Cg Artist Resume Samples

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HH
H Harber
Haleigh
Harber
407 Marlon Vista
Boston
MA
+1 (555) 586 1055
407 Marlon Vista
Boston
MA
Phone
p +1 (555) 586 1055
Experience Experience
Phoenix, AZ
Junior CG Artist
Phoenix, AZ
Hilpert LLC
Phoenix, AZ
Junior CG Artist
  • Follow and adhere to Development policies and procedures as they are implemented during title production
  • Support the Company’s goals and values and demonstrate them in all work activities and interactions with other Rockstar employees
  • Promote the best interests of the Company at all times
  • A Portfolio demonstrating breathtaking Characters, Props, Environments, weapons, vehicles modeling and texturing techniques, both low and high poly
  • Ensure practices are compliant with the Company’s non-disclosure and communication policies
  • Display professionalism at all times
  • If your bug has a dependency sitting with another developer, ensure you follow up directly with colleagues in other departments
Boston, MA
BC, CG Look Development Artist
Boston, MA
Marvin, Corwin and Ward
Boston, MA
BC, CG Look Development Artist
  • Assist in overall team communication and contribute to positive work environment
  • Work within the colour & lighting pipeline
  • Work with CG team to address internal and client notes
  • Working knowledge of Nuke
  • Working knowledge of Shotgun
  • Work within budgeted hours to complete tasks and meet deadlines
  • Open to receiving constructive feedback
present
Los Angeles, CA
Lead CG Artist
Los Angeles, CA
Kuhic-Deckow
present
Los Angeles, CA
Lead CG Artist
present
  • Promote and Facilitate effective communication relating to CG workflow, between Art directors, Production management and the CG crew
  • Clearly and concisely communicate the project’s CG procedures and workflows to the other team members
  • A creative and collaborative problem solver who is organized and critical of his or her own work
  • High level knowledge of Maya; Houdini is a plus
  • Supervise the production from a CG perspective
  • A history of consistent high-end technical execution
  • Provide leadership and support for the project’s CG crew, both creatively and technically, and ensure they partner effectively with Production Management and ensure they deliver on their goals
Education Education
Ball State University
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1 Cg Artist resume templates

1

Lead CG Artist Resume Examples & Samples

  • Supervise the production from a CG perspective
  • Work alongside the Creative Director to achieve the required ‘Look’ for the project and ensure the pipeline can facilitate the look efficiently
  • Clearly and concisely communicate the project’s CG procedures and workflows to the other team members
  • Provide leadership and support for the project’s CG crew, both creatively and technically, and ensure they partner effectively with Production Management and ensure they deliver on their goals
  • Promote and Facilitate effective communication relating to CG workflow, between Art directors, Production management and the CG crew
  • Bidding of assets and shots when required
  • May train, mentor or supervise the work of entry, mid and mid-high level generalist artists as needed
  • At least 5 years of professional experience in CG supervision on film or broadcast work
  • Experience leading a team and delegating tasks within that team
  • High level knowledge of Maya; Houdini is a plus
  • Experience with Real-time engines like Unreal and/or Unity a plus
  • Experience with VR platforms like Oculus, Gear VR and Vive a plus
  • Experience with programming/scripting languages is a plus
  • A history of consistent high-end technical execution
  • A creative and collaborative problem solver who is organized and critical of his or her own work
  • Interest and ability to mentor artists and programmers
2

Cg Artist Resume Examples & Samples

  • Must be able to model and texture a variety of 3D game assets, including environments, buildings, props, vehicles, characters, etc
  • Must be able to demonstrate skill performing supporting tasks required to produce game assets, such as optimization, LOD creation, collision creation, lighting, and bug-fixing
  • Must be a team player and be able to consistently meet project deadlines / milestones
  • Must be able to collaborate effectively with peers, senior artists, leads, and clients
  • Must be proactive about improving / developing artistic skills
  • Must be able to work in an artistic style consistent with visual styles defined by the client
  • Must have good communication skills in English (both oral and written)
  • Exceptional 3D Modeling and Texturing skill necessary
  • Strong traditional animation/art background and superior 2D and 3D art skills
  • Advanced knowledge of: 3D Studio Max, Maya, or equivalent 3D program, with 3DS Max
  • Strong interpersonal and communication skills allowing effective collaboration with a wide variety of project staff
3

Junior CG Artist Resume Examples & Samples

  • Working experience in gaming engines such as Unreal and Unity is plus
  • A Portfolio demonstrating breathtaking Characters, Props, Environments, weapons, vehicles modeling and texturing techniques, both low and high poly
  • Promote the best interests of the Company at all times
  • Support the Company’s goals and values and demonstrate them in all work activities and interactions with other Rockstar employees
  • Follow and adhere to Development policies and procedures as they are implemented during title production
  • Ensure practices are compliant with the Company’s non-disclosure and communication policies
  • Display professionalism at all times
4

Cg Artist Resume Examples & Samples

  • Experience with Maya, Mudbox or Zbrush
  • Must display understanding of correct topology and anatomy
  • Must have an eagerness to learn new 3d software and processes
  • Experience in working with 3D scans using photogrammetry is a definite plus
5

BC, CG Look Development Artist Resume Examples & Samples

  • Build clean geometry over-top of photogrammetry
  • Light environments, props & other 3D assets to production requirements
  • Work within the colour & lighting pipeline
  • Ensure downstream pipeline needs are considered & optimized for rendering
  • Work with CG team to address internal and client notes
  • Work with 2D Look Dev Artist to standardize mattes required for sets
  • Work within budgeted hours to complete tasks and meet deadlines
  • Keep up to date with internal techniques, tools & software
  • Assist in overall team communication and contribute to positive work environment
  • Minimum 5 years of Modeling, Lighting, Look Dev experience within film and/or TV
  • Working knowledge of Nuke
  • Working knowledge of Shotgun
  • Experience with Speedtree and Substance Painter a bonus
  • Experience in hard surface modeling (architecture, vehicles etc.)
  • Experience with full CG environments
  • Experience in texturing photo realistic tileable textures, hand painted custom maps
  • Experience in shading existing templates and from scratch
  • Understanding of colour space (linear, SRGB, rec709, log etc.) and how/when to apply
  • Experience in additive & subtractive colour theory & when they are used in 3D or comp
  • Problem solving skills; proven ability to troubleshoot
  • Ability to achieve highest quality possible and taking shots to finish within allotted timeframe
  • Proven creative ability to extrapolate from art direction/concept art when required
  • Ability to quickly assess needs & establish methodology in conjunction with budgeted hours
  • Open to receiving constructive feedback
  • Must showcase relevant experience with up-to-date reel
  • Experience working in a high pace environment