Character Artist Resume Samples

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CG
C Greenfelder
Cara
Greenfelder
184 Swaniawski Station
Phoenix
AZ
+1 (555) 174 6422
184 Swaniawski Station
Phoenix
AZ
Phone
p +1 (555) 174 6422
Experience Experience
Houston, TX
Character Artist
Houston, TX
Leffler and Sons
Houston, TX
Character Artist
  • Export models and textures into engine and make sure they work correctly
  • Work with the Character Art team to create photo-realistic, detailed character designs and assets to be used within a game engine
  • 2 Establish the rules for nomenclature in collaboration with the TD or data manager
  • Create composite networks representing the interactivity of game elements
  • Manage their own time and respect the priorities and methods given by their manager
  • Address critiques from the Lead Artist and Art Director and make revisions
  • Create photorealistic real-time resolution game models including UVs and textures
Detroit, MI
Lead Character Artist
Detroit, MI
Kris Group
Detroit, MI
Lead Character Artist
  • Partner with production to provide estimates, manage risks and assign tasks, ensuring work is completed on time at a high level of quality
  • Manage the Human Resources in your team by i.e. reoccurring performance feedback and salary reviews
  • Partner with the Technical Art team to develop, test and maintain workflows
  • Organizing work and backlog using project management/ planning tools i.e. Jira
  • Partner with Content Manager/ Art Director/ Producer to formulate planning
  • Manage and mentor a creative Character team
  • Facilitate professional growth of team members by providing feedback and conducting timely 1:1 meetings
present
Detroit, MI
Senior Character Artist
Detroit, MI
Dickens, Funk and Legros
present
Detroit, MI
Senior Character Artist
present
  • Work with AD to make sure all models are of the highest Aesthetic quality
  • Works towards established production deadlines
  • Portfolio of excellent high-fidelity character art, ideally has previously worked at a AAA game developer and shipped AAA games
  • Provide feedback to improve the tools
  • Promote a positive work environment through high personal and performance standards
  • Help establish and manage the art outsourcing pipeline
  • Makes a significant, direct contribution to the creation of character art
Education Education
Bachelor’s Degree in Illustration
Bachelor’s Degree in Illustration
University of Oregon
Bachelor’s Degree in Illustration
Skills Skills
  • Excellent 3d Sculpting Knowledge both in organic and hard surface (Maya,Max, Zbrush, and/or MudBox). Marvelous Designer, Substance Painter are
  • Good knowledge of modeling techniques
  • Ability to maintain high quality and productivity throughout the project while meeting the deadlines
  • Strong interpersonal skills and able to interact with team members of different disciplines
  • Knowledge of English desirable
  • Good knowledge of texture mapping and material
  • Basic knowledge of streaming and LOD systems linked to the engine
  • Basic knowledge of the platform and engine constraints he's working on
  • Basic knowledge of 3D modelling and mapping
  • Ability to put the aesthetic intentions of the AD into practice and aid the readability of the gameplay
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15 Character Artist resume templates

1

Disney Design Group Character Artist Asst Internship Resume Examples & Samples

  • Drawing Disney Characters within storytelling situations using backgrounds and props
  • Provide multiple creative solutions to a project with pencil roughs
  • Prepare artwork for production with details and specifications based on manufacturing processes
  • Follow department guidelines for file preparation and archiving and departmental processes/procedures
  • Demonstrated computer proficiency with Illustrator and Photoshop
  • Strong communication skills-written and verbal
  • Ability to work within a team environment
  • Proactive, sense of initiative, self motivated
  • Computer inking and rendering skills
  • Junior, Senior or Graduate level student pursuing a degree in Illustration or Graphic Design or related field OR have graduated within 6 months of the start date of the internship
2

Character Artist Resume Examples & Samples

  • Create low-poly, efficient, animation ready assets from high resolution source assets
  • Create textures using a variety of styles – from photo realistic to painterly
  • Prepare outsourced work for integration to the game
3

Lead D Character Artist Resume Examples & Samples

  • Work closely with art director / leads to drive and evangelize the artistic vision of the game
  • Owns the development of the visual style / pipeline for weapons, equipment, and props
  • Maintain consistency of team’s deliverables through regular critiques, feedback and mentoring
  • Assist in planning asset production in collaboration with the concept, character and level teams
  • Work closely with outsourcing teams to establishing visual consistency
  • Level up your team’s skills through mentorship of skills, process and artistic techniques
4

3D Character Artist Resume Examples & Samples

  • A minimum 3 years’ experience in game development modeling and texturing characters using 3ds Max and Photoshop (or equivalent 3D and 2D programs)
  • An exceptional understanding of human and creature anatomy and a keen eye towards form, shape, structure, and silhouette in regards to modeling
  • Superior eye for light, shade, color and detail in creating texture maps
  • Self-motivation, good communication skills, and a great team-player attitude
  • Skill in one or more of the related creation tasks - illustration, modeling, texturing, animation, concept drawing
5

Character Artist Resume Examples & Samples

  • Build professional relationships with members of his team as well as people in other departments
  • Express ideas and asks questions when necessary
  • Seek constantly to learn and broaden their skill set
  • Manage their own time and respect the priorities and methods given by their manager
  • Demonstrate flexibility and adaptability in new situations
  • Gives regular feedback to their lead(s)
  • Support the Lead Character Artist in any ad hoc tasks and duties
  • Passionate about playing and making games
  • Good knowledge of modeling techniques
  • Understanding of basic character design principles
  • Good understanding of animal and human anatomy
  • Able to use main functions of the 3D software to create character assets expected on the project
  • Good knowledge of texture mapping and material
  • Basic knowledge of streaming and LOD systems linked to the engine
  • Basic knowledge of the platform and engine constraints he's working on
  • Able to integrate the constraints when modeling
  • Able to update any tracking tool(s) used by the project
  • Good knowledge of character skinning
  • Good knowledge of sculpting tools and techniques
  • Flexibility in organising work
  • Excellent communication skills in spoken and written English
6

Character Artist Resume Examples & Samples

  • Excellence in character drawing and character development
  • Excellence in layout and storytelling
  • Understands principles of cartooning and cartoon animation
  • Solid foundation on human and animal anatomy
  • Exposure to multiple mediums (sculpting, painting and drawing)
  • Exposure to rendering
  • Fast learner- able to master character family quickly
  • Storytelling capability – able to use pose and composition to create clear definable movement
  • Self-motivated – takes initiative to develop and present ideas
  • Able to clearly communicate creative concepts
  • Partners well with category and other design/artist teams
  • Working knowledge of Adobe Photoshop and Illustrator
  • Passion for Disney properties (including Pixar, Lucasfilm, and Marvel properties)
  • BA/BS or 2 years technical college in a related field
  • 2 years work experience or combination
7

3D Character Artist Resume Examples & Samples

  • A minimum of 2 years’ experience in game development modeling and texturing 3D assets using 3DS Max and Photoshop (or equivalent 3D and 2D programs)
  • An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
  • Superior eye for light, shade, color, and detail in creating texture maps of different material types
  • Understanding of Blizzard Entertainment's visual style, and a passion to push it to the next level
  • Self-motivation, good communications skills, and a great team-player attitude
  • A passion for video games
  • Resume
  • Cover Letter which should include
8

Character Artist Resume Examples & Samples

  • Conception
  • 1 Take note of the graphic references chosen by the AD or Director
  • 2 Take note of the global Game Design concept and the list of characters and actors
  • 3 Think up new ideas to suggest to the Character Designer and TD regarding graphic styles or production techniques for characters and actors
  • Pre-production
  • 1 Test and confirm the AD's and TD's graphic intentions (style and technology) worked on during the design stage for modeling characters and actors
  • 2 Establish the rules for nomenclature in collaboration with the TD or data manager
  • 3 Ensure that you have an estimate of the maximum number of polygons from the TD, if need be
  • 1 Rapidly do a rough sketch of the modeling on 3Dmax and transmit it to the Gameplay Programmers
  • 2 Verify the result in 3Dmax, the editor, or if possible on the console
  • 3 If need be, communicate with the 2D Graphics Artist as regards the character's or actor's textures
  • 4 Make any necessary improvements (readability, graphic quality, respect of the style, optimization, respect of technical constraints; adapt the modeling to the animation, etc.)
  • 5 Finalize the modeling for the character or actor
  • 6 Have the graphic and technical quality of your work validated before and after the final touches by the AD, one of the Gameplay Programmers and an animator
  • 7 Skin the character if necessary, and deliver it to an animator
  • 8 Keep an up to date "progress book" of work (AVI, 3D Images, thumbnails, etc.) that would indicate its strong points to an external viewer at any time
  • 9 Regularly file data and keep VSS files up to date
  • Basic knowledge of 3D modelling and mapping
  • Get familiar with all different game styles existed or to be existing
  • Command of anatomy and working in volume
  • Ability to put the aesthetic intentions of the AD into practice and aid the readability of the gameplay
  • Passionate of game industry
  • Strong learning ability to catch up with the cutting edge technology in graphic field
  • Knowledge of English desirable
  • Ability to work in a multidiscipline team
9

Lead D Character Artist Resume Examples & Samples

  • Vision – Build a long term, sustainable foundation that achieves a unique visual style
  • Quality - Produce assets to set the bar for the visual style of the game
  • Process – Establish pipelines, as well as document and champion procedures and techniques in a highly articulated manner
  • Focus – Bring the range of character building techniques to bear on a unique visual style
  • Collaboration – Interpret direction creatively as well as integrate feedback professionally
  • Knowledge – Maintain knowledge of mobile and console gaming trends, as well as popular culture references
  • Minimum of 5+ years of experience in mobile or AAA games
  • Demonstrable understanding of fundamental character design principles such silhouette, attitude, costuming, and detail
  • Strong project planning and organization skills, attention to detail, and creativity
  • Deep understanding of 3DsMax or Maya, Zbrush, and shader development
  • Rigging and animation experience
  • Traditional art skills in a range of styles a plus (2D or 3D)
  • Lighting and rendering skills
  • Experience working with OS studios and co-development
  • Experience creating art for LucasFilm IP (particularly Star Wars) is a plus
  • Sense of humor and positive demeanor
10

Character Artist Resume Examples & Samples

  • Model and texture high quality, high and low poly character content
  • Create composite networks representing the interactivity of game elements
  • Deliver high quality characters/art assets and ensure that the work can be easily integrated into the game
  • Suggest new ideas for graphic references for the project, and participate in the project’s artistic direction
  • 2 to 4 years of experience in a Character Artist role in the videogames industry or TV/film
  • Strong modelling, UVing and texturing skills required with and without concept. Rigging and concept drawing a plus
  • An exceptional understanding of human anatomy and a keen eye towards form, proportion, structure and silhouette are essential
  • Working knowledge of normal mapping and the different methods of creating them is preferred
  • Extensive knowledge of 2D and 3D image applications (3D Studio MAX, Photoshop, Zbrush and Mudbox) required
  • Knowledge of Marvelous design is a plus
  • Strong interpersonal skills and able to interact with team members of different disciplines
  • Share knowledge and open to learn from others
11

Character Artist Assistant Internship Resume Examples & Samples

  • Work with mentor to learn personalities and history of Disney Characters to maintain character and brand integrity
  • Work with mentor to learn to draw multiple views or turn-arounds of characters
  • Further develop character art and design on the computer
  • Specific college training in graphic design
  • Proven ability to handle work and materials that are confidential in nature
  • Demonstrate good organizational skills and follow timelines on multiple projects. Prioritize tasks and work load to meet deadlines
12

Character Artist Resume Examples & Samples

  • Understand asset limitations, project milestones, risks and work accordingly
  • Collect and become familiar with reference images
  • Produce models according to the Art director's vision
  • Create high quality, detailed character models and assets
  • Unwrap low polygon models and create high quality colour maps
  • Carry out other related tasks
  • Ability to collaborate efficiently because of frequent interactions with other teams and team members on the project
  • Attention to detail since the beauty of the characters are key elements of the player’s experience
  • Superior eye for color and detail in creating texture maps
  • Ability to take initiative to learn and adapt to new project practices based on evolving technologies
  • Ability to maintain high quality and productivity throughout the project while meeting the deadlines
13

3D Character Artist Resume Examples & Samples

  • Educated:you honed your artistic skills as you earned a BFA or received equivalent on-the-job experience
  • A fine artist 3.0:your creative toolbox is updated for the digital age enabling you to agilely leap from an advanced Photoshop session to 3D programs including Maya, ZBrush, and Mudbox
  • A hands-on creative:you build your characters from inside out, giving them lifelike form and movement thanks to your knowledge of human and animal anatomy and keen eye for light, color, value, function and silhouette; your strong hand-painted texture and hard-surface modeling skills bring characters to life
  • A passionate gamer: given you already regularly stay up 'til dawn playing your favorite videogames – especially League of Legends– you’re able to understand players, so your creations connect with and impact them
  • A humble teammate: you understand that constructive criticism helps you grow, so you seek it and give it; while you’re a motivated self-starter, you’re eager to collaborate because you know results are better with team and cross-team communication and feedback
14

Lead Technical Character Artist Resume Examples & Samples

  • Create high quality rigs, systems, control interfaces, tools and workflows for a wide range of characters – from humans to creatures
  • Owner of the skinning process for all art assets generated internally and externally
  • Write and maintain scripts in Python to support animation of characters, props
  • Insure quality by maintaining responsibility over animations tools and pipeline throughout the projects development
  • Document pipeline and tools development processes for internal and external use
  • Keep abreast of new trends and new technologies in the industry and how they could be applied to improve the output of the character/animation team in the future
  • Drive cross-discipline collaboration and communication within the studio
  • At least four full project cycle designing, creating and supporting character, facial, creature, prop rigs
  • Experience in improving animation, rigging and/or character pipelines
  • Good understanding of human anatomy: skin, fascia, muscles, skeleton
  • A concise and well thought out show reel demonstrating great rigging skills with a range of characters/creatures
  • Experience with muscle, hair and cloth systems and physics systems
  • Good understanding of real time animation systems and in game constraints
  • Solid Knowledge of one or programming/Scripting languages such as Python/C#/C++/HLSL
  • Deep knowledge of 3D creation packages (Maya/Max/Zbrush/etc)
  • Solid knowledge of how 3D graphics and deformation techniques are implemented
  • Team Management experience
  • Creature rigging experience
  • Animation skills
  • Experience with Havok or Morpheme
  • Experience with motion capture systems
  • Understanding of Animation software such as Motion Builder
  • Well-organised and proactive
15

3D Character Artist Resume Examples & Samples

  • Produces autonomously the modeling and texturing of 3D characters covering the pipeline from high poly sculpt to in-engine integration, in accordance with the artistic direction and production deadlines
  • Delivers - in a single iteration - work in accordance with the project's artistic direction
  • Applies optimization to her/his work
  • Efficiently applies graphic principles in her/his work
  • Uses and looks for artistic references - in video games or in other artistic domains - in order to improve the visual aspect of the game
  • Suggests images in line with the project's artistic direction
  • Is flexible and able to adapt to different artistic styles
  • Very good sense of human and animal anatomy and proportions
  • Highly proficient in 3DS Max, ZBrush (or equivalent software) and Photoshop
  • Solid knowledge in hi-poly modeling and digital sculpting
  • Strong knowledge of low poly modeling techniques
  • Very good texturing skills, mapping and normal map extraction techniques
  • Ability to use efficiently the texture space and to take into consideration the pixel ratio
  • Ability to understand technical constraints and to integrate them when modeling
  • Good sense of form, shape, silhouette in regards to objects
  • Passion for games and strong game culture
  • Ability and desire to work in creative and collaborative teams
  • Ability to manage their own time and work within deadlines
  • Good communication and English skills
16

La-organic Character Artist Resume Examples & Samples

  • Create digital characters based on provided concept art utilizing Maya, Zbrush, and Mari
  • Ability to work independently according to artistic direction
  • Work closely with other departments to ensure pipeline requirements are met
  • Implement best practices, mentor junior artists, and anticipate potential problems
  • Pro-active team member who demonstrates a strong sense of creativity and aesthetic sensibility
  • Proficiency in Maya, ZBrush, and Mari
  • Strong retopologizing and UV skills a must
  • Experience creating high resolution organic models
  • Photorealistic texturing and shading experience required
  • Knowledge of V-ray a plus
  • Minimum 3 years of modeling experience for either episodic or feature films
  • Positive attitude, hard worker, flexible schedule for deliveries
  • All modelers are welcome to apply, but we will be giving priority to those with portfolios focused on character and other organic modeling work.*
17

Senior Character Artist, Unannounced Project Resume Examples & Samples

  • Collaborate with artists, designers, and engineers to bring visually compelling characters to life
  • Sculpt detailed high-poly models and create efficient low-poly meshes for characters, creatures, weapons,
  • And armor
  • Create high quality textures and author materials
  • Ensure that character art supports gameplay and performance
  • Help develop character art best practices and mentor others as needed
18

Senior Character Artist Resume Examples & Samples

  • High quality asset creation
  • Work with Tech Animator to maintain, (or oversight of maintenance)
  • Excellent 3d Sculpting Knowledge both in organic and hard surface (Maya,Max, Zbrush, and/or MudBox). Marvelous Designer, Substance Painter are a plus
19

Lead Character Artist Resume Examples & Samples

  • Responsible for final quality of all Character/Clothing/Creature artwork, and for ensuring delivery on time and to budget
  • Maintain clear and concise documentation to communicate requirements to both internal and external teams
  • Highlight inefficiencies in production and formulate resolutions
  • Manage and mentor a creative Character team
  • Coordinate resources across multiple projects
  • Partner with Content Manager/ Art Director/ Producer to formulate planning
  • Keep abreast of new trends and technology to improve the output of the team
  • At least three full project cycle as either Senior/Principal Character Artist
  • Working knowledge of UE4 Dev Process
  • Deep understanding of tools, techniques, best practices and technical limitations related to real-time character creation
  • Drive the technical design of character systems including rigging, to work closely with teams to arrive at elegant and efficient specifications, tools and solutions
  • Confident in scheduling, planning and driving work to end goals
  • Able to champion and enhance the Visual Style
  • An outstanding Art portfolio
  • Excellent artistic ability
  • Experience directing, mentoring and managing others
  • Open and honest, whilst being considerate of others
  • Unafraid of design challenges – sees problems as opportunities!
20

Associate Character Artist Resume Examples & Samples

  • Maintain and share extensive knowledge pertaining to military gear, uniforms and equipment
  • Work with Technical Art Director to understand budgetary requirements and ensure that the environment created fulfills these requirements
  • Understand mesh topology and edge loops as it translates to efficient modeling practices for in-game characters, and is experienced building detailed characters
  • Ability to create efficient UV layout for texture map both hard surface and organic models
  • Good understanding of UV coordinate space, texturing, and memory budgets
  • 0-2+ Years of directly related experience - Recent graduates accepted!!
21

Senior Character Artist Resume Examples & Samples

  • Create awesome characters that are efficient, built to scale and satisfy budgetary requirements
  • Receive feedback and modify work based on direction
  • Promote a positive work environment through high personal and performance standards
  • Candidate must have experience creating efficient and clean models with proper UV layout inside Autodesk Maya
22

Character Artist Resume Examples & Samples

  • Manage a number of assets and prioritize tasks
  • Follow schedules and meet deadlines
  • Thorough working knowledge of Maya
  • Candidate must be proactive and work well in a large team environment and have excellent communication skills
23

Character Artist Resume Examples & Samples

  • Strong technical modeling skills, UV maps and textures characters in both high poly and low poly using either 3D Studio Max or Maya, and ZBrush
  • Takes on assignments that develop knowledge and skills
  • Takes an active interest in other fields associated with character art
  • Achieves level of detail and clarity required by the project(s)
24

Lead Character Artist Resume Examples & Samples

  • Work closely with the Art Director and character art team to define standards and ensure quality and consistency in character assets across the game
  • Assign character art tasks and review assets regularly, providing feedback to ensure quality deliverables
  • Prioritize and meet deadlines; communicate progress to the Art Director and Producers frequently and effectively
  • Provide training/mentorship to the character art team
  • Collaborate with the Design, Art, and Engineering teams to ensure character art is supporting gameplay and visual goals for the game
  • Help Producers and other team leads evaluate project risks (both technical and organizational) and formulate solutions
  • Research and study new relevant technologies
  • 6 - 10 years of experience in Character Art on AAA console titles
  • Performed in a similar role on at least 1 published AAA console title
  • Passion for game development and an understanding of how all disciplines come together to create a great experience
  • High level of proficiency using Maya to create detailed characters to scale and accuracy
  • Candidate must have experience using Adobe Photoshop to create hyper realistic textures for next gen materials
  • Experienced in 3D character concepts and development processes
  • Candidate must be proactive and work well in a large team environment
  • Properly estimate time to complete work, and comfortable managing competing priorities
  • Radiant experience is a plus
25

Senior Character Artist Resume Examples & Samples

  • Creating world-class, AAA character models for games that utilize a photo realistic rendering style
  • Collaborating with other artists and designers to create high-fidelity iconic characters
  • Building clean highly animate-able topology with the ability to give and receive feedback with concept artists and character modelers
  • Forward thinking and have the ability to help the team refine our technical pipelines so we can continue to push the boundaries of real-time character performance
  • Experience with 3d Studio Max, Maya, or Modo as a primary tool
  • Proficient in sculpting packages such as Zbrush or Mudbox
  • Solid understanding and the ability to digitally create human/animal anatomy, complex mechanical functions, believable clothing and wardrobes
  • Familiar with the modeling pipeline of building high fidelity characters for games
  • Portfolio of excellent high-fidelity character art, ideally has previously worked at a AAA game developer and shipped AAA games
26

Senior Outsourcing Character Artist Resume Examples & Samples

  • Own and manage character outsourcing duties
  • Work with the Character Lead, TD, Production Team on the character outsourcing needs and outsourcing pipeline development
  • Track and feedback outsourced work
  • Integrate outsourced work
  • Be up to date with character proprietary pipelines and update outsourcing guidelines, documentations and examples
  • Continuously push for the most efficient outsourcing
  • Experience with Outsourcing
  • Experience with Weapon Art
  • Experience with Scripting
  • Experience with Mari/Substance Painter
  • Bachelor/Master degree in art/digital art
27

Senior Shading Character Artist Resume Examples & Samples

  • Creating shaders in our proprietary tech
  • Creating shaders and materials in Substance and Maya
  • Building and editing character material library with the look dev team
  • Working with the Character team on preproduction and production needs
  • Working with the Character Outsourcing group on character outsourcing needs for shaders and materials
  • Work on hair pipelines
  • Working with in-house material and character scanner
  • Experience with game Hair Shading / Creation
  • Experience on Character Content Creation
  • Experience with Python
  • Experience in texture painting and texture generation tools
  • Traditional art skills/background
  • Bachelors/Masters degree in art / digital art
28

Character Artist Resume Examples & Samples

  • Create assets within a wide range of visual styles
  • Translate 2D concepts and reference material into high quality 3D characters
  • Create both organic and hard surface character models
  • 4 years of experience making character models for games
  • Must have shipped at least 1 AAA title in a lead role
  • Proven experience in a professional game production pipeline
  • Thorough understanding of 3D character art pipelines
  • Must have an exceptional understanding of human and animal anatomy and the ability to take that knowledge and create believable creature anatomy
  • An online portfolio with samples of your work
29

Character Artist Resume Examples & Samples

  • Produce models according to the Lead’s directives to better understand their limits and deadlines
  • Understand project limitations, milestones and risks and work accordingly
  • Become familiar with graphic references to understand the artistic director’s intentions
  • Create efficient and rig friendly low polygon models for the game integration
  • Work with the Character Art team to create photo-realistic, detailed character designs and assets to be used within a game engine
  • Provide proxy models for game integration
  • Model rough characters in 3DS Max, taking into account skeletal proportions to set basis for character structure
  • Texture using Photoshop to apply and give colour to characters and generating normal maps to create texture
  • Address critiques from Lead Artist and Art Director and make revisions in a timely manner
  • Export models and textures into engine and make sure they work correctly
  • Touch-up textures after engine integration to optimise quality
  • Clean up scanned data
  • A minimum 5+ years’ experience in game development modeling and texturing highly realistic characters using 3ds Max and Photoshop (or equivalent 3D and 2D programs)
  • Experience in AAA game production
30

Character Artist Resume Examples & Samples

  • Create concept art for characters, armor sets, creatures, weapons, and other assets
  • 3D model characters, armor sets, creatures, weapons, and other assets
  • Texture characters, armor sets, creatures, weapons, and other assets
  • Create assets that fit within the World of Warcraft style
31

3D Character Artist Resume Examples & Samples

  • Previous experience in game development will be very appreciated
  • Experience in animation and rigging are considered as advantage
  • Drawing and sculpting skills with traditional media are additional plus
32

Senior Character Artist Resume Examples & Samples

  • Minimum of 6 years experience in the game industry as a digital artist
  • Must have shipped at least one game title
  • Knowledge and mastery in stylized art
  • Knowledge of major 3D software packages (Maya, Max, Substance Painter, and ZBrush)
  • Knowledge of 2D Software – Photoshop
  • Prior experience with CryEngine
  • An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
  • Self-motivated team player with strong communications skills
  • Excellent knowledge of character modeling as it relates to game development
33

Ilmxlab Senior Character Artist Resume Examples & Samples

  • Work closely with the character lead and concept team to conceptualize and model characters and hard surface accessories based on original art and photographic reference
  • Work closely with our look-development team to create and apply textures and materials with aesthetic appreciation for real-world references, run-time lighting and story driven aesthetics
  • Work within the game engine to preview, iterate, optimize and polish models to a quality bar and visual direction as set by the Art Director
  • Work closely with the character technical directors to help define modeling standards for rigging, deformation, and simulation within performance budgets, and other run-time requirements
  • Help set quality standard across the team. Work with more junior level artists and off-site developers creating and aiding direction and feedback
  • Become familiar with new tools, performance capture hardware, software and data, and other related technology. Feed into and help drive new technology investments and pipeline improvements
  • A portfolio or demo reel demonstrating the following
  • Excellent understanding of human and animal anatomy, with supporting character and costume designs across multiple styles or genres
  • Strong aesthetic appreciation for composition, proportion, mass and volume, light, lighting and color
  • 3D sculpting and modeling abilities interpreting 2D concept
  • Strong paint skills, multi-layered materials and effective texture layout
  • Clear examples of how to emulate real-world materials in CG whilst considering hardware performance
  • An understanding of garment tailoring, cloth simulation and mesh construction built to deform in a realistic manner in real-time
  • Examples of additional relevant techniques a bonus (Including facial blendshapes and correctives, pose space deformation shapes, animated wrinkles and normal maps, hair and fur, body kits and accessories)
  • Advanced abilities in Maya, Z-Brush or Mud Box and Photoshop. Knowledge of Mari a bonus. Unreal experience preferred
  • Demonstrated ability to work with a high degree of self-direction and balance multiple tasks at once
  • Excellent organizational, communication and interpersonal skills. Good understanding of the critiquing process and how to motivate others
  • Demonstrates commitment to creative collaboration in a time-sensitive environment
  • Will be helping drive aspects of the teams’ development process, including stand-ups, meetings, critiques and reviews
  • Self motivation and a passion for the VR/AR industry essential
  • Must be adaptive and willing to learn new processes and technical skills with an appreciation for mentoring and teaching others
  • Work collaboratively with all other disciplines to ensure artwork meets all cross-disciplinary requirements and tasks are scheduled correctly
  • MFA or equivalent experience required
  • Two or more shipped titles and five+ years of professional experience working in video games, film, feature animation, or other related fields
34

Character Artist Resume Examples & Samples

  • Create concept art for characters, armor sets, creatures, weapons and other assets
  • 3D model characters, armor sets, creatures, weapons and other assets
  • Texture characters, armor sets, creatures, weapons and other assets
35

Senior Character Artist Resume Examples & Samples

  • Communicate and work with art team, animation and technical artists
  • Adapt to the established art style
  • Closely follow art and design concepts
  • Have a thorough understanding of pipelines and art integration into the game
  • 4+ years of professional industry experience as a character artist
  • In depth knowledge of character modeling as related to game development
  • Excellent sculpting skills in Zbrush or Mudbox
  • Exceptional understanding of human anatomy, and clothing and a keen eye towards form, shape, structure, and silhouette in regards to modeling
  • A strong understanding of rigging and animation principles
  • Unity experience is a plus
  • Knowledge of industry software tools & pipelines (Zbrush, Photoshop, Marvelous Designer, Maya etc)
  • Prior experience working with Outsourcing is a plus
36

Character Artist Resume Examples & Samples

  • Experience in the game industry, or other relevant experience
  • Expert knowledge of at least one tool of high poly modelling/sculpting (zbrush, mudbox, 3d Coat, etc.)
  • Expert knowledge of at least one tool of PBR texturing (Substance Painter, Photoshop, BodyPaint, etc.)
  • Have shipped games on PS4, XboxOne, PC
37

Senior Character Artist Resume Examples & Samples

  • Adhere to the Character Modeling quality bar set by the Art Director and Lead Character Artist
  • Work with the Character Art team to achieve key milestones and deliverables
  • Actively accepts feedback from the Art Director and Lead Character Artist
  • Work with the Lead Character Artist to ensure consistency between vision and implementation of game character assets
  • Collaborate with Lead Character Artist and technical teams to develop run-time game character procedures & pipelines
  • Makes a significant, direct contribution to the creation of character art
  • Works towards established production deadlines
38

Senior Character Artist Resume Examples & Samples

  • Creation of characters, props, and other “hero” assets from block models to final in-game assets
  • Establish a high bar for the aesthetic of our in-game characters and help set the best practices and technical guidelines to repeatedly achieve it
  • Model optimizations and creative problem solving to achieve consistently high framerates for VR
  • Help establish and manage the art outsourcing pipeline
  • Contribute creative ideas across the project as a whole
  • History of high quality hard and soft surface model creation
  • High quality texture map creation skills
  • Knowledge of material creation and set-up in Unreal 4
  • Industry standard software experience with a variety of packages such as-
  • Experience working with modular character customization systems
  • Experience of working with art outsourcing
  • In-Game lighting experience
  • Animation/rigging experience
  • Familiarity with Physical Based Rendering shaders in Unreal 4’s material system
  • Ability to quickly sketch out concepts to convey more complex ideas
  • Only candidates sending in a portfolio with the application will be considered
39

Character Artist Resume Examples & Samples

  • Create photorealistic real-time resolution game models including UVs and textures
  • Attend team meetings
  • Collaborate with other artists on tasks
  • Work closely with Tech Art and other dependent departments throughout the character production process
40

Lead Character Artist Resume Examples & Samples

  • Experience working in the video game industry is preferred
  • Strong skills in traditional fine arts, including but not limited to figure drawing and illustration
  • Environment modeling or animation experience for use during pre-production gameplay prototyping
  • Ideas about how to create the great-looking games of the next 5 years
41

Senior Character Artist Resume Examples & Samples

  • At least 5-10 years’ experience in the game industry or other relevant experience
  • Expert knowledge of at least one tool of low poly modelling (3dsMax, Maya, Modo, etc.). Working knowledge of others
  • Expert knowledge of at least one tool of PBR texturing (Substance Painter, Photoshop, BodyPaint, etc.). Working knowledge of others
  • Expert knowledge of at least one bit of geek trivia you will bore everyone around you with at any opportunity. Working knowledge of others
  • Have a natural desire to learn and teach new pipelines, tools, and technologies
42

Character Artist, Rex Resume Examples & Samples

  • Work closely with technical and concept artists to conceive of and build organic and hard-surface character and prop models in a wide variety of styles and at appropriate levels of fidelity for the target platform
  • Create and apply textures and materials to models working within Unreal and Unity to iterate, optimize and polish look development to the quality level set by the Art and Technical Leads
  • Work closely with technical artists on specifications for building functional character models that will deform and render well within performance budgets and other run-time requirements
  • Help to set and maintain quality standards across the team. Work with other artists to share and learn techniques that improve the quality of our work
  • Must be able to adapt to new tools and techniques as required by our project needs
  • Portfolio examples of recent work demonstrating experience and understanding of human and creature anatomy
  • Demonstrated experience with paint, PBR material authoring, topology and UV texture layout
  • Experience creating assets across different art styles and with different platform requirements
  • Experience building art assets and materials in Unreal 4 and/or Unity
  • Experience with Maya, 3DSMax, Modo, ZBrush, Substance or other DCC applications
  • Demonstrated experience in balancing multiple projects concurrently
  • 2+ shipped titles and 5+ years of professional experience creating character art for games or real-time applications
43

Character Artist Assistant Internship Resume Examples & Samples

  • Drawing Disney Characters on model within storytelling scenes and situations
  • Following department guidelines for file preparation and archiving and departmental processes/procedures
  • Learning from a mentor to provide multiple creative solutions to a project at the concept phase
  • Working with mentor to learn personalities and history of Disney characters to maintain character and brand integrity
  • Specific college training in illustration
  • Excellent attention to detail, strong written and verbal communication skills
44

Senior Character Artist Resume Examples & Samples

  • Provide proxy models for early game integration
  • Create efficient and rig friendly, low polygon models for game integration
  • Unwrap low polygon models and create high quality color maps
  • Address critiques from the Lead Artist and Art Director and make revisions
  • Guarantee the quality and delivery on time of 3D modeling and mapping as regards the characters and actors needed for producing the game
  • At least 5 years’ working experience in game development modeling and texturing characters using 3ds Max and Photoshop (or equivalent 3D and 2D programs)
  • Experienced with AAA game production
  • Highly proficient in 3DS Max, ZBrush (or equivalent software) and Photoshop
  • Solid knowledge in hi-poly modeling and digital sculpting
  • Strong knowledge of low poly modeling techniques
  • Very good texturing skills, mapping and normal map extraction techniques; Understanding of PBR
  • Good sense of form, shape, silhouette in regards to objects
  • Ability and desire to work in creative and collaborative teams
45

Character Artist Resume Examples & Samples

  • A minimum 5+ years’ experience in game development modeling and texturing highly realistic characters, ideally on AAA game productions
  • Exceptional understanding of human anatomy, clothing and a keen eye towards form, shape, structure, and silhouette in regards to modeling
  • Highly proficient in 3DS Max, ZBrush, Substance Painter and Designer (or equivalent software)
  • Very good texturing skills, mapping and normal map extraction techniques. Understanding of PBR
  • You can easily work with English speaking colleagues and within a multicultural team
46

Principal Character Artist Resume Examples & Samples

  • The Principal Character Artist is the brand, character, and story ambassador while protecting the Company's IP and brand integrity
  • Develop the creative strategies for merchandise products and programs based on design and fashion trends, and is able to translate trends to make them relevant to our Park experiences and our Guest's lifestyles
  • Responsible for the creative output of their assigned projects or programs across all lines of business
  • Lead the ideation, presentation , and execution of their assignments and follow through on all creative deliverables
  • Responsible for the quality, timeliness, and effectiveness of their assignments, working closely with the Production Team to ensure final art is completed to manufacturing specifications for merchandise and packaging
  • Collaborate with the Graphic Designers and Product Designers to create product designs
  • Partner with the Creative Director, Creative Manager, Merchandisers , and Planning and Sourcing teams to define Disney character art implementation strategy and quality
  • Assist with mentor relationships and DCG-wide training programs, aiding in the development of DCG staff in graphic design and Disney heritage
  • Partner with internal and external clients to ensure that character integrity , brand, and creative standards are met
  • Provide expert input for department staff resources that includes training, development , and evaluation of staff, new hires, and consultants as needed to support projects
  • Consult with the Creative Director and/or Creative Manager for allocation of staff resources, team structure, and personnel roles as needed
  • Prepare final art, ready for vendor production
  • May lead staff extensions , interns, and staff, senior or associate level on a project basis or Category level
  • A portfolio of professional artwork that demonstrates advanced skills and experience in the art field
  • 15 years within the discipline
  • Minimum 5 years of Sr. level experience in Illustration/Graphic Arts
  • Strong conceptual skills with the ability to create situational compositions , backgrounds, and props
  • Advanced working knowledge of diverse art styles and techniques
  • Demonstrated ability to be flexible and detail-oriented
  • Exhibit strong partnering skills and excel in a team dynamic
  • Proven experience of leading a team
  • Strong influencing abilities
  • Strong computer skills including proficiency in Illustrator and Photoshop as well as Word, Excel, and PowerPoint
  • Bachelor's Degree or equivalent in Graphic Art, Illustration, or Fine Arts​
47

Character Artist Resume Examples & Samples

  • Degree, Major/ Illustration or Cartoon Animation
  • Previous commercial illustration experience essential
  • Strong colour abilities (traditional and digital)
  • Understands Human and Animal Anatomy and Movement
  • Structure, Perspective and Composition
  • Understands Principles of Cartooning and Cartoon Animation - Squash and Stretch - Action and Reaction - Follow Through
  • A Disney Storyteller. Able to use pose and composition to create clear definable moment
  • Versatile. Can Draw and Illustrate in Various Styles. Provide visual interpretations/stylizations of characters appropriate to trends and product needs without compromising character integrity
  • A Good “Actor.” Can inhabit a character and draw from inside out
  • A Quick Learner. Able to master a Character Family quickly
  • Computer Skills REQUIRED: Mac based, preferably know or be able to quickly learn Illustrator, Photoshop, and digital illustration techniques
  • Experience of 2D and 3D (product) character development
48

Character Artist Resume Examples & Samples

  • Create the best possible highpoly and lowpoly 3D character models from concept art and reference materials, character textures and shaders, clothing, hair and styling
  • Adapt to a concept and style of the project
  • Collaborate with animators and cutscene editors
  • Keeping the finished models working
  • Self-education in terms of graphics and keeping track of the trends in the given discipline
  • Outstanding artistic talent
  • Sense for detail and proportions
  • Ability to work well under tight deadlines
  • Thoroughness
  • Proactive approach
  • Willingness to continuously develop his/her skills
  • Knowledge of computer games
  • Passion in games
49

Senior Character Artist Resume Examples & Samples

  • Ensure that the high-quality bar established by the Art Director and Lead Artist is maintained by themselves and their team
  • Continues research and development into best practices and industry innovation
  • Shares acquired knowledge with the character team
  • Understands and executes excellent topology
  • Morph targets
50

Lead Character Artist Resume Examples & Samples

  • Leading the development of high quality AAA characters
  • Creation and maintenance of a prospering art culture within the Character Art Team
  • Prioritizing and managing the Character Art Team’s tasks to ensure that deliverables are completed on time and to specifications through stand-ups and synchronization meetings to communicate vision and needs with other teams
  • Organizing work and backlog using project management/ planning tools i.e. Jira
  • Work together with producers, leads, directors and other teams to push project quality
  • Balance quality and efficiency of owns and teams work to reach the best results within given time frames
  • Manage the Human Resources in your team by i.e. reoccurring performance feedback and salary reviews
  • 3+ years of working with character art
  • At least 1 years' experience of leading a team, preferably in agile project management
  • Working knowledge of Zbrush and at least one of the major 3D modeling packages and texturing software
  • Knowledge of additional software such as Substance Painter, Marvelous Designer is a plus
  • Ability to create characters to AAA standard
  • Experience with next gen game development
51

Character Artist Resume Examples & Samples

  • Contribute to the development of the artistic techniques and processes utilized to define and achieve a product's visual style or encourage artistic evolution within the studio
  • Maintain the artistic goals and vision through all phases of the game development cycle from pre-production through final product release
  • Ensure character assets are of the highest artistic quality and uphold the integrity of the games design and artistic vision of the game as a whole
  • Maintain a good knowledge of the games design to facilitate communication and enable early identification of issues
  • Undertake research and information gathering prior to the commencement of a new task to ensure game design needs, reference materials, artistic direction and technological considerations are effectively managed to meet defined goals
  • Facilitates requests or information needs regarding any aspect of the character art creation process as requested
  • Capable of resolving a range of complex artistic development issues for both artists as well as other team members
  • Possess strong time management and prioritization skills. This entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals
  • Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s)
  • Strong traditional fine art skills, training and production experience (illustration, painting, composition, human anatomy / organic forms, color theory, perspective, 2D & 3D design)
  • Proficient in the use of Maya (or 3d modeling package) Photoshop, and Z-Brush/Mudbox
  • Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture paining, material setup, character skinning, surface sampling, mapping techniques, UV layout, in-game animation, character rigging and engine parameters/optimizations desirable
  • Some previous or next-gen video game platform experience is desirable (e.g. PS2, PS3, X-box, X-box 360 etc.)
  • At least 2 years of industry experience or related experience
  • 1 or more published titles considered a strength
  • Bachelor's Degree in fine arts or equivalent
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Lead Character Artist Resume Examples & Samples

  • Set an example for the team by upholding the principles of The Coalition Art Team in building a creative, positive & inspiring culture for the character team
  • Serve as a source of escalation for the team, removing roadblocks and allowing work to be completed as efficiently as possible
  • Facilitate professional growth of team members by providing feedback and conducting timely 1:1 meetings
  • Partner with the Technical Art team to develop, test and maintain workflows
  • Partner with production to provide estimates, manage risks and assign tasks, ensuring work is completed on time at a high level of quality
  • Interface with the other leads, keeping in mind the big picture and actively looking out for dependencies and providing creative ways to resolve them
  • Partner with the Art Director to evangelize the vision of the game to his/her team
  • Conduct reviews and provide feedback in line with this vision, maintaining quality and consistency
  • To ensure alignment with the AD, set up kickoff meetings prior to beginning a new character and reviews at pre-determined intervals
  • Working with the production partner and Outsourcing Lead, drive the outsourcing effort, ensuring that style guides & workbooks are created and feedback is given in a timely manner