices
  • Optimization - Optimize content through enhancing performance and instructing the artists on modelling and texturing best practices
  • Collaborate with engineers to develop and test new features, prototype shader code, and provide useful feedback during testing phases
  • Give and solicit real time feedback from other designers to continually raise the quality and craftsmanship of the product
  • Quickly solve issues with your cross functional leads
  • Advanced experience with Maya and or Houdini
  • Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Substance Painter
  • Maya Rigging experience
  • Shader programming experience--**shader** is a computer program that is used to do shading: the production of appropriate levels of color within an image, or, in the modern era, also to produce special effects or do video post-processing
  • Scripting skills with MEL, Python, C#, Javascript and C++
  • Passion for new, emerging technologies
80

Technical Artist Resume Examples & Samples

  • Ensuring assets are correctly imported into the engine
  • Debugging and investigating problems with assets in engine
  • Communicating procedures back to the rest of the team, and proactively reacting to issues and communicating solutions
  • Collaboration with programmers to develop and test new features within the project
  • Advance experience of Unreal's Blueprints system
  • Advanced experience with Maya and Houdini
  • Experience creating content for VR/AR
  • Shader programming experience
  • Advanced Scripting skills with MEL, Python, C#, Javascript and C++
81

Maya Technical Artist Resume Examples & Samples

  • Learn and master the current generation freeD System
  • Give perfect support independently for the currently broadcasting freeD System
  • Help stabilize the next generation systems
  • Help develop tools and working flows to help automate and simplify CG Department's tasks
  • Be able to help other departments in POCs which require CG help: We have a lot of departments in freeD, most of which are teams of programmers which can greatly benefit from the occasional CG clip, visually showing them what they are supposed to develop
  • Help in game support: Our systems today require some manual adjustment before each game starts
  • Be able to handle events of high importance: There are events that we decide to support on site in order to be able to give top support in minimum time
82

Technical Artist Resume Examples & Samples

  • Work with Animation and Engineering to develop run-time character animation trees and supporting tech in UE4 or other technologies
  • Develop broad technical expertise to assist in a wide variety technical and artistic tasks
  • Manage the art team and provide troubleshooting, support and mentorship to members of the Art and Technical Art team
  • 6+ years of relevant experience as a Technical Artist with an emphasis on Character/Creature work
  • Proven experience rigging and skinning character assets
  • 5+ years experience with Maya Python/PyMEL, C++ API, PySide/PyQt
  • Experience collaborating on multi-disciplinary teams
  • Knowledge of anatomy and kinematics
  • Experience shipping high-profile projects
  • Experience communicating across numerous team members including engineers, researchers and artists
  • Ability to understand early prototype technology and help drive experiences and demos in support
83

Technical Artist Resume Examples & Samples

  • Build and maintain automated and efficient pipelines
  • Work with engineering to develop new technologies
  • Collaborate with content creators to maximize available technology
  • Establish memory and performance budgets
  • Oversee and implement optimization of levels, manage memory and frame rate
  • Minimum of 3 years game development experience and 1 AAA shipped title
  • Experience with modeling, texturing, and shading for games
  • Demonstrated skills in programming/scripting
  • Strong understanding of real time rendering
  • Ability to quickly learn a content pipeline and toolset
  • Positive attitude strong work ethic and the ability to work in a highly collaborative environment team
  • Ability to anticipate, prioritize, and organize work to meet objectives
84

Senior Technical Artist Resume Examples & Samples

  • Daily support of Art and Tech teams
  • Enabling other team member to achieve tasks in an efficient and consistent manner
  • Developing tools and scripts for Maya, MotionBuilder, 3DMax, Photoshop, Substance Designer and other 3D/2D packages and in-house tools
  • Creation and maintenance of documentation for Technical Artist features and tools to provide for the team
  • Perfect understanding of art optimization techniques
  • Experience and understanding of art/animation pipelines for game engines
  • Experience in video-game production as Senior Technical Artist (minimum 3 years)
85

Senior Technical Artist Resume Examples & Samples

  • Work closely with animation lead and character lead implementing new techniques and tools that increase art quality and efficiency
  • Design and support complex character, facial and weapon rigs in Maya
  • Own the skinning process for a variety of characters, garments and gear
  • Support and improve the integration of animation assets from Maya to game engine
  • Able to assess required features and functions of the animation system editor and tools, review and update as necessary
  • Able to identify and solve problems before they affect the development team
  • Able to work in cross discipline teams of art, design, and programming - to document and explain their work clearly and concisely
  • A minimum of 5+ years of experience with high-end game engines
  • Exceptional troubleshooting skills - workflow issues and scripting, version control systems such as Git, SVN, or Perforce
  • Expert knowledge of next generation asset creation pipelines, tools, software and customization systems
  • Able to troubleshoot and fix complex workflow issues in artist software, version control systems and game engines
  • Proven excellence at inventing new techniques or processes
  • Proven ability to learn new tools and techniques
  • Able to accurately estimate tasks and schedule teammates, review work for quality, and carry out supervisory responsibilities that include interviewing, hiring, and training employees
  • Excellent ability to communicate performance changes, subtleties and nuances through written and visual notes
  • Works closely with the Tool and Engine team to develop new or improve upon old technologies to improve character and animation quality
  • Have shipped AAA PC or console titles in a similar position
86

Senior Technical Artist Resume Examples & Samples

  • Support the overall look of simulation product lines, work with configuration management to control art assets
  • Model, unwrap, texture, and export realistic objects and characters in 3D Studio Max 2012
  • Take Object and characters from concept to in-engine completion in CryEngine3/Sandbox following specified production pipelines
  • Work with terrain data and assets to create realistic geo-specific and geo-typical environments (world building and level design)
  • Support animation efforts via character rigging and operating motion capture hardware and software (Motion Builder)
  • Ensure that a variety of assets meet functional and performance specifications before final delivery (QA/QC)
  • Additional opportunities such as character rigging/animation, organic or hard surface modeling may be assigned
  • Provide technical leadership, mentoring and insight for other Technical Artists
87

Character Technical Artist Resume Examples & Samples

  • Create assets for use in VR research tests, demos, and user studies, at the appropriate level of detail and quality for the project need
  • Create/clean up 3D scans of objects and environments to use in VR experience
  • Work with software engineers to develop asset pipelines for both commercial and proprietary engines
  • Evaluate technology packages, vendors, and equipment
  • Support the research team in advancing our knowledge of VR
  • 5+ years of experience modeling, texturing, and rigging assets for video games or equivalent media
  • Experience with 3DStudio Max and Maya
  • Experience with concepting, texture painting, and using tools to create shaders and materials
  • Experience working in a variety of art styles, quality levels, and project scopes, both with and without external art direction
  • Experience building greybox environments to test functionality, then fleshing them out with more finished art assets as they become available
  • Ability to manage your own task list and estimate how long tasks will take to complete
  • Ability to escalate blockers and solve problems
  • Ability to collaborate and iterate based on the team's needs, particularly working with engineers or other disciplines
  • Knowledge of graphics technologies and tech art tools
88

Technical Artist, Lumberyard Resume Examples & Samples

  • Portfolio demonstrates tech art experience in several of the following: characters, rendering, visual effects, or environments
  • Must have real-time game or interactive experience
  • Experience 3D modeling with a portfolio of examples
  • 2+ years of experience using Maya or 3DS Max
  • Worked on at least 1 published game title for console or mobile
  • In depth experience and skills relating to modeling, texturing, lighting, character rigging, animation, dynamics and particle systems. With an advanced knowledge of what makes the resultant assets efficient
89

Technical Artist Resume Examples & Samples

  • Partner with PMs, Engineers, Researchers, Content Strategist & QA, overseeing the implementation of the user experience from conception to launch. Providing post-launch design support as well
  • Design, manage and maintain the pipeline from the artists through to deployment
  • Be well versed in various lighting techniques and instruct the artists in lighting best practices
  • Optimize content through enhancing performance and instructing the artists on asset creation, modelling and texturing best practices
  • 3+ years of professional experience working on shipped titles in the gaming or film industries
  • A link to an online portfolio or demo reel showcasing relevant work is required (Include link on your resume)
90

Technical Artist Resume Examples & Samples

  • Working within Game or Movie Studio
  • Working in Houdini, Nuke, Zbrush Programing skills in C#, python, open GL, V-ray, Renderman, Mental Ray, etc
  • Working with Visual Designers, UX Designers, Interaction Designers and Developers to make great 3D Design
  • Participating in building a cutting-edge toolset
  • Using your specific skills to problem solve and prototype new ideas
  • Helping those around you do great work
91

Technical Artist Resume Examples & Samples

  • Helping in constructing the project’s pipeline
  • Implementation of VR UI
  • Technical execution of artist's designs
  • Configuring UI events and programming event handlers in C#
  • Designing Mecanim state machines and controlling via C#
  • Implementing shaders (Shaderlab, CG, etc)
92

Technical Artist, Platform Architecture Resume Examples & Samples

  • Skilled with at least one major 3D software package such as Maya or 3D Studio Max
  • Demonstratable skills in art creation
  • Experience with integrating art assets
  • Strong knowledge of current 3D graphics techniques
  • Knowledge of graphics-related programming including shaders and textures
  • Scripting experience with MAXScript, Mel or Python
  • Deep understanding of game development (physics, AI, audio, etc.)
  • Minimum of 3 years experience in game development; console experience is a must
93

Intern Technical Artist Resume Examples & Samples

  • Prepare assets for export to the game, ensuring that they work within technical constrains
  • Help optimize art assets so they are used efficiently but maintain visual quality
  • Work with artists and developers to ensure that art assets work correctly in the game engine
  • Monitor the art assets in the game to maintain correct functionality
  • Assist in creating tools for the artists if required
  • Rig and weight models as required
  • Excellent knowledge of 3DS Max
  • Good understanding of game development process and limitations
  • Good understanding of modeling / texturing, rigging and weighting
  • Satisfaction in doing highly technical work and ability to learn new software and tools
  • Knowledge of Perforce and Jira advantage
  • Experience of scripting is an advantage
  • Good level of English (oral and written)
  • Personal qualities
  • Excellent self-organization skills
  • A passion for gaming and for making games and keeping abreast of industry trends
  • Excellent work ethic with diligence in time keeping and focused attention to detail
94

Technical Artist Resume Examples & Samples

  • Supervise the graphics assets, integration and validation of graphic data in the engine
  • 2 to 4 years of experience in a Technical Artist role in the videogames industry
  • Excellent knowledge of real-time modeling techniques (shaders, PBR, normal map, displacement etc.)
  • Excellent knowledge of Maya/3ds Max, Zbrush, Houdini, Substance Designer, Painter
  • Detailed knowledge of the technical constraints of engines and the different game platforms and devices
  • Knowledge of an asset management system (ex : Perforce, VSS, Alienbrain)
  • Knowledge of Python, MEL, MAXScript an asset
  • Knowledge of a programming language (C++, C# etc.) an asset
  • Strong interpersonal skills and able to interact with team members of different departments
  • Willingness to observe, absorb and modify own work based on many avenues of artistic criticism
  • Bilingual Spanish-English preferred, French is a plus
95

Technical Artist, UE Enterprise Support Resume Examples & Samples

  • Working closely with clients to provide development support, troubleshooting and custom development
  • Understanding optimization challenges and having the ability to use and share techniques to overcome those challenges
  • Providing creative solutions, resolving technical challenges and enabling customers to achieve their goals
  • Identifying bottlenecks and limitations in the pipeline and tools and development
  • Documenting recommendations to improve limitations in pipeline and tools
  • Providing clear and constructive feedback to product management when identifying recurring needs
  • Proficient scripting and/or programming in python or C++
  • Strong written and verbal communication skills with the ability to interact with a variety of customers
  • Solid understanding of one or several components of Unreal Engine such as Material Editor and Shader, Blueprints, Animation, Scene Building, Sequencer, Lighting etc
  • Continuously staying up to date on relevant technologies such as PBR and Photo-Realistic rendering, VR, Real Time Gaming, DCC Tools etc
  • Knowledge of game engines ideally with another vertical (VR, Architecture, Engineering, Broadcasting, Manufacturing, TV or Film Production)
  • Willing to travel up to 15% of the time
96

Senior Technical Artist Resume Examples & Samples

  • Act as the technical art expert for Xbox Design and Avatars
  • This includes handling all aspects of 3D content-authoring
  • Partner directly with internal studios, our external developers to deliver the highest-quality avatar visuals in the industry to Microsoft’s platforms
  • Act as a technical art expert, handle all aspects of technical direction from producing prototypes, defining processes, writing tools, and sharing knowledge
  • Partner with designers and engineers to author content-plans and provide feedback across disciplines
  • Incubate and develop innovative solutions to visual problems and workflows
  • Use your passion for learning, implementing, and sharing the latest innovations in real-time graphics and content-authoring
  • Identify and author software and tools to achieve this goal
  • Leverage relationships within Microsoft’s Windows and Devices Group, HoloLens, Microsoft Research, and Games Studios to bring new approaches to content-creation and technologies to our brand
  • Demonstrate essential skills in planning and defining criteria for production worthiness, designing specifications, assessments/reviews, teaching, and structured-implementation
  • Project-manage third-party subcontracted suppliers, where necessary
  • Be a leading-member of the art community at Xbox. Share knowledge across Microsoft by generalizing technologies and integrating industry best-practices
  • Form and lead internal cross-team groups to establish and update these best-practices
  • 5+ years of industry-related experience
  • A minimum of 3 years in production experience in games
  • Computer Science degree, or related, comparable experience
  • Show a deep understanding of the character-rigging pipeline
  • 3+ years’ experience with commercial game-engines like Unreal Engine 4 and/or Unity3D or equivalent propriety engines
  • Demonstrable experience working with DCC applications such as Maya, Max, Modo or Houdini
  • The ability to extend the capabilities of these packages via plugin APIs is required
  • Strong Python programming skills for tool-authoring/high level engine modifications are required
  • Programming skills in C++ and C# are required
  • Willingness to travel for developer-visits and conferences. A high capacity to learn new tools and process
  • Prior-experience presenting on artistic or technical topics at industry conferences
  • Experience with data acquisition such as 3D-scanning, motion-capture, and the processing of this data
  • Open-source tool development experience
97

Senior Technical Artist Resume Examples & Samples

  • Day-to-day Art and Tech team support
  • Help solving specific issues blocking production
  • Assisting other team members in achieving their tasks more efficiently
  • Training of colleagues
  • Shipped at least 2 AAA titles as Technical Artist
  • Experience with art asset optimization techniques
  • Experience with memory budgets and optimization
  • Used to working independently within a group environment
  • Ability to quickly learn new tools'
  • Console experience (PS4/Xbox One)
  • Previous exposure to different areas of game content development – Environment Modeling, Animation, Visual Effects, Lighting, Cinematic, Characters, Scripting (Mel, python, max script), etc
98

Technical Artist Resume Examples & Samples

  • Manage the technical art team and provide troubleshooting, support and mentorship to members of the Art and Technical Art teams
  • Experience rigging and skinning character assets
  • Experience shipping projects
  • Experience working with early prototype technology and help drive experiences and demos in support
99

Lead VR / MR Technical Artist & Developer Resume Examples & Samples

  • Post-graduate training in 3D for visual effects or gaming
  • Experience in filming and producing 360 video
  • Experience in designing 3D assets for Microsoft HoloLens and mobile devices
  • Experience in
100

Technical Artist Resume Examples & Samples

  • 5+ years’ Accomplished Creative Coder and/or Technical Director (you need to be very strong on-the-box and used to working production)
  • 3+ years’ experience with real-time 3D graphics (the pipelines, the technical, perf and power constraints and the mindset to produce excellence with limited resources)
  • 3+ years’ experience with 3D skills - modeling, texturing, animating, lighting
  • Strong Dev skills (C++/C#)
  • Working knowledge of HCI, interactions, input systems, robotics, machine vison, DNNs, machine learning all very valuable
  • Familiarity with Maya essential (Mari, Houdini, Unity, Zbrush, Substance Designer, Touch Designer etc. all pluses)
  • Passion for great visual design that shows in your work (experience of work within a Design Studio a major plus)
101

Technical Artist Resume Examples & Samples

  • Collaborate with studio/franchise art directors and art leads to push the look of Telltale's games forward in both realistic and stylized art styles
  • Work with graphics engineering group to iterate on and improve our surfacing
  • Create and maintain base materials and material libraries for environment and character teams
  • Support and educate artists in best use of materials, libraries, and art tools; document and tutorialize as needed
  • Provide hands-on support for art and engineering team in asset performance/validation
  • Create miscellaneous tools and scripts to aid art teams in assessing and integrating content efficiently
  • Heavy hitter art skills. After you touch it, people go "wow!"
  • Deep understanding of how lighting and materials interact in a PBR rendering system
  • Experience with Maya, Substance Designer/Painter, and Zbrush
  • Experience with node based shader creation tools
  • Good understanding of performance impact from shader complexity
  • Scripting experience (Python)
  • Able to identify problems in existing workflows, both long and short term
  • Strong organizational skills and communication
  • 2+ year of games experience or a very strong portfolio
  • Console experience a plus
  • Strong understanding of shader languages such as HLSL, GLSL, etc
  • Experience with GPU profiling
  • PyQt/PySide experience
102

Senior Technical Artist Resume Examples & Samples

  • Work with the Art Director and project developers to define asset pipelines and requirements
  • Audit and curate plugins, and create tools, that smooth out workflow issues and increase development efficiency
  • Use Unity3D expertise to help artists prove out the best technical implementations for new visual features
  • Communicate across disciplines as both the technical liaison for art, and the artistic voice for engineering
  • Assist the art team by defining optimization standards, and regularly assessing project performance metrics
  • 4+ years experience as a professional game developer
  • One or more shipped Unity3D titles in a technical artist role
  • Competency in shader programming or shader creation tools such as ShaderForge
  • Practical experience with the Mecanim, Shuriken, AssetDatabase, Importer, and other UnityEditor APIs
  • Strong C# scripting
  • Passion for collaborating with artists to understand and support their work
  • Proactive mindset for maintaining currency with industry trends, and a drive to not be satisfied with the status quo
  • A sharing, team-focused attitude, willing to both learn and teach, to make the project, the team, and yourself better and better
  • Experience with Perforce and the source control workflow in Unity
  • Comprehensive knowledge of 3D modeling and texturing tools, especially 3DS Max/Maya and Adobe Creative Suite
  • A passion for games in general, and for Magic the Gathering, the first and best TCG, in particular
  • Knowledge of rendering pipelines in Unity3D is a plus
  • Production Art or VFX skills are a plus
  • 2 Months
103

Associate Technical Artist Resume Examples & Samples

  • Acquire a deep understanding of our engine tools and processes for content development – through teaching and end user support
  • Work collaboratively with other departments, supporting the environment, lighting, and VFX teams with internal game build systems
  • Assist with CPU and GPU performance profiling and optimization of assets, lighting, and rendering passes
  • Assist in setting up game streaming and visibility culling
  • Recognize inefficiencies and problems in existing pipelines and identify solutions
  • Support improvement/enhancement of processes throughout the project cycle
  • Assist in designing tools/process solutions and pipelines for artists and designers
  • Communicates and collaborates effectively with the development team
  • Competence in C# and C++
  • CS degree or Technical art degree
104

3D Technical Artist / Animator Resume Examples & Samples

  • Conceptualize and develop high quality unique 3D content (UI components, environments, shaders, animations, dynamics and others.)
  • High quality visualization for interactive prototypes
  • Make inanimate objects magical
  • Work with designers, producers, and developers to define and meet key milestones as well as create task lists and work estimates
  • Be a positive and creative force in the team
  • Help to refine our content pipeline to increase automation and ensure efficiency and more productive workflows
  • Create tools, samples, and documentation against the work you do
  • Collaborate in solving technical and creative problems with cross discipline peers
  • Take ownership of vision and work through completion; seek out and implement feedback to constantly improve and refine content
  • Passion for games, technology, and amazing user experiences
  • Obsessive attention to detail
  • Demonstrate and communicate clear expectations for quality of work, productivity, communication and professionalism with team
  • Contribute to design vision
  • BA/BFA in Computer Arts (3D design, visual design, industrial design or equivalent)
  • 6-8 + years as 3D Artist or equivalent experience in VR, Gaming or Film VFX
  • Proficient with a professional 3D software packages for asset content production: Maya, Cinema 4D, 3DSMax, Houdini and others
  • Experience with 2D creative tools (Photoshop, Illustrator, InDesign)
  • Able to animate various types of non-character objects
  • Strong foundation of art skills beyond animation: rigging, motion graphics, storyboarding, photography, video production, etc
  • Understanding of Unity implementation and workflows
  • Portfolio demonstrates tech art experience that includes rendering, visual effects, and environments
105

Technical Artist Resume Examples & Samples

  • Work collaboratively with other departments, especially supporting the environment, lighting, and VFX team with techniques and processes for developing high quality visuals
  • Develop concepts and executes photography, texture painting, physical based lighting, node base shader creation, procedural texture creation, function development, and vector math as it relates to 3d rendering
  • Support improvement/enhancements of processes throughout the project cycle
  • Check art content against technical guidelines
  • Competent in setting up complex game events from rigging, animating, shading, effects, and post process, etc
  • Strong problem solving and trouble-shooting skills
  • Solid Art and Programming skills
106

UI Technical Artist Resume Examples & Samples

  • Attending meetings discussing and shaping features
  • Can debug issues with your content
  • Comfortable realizing content based on concepts and design
  • Developed one Game/App/Site/Product, preferably from start to finish
  • Experience of developing a AAA title is a bonus
  • Experience working with PS4 or XBOX One is a big plus
107

Technical Artist Rigging / Skinning Resume Examples & Samples

  • Recognize proper mesh topology as well as repair and/or give feedback to the 3D modelers
  • Carry out the rigging and skinning of the characters to meet the needs of project animators and of the technical and artistic directors
  • Work together with technical artist and tool programmers to create tools that increase the effectiveness of the production’s workflow
  • Ensure good use of project’s technical constraints
  • Ensure a nomenclature that is in keeping with project norms in the master scenes in order to facilitate the work of animators
  • Good knowledge of body mechanics and anatomy
  • Highly proficient in 3ds Max
  • Excellent rigging and skinning skills
  • Good knowledge in modeling and animation
  • Good knowledge of 3D-related mathematics
  • Knowledge of the game pipeline
  • Excellent problem solving skills
  • Ability to understand technical constraints
  • Good communication and English skills
108

Marketing Technical Artist Resume Examples & Samples

  • 8+ years of experience creating tools for content creation teams in either gaming or film
  • Strong proactive problem-solving attitude
  • Demonstrable knowledge of modern game content creation workflows
  • Extensive application scripting experience (e.g. Python, MAXScript, MEL Script)
  • Knowledge of AWS and cloud architectures
  • Passion for games and game development
  • Experience with Lumberyard Engine or other high end game engine technology
  • Knowledge of programming languages such as C++ or C#
  • Experience with outsourcing processes
109

Senior Technical Artist Resume Examples & Samples

  • Dissect complex systems, games, and software and provide technical solutions
  • Provide high level management and oversight in the development of art pipelines (2D and 3D)
  • Create 3D Models (Organic, Hard surface, High and low Poly)
  • Oversee engine and software optimization, Dynamics and Simulation
  • Mentor and teach all levels of Technical Art staff in area of specialization/mastery
  • Assist Director in the management of project/product technical art direction
  • Act as main point of contact to communicate project progress between teams and art management (Leads and Director
110

Technical Artist Resume Examples & Samples

  • Help create and support the development of 2D and 3D materials
  • Coordinate with a variety of engineers, artists, and project professionals to employ a wide range of skills and software tools, in support of the visual and technical designs for many different product lines
  • Write custom art, design and engineering tools to support production in Python, Mel Script, and Max Script
  • Dissect systems, games, and software and provide technical solutions
  • Assist in the development of art pipelines (2D and 3D)
  • Create animation and animation pipelines, including Motion Capture animation
  • Create textures (Diffuse, Normal, Spec, Bump, Displacement and AO
  • Create art assets including UV’s, Particles, Shaders, Facial Animation, Characters, Weapons, Terrain, Props, and Rigging
  • Assist in engine and software optimization, Dynamics and Simulation
  • Work closely with Designers and Engineers to implement art assets into products
  • Assist in the training of Associate Artists
111

Junior Character Technical Artist Resume Examples & Samples

  • 1 year's experience as a character rigger or at least one shipped PC/Console video game
  • Strong knowledge of standard rigging practices
  • Strong knowledge of kinematics, deformation, and skinning
  • Strong knowledge of hair and cloth simulation systems
  • Must be able to communicate clearly and effectively with a wide variety of artists and engineers
  • Must have the ability to take initiative and self-manage at times
  • Must have a positive attitude and be team player
  • Prior experience with other game engines, such as Unity or Unreal 4
  • Experience with MEL and Python
112

Technical Artist Resume Examples & Samples

  • Troubleshoot and triage artist issues with tools and art creation workflow
  • Work with dev and tools teams to prioritize and develop tools/scripts/plugins to streamline art processes, workflows and pipelines
  • Author shaders and maintain stability and performance of material library
  • Prototype new techniques to facilitate more efficient content production
  • Strive to maximize art production performance and predictability
113

Technical Artist Resume Examples & Samples

  • 1-2 years of game development experience with Unity
  • Game Development experience within a studio environment a plus
  • Working knowledge of Unreal or equivalent game engines a plus
114

Senior Technical Artist Resume Examples & Samples

  • Expert knowledge of all aspects of 3D character design and creation, including modelling, rigging, and skinning
  • Significant experience with 3D modelling tools such as 3ds Max, Maya, or ZBrush, in a videogame environment
  • Strong technical understanding of art pipelines, and memory and rendering budgets
  • Experience with Python or similar programming languages
  • Strong communication skills, and comfortable working across multiple teams
  • Shipped 3+ games on 3D PC/console platforms
  • Passion for keeping up with the latest trends in the game industry
115

Senior Technical Artist Resume Examples & Samples

  • Write high quality tools
  • 5+ years industry experienc as a Technical Artist, of which at least 2+ as a Senior Technical Artist
  • Bachelor’s degree or equivalent, or higher
  • Expert in at least 2 of the following fields: Shaders, GUI, Tools, Budgets
  • Demonstrated ability to manage programming teams through all phases of the product development process
  • Expertise in at least one scripting language, Lua, Python, etc
  • A thorough understanding of PBR
  • Basic 3D mathematics
  • 2+ years professional experience developing in game engines, Unity or Unreal
  • Strong industry experience that demonstrates skill through shipping games or similar endeavors
  • Identifies creative strategies and solutions to address technical problems, and complex production requirements
  • Accountable for discipline's dependencies and critical paths on a project
  • Anticipates risks. Provides contingency solutions and timelines
  • Highly motivated and self-directed
116

Technical Artist Resume Examples & Samples

  • Re-create world in simulation space using proprietary software
  • Work closely with team to identify solutions to issues with art in the simulation, developing standards with programming as necessary
  • Research, accurately estimate, and develop new features and products with team
  • Model, UV, texture, and animate new and existing assets for simulation
  • Maintain MAXScript code base of tools for artists
  • Bachelor�s degree in related field or equivalent professional experience
  • Ability to communicate and work well with others as a member of a team
  • Exceptional communication skills (oral, written and listening)
  • Strong analytical and technical skills with computers
  • High degree of self-motivation, patience and persistence
  • Ability to prioritize job duties and multi-task in a fast paced environment
  • Proficient in Autodesk 3ds Max 2011+ or similar
  • Proficient with 3D animation
  • Proficient in a scripting language
  • Proficient in texturing with Adobe Photoshop (CS5+) or similar
  • Proficient in developing with the Unity 3D game engine or similar
117

Technical Artist Resume Examples & Samples

  • Work closely with Environment Artists on materials, lighting, and optimization
  • Work closely with Engineering to identify bottlenecks and drive efficient solutions
  • Research new rendering techniques to achieve high quality static and dynamic assets
  • Implement lighting solutions using tools in either Unreal Engine or Unity
  • Develop technical expertise to assist in a wide variety technical and artistic tasks
  • 3+ years of relevant experience as a Technical Artist with an emphasis on Environment work
118

Senior Technical Artist Resume Examples & Samples

  • Work closely with Art Director and art team to assist in implementation of new techniques and tools that increase art quality and efficiency
  • Works effectively and collaboratively across all functional disciplines of the team
  • Able to Communicate solutions to art, design, and programming teams – including documentation and training others, increasing the team’s skills through mentorship of skills, process and artistic techniques
  • Thorough knowledge of working with shaders and normal/spec/diffuse maps to get the best look within game engine technical limits/constraints
  • Being an avid gamer!
  • Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
  • Proven ability to mentor and share knowledge effectively
119

Technical Artist Resume Examples & Samples

  • Responsible for the creation and functioning of our rendering pipeline, including the creation of shaders, lighting and environments
  • Work with artists and engineers, to debug visual issues and prototype new ideas and concepts to deliver best in class visual treatments, filters and environments
  • Work closely with Art Director and Creative Director to research new tech and visual direction to deliver top quality rending solutions
  • Manage, create and optimize real-time ready assets for product and product demos
  • Create and debug prototypes, pipeline tools and visual effects
  • Debug broken models
  • Collaborate within a multi-disciplined team (including Product/UX/Motion Designers, Artists, Software Engineers and Program Managers) to rapidly and effectively shape the overall user experience for our products
  • Deliver content on schedule and to high standards
  • Deep understanding of the technology behind rendering - how to write shaders in common languages like LSL and how PBR rendering works
  • Ability to debug and code using tools like Unity to prototype ideas and concepts as well as help engineers to investigate issues
  • Proficient in c# and unity to help create demos and prototypes, experience with VR/MR is an advantage
  • Deep knowledge of shader programming in unity's CG, HLSL or CGFX is also a fine alternative
  • Have a basic understanding of c++ code for debugging
  • General ability to create 2D and 3D art for prototypes and paint content
  • Understanding of some form of offline renderer
  • Self-starter with excellent time and priority management skills with proven ability to take ownership of features and assess the requirements
  • Able to respond and adapt quickly/efficiently to creative changes
  • Versatile with superb creative credentials and a passion for all aspects of the creative process
  • Proven relevant experience
120

Senior Technical Artist Shading / Modeling Resume Examples & Samples

  • An advanced knowledge of character shading, lighting, and material techniques. A keen eye for color and texture painting, and the subtle differences between materials
  • Strong Knowledge of PBR and physically based material standards
  • Strong knowledge with Maya, Substance Designer/Painter, Photoshop, and ZBrush
  • Up-to-date knowledge of real-time rendering technology
  • Good problem solving abilities and creativity with shading algorithms
  • Strong programming experience with scripting languages (MEL/Python/Etc) and shading languages
  • Strong experience with a current generation game engine
  • 4 years industry experience or at least three shipped AAA PC/Console video games
  • Demo Reel or Portfolio demonstrating above skills
  • Modeling experience
  • Experience in C++ or related languages is a plus
121

Technical Artist Resume Examples & Samples

  • Work closely with the team and leads to guide the practical execution of delivering art and content through an efficient and stable art production pipeline
  • Write tools and create placeholder art
  • Cooperate with the engineering, art and content team to utilize current technology to maximize performance without sacrificing visuals
  • Create and manage pipelines for external partners who contribute to building out the content of the game
  • Provide technical support in all areas of the production pipeline
  • 1+ years industry experience as a Technical Artist,
  • Experience in at least 2 of the following fields: Shaders, GUI, Tools, Budgets
  • Expertise in at least one 3D package, Maya, Max, etc
  • Knowledge in at least one scripting language, Lua, Python, etc
  • Familiarity with of PBR
  • Rich knowledge on Animation, Special Effects, Postprocess
  • Familiar with modern art pipeline tools, eg. Substance / Simplygon
  • 1+ years professional experience developing in game engines, Unity or Unreal
  • Good grasp of working within memory and performance constraints
  • Must feel comfortable creating innovation and leveraging the strengths of emerging and pre-existing technologies
  • Fluent in English, with excellent verbal and written communication skills for working with internal and external multi-disciplinary teams
122

Senior Technical Artist Resume Examples & Samples

  • Establish and maintain art asset pipelines for Unreal Engine 4 projects
  • Write animation, modeling and rigging tools for artists using Maya and other programs
  • Prepare and construct rigs for character/creature and environment assets
  • Support art, animation, design and engineering teams
  • Research and create solutions for all aspects of character integration
  • Be a game maker, stay flexible, pick up the slack where needed and push yourself
123

Technical Artist Resume Examples & Samples

  • Experience with Maya and/or Houdini
  • Experience rigging in Maya
  • Experience with a range of content creation software including Photoshop, Zbrush/Mudbox, Substance Painter
  • Shader programming experience. (Shader is a computer program used to do shading. The production of appropriate levels of color within an image, or, in the modern era, also to produce special effects or do video post-processing)
124

Technical Artist Resume Examples & Samples

  • Executing the artistic vision of the project and applying your experience directly to the creation of solid artist workflows, automation tools, content pipelines, and asset management
  • Work in multiple areas of the art and design departments and be able to understand the needs of each unique area
  • Identifying, implementing, or inventing the correct technical approach to be able to render the Creative Director's and Art Director's visions on target
  • Working with and seeking feedback from peers and leads
  • Actively sharing information with the technical art staff across the studio to improve their craft and be successful at Windows Experiences
  • Providing unique solutions to improve the creative process in a collaborative environment
  • Supporting the content creation teams with tools, workflow, and pipelines to aid generation and implementation
  • Contributing to a smooth pipeline from outsourcers to game engine
  • Meeting project deadlines and goals and being a positive and creative force in the team
  • Unity expertise highly desired
  • Maya, Motion Builder, Cinema4D, Zbrush and Creative Suite
  • AA/BFA preferred
  • Experience with middleware content pipelines
125

Senior Technical Artist Resume Examples & Samples

  • A minimum of 3 years in production experience in games required
  • 2+ years’ experience coding in C++ and C# required
  • 3+ years’ experience with commercial game-engines like Unreal Engine 4 and/or Unity3D or equivalent propriety engines required
  • The ability to extend the capabilities of these packages via plugin APIs
  • Strong Python programming skills for tool-authoring/high level engine modifications
  • Willingness to travel for developer-visits and conferences
  • A high capacity to learn new tools and process
126

Technical Artist Resume Examples & Samples

  • Provide documentation of art processes and assist in defining the art pipeline within the assigned project
  • Streamline modelling, texturing and visual effects to meet the needs of the project
  • Optimise content for memory and performance gains
  • Understand best practices, pipelines and workflows
  • Assist the technical art director in the creation of documentation
  • Provide feedback and advice to team members
  • Improve the pipelines and skills needed for the production art team
  • Maintain a balance between day to day work and improving workflows
  • Be involved in the development and rendering of artwork, modelling, animation and texturing when required
  • Support the Technical Art Director with any ad hoc tasks and duties
  • Significant working experience as a Technical Artist or other relevant experience
127

Associate Technical Artist Resume Examples & Samples

  • Coordinate with a variety of engineers, artists, designers, and project professionals to help support of the visual and technical designs for many different product lines
  • Assist the Art Department in the creation art content ranging from Concept art, Photo manipulation, UI content, Vector art, Illustrations, Diagrams, Marketing materials, Storyboards, and 3D assets including environments, models, props, and textures
  • Work with Designers and Engineers to help implement art assets into products
  • Support the product development pipeline and asset repository by validating assets created by outsourcing firms, as well as in-house and help implement assets into products
128

Technical Artist Resume Examples & Samples

  • Researching and developing new art tools, processes, and technologies for production of real-time game artwork
  • Designing, implementing and maintaining art production paths using both off-the-shelf and proprietary software
  • Authoring, maintaining and customizing scripts for production team
  • Troubleshoot problems in pipeline and for individuals on as-needed basis
  • Creating training files, examples, text and tutorials and assisting art staff in learning new technologies and processes
  • Testing and evaluating new internal and off the shelf software tools and technologies for real-time artwork development
  • A Bachelor's degree in Computer Science, Engineering, Graphic Art, or a related field or equivalent experience
  • At least 3 years in computer generated art, preferably in game development
  • Excellent knowledge of Maya, with solid Python scripting skills
  • Knowledge of Maya rigging
  • Motion Builder experience a bonus
129

Senior Technical Artist Resume Examples & Samples

  • Familiarity with Maya, including rigging, model optimization, and UV texturing
  • Technical background in developing scripts, Photoshop actions, and other automation tools necessary for art implementation and optimization
  • Clear understanding of particle systems and animation processes
  • Ability to support the art team with troubleshooting and technical assistance
  • Scripting with C#
  • Prior experience with version control software such as Perforce
  • Please send Portfolio samples, which may range from optimization exercises to examples of creative problem-solving within a given art pipeline
130

Senior Technical Artist Resume Examples & Samples

  • Evaluate new technologies, working closely with the Core Tech and Tools Team, as well as with other technical leadership groups
  • Generate and maintain pipelines and processes, cross-discipline, working closely with tools and Core Tech Teams
  • Evaluate and maintain game performance
  • Be the first line of defense on the content side when a technical problem arises and work with artists and leads to ensure their work meets technical requirements
  • Generate visual and technical targets, work closely with Graphics and Engine engineers to ensure that the technology is serving art requirements
  • Work closely with game design to explore various solutions for the game’s needs
  • Serve as a mentor for junior talent to grow in the field of Technical Art
  • 8+ years of art experience in a technical position in the game industry, and must have shipped at least two AAA titles and at least one on current-gen consoles
  • Proven leadership skills, ability to communicate effectively verbally
131

Senior Technical Artist Resume Examples & Samples

  • Become an expert on the engine technology in order to assist developers, artists, and designers alike to achieve results as efficiently as possible
  • Support the team with infrastructure and integration of external technologies
  • Interact with the AWS architecture to provide world class data pipelines
  • Has worked as a Technical Artist on a large team (20+ members)
  • Software engineering skills, including the ability to write, maintainable, and robust code in a popular scripting language like Python or Lua
  • AWS Experience
  • Strong knowledge of MEL and Python
132

Technical Artist Resume Examples & Samples

  • Work with the art team to build pipelines that enable rapid development of assets
  • Help drive the architecture and pipelines choices which enable a world-class user experience
  • Solid knowledge of next generation asset creation pipelines, tools, software and customization systems
  • Thorough knowledge of working with shaders and physically based rendering pipelines to get the best look within game engine technical limits/constraints
  • Proven capability at inventing new techniques or processes
  • Computer Science fundamentals in object-oriented design, algorithms, and data structures
  • Experience developing for modern consoles (e.g. PS4, Xbox One)
  • Experience writing shaders (e.g. Cg, HLSL)
133

Character Technical Artist Resume Examples & Samples

  • Develop tools, scripts, plugins to streamline processes
  • Solve technical production issues, especially those related to engine related troubleshooting
  • Work with content teams (such as animation or design) understand technical restrictions
  • Optimize Sandbox content to fit within perf budgets
  • Become an expert in workflows and pipelines, identifying simplifications where possible
  • Create technically sound frameworks for characters, weapons, and vehicles
  • Demonstrates, communicates and exemplifies clear expectations for quality of work, productivity, communication and professionalism to the team
  • Take ownership in pre-production planning to define and address technical design requirements and issues
  • Create documentation and tutorials relating to technical issues
  • Excel as a team player and strive to maximize team/department performance and collaboration
  • 3+ years or more of production experience within the fields of Rigging/Character Technical Art
  • Expert knowledge in Python and MEL
  • Expert knowledge of Maya for animation and rigging
  • Expert knowledge of Animation principles and Kinematics
  • Solid foundation in human anatomy and mechanical principles
  • Work well under deadlines and multi-tasks
  • Is self-motivated and self-reliant
  • Excellent troubleshooting skills
134

Senior Technical Artist, Character Resume Examples & Samples

  • Evaluate new technologies, working closely with the Core Tech Team, the Tools Team and other technical leadership groups
  • Generate and maintain cross-discipline pipelines and processes, working closely with the Tools Team and the Core Team
  • Be the first line of defense on the content side when a technical problem arises and work with Artists and Leads to ensure their work meets technical requirements
  • Generate visual and technical targets, and work closely with Graphics and Engine Engineers to ensure that the technology is serving Art requirements
  • Serve as a mentor for junior talent to grow in the Technical Art Domain
  • 8+ years of progressively complex game industry art experience in a technical position
  • Must have shipped at least two 3D titles, and at least one on current-gen consoles
  • Ability to communicate effectively verbally
  • Must be familiar with Maya, 3D Studio Max and Unreal
  • Strong understanding of the game development process
  • Strong understanding of methods for optimizing game art assets for game engines
  • Strong understanding of MEL/Python/Maxscript
  • Strong Understanding of PBR Materials and HLSL
  • Ability to work well under pressure and with deadlines
  • Strong Troubleshooting skills
135

Technical Artist Resume Examples & Samples

  • Effective communication with team members of varying disciplines including written documentation of pipeline processes
  • Core Photoshop CS6 skills such as compositing, tiling, and export optimization
  • Expertise with Unity 3D: shaders, prefab creation, lighting. Bonus: NGUI
  • Ability to create quick functional prototypes using Unity
  • Experience with asset optimization for the efficient use of resources
  • Strong problem-solving methodology
  • Scripting
  • 4+ years experience in games development, with shipped titles
136

Technical Artist, Contract Resume Examples & Samples

  • Act as liaison between Art, Design, and Engineering teams
  • Support Art Team by providing technical assistance, asset creation, and optimization
  • Track and manage content and systems for memory and performance across multiple engines
  • Streamline workflow solutions and pipelines across multiple engines with Art Director
  • 3+ years experience in PC or console game and/or VR development
  • 70%-30% tech-to-art ratio: Strong foundation in technical art with a solid set of general artistic skills
  • Excellent problem solver, adept communicator and coordinator between technical and creative teams
  • Coding and script authoring for various tools: C# and Lua. (JavaScript, Python, MaxScript, Mel a plus)
  • Thoughtful yet unrelenting at optimizing 3D scenes and materials for VR performance requirements
  • Excellent working knowledge of both Unity and Unreal Engine 4
  • Solid working knowledge of Source Engine and Hammer for SteamVR
  • Proficiency with 3DMax (knowledge of Maya or Modo a plus)
  • Excellent PBR Material shader and lighting skills (Knowledge of Substance Designer and Painter a plus)
  • Proactive, self-directed starter, detail-oriented and efficient, high self-motivation
137

Technical Artist Resume Examples & Samples

  • Manage or lead the technical art team and provide troubleshooting, support and mentorship to members of the Art and Technical Art teams
  • Experience communicating across team members including engineers, researchers and artists
  • Experience working with prototype technology and help drive experiences and demos in support
138

Technical Artist Resume Examples & Samples

  • 6+ years of experience in the games industry
  • Experience writing shaders
  • Examples of inventing new techniques or processes
  • Knowledge of c#, javascript, and c++
139

Lead Technical Artist Resume Examples & Samples

  • Establish the import/export pipeline for animation and other 3D art content for use in multiple game engines
  • Build tools and systems to streamline all 3D art production ? Identify content pipeline issues preemptively and strategize solutions for them before they become a problem
  • Recognize current trends in tech art and content creation and apply them to a pipeline as appropriate
  • Investigate new tools and technology to help the content team be as efficient as possible
  • Manage other tech artists and their day-to-day work
  • Document new and existing systems and tools to help train new team members
  • Be a liaison between the art team and the engineering team as needed
  • 10+ years in relevant Lead/Senior Technical Artist position
  • Shipped at least 3 AAA game titles in relevant Lead/Senior Technical Artist position
  • Mastery at creating tools in Python or MEL scripting languages
  • Expert Maya user
  • 1+ years’ experience in production using both industry standard game engines such as Unity or Unreal engine as well as proprietary engines
  • Excellent communication and presentation skills, both verbal and written
  • Understands how to strategize assets for efficient content development and on-device performance
  • Experience in C++ a big plus
140

Junior UI Technical Artist Resume Examples & Samples

  • Creating UI using our Node Based Visual Scripting Language
  • Working closely with other disciplines to deliver features on time
  • Ensuring UI is as optimal as possible
  • Knowledge of scripting languages or other Node Based Visual Scripting Languages
141

Lead Technical Artist Resume Examples & Samples

  • Work closely with the Lead Artist and the Technical Director to define and implement art workflows
  • Work on scripts and tools to streamline the asset pipelines
  • Have ownership of the art production workflow
  • Help and train artists to improve their productivity
  • Collaborate with external art partners to adapt defined workflows
  • Investigate and implement new techniques
  • Decide which tools and art packages the team should use