Artist Resume Samples

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VJ
V Jacobs
Vivianne
Jacobs
655 Kilback Lake
Boston
MA
+1 (555) 115 1107
655 Kilback Lake
Boston
MA
Phone
p +1 (555) 115 1107
Experience Experience
Houston, TX
Artist
Houston, TX
Walsh Inc
Houston, TX
Artist
  • Create art assets and document all art assets created with minimal mistakes
  • Design, develop, and create elegant user flows for complex interactions that are natural and intuitive for our enterprise customers
  • Create original art assets and document all art assets created
  • Using industry standard 3D packages as well as proprietary Team tools, creates art assets for their assigned development project
  • Work in a highly collaborative, fast-paced environment with a small team including art directors and illustrators to fully realize final artwork
  • 15% Executes print advertising under tight production deadlines. Creates the highest quality printed ads that are technically accurate and visually appealing
  • Develop concepts and artworks for hotel and revenue centers
Los Angeles, CA
D Artist
Los Angeles, CA
Moen, Parker and Satterfield
Los Angeles, CA
D Artist
  • Verify the quality of his work once imported into the game, and make improvements when necessary
  • Working with Art Director and Art Lead to create assets, receive feedback, and iterate on work
  • Develop a working knowledge of all ClosetMaid products in order to develop digital photos displaying accurate usage of the products
  • Work closely with the Art Management, Concept Artists, and Designers to implement the visual designs created for the game
  • Work with team to define and meet key milestones as well as create task lists and work estimates
  • Create 3D assets that adhere to the art direction and style established for the project
  • Follow directive, art work and concept art provided
present
Dallas, TX
UI Artist
Dallas, TX
Connelly LLC
present
Dallas, TX
UI Artist
present
  • Refine and work with developers to create final UI Comps
  • Work with the Art Director, designers and programmers to create screen layouts and 2D assets and artworks for production
  • Communicate and collaborate with key stake holders to develop feature direction and consistency of work
  • Diligently create quality work in a fast paced, team-based, highly iterative environment
  • Develop designs with international localization in mind, and assist with challenges of multi-language products
  • Create new material effects, implement basic logic in blueprints, and/or create 3D effects
  • Collaborating with the technical team to ensure smooth workflows for UI as well as looking for ways to improve the pipeline and the quality of assets
Education Education
Bachelor’s Degree in Graphics Design
Bachelor’s Degree in Graphics Design
East Carolina University
Bachelor’s Degree in Graphics Design
Skills Skills
  • Create high-caliber art, maintaining excellent art quality in regard to character design, color theory, layout, text treatment, and animation ability
  • Good basic knowledge of Unity 3d art pipeline or similar
  • Good knowledge of 3ds Max/Zbrush/Photoshop
  • Animation samples if animation is core ability (AVI, Quicktime, or website)
  • Creation of high quality 3D models (low poly – game assets; and high poly – cinematic quality)
  • Display a proficiency in Photoshop and a working knowledge of After Effects and Flash
  • Working knowledge of Illustrator, Studio Max or other 3D platform
  • Work closely with Senior Artists and the Lead Artist, producing high-quality art in an iterative process
  • Excellent drawing and rendering abilities
  • Excellent written and verbal communication skills
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15 Artist resume templates

1

Senior Artist, Cinematics Resume Examples & Samples

  • Using industry standard 3D packages as well as proprietary team tools, to create art assets. These assets could include any skeletal models, along with weapons, props, custom materials and shaders for PFX, as well as constructing custom environments
  • Light spaces and characters using proprietary lighting tools based off approved concept art
  • Review outsourced assets to ensure they fit the necessary requirements and are hitting the quality bar necessary
  • Participates in departmental meetings to share personal ideas and help define the look and feel of cinematic assets
2

Senior UI Artist, Games Resume Examples & Samples

  • Work with the design and business teams to determine the flow, functionality and features of a user interface
  • Create initial interaction design wireframes and prototypes
  • Design the graphics, icons and animations for the interfaces
  • Work with the UI programming team to ensure a smooth and high quality implementation
  • Have a passion for designing games UI (if working with games teams)
  • Demonstrate your ability to create usable, user-centric and beautiful interface designs in your portfolio
  • Know current and upcoming design trends
  • Have working proficiency in Photoshop, Illustrator, and UI prototyping tools of choice
  • Know UI conventions and challenges for different platforms, including console, PC, mobile and browser
  • Have experience with platform-specific UI technical requirements (good to have)
  • Have experience working with Adobe Flash and Unity Scaleform (latter required if working with games teams)
  • Have worked in past with Agile design and development practices
  • Relevant education and/or work experience
  • An excellent team player with great communication and organization skills
  • Versatile and prepared to tackle many different kinds of tasks, ranging from creative challenges to mass production of UI assets
3

Senior Artist, VFX Resume Examples & Samples

  • Work closely with content, world and systems designers to create unique assets
  • Model, texture and animate and integrate 3D VFX in Maya
  • Hook up VFX through script and script complex VFX interactions
  • Debug and find solutions for issues
  • Work with and manage large amounts of data
4

Senior Artist, UI Resume Examples & Samples

  • Design and create UI components - menus, stats and inventory screens, in-game HUD elements, etc
  • Assist the UI programmer in the implementation of UI components
  • Collaborate and communicate with art directors, game designers, producers & programmers in the creation and implementation of the game UI
  • Contribute to the design of UI tools and processes
5

Senior Artist, UI Resume Examples & Samples

  • Work with the Art, Engineering and Design teams to determine the functionality, visual language and features of a user interface
  • Creation of all facets of the User Interface including: mockups, wireframes, Icons, animations, UI style guides, general art and documentation
  • Work directly with the Art Lead, establishing the look of the game’s front-end user interface, in-game HUD, and additional art content to maintain a consistent visual aesthetic across all UI assets
  • Work closely with the Designers to iterate on concepts/wireframes until architectural and usability requirements are met
  • Work with Engineers to ensure that all assets appear in-game to specification and within technical constraints
  • Have a driving desire to make the best-looking and most intuitive user interface ever experienced in a mobile game
  • Technical integration, bug fixing and visual polish of final designs
6

Senior Artist, Marketing Resume Examples & Samples

  • Under the guidance of Art Director, compose high quality AAA screen shots and character renders for marketing campaign of high profile game
  • Transfer key marketing initiatives into high quality consumer facing visuals
  • Communicate and problem solve with studio leadership, discipline leads and other members of the art team where applicable towards the creation of high quality AAA screenshots/visuals
  • Work with and suggest improvements to existing screenshot tools and pipeline
7

Senior D Artist Generalist Resume Examples & Samples

  • Understanding of shader development and technical game asset building pipelines (especially 3D rendered sprite-sheets)
  • Outstanding creativity and drive; excellent written and oral communication skillsStrong knowledge of Disney or related brands
  • 3D Character Modeling, Rigging, and Weight Painting —
  • Understanding of both high-poly and low-poly modeling of 3D characters for games
  • Knowledge of character customization techniques for games
  • Knowledge of rigging techniques
  • 3D Texturing
  • 3D Environment Modeling
  • 3D Animation
  • A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
  • Ability to create documentation for and educate art staff in processes involved with content production pipelines
  • Tools & Scripting
  • General knowledge of programming principles and techniques, algorithms and data structuresKey Strengths
  • Understanding and proficiency in using 3D graphics software
  • Ability to anticipate the needs of the artists so as to streamline their productivity
8

Senior Artist Resume Examples & Samples

  • Consistent, high quality, week to week productivity levels
  • Optimization of FX assets for multiple platforms while maintaining quality
  • Clear and concise capture, presentation, and team delivery of game assets
  • Report to Studio FX Department Head
  • Well rounded proficiency in a high end 3D software such as Maya, Max or XSI
  • Proficiency in 2D Software such as Photoshop or Painter
  • Self motivated and driven to follow assets through to a successful end result
  • A minimum of 3 years of successful experience working in a creative industry under some direction
  • 2D animation experience
  • Film industry experience
  • Scripting language experience
9

Senior Artist Resume Examples & Samples

  • Create high quality 3D assets that adhere to the art direction and style established for the project
  • Must be able to work very closely with Design, Engineering, and Product management to successfully carry out the creative vision for a project
  • Must have the ability to lead and take creative ownership over certain areas of a project
  • Ability to mentor junior artists in how to improve their 3D skills
  • Possess the ability to quickly learn and adapt to art and production pipeline
  • Experience with character animation and rigging
  • Strong portfolio showcasing your most recent work
  • Must be highly proficient using Adobe Photoshop to create, textures, and assets. (Skills in Illustrator a plus)
  • Strong communicator who loves the iterative and creative process
  • Ability to work well under pressure, adhere to tight deadlines and follow guidelines, processes, and schedules
  • Ability to receive constructive feedback from management, peers, and other creative sources as well as critique other artists’ work
  • Minimum of 5-8 years of game development experience
  • Experience with mobile game development
  • Experience with Maya and Unity
  • Ability to manage multiple projects, set priorities and meet deadlines
10

Senior Artist, Games Resume Examples & Samples

  • Responsible for the modeling, texturing, rendering and exporting of all the 3D art assets which include visualization, planning and execution
  • Create high quality and cutting edge 3D Art assets including characters and environments for game
  • Work across all aspects of a game's visual design, UI, art, animation, and more
  • Accountable to Art Lead for Quality & Timelines
  • Experience: 3 yrs
  • Diploma in Multimedia or equivalent
  • Expertise in 3Ds Max, Maya, Photoshop, Mudbox, Bodypaint, ZBrush, After Effects, Flash
  • Photoshop, Understanding of animation principles to create believable character animations
  • Unity3D game engine (importing assets, animation editor, shuriken particle system)
11

Senior Artist Resume Examples & Samples

  • Knowledge of weight painting techniques
  • 3D Texturing —
  • Knowledge of texturing techniques
  • Knowledge of UV-mapping techniques
  • Knowledge of alpha channels
  • 3D Environment Modeling —
  • Experience with Unity. Familiarity with game engine/Level Editor (UnrealEd, Aurora, Torque, etc.), including integrating new art assets for use in the editor
  • Asset Pipeline
  • Ability to set technical standards for art assets
  • Ability to set and maintain naming conventions, directory structures and asset management
  • Ability to find and implement new technical solutions to 3D art production issues
  • Firm grasp of scripting languages (MEL and Python preferred) to create tools for productivity and error reduction
  • General knowledge of programming principles and techniques, algorithms and data structures
  • A minimum of 5 years of experience in video games or related field
12

Analyst, Artist & Participations Audit Group Resume Examples & Samples

  • Tracking all audit notice letters received by the Group’s label clients; upon receipt of a given notice, determining (and then advise such label clients of) the maximum duration of the period the party in question is contractually permitted to audit, and then facilitating the negotiation of the actual period WMG will permit the party concerned to audit
  • Reviewing and analyzing the audit claims submitted by the auditor in question, as well as the relevant provisions of the underlying artist, publisher and union contracts that govern WMG’s exploitation of the assets that is at issue in the audit
  • Developing recommendations for the WMG label client(s) concerned regarding how to respond to the audit claims in a given audit
  • Facilitating the settlement of each audit, on behalf of the WMG label client concerned; in close coordination with that label’s Business & Legal Affairs and Finance Departments
  • Administering any and all payments made in connection with the settlement of each audit, ensuring that each is properly recorded in the books and records of the applicable WMG label client(s);.and
  • Candidates for this position must be able to work well independently and as part of a team
  • Candidates must have strong computer skills, including strong data entry skills (with an emphasis on accuracy) and strong proficiency using Microsoft Office’s Excel, Word and PowerPoint applications; familiarity with Microsoft Office’s Access application is preferred, but not required
  • Candidate must possess excellent analytical, mathematical and organizational skills; and
  • Candidate must be able to meet deadlines consistently and effectively while working under pressure; candidate must be able to manage multiple assignments at any given time and prioritize them effectively and appropriately
  • Bachelor’s degree or equivalent experience required; major in accounting, finance or business is preferred
13

Artist Resume Examples & Samples

  • Create full character animation (block and polish) for a variety of character types
  • Create motion-sets for real-time characters
  • Create full-scene cinematic animations
14

Lucasfilm Advanced Development Group Uk-d Artist Resume Examples & Samples

  • Work closely with the ADG team to create and polish existing 3D art assets
  • Learn and help develop proprietary pipelines
  • A strong 3D portfolio showcasing hard-surface modeling
  • Demonstrable knowledge of lighting, color, composition, and experience of current trends in real-time materials
  • Must have a technical aptitude
  • Experience in creating art for use in real-time, high-end 3D game engines (PC, game console)
  • Ability to create 3D models based on concepts
  • 2D experience and strong Photoshop skills
  • Extensive experience of current 3D packages (Maya)
  • Extensive experience of game asset production
  • Experience of high end game rendering techniques (e.g. normal mapping, complex/layered materials, sub-division surfaces)
  • Experience of using modern commercial game engines (e.g. Unreal, CryEngine, Unity)
  • Knowledge of level of detail techniques
15

Vancouver D Generalist Senior Artist Resume Examples & Samples

  • Uses artistic and technical skills to work on all aspects of CG images or shots
  • Lead creation of outstanding artwork within a shot, using various software programs
  • Participates as a team member in determining various aesthetic solutions
  • May train, mentor or supervise the work of entry, mid and mid-high level generalist artists at the discretion of the Department Supervisor
  • Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work
  • Source suitable reference materials for required assets
  • Attend dailies and participate in creative problem solving
  • Degree or 5-8 years relevant experience (professional OR amateur) in one or more of the following fields: Computer Graphics, Fine Arts, Design or Photography
  • Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing
  • Fluent in Photoshop
  • Comparable software experience considered
16

Artist Services Digital Marketing Intern Resume Examples & Samples

  • Gain working knowledge of email service provider( What Counts), Google Analytics, basic HTML and other production tools
  • Assist in marketing campaign production across multiple channels including email, search, display media, social media and promotions/contests
  • Coordinate production and launch of marketing creative pieces used in online campaigns
  • Gain campaign copy writing skills to assist in creation of engaging fan promotions
  • Develop quality assurance and attention to detail skills through review of public facing written and visual content and tracking codes and links
  • Increase Microsoft PowerPoint skills by assisting in design of artist marketing plans and presentations
  • Enhance Microsoft Excel skills by regularly updating/maintaining monthly metric documents
  • Learn how to analyze and evaluate specific campaign performance through various reporting tools
  • Increase analytical skills by tracking marketing exposure for various programs and campaigns
  • Gain knowledge about the interworking of the music industry through research, reading daily trades and participating in department meetings
  • Learn about Ticketmaster's Artist Services division and how we partner with artists to power fan clubs and online presence
  • Practice effective communication with internal teams
  • Develop planning, organizational and time management skills through participation in Artist Services team meetings, activities and special projects
  • Must be able to receive academic credit from his/her college or university prior to starting assignment
  • Undergraduate students only; must be currently enrolled in an accredited college, university or trade school majoring in business, marketing, communication or related field (able to supply a letter from sponsor/administrator upon request)
  • Local applicants only – position is located in San Francisco, CA
  • Must be able to commit to a work schedule of 2-3 days per week (Monday-Friday) for a minimum 20 hours per week
  • Detail-oriented and highly organized
  • High proficiency in MS Office, particularly Excel and PowerPoint
  • Strong written communication skills and passion for copy writing
  • Able to write creative and relevant copy for promotional use
  • Graphic design, HTML and analytics skills a plus
  • Able to coordinate multiple work streams for on-time project delivery
  • Demonstrates the ability to learn and absorb at a fast pace
  • Conducts him/herself in a professional manner at all times
  • Passion for music and live events
  • General knowledge of the live entertainment, music and/or ticketing industries a plus
17

Artist Nation Music Services Intern Spring Resume Examples & Samples

  • Assist with developing artist marketing materials and collateral that is used to create partnerships with brands
  • Research industry trends, artist news, brand marketing activity and general market intelligence
  • Update various excel grids that are relevant to the team's marketing contacts, artist album and touring activities
  • Coordinate ticket sales recaps from artist shows and programs
  • Must be able to receive academic credit from their college or university prior to starting assignment
  • Eager to learn and be proactive with new tasks
  • The ability to learn and absorb at a fast pace
18

Artist Services Intern Resume Examples & Samples

  • Review tour itineraries to identify which venues are ticketed by Ticketmaster
  • Assist in pulling ticket sales data for reports and tour analysis
  • Scan events on Ticketmaster’s websites to ensure that Artist Services offers are properly presented
  • Research artist websites for potential business opportunities
  • Assist team members in the completion of various work-order forms and tracking of progress
  • Assist with general office duties, such as answering of phones, filing and copying
  • Proficient in Microsoft Office, Excel, PowerPoint, Email and basic web-based protocols and communication tools
19

Senior Accountant Artist Nation Resume Examples & Samples

  • Assist in preparation of all key forecast and budget schedules across an array of companies and locations; analyze forecast/budget data and assist in preparation of required forecast/budget schedules
  • Month end close and SOX reporting
  • Fixed cost review and management, including recording of appropriate accruals
  • Make sure that all receivables, receipts, and payable items are processed and recorded accurately and timely; participate in and monitor collection of receivables
  • Maintain barter file/log for all barter deals, preparing both transaction reports for each event and the quarterly barter activity report
  • Assist in preparation of all applicable sales and use tax returns
  • Assist with special projects as assigned
  • Responsibility for Live Nation Audit Compliance, as it pertains in particular to Finance, Box Office, and Payroll
  • Performs and executes settlements and flash reports, as needed
  • Interacts, supports and builds relationships with Artist Managers
  • 5-7 years comparable work experience
  • 3+ years experience in financial statement preparation / general ledger accounting experience
  • Strong Microsoft Office skills, particularly Microsoft Excel
  • Oracle experience preferred but not required
  • Possess excellent organizational, communication, and analytical skills with the ability to prioritize and handle multiple tasks simultaneously in a fast paced environment
20

Senior Visual Effects Artist Resume Examples & Samples

  • Create particle effects and 3D mesh-based real time VFX for League of Legends. This consists of, but is not limited to Skins, Item effects and Champion auras or “buffs” all using a proprietary text-based script which shows VFX changes in the game engine in real-time
  • Use 3D Studio Max, Photoshop and our proprietary tools to create visual effects
  • Utilize particle systems, shaders and mesh effects
  • Create original textures
  • Research visual effect creation processes
21

Viz Artist Resume Examples & Samples

  • This position requires a Bachelor’s degree in Graphic Design or a related field
  • Minimum 5 years of experience within a broadcast and / or production environment. Must have the ability to work on strict timelines in an organized manner. Must also have strong design and troubleshooting skills, and be a team player with the ability to communicate with other groups within the department to carry out Viz Projects
  • Good oral and written communication skills are required
  • Working knowledge of Viz RT Artist. Proven design skills in utilizing Photoshop, Illustrator, and various 3-D software is necessary. The ability to troubleshoot MAC graphic system issues is needed. Good organizational and project management. Knowledge of Viz Scripting, creating Tranisition Logic scenes and knowledge if DataPool a plus. The ability to multitask and work effectively in a time sensitive, high pressure environment is essential
22

Roto Prep Artist Resume Examples & Samples

  • Knowledge of Silhouette
  • Knowledge of importing tracks from 3D tracking softwares (e.g. Boujou)
  • Previous experience working with external vendors and quality control of outsourced roto prep material
23

Digital Artist Online Resume Examples & Samples

  • High technical proficiency in Macintosh OS
  • High technical proficiency in Photoshop CS5/6
  • Strong understanding of online color correction and image constraints
  • Demonstrated production and organizational skills
  • Ability to work well with others under tight deadlines
  • Strong detail orientation
  • Work Independently
  • Consistent follow through
  • Adept to working in a fast-paced,deadline-driven environment
  • Willingness to learn new methods and techniques
  • Major plus:Scripting for Mac and Photoshop/AppleScript,Javascript for Photoshop
  • BAor equivalent experience
  • Understanding of on-line image assets and on-line experience preferred
  • Minimum one year professional digital retouching experience for websites
24

Benefit Beauty Artist Resume Examples & Samples

  • Greet customers on sales floor and follow the “Magic Formula” 8 step selling system as set in training manual (with particular reference to “the triangle” and demonstration procedures
  • Display merchandise, suggest products that meet customer’s needs, emphasizing quality and utility
  • Demonstrate a minimum of two (2) and a maximum of four (4) products (Fake-its) on each customer and explain the beneficial properties of the products
  • Know the difference between a “make-upper” and a “make-over”. Book “make-overs on a complementary basis to fill quiet trading periods. For the remainder of store hours, focus on “make-uppers” – the maximum effect one can achieve from the minimum number of products
  • Ensure that Benefit offer the highest possible level of customer service. This should include the upkeep of a “customer file” or register, samples and appointments
  • Prepare sales slip
  • Receive payment or credit card authorization
  • Wrap and/or bag merchandise
  • Place new merchandise on display so that shelves continuously look neat and tidy
  • Keep merchandise area clean and neatly organized
  • Take inventory of stock when requested
  • Learn opening and closing procedures, i.e., cash drawers, close outs, turning off work-stations, straightening up work areas, clean tester units, etc
  • Adhere to store’s procedures for merchandise returns
  • Assist, support and cooperate with co-workers in a respectful manner
  • Dress in a tastefully trendy manner and follow company dress code for image
  • Maintain a cheerful, upbeat, energetic, fun attitude so that counter atmosphere is playful and exciting for customers and co-workers
  • Turn in time cards and commission figures in a timely manner
  • Attend mandatory company meetings as announced from time-to-time
  • Maintain very high quality of personal hygiene
  • Rapidly acquire product knowledge and application techniques
  • Make suggestions to management about improving and/or creating new products
  • Meet sales goals as established by one’s supervisor and management
  • Refrain from gossiping about self and others. Bring all personnel problems to the attention of your manager/supervisor or Human Resource Director immediately
  • Responsible for notifying supervisor/manager of any staff absences in a timely manner
  • At all times comply with all store policies and procedures
  • Perform any and all reasonable requests made by the Benefit corporate office, as well as the Account Representative, as may be made from time-to-time
25

Make-up Artist Resume Examples & Samples

  • Responsible for applying make-up aesthetically to exceed client expectations; Apply make-up to clients using a color palette and different tools such as mascara, sponges, eyebrow shapers, lip liners, brushes, and applicators
  • Work with clients to create various looks
  • Ensure make-up looks natural and well-applied under different lighting
  • Match skin color to color palettes to determine best looks
  • Suggest skin care routine, alternative make-up options, etc
  • Maintain awareness of health and safety issues and legislation
  • Strong collaboration and communication with Beauty Sales Consultant and clients
26

Production Format Artist Resume Examples & Samples

  • Create production designs desirable for our clients and end consumers
  • Convert all graphics into multiple teams and create clean production files to be used for decorating apparel
  • Study layouts, recipes of proposed concept, and acquires all related materials to make each design successful
  • Complete all aspects of the art request which can include numerous elements at varying sizes and specifications
  • Create all relevant collateral content for catalog conversions
  • Review and execute external art requests for proper job specifications prior to beginning work
  • Process all external art request from SLD reps and communicate through email. Adhere to specific details before emailing final art to the SLD reps
  • Collaborate with Senior Production Artist to ensure concepts comply with brand standards and meet creative intent
  • Proofread formats for errors and must be able to trouble shoot issues and resolve immediately
  • Maintain best practices for managing files, folder and naming conventions
  • Adhere to set schedules and expectations of upcoming work loads and deadlines
  • Manage multiple shifting with short deadlines
  • Follow all company policies, procedures and goals
  • Must possess demonstrated proficiency of MAC and all applicable design programs including Adobe Creative Suite programs
  • Knowledge of screen print production and color separations processes a plus. Preference will go to those candidates with relevant experience
  • Strong work ethic, quick learner and excited to work with a fast-paced team
  • Requires minimal direction and can work independently
  • Flexible nature with the ability to prioritize and handle multiple tasks/ activities simultaneously
  • Positive “can do” attitude while maintaining a high level of professionalism
  • Able to coordinate differing opinions and create collaboration from conflict
  • General knowledge of Microsoft office suite. Ability to reconcile data using Excel
  • 2 year degree preferred
  • 1-3 years production art experience preferred but not required
27

Senior Artist, Visual Effects Resume Examples & Samples

  • Produce impressive FX assets, using a wide range of 2D/3D tools and technology, for a wide range of needs
  • Management of a complex personal task list
  • Clear and concise capture, presentation, and team delivery of game assets.Report to Principal Technical Artist, and meet visual requirements set forth by the Art Director
  • Strong technical knowledge and artistic abilities working with sprite type particles and materials within Unity
  • Hands-on Unity experience and has shipped at least one title built on Unity
  • Adeptness at understanding and learning new technology and tools
  • Ability to self manage, and proactive in communicating issues to team members
  • A minimum of 3+ years of successful experience working in a creative industry under some direction.A passion for quality video games and entertainment
  • Experience in 3D sculpting Software such as Zbrush or Mudbox
28

Viz Artist Resume Examples & Samples

  • This position requires a Bachelor’s degree in Graphic Design or a related field - with 5 years’ experience within a broadcast and/or production environment
  • Must have the ability to work on strict timelines in an organized manner
  • Must also have strong design and troubleshooting skills, as well as, be a team player with the ability to communicate with other groups within the department to carry out Viz Projects
  • Working knowledge of VizRT Artist
  • Proven design skills in utilizing Photoshop, Illustrator, and various 3-D software is necessary
  • The ability to troubleshoot MAC graphic system issues is needed
  • Great organizational and project management skills
  • Knowledge of Viz Scripting, creating Transition Logic scenes and knowledge if Data Pool a plus
29

D Artist Resume Examples & Samples

  • Create 3D assets that adhere to the art direction and style established for the project
  • While communicating mood, emphasis, insight, viewpoint, and similar visual impressions
  • Create high-quality artwork within memory and frame-rate budgets
  • Work closely with the Art Management, Concept Artists, and Designers to implement the visual designs created for the game
  • 2-5 years experience creating high quality game ready 3D assets in the video games industry
  • Demonstrate a broad range of superior modeling abilities including the mastery of high-poly modeling, low-poly modeling, lighting, and the creation and application of textures and UV’s with Maya/3ds Max, Z-Brush/Mudbox, Photoshop or equivalent software
  • Experience with various 3D game pipelines, especially with Unity
  • Experience creating handpainted environmental textures
  • Ability to receive constructive feedback from management, peers, and other creative sources
  • Conceptualize and create game level terrain, models, collision geometry, and textures which meet the aesthetic, creative and technical quality standards of the product
  • Maintain a strong knowledge of trending production techniques and the capabilities/limitations of these techniques as they relate to project objectives
  • Willingly share expertise with peers
  • Animation experience in 3ds Max
  • Expert level knowledge of Unity
30

Senior Artist Resume Examples & Samples

  • Creation of high quality 3D models
  • Define (in collaboration with Sr Tech Artist & Sr 3D Animator) documentation, technical guidelines, for inventory and character model pipeline as well as all other 3D model elements within Club Penguin and enforce them with team members
  • Direct 3D models created by team & external vendors through facilitation of review meetings
  • Update design documentation and status using internal wiki and ticket tracking software
  • 7+ years experience modeling in Autodesk Maya
  • Strong mentorship abilities to heighten abilities within team members
  • Strong ability to effectively collaborate with both artists and programmers
  • Strong understanding of modeling for a game/animation pipeline (Unity)
  • Strong abilities in real-time and pre-rendered 3D modeling (Zbrush & Maya)
  • Strong understanding of character rigging and animation principles
  • Strong abilities in Photoshop for texturing purposes. (Mari an asset)
  • Experience with scripting (MEL, Python)
  • Demonstrated ability to work on multiple projects at the same time
  • Working familiarity with Scrum/Agile project processes beneficial
  • Ability to be creative on demand
  • Strong ability to communicate both written and verbal
  • Ability to be innovative
  • Self-learner
31

World Artist, Architect / Level Designer Resume Examples & Samples

  • Collaborate with Designers, Renderers, Level Programmers, Animators, Audio and FX artists to coordinate and implement the level and game play vision
  • Perform level scripting and implement game play architecture
  • Interpret conceptual designs, reference material in collaboration with Design and Art Direction in the creation of world assets and key landmarks
  • Working closely with Designers, block out level flow, game play events and object population
  • Prototype game concepts in economical ways to help answer unknowns in design before full resources are committed
  • Function creatively as a design contributor by providing design solutions and alternatives that fit within the scope of the design directive
  • Help coordinate the development of all world building content and ensure that it meets established visual and technical benchmarks
  • Ensure that levels meet their interactive, narrative and emotional requirements as defined by Game Director, Art Director and Level Designers
  • Participate in regular critiques and review all environmental assets and provide status updates
  • Review and discuss Game Design and Engineering elements as pertinent to world building creation to manage risks and note dependencies
  • Work in concert with Technical, Visual and FX Artists, Programmers and Animators to help define technical requirements
  • Coordinate the creation and placement of ‘animatable’ set pieces as defined by Technical Director and Lead Animator
  • Help establish and refine production pipelines for game in concert with the Departmental Leads
  • Must be willing and able to present to concepts and processes to peers, teams, departments and company
  • Minimum of 6 years production/design experience with 3 or more complete development cycles preferred
  • Exceptional communication, organization and management skills
  • Strong knowledge of game industry trends
  • Personal commitment to excel as a team-player, and strive for maximum team/department performance
  • Self-directed, highly organized, meticulous and detail-oriented problem solver with a burning desire to contribute to a uniquely creative environment
  • Strong grasp and passion for the fundamentals of design
  • Game Player with a diverse interest and broad exposure to many game styles
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Senior Artist, D Character Resume Examples & Samples

  • Knowledge of bump, specular, and normal maps
  • Understanding of high-poly and low-poly modeling of 3D environments for games
  • Experience with Unity. Familiarity with game engine/Level, including integrating new art assets for use in the editor
  • 3D Animation —
  • Must be proficient with Maya, 3DSmax, Z-Brush/Mudbox and Photoshop or equivalent software
  • Experience with the process of baking normal maps (transferring the high poly sculpted detail on low poly game objects)
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Senior Artist, VFX Resume Examples & Samples

  • Consistent, high quality, week-to-week productivity levels
  • Reliably see assets through implementation and persistently iterate until they meet/exceed final expectations
  • Collaborate constructively with individuals, and teams, providing useful feedback, and critique
  • A minimum of 3+ years of successful experience working in a creative industry under some direction
  • Houdini, Maya, Blast Code or similar particle, simulation, or fluid dynamics software experience
  • Adobe After Effects, or other post processing software experience
  • BFA degree or equivalent
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Principal Artist Resume Examples & Samples

  • Ensure the visual continuity, quality, and performance metrics of assets for the project as set by the Art Director and Producer
  • Work with team to identify risks, create and maintain art team’s task lists, schedules, and workflow and resolve any issues arising from production
  • Work with the Art Director and leads to set up, maintain and troubleshoot the art production pipeline and workflows
  • Approximately 10 years related experience, or equivalent skill/impact level
  • Significant game industry experience with experience in a lead role preferred
  • Proven ability in at least two of the following: 3D environment creation, character modeling, object modeling, character rigging, animation, user interface design/graphic design
  • Demonstrated ability in providing art critiques, both visual and verbal is a must
  • Receptive to art direction and perform well within a collaborative team environment
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Think Tank-d Artist Resume Examples & Samples

  • Experience in one of the following fields: Animation, Web Design, Game Design or Illustration
  • Understanding of fundamental visual design principles
  • Experience with 3D modeling and Maya
  • Additional experience in one of the following 3D fields a plus: rigging, animation, lighting, texturing, and VFX
  • Proficient Adobe Photoshop and Adobe Illustrator Skills
  • 3D animation skills are a big plus
  • Experience in Unity ( or other game engines) and/ or HTML 5 a plus
  • Strong team player w/ good people skills
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Tour Marketing / Artist Development Manager Resume Examples & Samples

  • Position reports to VP of Artist Development
  • Creating tour marketing plans, media buying, and execution of all marketing plans in coordination with marketing directors (records, new media, and promoter)
  • Creating and settling tour marketing budgets
  • Checking counts and working to support softer dates in collaboration with promoter’s marketing manager, radio, street teams, and new media
  • Working with new media department, fan clubs, and ticketing companies on ticket bundles and all touring related ecommerce
  • Work with new media department to define online tour marketing strategy, data management initiatives, etc
  • Coordinate with marketing directors, sales, new media, promotion, publicity, merchandise, and street marketing to ensure touring efforts are included in all record marketing
  • Coordinate with promoters and agencies to help ensure sellouts as well as including appropriate album marketing in all promoters’ tour marketing
  • Manage schedules with promo, sales, marketing, publicity, and video to centralize the flow of information to the artist
  • Work closely with artist managers, tour managers, marketing directors, publicists, and finance to administer and reconcile all tour support and promotional budgets
  • Book any necessary artist travel
  • Cover all LA shows on your roster, obtain credentials, VIP tables, parking as appropriate, manage meet and greets, etc
  • Must be adept in Microsoft Word, Excel and Oulook
  • Must be able to work and think independently and able to multi-task while handling an extremely heavy workload
  • Excellent organizational skills are a must
  • Must have outstanding communication skills, both written and verbal
  • Must be able to run and understand basic financial budgeting models
  • 2+ years music marketing and new media experience required
  • Touring/concert background highly preferred
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Associate Artist, Rendering Resume Examples & Samples

  • Conceptualize and create game level terrain, models, collision geometry, and textures which meet the aesthetic, creative and technical quality standards of products as set by the Art Director
  • Demonstrate a strong aptitude in-modeling abilities including expertise in high-poly modeling, low-poly modeling, lighting, and the creation and application of textures
  • Ability to creatively contribute within project and technology constraints while creating levels in collaboration with game designers
  • Collaborate effectively with other artists and actively participate in art critiques to ensure the overall quality of the product
  • Iterate and refine content to achieve optimal quality; assist in trouble shooting and content optimization
  • Maintain and communicate a strong knowledge of fundamental game production techniques and the capabilities/limitations of these methods as they relate to the project goals
  • 4+ years of experience on previous video game development teams
  • Strong technical aptitude related to 3D modeling tools and game engine technologies
  • Thorough command of Maya’s modeling and texturing tools
  • Expertise in Photoshop
  • Enthusiastic gamer with an understanding of effective game design principles
  • BFA or equivalent
  • Experience with Physically Based Rendering engines & the content associated
  • Background in Illustration and/or Concept
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UI Artist Resume Examples & Samples

  • Producing art assets and animations
  • Interfacing with game designers and UI programmers
  • 3+ years of game development experience or comparable experience
  • At least 1 published game
  • Able to create the video game’s front-end user interface, in game HUD, and additional in-game art
  • Able to illustrate clean and clear iconography & typography
  • Attention to visual detail and consistency
  • Strong knowledge of Adobe Photoshop, Illustrator and Flash
  • Excellent in creating Motion Graphics & Animation
  • Basic knowledge of 3D Studio Max
  • Basic knowledge of Adobe After Effects
  • Possessing first-rate illustration skills
  • Experience creating menus in Scaleform is a plus
  • Knowledge of the Unreal Engine is a plus
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Artist Manager, Disruptor Management Resume Examples & Samples

  • Act as a liaison between the Disruptor team and a wide array of internal and external contacts including senior management, outside industry contacts, artists, writers, other managers, agents, press, event producers, promoters, publicists, vendors, internal departments, etc
  • Build and maintain relationships with the artists, management, creative departments, as well as executives within the company
  • Schedule meetings, arrange travel, and answer phones as needed for the team
  • Prepare business expense reports in a timely, accurate and efficient manner
  • Disseminate updated project details and assets as requested
  • Help coordinate and manage budgets, promotional trips, travel, work orders and more for artists
  • Attend meetings and events as required
  • Use MPS/PRS system to process department invoices and manage project budgets; give regular updates on payment status and budget projections
  • Provide creative input and ideas on projects
  • Provide daily analysis of signed and unsigned artists
  • Travel with artists to engagements and oversee artist responsibilities
  • Create and maintain digital, A&R, social media, and other marketing strategies
  • The ideal candidate holds a Bachelor’s Degree and a minimum of 3 years of prior management experience in the field of music or a related field
  • Strong computer skills including MS Office (Word, Excel & Outlook) and an intimate knowledge of the internet. Will need to learn a variety of other computer systems including Mediabase, BDS, Soundscan, and MPS/PRS
  • Must have a passion for music
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Artist, Graphic Resume Examples & Samples

  • Design/create graphics for all station advertising, including news and entertainment programming, specials, commercial and promotional spots, and other projects as needed
  • Create VIZ motion graphics for promotional use and sales
  • Maintain graphics library including animation and still files
  • Position requires performance of other job related duties as assigned
  • Art/Design education required. BA Preferred
  • Must provide portfolio or sample reel of work
  • Must be able to work weekends and holidays if required
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Senior Artist, Concept Resume Examples & Samples

  • Vision – Creative individual that can achieve effective visual storytelling. Create images that will be visual targets & blue prints for building the game assets. This includes setting a good design for scale, overall tone, color scheme designs, and lighting
  • Focus – Skill in both character and environmental art is required
  • Minimum of 4+ years of experience in Games or Film/TV studios
  • Must be familiar with the Marvel Universe and its visual characteristics
  • Ability to design dynamic buildings and environments in the Marvel Universe that fit many purposes, including upgrade-ability, readability, expendability and rewarding for players
  • Strong project planning and organizational skills, attention to detail, and creativity
  • Minimum of 3+ years of experience with Photoshop
  • Strong Production experience
  • Self-starter, self-motivated and takes accountability and ownership of projects from start to finish
  • Understanding of fundamental design principles such as UI, color theory, motion graphics, layout, and typography
  • 3D software (Maya or 3D Studio Max) a plus
  • Knowledge of 3D engines (especially Unity) a plus
  • Experience creating art for Marvel IP is a plus
  • Sense of humor and positive demeanor.Familiarity with common mobile/web standards and technologies
  • Education in Illustration, Animation, or Graphic Design/Graphic Arts
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Senior Artist, World Resume Examples & Samples

  • Create high quality, highly realistic, industry leading environment art content that includes modeling, sculpting, texturing, and material development for props, architecture, geology and organic features
  • Ensure the high-quality bar established by the Director of Art is achieved
  • Research, develop, and present new methods, techniques, and tools that push our art quality to the next level
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Clarins Make-up Artist Resume Examples & Samples

  • Achieve daily sales and clientelling plans
  • Make-Up Artists must complete at least 5 skincare consulatations daily
  • Work with Counter Managers to plan and implement special events and daily "at counter" events
  • Skincare experience is required
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Story Artist Resume Examples & Samples

  • Receive written and verbal descriptions of a sequence from the director or head of story
  • Create quick thumbnail sketches through to finished detailed storyboard panels
  • Perform background research to inform the story process
  • Illustrate script pages and come up with story ideas
  • Pitch storyboards to the director and other members of the team
  • Work with director and head of story to define staging, pacing and camera action
  • Come up with inventive ideas with a sense of entertainment and humor
  • Develop character personality and dramatic/comedic action
  • Draw storyboards for scenes assigned
  • Refine dialogue where needed
  • Revise, edit and modify sketches as needed, per director's notes
  • Degree or certificate in art, graphic design or related field or equivalent graphic design experience
  • Practical knowledge of cinematic language, acting and staging
  • Strong storytelling abilities that feature character, emotion and movement
  • Strong understanding of the principles of animation; emotion, acting, movement is required
  • Ability to express story and character through drawings
  • Ability to invent action and express it through drawing
  • Ability to present work in a clear and entertaining way
  • Ability to work collaboratively
  • Ability to work under pressure, in a fast paced, deadline driven environment
  • Experience with Photoshop and Wacom Cintiq drawing tablet helpful
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Graphics Artist Resume Examples & Samples

  • Experience with digital media development, diagramming, desktop publishing, and office productivity software applications, including Adobe Creative Suite, Microsoft Visio, Adobe InDesign, Microsoft Word, Microsoft Excel, and Microsoft PowerPoint
  • Ability to successfully execute multiple tasks simultaneously
  • Ability to work as a team member and independently execute tasks with minimal supervision
  • Knowledge of Army Cyber Enterprise, including Army Cyber Command and Second Army, NETCOM, CIO/G6, INSCOM, and HQDA Staff, and DoD Cyberspace Operations stakeholders, including USSTRATCOM, USCYBERCOM, and Geographic and Functional Combatant Commands
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Technical Sketch Artist Resume Examples & Samples

  • In conjunction with Fabric Director and Designer Director, conceptualize and execute moods and color boards. Research of ideas and visuals based on direction given for the season
  • Create Prints design, color combinations, fabrics and embroidery layouts
  • Create Merchandising Presentation boards
  • Maintain and organize digital files
  • Support Studio on technical sketch development of any items such as buttons, buckles, hardware, shoes and handbags and all details specified on sketches, when needed
  • Create Graphic Boards for seasonal special project
  • Support Design team during seasonal development via scanning, sketching, cutting, pasting of presentation boards
  • PC and graphics software knowledge –Illustrator 7.0 or 8.0, Photoshop 5.0, QuarkXpress. Micrographx Designer
  • Textile and Fashion background required. Illustration, color understanding
  • Flexibility to work long hours and understands critical deadlines
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Temp Marketing Artist Resume Examples & Samples

  • Take screenshots based on screenshot composition rules provided by Marketing team
  • Compose layouts for screenshots in Maya
  • Produce videos around in-game creations and building tutorials
  • Create content in the game for YouTube videos of Toy Box
  • Usable knowledge of Maya or ability to learn Maya technical skills based on Marketing pipeline (Maya- choreographies, simple layouts)
  • Familiar with general game mechanics
  • Anticipate, identify and articulate problem areas and develop preventative solutions
  • Ability to work with cross-functional and cross-departmental employees and managers to seamlessly meet common goals
  • Strong organizational skills and ability to multi-task
  • Experience with Photoshop and Maya
  • Knowledge of the game
  • Enthusiastic gamer
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D Artist Resume Examples & Samples

  • Able to both create high quality assets from original design as well as from pre-visualization concept art
  • Working with the Art Director and the creative team to collaborate, pre-visualize, and execute on experiences that evangelize VR to developers and consumers alike
  • Able to execute on a variety of different modeling needs – Environment, Prop, Vehicle, Organic, Hard Surface
  • Able to shift gears quickly and adapt to many different art styles
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Nuke Artist Resume Examples & Samples

  • Integrating 2D, 3D and live action elements to a high standard
  • Working with clients in order to create their vision
  • Meeting schedules and project deadlines
  • Taking responsibility for own workload, time management and notes/feedback actions required by Supervisors
  • Balancing the creative and technical aspects of each shot
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Technical D Artist Resume Examples & Samples

  • Work with modelers and animators to create 3D art and bring it into the engine
  • Support and educate artists and engineers in the use of the 3D art pipeline and user-facing engine tools
  • Solve challenging technical issues in the 3D asset pipeline
  • Document pipeline and tools development processes
  • Inspire and empower the art team to optimize their processes
  • Experience working in node based game engine editors
  • Experience with 3DSMax
  • Experience rigging 3D characters for animation
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Technical D Artist Resume Examples & Samples

  • Develop shaders and materials for use in the game engine
  • Work with artists to create Shaders/Materials/2D art and bring it into the engine
  • Support and educate artists and engineers in the use of the 2D art pipeline and user-facing engine tools
  • Work with artists and engineers to determine 2D art needs
  • Coordinate material/shader usage and promote efficient reuse of 2D assets
  • Develop 2D art pipeline tools with an eye towards usability and efficiency
  • Solve challenging technical issues in the 2D asset pipeline
  • Expert knowledge of HLSL (or other modern shader language)
  • Physically based shader creation experience preferred
  • Experienced developing custom tools
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Marketing Artist Resume Examples & Samples

  • Participating in the brand visual identity definition / styleguide creation and its application across all our assets
  • 2D communication assets creation and delivery
  • Presentation templates creation and integration
  • Video editing and after effects
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Senior Level Artist Resume Examples & Samples

  • Understand the visual references, respect the artistic direction and search for more detailed and specific graphic references for the level(s)
  • Understand project tools and their functions, the project file classification system and the process to update engine data and follow all instructions from the Graphic technical director
  • Oversee optimization and debugging to fix the issues raised by testers
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Senior UI / UX Artist / UI / UX Designer Resume Examples & Samples

  • Flows, wireframes, prototypes and other UX documentation for key game features designed by the development team
  • Work with the art and design team creating visual cues, UI patterns and style guides
  • Work with the engineering teams to implement the user experiences you and the presentation team design
  • Preparing playtest sessions and gathering qualitative and quantitative feedback to optimize existing UX/UI designs and create new ones
  • Deliver and follow through: from conception through development to shippable feature
  • Candidates with graphic/visual design experience and knowledge on standard graphic design packages (Photoshop, Flash, etc) who can create polished visual mockups
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D Artist Resume Examples & Samples

  • Creating of high quality AAA game assets
  • Working closely with concept artists to realize a believable and breathtaking ingame world
  • Designing, prototyping and creating of buildings, vehicles and landscape objects
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Flash Artist Resume Examples & Samples

  • Learn latest Tools and techniques required
  • Prototype interface functionality, look, and feel
  • Delivering both high quality and optimized art assets: respecting the platform technical constraints
  • Respecting the deadlines of the project
  • Good Knowledge of UI Design, Accessibility and Ergonomics
  • Ability to rapidly prototype interface look and flow using Flash
  • Good background in academic drawing, sketching, and illustration is a plus
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UI Artist Resume Examples & Samples

  • Determine gameplay with the collaboration of the game designer and the artistic director
  • Experience in working on games and has motion graphic design background
  • 1 years minimum of experience in graphic design (or the equivalent) specialized in the creation of interfaces and in menu design
  • Creative and artistic nature
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UI Artist Resume Examples & Samples

  • Strong knowledge of Adobe® Flash® and Adobe® Photoshop®
  • Ability to design and implement UI solutions to improve the ergonomic quality of the game
  • Previous experience as UI Artist
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D Artist Resume Examples & Samples

  • Proficiency in Autodesk® 3ds Max®, Pixologic® ZBrush® and Adobe® Photoshop®
  • Ability to digitally sculpt/model and texture both high and low polygon models
  • Good knowledge of ambient, normal and cavity map generation
  • Good knowledge of UV layout, texturing & shading
  • Ability to construct and elaborate on characters based on key reference or concepts
  • Experience with managing polygon count and texture budgets
  • Written and oral English
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Level Artist Resume Examples & Samples

  • Set out the modelling and texturing needs, submit orders to modellers and texturers responsible for the map; follow up on the progress and quality of the work with the Project leader - Graphic
  • Assess level content with the immediate supervisor and establish time and planning estimates by priority and level
  • Build the rough map of the level with the level designer to show the preliminary graphic intentions, gameplays and ensure they are approved
  • Ensure the technical and artistic quality of the maps once they are imported into the game by making any necessary changes and addressing issues with team members from other working units whenever necessary
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D& D Artist Resume Examples & Samples

  • Create assets and textures in line with the project's artistic and technical direction (references, documents, etc.)
  • Integrate assets and textures produced in the game engine
  • Use specific project tools in order to achieve best results and meet deadlines
  • Understand and apply graphic principles
  • Use artistic references to improve visuals
  • Able to micro plan and time estimate his work
  • Experience in 3D modelling (low poly, high poly, normal map extraction) 3D Studio Max
  • Knowledge of the technical constraints linked to real time, 3D engines and level editors is a plus
  • Knowledge of Z brush is considered a plus
  • Previous experience working in the gaming industry is considered a plus
  • Leadership skills are considered a plus
  • Very good communication skills
  • Receptive to feedback
  • Responsible and resourceful
  • Patient and resilient to stress
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UI Artist Resume Examples & Samples

  • Work with the Design Team to determine the functionality and features of a user interface
  • Autonomously execute and prepare the necessary graphic assets for the product’s menus and/or head’s up display
  • Ensure a smooth implementation matching the intention, by yourself or with the assistance of the Programming team
  • 3+ years’ experience in a graphic design role (portfolio needed)
  • Strong knowledge of Photoshop and a prototyping tool of choice
  • Applicable knowledge of ergonomic principles
  • Player-centered approach to UI design
  • Fluency in current and upcoming design and typographical trends
  • A keen eye for composition, clarity and usability
  • Solid knowledge of UI conventions for main platforms: consoles, PC, mobile
  • Previous work experience as a UI Artist for commercial products
  • Good knowledge of Illustrator and Flash
  • Familiarity with Agile development system
  • A passion for games and games’ UI
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Shu Uemura Make Up Artist Harvey Nichols Leeds Resume Examples & Samples

  • The shu uemura Make-up Artist conducts oneself in the working environment through art of service and sales technique, positive demeanour and grooming
  • The artist must be fully aware of Account and personal targets and key performance indicator targets
  • The artist must consistently achieve all personal targets
  • They must ensure to meet the brand objective in regards percent of volume of customers put onto file
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Lancome Make Up Artist, Boots, Nottingham Resume Examples & Samples

  • To develop the makeup business to ensure an increase in market share and ranking
  • To deliver excellent “How to WOW” Service at all times, offering the highest level of service and product knowledge
  • To undertake any other duties as and when directed by Lancôme Management
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Shu Uemura Make Up Artist Harvey Nichols Bristol Resume Examples & Samples

  • The shu uemura Make-up Artist represents the brand and its philosophies and strategies at all times
  • They must be aware of the company’s goals with regards Learning Ateliers and services and ensure these personal goals are met
  • They must complete accurately, legibly and on time, all paperwork as directed by Head Office
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Make Up Artist Giorgio Armani David Jones Sydney Resume Examples & Samples

  • Proven experience in achieving highly consistent sales results
  • Experience in working in retail makeup and cosmetics
  • A passion for Luxury and the latest makeup techniques and innovations
  • Studies in makeup artistry
  • The ability to speak Chinese would be highly regarded
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Lead Artist Resume Examples & Samples

  • Lead, coach, supervise and inspire the team to create great game assets and environments
  • Participate in the scheduling of his part of the project and maintain planning foresight
  • Organize regular team meetings to follow up and review the production status
  • Provide his/her team with information and regular feedback
  • Encourage creativity and participation from all team members
  • Maintain efficient collaboration between his/her team members and make sure that his/her team members are aligned with the objectives of the project
  • Maintain a close working relationship with his direct manager and with the other teams and acts as a representative of his/her team
  • Raise the bar for the project by demanding high results from self and team members
  • Actively participate to the constant improvement of work methods and pipelines
  • Share his/her knowledge and recommend best practices in his area
  • Helps project members understand changes and adapt to them
  • Ensure that produced and integrated assets respect the artistic vision of the game and meet the quality standards
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Administrative Assistant for Artist Resume Examples & Samples

  • Email and phone correspondence
  • Accounts tracking and billing
  • Filing and organizing of paperwork
  • Travel booking, scheduling, and maintenance of studio calendar
  • Digital imaging in Photoshop CS5
  • Biography and bibliography entries
  • Lecture preparation and composition of slide shows in Keynote
  • Project research
  • Writing of formal letters
  • Updating software and digital troubleshooting
  • One-page resume
  • Three professional references. The submission of formal letters is preferred. If this is not possible, title and telephone information should be provided for each reference
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Experienced Artist Representative Resume Examples & Samples

  • Initiating and obtaining painting sales
  • Finding appropriate galleries and securing shows in US and abroad
  • Computer and excellent skills phone skills a must
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Project Coordinator Artist Services Resume Examples & Samples

  • Review tour routings to identify TM vs non-TM venues
  • Review and edit VIP offer language and legal language
  • Gather logistical information from clients, including, but not limited to, offer names and content, ticket limits, support acts, delivery restrictions, in order to produce tour spec spreadsheets
  • Work with cross-functional groups, including, but not limited to, marketing, finance, event operations, legal, product teams, data teams, etc., to initiate and execute these projects within the constraints of tight, and often fluid, time deadlines
  • Assist clients and other team members daily by coordinating offers with different team members toward meeting client/artist expectations regarding tour objectives and outcomes
  • Assist in generating and delivering internal and external reports to appropriate parties
  • Assist with administrative departmental functions such as monthly reporting, invoicing, and information gathering, as needed
  • Collect tour data for client summary reports and internal tracking to ensure consistent positive outcomes for Ticketmaster and its clients
  • Demonstrated ability to manage cross-departmental projects, for teams working towards the same goal
  • Excellent time management, presentation and written communication skills
  • Passion for music, Internet savvy
  • Experience in the music and/or ticketing industry a plus
  • Previous experience or internship at a ticketing company, music label, or talent agency preferred
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Comp Artist Resume Examples & Samples

  • Degree in Art or related field
  • Keen hand skills and an eye for detail
  • Ability to work quickly and efficiently to meet tight deadlines
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Artist Services Intern Resume Examples & Samples

  • Excellent information management skills; strong attention to detail
  • Self-motivated, with ability to juggle multiple tasks
  • Creative thinker with an interest in contemporary art
  • Experience with web-based and FileMaker Pro databases
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Associate D Artist Resume Examples & Samples

  • Strong digital painting skills required for production art development. This includes a strong understanding of color theory, form, composition, anatomy, and lighting
  • Ability to work well under pressure and adhere to tight deadlines while following guidelines, processes, and schedules
  • Familiarity with Scrum/Agile development
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Lighting & Compositing Artist Resume Examples & Samples

  • Developing looks and light rigs for sets and characters that meets the vision of the Director and the Supervisors
  • Establish schedules and technical requirements to achieve high quality looks while working in a fast paced environment with high output requirements
  • Able to work independently on creative look development using commercial and proprietary lighting and compositing tools
  • Develop techniques to render the necessary layers with appropriate compositing software with detailed documentation
  • Help establish suitable work techniques and lighting tools as well as macros for 2D and 3D software for other team members with detailed documentation explaining tools and techniques
  • An eye for composition, detail, light, color
  • A good understanding of color, contrast, and lighting design is required
  • A strong visual savvy and the ability to distinguish subtle differences in lighting and color that affect the matching of sets, props and characters
  • The ability to work in a collaborative environment with strong problem solving skills as well as being able to take direction from the corresponding supervisors
  • The ability to work under deadlines and meet those deadlines with the high level of expertise and confidence while delivering a product that meets or exceeds the expectations of the corresponding supervisors and Directors
  • Experience in Maya required
  • Experience in Nuke or NukeX required
  • BA in Art, Fine Art, Illustration, Graphic Design, Computer Science or equivalent experience desired
  • Reel and Shot Breakdown required
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Story Artist Resume Examples & Samples

  • Receive written and verbal descriptions of a sequence from the Director
  • Draw storyboards that depict the action, camera placement and acting of characters in that sequence
  • Hone, refine, edit or create dialog where needed
  • Present storyboards to the director and other members of the story team
  • Create new drawings to fix and change sequences throughout the production process
  • Create and pitch alternate story solutions to the director
  • Portfolio demonstrating relevant story boarding skills and draftsmanship
  • Only online portfolios will be accepted (website, online album, blog, etc.)
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Stereoscopic Artist Resume Examples & Samples

  • Work within a team of stereo artists and the stereo supervisor to create immersive and comfortable 3D images in support of the story
  • Experience in Layout a plus
  • Experience in Lighting a plus
  • Visual examples of images exemplifying work in this area are requested for review. Please include a resume and reel breakdown with your online profile
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UI Artist Resume Examples & Samples

  • Participate in the UI Design process and create working prototypes and wireframes
  • Design intuitive interfaces that enhance the gameplay experience
  • Produce fully functional (static and dynamic) UI elements for the project
  • Integration of assets in the game
  • Collaborating with the technical team to ensure smooth workflows for UI as well as looking for ways to improve the pipeline and the quality of assets
  • Ensure alignment of interfaces with the game flow and design, both in terms of ergonomics and art style
  • UI optimization to meet constraints in memory, draw calls and other technical constraints
  • Strong understanding of visual design principles and how they relate to game development and user interface
  • Motion graphics and 2d animation using Flash is a must
  • Ability to create assets efficiently to address the technical constraints of the engine
  • Superior eye for composition, color theory and ability to use them in creating functional and appealing interfaces
  • Strong understanding of the challenges presented by mobile platforms and the ability to adapt methodologies and solutions accordingly
  • Ability to create high quality assets in a variety of art styles
  • Solid understanding of mobile Usability and Ergonomic
  • Proven UI/UX experience on at least one shipped title, or a very strong UI portfolio
  • Good knowledge of VFX and characters animation is a plus
  • Self-motivation and ability to work within a team
  • Must be a creative and a practical problem solver
  • Good communications skills and ability to work with artists, programmers, producers
  • Thorough understanding of Photoshop and Flash is essential
  • Action script, Perforce experience would be a plus
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Video Artist Resume Examples & Samples

  • Capture and edit high quality gameplay footage into trailers, video updates or other related materials
  • Work within The Agency team and alongside Game Developers, Internal Marketing and PR departments
  • Continuously strive to stay ahead of the field in terms of knowledge of video production, motion graphics and video standards
  • Learn and proactively drive further development of our in house tools and processes
  • This role may also involve 2D design work for print and presentations as required
  • Support The Agency with any ad hoc tasks and duties
79

Sales Assistant Artist Liaison Resume Examples & Samples

  • Primary contact for all outside inquiries and requests from clients, artists’ studios, estates and other institutions
  • Primary liaison with the President’s roster of artists for all needs pertaining to shipping, framing, exhibitions, photography, press and reproduction requests
  • Work with Accounting department to ensure all sales invoices are created accurately and sent in a timely manner
  • Oversee artist accounting, invoice files and expense reports pertaining to sales and exhibitions
  • Maintain and update database with sales, reserves, offers, outgoing and incoming consignments, and loans
  • Work with Registrar and Shipping department regarding transportation, insurance appraisals, consignment agreements, and conservation
  • Conduct research on individual works of art to Dealer including provenance, exhibition history and bibliography
  • Track and mark all auction results pertaining to gallery artists’ works. Assist in all aspects of the auction process, organizing bidding, getting condition reports, getting tickets, among others
  • Work with dealer in exhibitions details including changes in exhibition, price list, catalogue text and design, events and press
  • Responsible for general administrative duties such as; maintaining a daily call list, schedule appointments, manage calendars, book client viewings and coordinate travel
  • BA Degree required in Art History or related field
  • Minimum of 3 years’ experience as an assistant or similar role in a commercial art environment
  • Proactive planning ability combined with keen attention to detail
  • Excellent communication and written skills
  • Ability to complete work efficiently and accurately in a fast-paced, deadline-driven office; able to thrive under pressure
  • Excellent computer skills including Microsoft Office package, Outlook, and an understanding of databases
80

Junior Flame Artist Resume Examples & Samples

  • Compositing - initially cleanup work to develop into multi layered, VFX heavy compositing
  • Paint and Roto and 3D tracking
  • Client-handling
  • Coping with multiple requests & prioritising
  • Understanding of the chain of command - Directors / Producers / Creatives / Clients
  • Time management - learning how long given tasks will take
  • Liaising with Production regarding schedules & overruns
81

Lighting Artist Resume Examples & Samples

  • Responsible for lighting game environments in AAA titles with the highest level of quality
  • Work closely with Art Director and team leads to help define and execute the lighting direction for the project
  • Assist Technical Directors and graphics engineers in designing, implementing and maintaining lighting pipelines
  • Integrate with environment teams as needed to light their spaces according to production schedules
  • Collaborate with lighting artists at partner studios to maintain consistent process and visual quality
  • Anticipate and identify production challenges to leads and Technical Directors
  • Research new lighting tools and techniques to create more efficient and visually appealing environments
  • Manage lighting to fit memory, design and frame rate limits
82

Finished Production Creation Artist Resume Examples & Samples

  • Review ASR’s for finished goods art needs. Effectively communicate any probably issues with the Development team prior to creating artwork or breaking out garment images
  • Create garment style breakouts in needed colorways, graphic breakouts in all teams and style and/or team boards for external review
  • Reference recipe files and process basic art conversions into clean production files as it relates to league and team specifications
  • Meet scheduled dates for hand-offs to Collateral and any other party needing visuals
  • Create APA’s and reference the priority list to make sure they are delivered to the factory on time
  • Create visual presentation files for Inline Style Modifications as requested from sales team
  • Manage Calendar dates and communicate short falls and accomplishments
  • Proofread all art files for errors and consult with additional production art staff for resolution
  • Must possess a working knowledge of MAC, Adobe Illustrator, and basic typography
  • 2 year degree preferred or equivalent production art experience
83

Intern for Emerging Artist Resume Examples & Samples

  • Degree (or working toward degree) in art-related field
  • Interest in contemporary art
  • Highly motivated with strong work ethic
  • Able to work independently with confidence
  • Keen attention to detail and strong organizational skills
  • Strong writing and communication skills
  • Required Proficiencies*
84

Presentation Artist Resume Examples & Samples

  • Print and digital background
  • Able to multi-task and work in fast-paced environment
  • Strong design, layout and typography skills
  • Expert in InDesign, Photoshop and Illustrator
85

Artist Resume Examples & Samples

  • Collaborate with team members to create 2D game assets which meet aesthetic, gameplay and technical goals for the resulting in-game assets
  • Create presentation and marketing materials, presentation and PR initiatives
  • Work collaboratively under the guidance and direction of an Art Director and/or Lead
  • Create work that reads visually at high, medium and low resolution
  • Improvise within IP guidelines to expand on the worlds and characters that reside in them
  • Experience as an on-site member of a development team
  • The candidate must have an expert level understanding of Color theory, Perspective, and Anatomy, as well as a firm grasp on dramatic lighting for games/film
  • A Background in, or experience with Architectural design for games
  • Visual storytelling storyboarding for cinematics or to mock up game play scenarios
  • Proficiency in the Adobe Creative Suite (Photoshop, Illustrator, etc.)
  • Knowledge of secondary visual media applications (After Effects, 3D packages, Flash, Unity/ NGUI)
  • Experience working in related fields such as advertising, motion graphics, web design, information architecture, illustration, or industrial design
86

Artist Management Associate Resume Examples & Samples

  • Contract generation, tracking, and execution
  • Concert servicing -- primarily liaise between the artist, the presenter, and SAM's executive director to coordinate and communicate artist's travel logistics, program, schedule, rehearsals, outreach, and participation at events such as speaking engagements, donor events, and pre-concert lectures
  • Management of artist calendars and company website
  • Organizational and logistical support for national and regional conferences
  • Management of artists' publicity materials and digital press kits
  • Interfacing with graphic designers to plan and execute advertisements (print and online) and hard-copy artist flyers
  • Liaising with members of the press and artists' public relations agents
  • Social media management (Facebook and Twitter)
  • Special project support (commissions, CD releases, etc.)
  • Possible travel to local and regional conferences
  • 0-3 years experience working in artist management or a related field
  • A bachelor's degree
  • We are looking for someone who is HIGHLY organized and who thinks ahead
  • Must be a self-starter who takes ownership of the job role and thrives in an independent setting
  • Excellent written and verbal communication skills; this job requires strong negotiating skills for situations in which multiple parties are involved
  • Ability to handle numerous details while working in a calm/efficient manner
  • Sharp analytical skills and sound ethical judgment
  • Ability to oversee multiple short- and long-term projects by managing their workloads and prioritizing their tasks
  • Ability to represent the company professionally and confidently on the phone and in meetings with presenters and artists
  • A great amount of patience, keen people skills, and a sense of humor
  • Excellent computer skills including MS Word, Excel, Dropbox, Gmail, Adobe, photo editing, CD & DVD burning
  • A background in classical music with a basic understanding of the demands of a professional performance career
  • A basic knowledge of orchestral, chamber, and solo repertoire
  • Basic familiarity with contracts and legal language/procedures
  • A basic knowledge of database management
  • Basic familiarity with visas and international travel requirements
87

Program Coordinator Artist Housing Resume Examples & Samples

  • Work with chashama's Development Department, Project Management, and MBSCC Youth, Senior and Arts Program Directors and staff to identify community needs and program goals, develop selection and evaluation criteria, create program materials (RFPs, applications, agreements, reports, etc), and interview and place appropriate candidates into MBSCC's subsidized apartments and existing social programs
  • Help participating artists develop projects, timelines and budgets that effectively utilize their skills while meeting program needs, oversee the implementation of these projects with MBSCC management
  • Achieve program goals within approved budgets and maintain proper records for program expenditures
  • Conduct regular check-in meetings with participants. Communicate with artists and staff at MBSCC's program locations and discuss program progress and updates with chashama staff via Skype/conference call, or at meetings in chashama's office
  • Collect, document and evaluate program statistics and feedback with artists, community constituents and MBSCC to continually monitor and improve the program for growth
  • Engage local organizations and networks for outreach to Bronx community artists and residents, as well as citywide institutions to increase program profile
  • Identify and develop additional partnerships for program growth with NYCHA and other NYC property owners
  • Create plan for strategic program growth and sustainability, help identify sources for additional program funding and support
  • Supervise all other aspects of artist management and program delivery, from fielding eligibility requirements, agreement signing, workshop/event production and review, to exit interviews and reports
  • A minimum of 3 to 5 years of experience managing or growing arts, community development, cultural or social service programs from the ground up, particularly those with arts education or other cultural activities integrated with youth, senior or other unique or diverse populations
  • Familiarity working with, or implementing similar community/creative programs in diverse and/or under-served communities. Ability to understand, anticipate and address the unique dynamics of community needs and relationships with sensitivity and confidence
  • Demonstrated ability to develop and oversee projects and programs from start to finish, and ability to manage multiple aspects of program delivery
  • A strategic and creative thinker who is able to represent the organization in a variety of settings and leverage resources effectively. A detail-oriented, analytical problem solver that can balance the bigger picture with the bottom line
  • Highly energetic, tenacious and optimistic individual with strong organizational, writing and communication skills that is able to manage and prioritize competing demands and multiple projects simultaneously
  • Familiarity with affordable housing regulations and requirements, NYCHA/HUD/HPD, is a huge plus
  • Able to work independently as well as collaboratively within tight-knit teams. A strong sense of initiative is a must
88

Senior Artist Resume Examples & Samples

  • Prepare / Mix the paint to the required colour
  • Diploma in Applied Arts or related disciplines preferred
  • 8 years relevant working experience, less experience will be considered for the position of Artist (Contract)
  • Demonstrated high level of craftmanship in color mixing, brush and roll, theme painting and mural
  • Able to interpret the paint specification, application requirements, show documents and schematic drawing
  • Work in shifts including public holidays or night shift
89

User Interface Artist / Designer Resume Examples & Samples

  • 3+ years of experience working in visual media with a focus on UI/UX
  • Bachelor’s degree in Interactive Design, HCI,Graphic Design, Illustration, or Industrial Design
  • Proficiency in the Adobe Creative Suite (Photoshop, Illustrator, etc.) and visual prototyping tools (Axure, Balsamiq, etc.)
  • Experience in other areas of game development
  • Experience designing global user interfaces for shipped mobile games and multiple resolutions and platforms
  • An understanding of how to translate a strong brand aesthetic to the mobile space while preserving the look and feel of the IP
  • An eye for branding and public presentation, with a sensibility to current design trends and how they relate to the mobile space
  • An interest in conducting informal competitive analyses of similar mobile games
  • Experience working closely with developers, content managers, marketing, and user testing groups
90

Artist Assistant Resume Examples & Samples

  • Sculpture building, working with pvc, plaster, and/or metalwork
  • Acrylic paints, preparing wood panels with gesso
  • Video art
  • Fluency in a foreign language preferred (Russian/Turkish) but not required
91

Your Own Artist Residency Program Resume Examples & Samples

  • ) A serious dedication to art - either as an active practice or as a facilitator and arts lover
  • ) A rigorous, intelligent, and informed approach to art-making
  • ) Commitment
92

Assistant Computer Artist, Childrenswear Resume Examples & Samples

  • Computer Artists are responsible for CAD’ing artwork for assigned product categories (ie. Girls Knits, Boys Sweaters, etc)
  • Core duties involve: creating signage for rigs, photo retouching, and large format printing. Also, assisting with concept development, coding, and maintaining server quality & order
  • Creating print repeats and preparing them for textile mill
93

Alliance Artist Management Summer Internship Resume Examples & Samples

  • Distributing marketing materials per presenter/artist request
  • Assisting with logistical arrangements for engagements of artists, including liaising with the ensemble and presenter directly
  • Issuing and processing contracts on behalf of artists, in conjunction with Managerial Associate
  • Assisting with the filing of legal forms and procedures including visa applications as well as foreign and domestic tax forms
  • Coordinating with Managerial Associate for administrative internal tasks as necessary
  • Attending rostered artists' concerts and events as applicable
  • If applicable, intern with foreign language skills will contact targeted international presenters to pitch artists for foreign engagements
  • Updating and maintaining important contact information for arts presenters worldwide
  • Providing general office support and administrative coordination
94

Lead Artist, Concept Resume Examples & Samples

  • Create environment concept art, matte paintings, and architecture studies
  • Create illustrations for project marketing materials
  • Create sketches and detailed renderings of props and individual environmental elements
  • Create sketches, detailed renderings and turnarounds for character and creature studies
  • Provide supplemental visual direction to team production artists to ensure visual design of content is coherent and within brand
  • Coordinate with Director of Art, Production, Concept Artists, and Content Leads on assignments for the concept art team ensuring concept art team meets milestone goals at high quality
  • Motivate, mentor and inspire concept art team, guiding them through various stages of production with clear direction
  • Create UI and Graphic Design mockups
  • Participate in appropriate meetings and discussions to ensure team goals are being meet at a high quality, within scope, in style, and on brand
  • Create style sheets and help champion reference gathering efforts towards bringing clarity to project visual direction goals
95

Senior Artist, Concept Resume Examples & Samples

  • Strong drawing and iteration skills. Process oriented, ability to work from rough thumbnails to print quality images
  • Excellent color theory and material indication skills, can clearly communicate visual target to 3D modelers, animators, and VFX artists
  • Versatile and highly capable in creating environment, character, creature and prop designs and illustrations, and in a variety of art styles
  • Ability to work with the Art Director to define, implement and document a visual language for a game. Experience creating style guides and presenting to stakeholders
  • Ability to take direction well, can filter and prioritize feedback as well as provide constructive and clear feedback to other artists on the team
  • Knowledge of basic 3D software packages, preferably extensive experience employing 3D techniques into a concept workflow
  • Be task driven, self motivated, proactive, and works well under deadline pressures
  • Effective communicator that is capable of leading other concept artist towards a common vision while maintaining a consistent quality bar
  • Solid understanding of the mobile midcore space, can foster and employ techniques that strive for visual clarity on device
  • A lead individual contributor that creates and implements concepts suitable to the product and leads other concept artists on assigned tasks
  • Consistently acts as the lead artist and does not "rotate" in and out of this position
96

Senior Artist, Concept Resume Examples & Samples

  • Advanced understanding of the core principals of animation (e.g. squash & stretch, anticipation, staging, follow though, arcs, secondary actions, timing, exaggeration, ease in and out, etc)
  • Looks to expend their knowledge by learning new software, engines, tips and techniques that are directly applicable to the development of social mobile games (e.g. Unity, Mecanim)
  • Experience in 3D modeling, sculpting, layout, character and vehicle animation, character set up / rigging, look development, texture painting, character simulations and cinematics
97

Flame Artist Resume Examples & Samples

  • Support the Head of Production and Producers in bidding projects and helping the Creative Director pitch and win the 2D aspects of projects
  • Troubleshoot technical and management issues for the studio
  • Provide visually creative and timely solutions to directors
  • Communicates with other VFX staff and departments on status of composite work
  • Able to provide preliminary and final color correction for the spots
  • Comfortable working in client attended sessions on finishing projects
  • 5+ years experience on commercials and visual effects heavy projects using Flame
  • An understanding and commitment to providing superior service to commercials clients, both from a technical and creative point of view
  • A thorough understanding and experience in compositing computer graphics into live action
  • Proficiency in film and video broadcast standards and video and graphics formats
  • Backdraft experience
  • Furnace and Sapphire experience
  • Experience with Smoke is a plus
  • Experience with Final Cut is a plus
98

Marketing Artist Resume Examples & Samples

  • Create assets for our games’ websites, social media, and other external communication
  • Create 2d assets to support our marketing and PR initiatives – ad creatives, posters, presentation sheets, t-shirt designs, mock ups, etc
  • Create video assets for marketing trailers, community videos and streaming
  • Retouching. Manipulate image composition, and perform basic paint overs when necessary
  • Navigate game clients and editors to compose, frame, and capture high-quality screenshots
99

Artist Liaison Resume Examples & Samples

  • Serve as the main point of contact for artists and artist studios within the gallery
  • Maintain existing relationships with curators and museums
  • Cultivate relationships with board trustees and curators with a focus on acquisitions
  • Attend openings, galas, talks, and other art world events to increase gallery profile
  • Actively research and track new artists
  • 5-8 years of experience organizing artist exhibitions and projects in a contemporary art gallery or major museum
  • Must possess superior written and communication skills; sophisticated understanding of contemporary art
  • Highly organized, personable, and detail-oriented
  • Able to handle multiple tasks in a fast-paced, high-pressure, exciting, international environment
  • Master's degree in Art History, Curatorial Studies, or related field strongly preferred
100

UI Artist Resume Examples & Samples

  • Create static and animated user interfaces for video games on game consoles, PC and mobile platforms
  • Quickly conceptualize, prototype and communicate functionality and design intentions
  • Create compelling visual treatments that are easy to understand, simple to navigate, and convey information for an ideal end-user experience
  • Execute UI design with a keen eye for detail at all levels, keeping in mind the overall art treatment and screen-to-screen UI placement, and maintaining consistency throughout the entire project interface
  • Create conceptual wireframes, user flow diagrams, and interactive prototypes to solidify design and plan
  • Build logical UI flows, produce the final interface artwork integrated on target platform
  • Adapt to varying art styles and direction; able to take critique constructively
  • Identify priorities and gaps in current designs, and contribute/iterate creative solutions
  • Develop designs with international localization in mind, and assist with challenges of multi-language products
  • Be self-directed and be able to prioritize your workload efficiently
  • Diligently create quality work in a fast paced, team-based, highly iterative environment
  • Communicate and collaborate with cross-departmental (design, engineering,test) team members to solve UI challenges
  • 3+ years creating UI art assets for web applications, video games, PC or console
  • Relevant undergraduate degree and/or equivalent experience
  • Strong typography, color, iconography, and layout skills
  • Must be able to conceptualize, present and execute ideas within a tight schedule
  • Proficient in 2D image applications (Photoshop, Illustrator, Flash) required, knowledge of 3d and motion graphics applications preferred (3ds Max, After Effects)
  • Successful background in innovative and intuitive user interface design
  • Strong artistic, oral, and written communication skills
  • Knowledge of UI in games across multiple genres on all platforms
  • Strong interpersonal skills and ability to interact with team members of different disciplines
  • Willingness to respond and adapt to artistic criticism and multiple avenues of feedback
  • Deep passion for games and quality user experiences
101

Special Effects Artist Resume Examples & Samples

  • Understand the game design documents and artistic direction to comprehend the creative direction and have an overall idea of the sign off features
  • Find reference images and videos of the intended effects and validate these references with the artistic director
  • See with the graphic design TD if the intended special effects can be created in the engine and suggest alternatives or development options (ex: tools) whenever necessary
  • Collaborate with the DT to adapt the pipeline to ensure that it fosters the production of the special effects and determine memory and performance budgets
  • Work in collaboration with programmers to develop adapted tools to meet special effects requirements
  • Use available tools (particle systems, modelling, texturing, etc.) to create the special effects requested by the artistic team and integrate these effects into the engine
  • Validate the quality of the effects once they are imported into the game and make any necessary changes in an effort to maximize the user experience
  • Optimize the special effects on an ongoing basis and account for modifications and technological constraints throughout the project to ensure that the special effects remain of high quality
  • Foster game accessibility by adapting the various special effects based on comments from the game design team before, during and after the creation of the special effects
  • Fix the bugs entered by testers and other working units
  • Communicate with other working units to help members integrate special effects by providing reference documents and other types of support
  • Sense of initiative and proactivity
  • Originality and resourcefulness in problem-solving
  • Knowledge and interest in programming languages an asset (e.g. Max Script)
  • Knowledge of game editors (e.g. Unreal, Source, etc.)
  • Knowledge of compositionning software (e.g. After Effects, Houdini, Toxic, etc.)
102

UI Artist Resume Examples & Samples

  • Carry assigned tasks through any stages of the production process; concept, wireframe, implementation, prototype and refinement through to final sign-off
  • Iterate designs according to work reviews, changing requirements, and user playtest feedback
  • Motivate and inspire others to generate innovative ideas
  • Priortise, plan and organise their assigned tasks utilizing tracking tool(s) used by the project and assist the Lead UI Artist with team task planning
  • Work independently and collaboratively to solve ambitious challenges
  • Communicate effectively, promoting a friendly and efficient work environment
  • Produce and help other artists to produce artwork complimentary to the art direction, maintaining a consistent feel across all UI elements
  • Produce optimised assets in line with technical requirements and conventions
  • Adhere to and help to create technical requirements, conventions and optimisations for assets
  • Take initiatives to develop their own expertise as well as mentor junior artists
  • Support the Lead UI Artist in any ad hoc tasks and duties
  • Collaborate with Artists, Designers, Technical Artists and Programmers
  • Has shipped 3 or more titles as a UI Artist; preferably full project cycles on ‘AAA’ console titles
  • 4 years minimum of game UI art experience
  • Excellent graphic design skills; design, layout and typography
  • Expert level of expertise in industry standard 2D graphics applications (Photoshop, Illustrator, Flash, After Effects)
  • Ability to reduce complex features into simple interactions
  • Ability to quickly create wireframe layouts and pre-visualisations
  • Plans solutions for the implications of localized SKU’s
  • Ability to easily create understandable bespoke icons
  • Up-to-date knowledge on current trends in visual communication
  • Excellent personal technical understanding and skill, with the ability to educate less experienced members of the team
  • Excellent knowledge of the games industry
  • Proficiency in scripting (Actionscript, Python) is desirable
  • Advanced motion graphics knowledge is desirable
  • Experience with 3D applications (Maya, 3DS Max) would be advantageous
  • Experience with texturing/mapping is desirable
  • Experience in VFX/particle animation is desirable
  • Conceptual and illustration skills is desirable
  • Experience with tools using node based editors would be advantageous
  • A working knowledge of standard industry game engines, design toolsets and production pipelines (Scaleform, Unity, Unreal) is desirable
103

UI Artist Resume Examples & Samples

  • Diligent in prioritising, planning and organising their assigned tasks utilizing tracking tool(s) used by the project
  • Produce artwork complimentary to the art direction, maintaining a consistent feel across all UI elements
  • Has shipped at least 1 title as a UI Artist; preferably full project cycle on a ‘AAA’ console title
  • Significant experience of game UI art
  • Strong graphic design skills; design, layout and typography
  • Advanced level of expertise in industry standard 2D graphics applications (Photoshop, Illustrator, Flash, After Effects)
  • Understands the implications of localized skus
  • Good technical understanding and ability
  • Good knowledge of the games industry
104

Artist Services Internship Summer Resume Examples & Samples

  • Provide on-site assistance to performing artists rehearsing on an hourly basis at Williamsburg and Long Island City Locations
  • Process incoming applications from Spaceworks artists and provide orientations
  • Provide assistance to Spaceworks artists and conduct artist surveys
  • Monitor the Spaceworks hotline and resolve issues as they happen
  • Photograph rehearsals and special events and report to Spaceworks about artist activities
  • Compile and update reports about Spaceworks artists
  • Create and install additional signage and wayfinding for rehearsal spaces
  • Assist with the development of social media and newsletter content
  • Assist with outreach and promotions
  • Assist with facilities management, equipment repairs and maintenance
  • Assist with planning and execution of special events
  • Experience working with the NYC performing arts community; Strong desire to serve artists of varying disciplines
  • BA or BFA candidate in arts-related field
  • At least two years of customer service experience required; applicants should enjoy working with people
  • Positive, self-directed work ethic
  • PC and Mac proficient; specifically Microsoft Office Suite (Word, Excel, Outlook)
  • Ability to lift and move heavy objects, such as studio equipment, chairs, tables, etc
  • Highly organized, outgoing, and able to think on your feet
  • Reliable transportation to and from all Spaceworks facilities and ability to walk and travel throughout NYC
  • Networking/community-building experience a plus
  • Weekend availability is essential
  • Weekday evening availability is essential
  • Anticipated start date: May 2015
  • Anticipated end date: August 31, 2015
  • Schedule may vary occasionally so as to help provide a multi-facility presence across three Spaceworks projects
105

Senior Lighting Artist Resume Examples & Samples

  • Work with the Graphic technical director and programmers to create lighting-specific tools and features
  • Design lighting systems that will support the atmosphere and gameplay effects and highlight the work of other working units
  • In addition to light sources, set out the selected moods and atmospheres
  • Communicate with other working units to look into the root causes of lighting issues
  • Optimize the lighting effects to produce the best possible lighting, in keeping with the technical limitations of the engine
  • Solid artistic knowledge of lighting techniques, realtime and pre-rendering. Summary
106

Prepress Artist Frontgate Resume Examples & Samples

  • Color correct images for precise product matching
  • Ensure key production and printer ship dates are met
  • Output internal and external proofs according to specifications
  • Upload files to the printer according to specifications including preflight, RIP's, file transfer, advanced file troubleshooting
  • Help to continually improve workflow, being mindful of the Creative Department's process
  • Superior Macintosh skills in Adobe PhotoShop, InDesign, and Acrobat; proficiency in MS Office, FileMaker a plus
  • Undergraduate degree in related field preferred
107

D Artist Contract Resume Examples & Samples

  • Help plan and estimate all 2D work within the project
  • Develop best practices, "what good looks like" and the general workflow for the project or the tools we use
  • Work together with the Technical Art Director and the Art Director to find good solutions for how to implement front end tech features
  • Could possibly own and develop the implementation of the art direction in the 2D realm. This means both front end design and in game assets such as environmental storytelling or other major graphical features
  • Help the Art Director create toolkits, guides and screenshots for marketing and third party developers
  • Help create key art, 2D textures and logotypes
  • Deliver outsourcing briefs and return feedback to outsourcing partners
  • Passion for information design, information visualization and graphic design
  • Highly detail-oriented with a passion for pixel perfection, self-motivated and highly organized
  • Drive work through the software development process which requires basic understanding of engine workflow and basic AS2/AS3 scripting
  • You must be able to work collaboratively with the game team, which includes daily communication with programmers and designers
  • Proficient with Adobe Flash, Photoshop and Illustrator
  • Adobe After Effects, AS2/AS3 coding and/or 3D modeling skills considered plus
108

Public Programs Diversity Fellow Open A.i.r Artist Services Program Resume Examples & Samples

  • Propose and develop 2-4 events/month within the categories listed above with Artist Services Coordinator. See previous events here
  • Work with collaborating artists and organizations to field proposals for event ideas
  • Communicate directly with artists questions and confirm their attendance
  • Process artists and consultant honoraria for presenters
  • Prepare promotional materials and do outreach for Open A.I.R. events in print, web, and social media with support from QM Marketing staff
  • Support artists in QM’s Studio Program through organization of regular studio visits with requested curators and by attending monthly meetings to keep them updated on opportunities
  • Collaborate with Queens College’s MFA Program to provide 1-2 Social Practice Artists/semester to present and do studio visits, as part of QM and QC’s ongoing Social Practice Queens program
  • General support of QM Public Programs department at peak activity times (openings, large conferences, festivals)
  • Bachelors Degree in Studio Art, Art History, Education, Architecture, Urban Studies, Design, Political Science, Anthropology, Media Studies, or other related fields required
  • Basic computer literacy and facility updating social media platforms
  • Occasional weekend and night availability required
  • Event Production experience a plus
  • Meeting Facilitation experience a plus
  • Interest in social practice and non-traditional media preferred
  • Proficiency in other languages a plus
109

Intern Artist Services Resume Examples & Samples

  • Knowledge of standard MS office programs
  • Fluent in English and German
  • Very detailed work with extraordinary accuracy
110

Associate Video Artist Resume Examples & Samples

  • Shooting and Editing of internal corporate videos
  • Operate primary and / or secondary cameras for video productions
  • Preparing and checking equipment prior to filmings (ie. cameras, camera accessories, lights, grip equipment)
  • Assist in the capturing of in-game footage from Blizzard Entertainment games
  • Help keep the equipment room and all shooting facilities organized and clean
  • Maintaining equipment in working order
111

UI Artist Resume Examples & Samples

  • Translate gameplay high level ideas into visual functional UI designs
  • Work with the Art Director, designers and programmers to create screen layouts and 2D assets and artworks for production
  • Menu hierarchy design and layout
  • Ensure that all UI elements and 2D assets stay within the limits of gameplay requirements and engine limitations
  • Have 2 years minimum in the Video Game industry and a deep knowledge of User interface workflows
  • Strong artistic background
  • Exceptional skills in Photoshop, Illustrator and After Effects
  • Iconography skills
  • Very good feeling for composition, color and typography
  • A keen eye for composition, color, lighting and mood
  • A good sense for modern, state of the art layout and design
  • Very good sense for Motion design, preferably good animation skills
  • Understand 2D production work flows and tools with the ability to modify and improve them
  • Be forward thinking and anticipate the needs of your project
112

D Artist Resume Examples & Samples

  • 2+ years of experience in game development: modeling, rigging, texturing and rendering using 3DS Max/Blender, Unity3D and
  • Photoshop (or equivalent 3D and 2D programs)
  • Good understanding of human and animal anatomy with a keen eye towards form, shape, structure, and silhouette in regards to modeling
  • Basic hand drawing and sketching skills
  • Versatile and prepared to tackle many different kinds of tasks, ranging from creative challenges to mass production
  • Self-motivation, good communication and organization skills, team spirit, problem solving skills and proactivity
  • Positive attitude with the ability to receive and provide objective feedback
  • Ability to multi-task and to adapt easily to change
  • Work permit for Spain is a must
113

Prepress Artist Resume Examples & Samples

  • Execute on feedback from Creative, Merchandising and Executive teams to create high-quality work maximizing the selling effectiveness of each image
  • QC all work performed to maintain the highest quality results
  • Keep manager apprised of project status
  • Possible travel to printing locations for press checks or as digital tech for location photo shoots as needed
  • Minimum of 10 years experience in a digital workflow print production environment; experience in high-volume production preferred
114

D Artist Contract Resume Examples & Samples

  • Model buildings, foliage, vehicles, props, etc
  • Create clean game topology, UV’s and textures
  • Implement 3D assets into game engine
  • Participate in R&D of new techniques to implement into our production pipeline
  • Provide mentorship and artistic guidance to internal artists
  • Create node based shaders
  • Deliver feedback to outsourcing partners
  • Create LOD’s and destruction states
  • Reference photo shoots
  • Ability to create both hard surface and organic models with a high level of realism
  • Excellent Maya or similar 3D modeling software
  • Superior eye for lighting, color and detail
  • Experience working with physically based rendering
  • Ability to work within memory and performance constraints while maintaining high visual quality
  • Experience with photo scanning
  • Basic knowledge in photography
  • Previous game production experience
  • Self-motivation and the ability to collaborate effectively within a team
  • Strong planning and prioritization skills
  • Contact our recruiter, Robin Thompkins at rthompkins@ea.com
  • Read more about our location: http://careers.ea.com/our-locations/los-angeles-eala
  • LI-RT1
115

Level Artist Resume Examples & Samples

  • At least 3+ years of experience in the industry
  • ZBrush is a plus
  • Shaders Creation is a plus
116

Presentation Artist Resume Examples & Samples

  • 1+ year of Desktop Publishing or related experience
  • Advanced editing and formatting skills in Microsoft PowerPoint, Excel and Word, Adobe Photoshop and Illustrator to further enhance client presentations and marketing materials
  • Experience with graphical depictions of varied data
  • Customer service oriented
  • Finance / Investment Bank background
117

Artist Management Resume Examples & Samples

  • Open and close FIVE ELEVEN
  • Greet and help visitors who have questions regarding the space/exhibition/artist
  • Assorted administrative tasks including phone/email, working in excel, organizing digital files, etc
  • Drafting e-announcements, press releases, invitations, etc
  • Updating artist materials, inventory, press, and contact list
  • Assisting in management of social media accounts and website
  • Research when necessary
  • General errands
  • Excellent computer skills- Must have own laptop
  • Experience working on the Web and in social media or adaptable to new programs in these areas (Squarespace, MailChimp, Artbinder, etc)
  • Excellent research, written, and oral communication skills
  • Professional manners and appearance
  • Needs to be able to work independently, as well as with a team
  • A knowledge of art world news, players, and practices
  • A strong interest in the art world
118

Senior Manager, Pop / Rock Artist Development Resume Examples & Samples

  • Work with the SVP of Artist Development to develop and execute Artist Development and Tour Marketing strategy as assigned for selected roster
  • Establish target demographics for each artist on assigned roster & work with department head to try and secure touring opportunities for baby bands
  • Coordinate with managers and respective label departments to create promotional guidelines for assigned roster
  • Oversee all daily touring and promotional activity, including the management of artist schedules, for assigned roster
  • Monitoring of ticket counts for assigned artists
  • Coordinate outreach of tour announcements and on-sales with all appropriate parties
  • Help field locations for showcases, and manage all logistics from guest list solicitation, to all coordination with venue production and artist production
  • Coordinate radio presents in each market with agent and promoter, along with the routing of radio plans, promoter plans and all interdepartmental communication on the results
  • Collaborate with artist/business/tour management to develop & see budgets through to final accountings for promotional tours, traditional tours and one off events
  • Develop and maintain key relationships with Artist Managers, Tour Managers, Booking Agents, Promoters, Business managers, Venue Managers, Talent Buyers, Lifestyle Outlets, and Tour Publicists
  • Create target
  • Responsible for coordinating all departmental/ label ticketing and credential needs with live events for assigned roster
  • Work with SVP of Artist Development to assess each artists’ live show presentation, then provide necessary suggestions & resources (if needed) to make proper enhancements
  • Comprehensive understanding of the touring business specifically, and the music industry as a whole
  • Strong relationship and network building skills
  • Passionate about music, and true knowledge of bands in various genres
  • Enthusiastic & willingness to contribute and share in a team environment
  • Solid problem solving skills
  • Demonstrated budget and audit competency
  • Proficient at multi-tasking
  • Highly communicative and organized
  • Comprehensive understanding of event planning fundamentals
  • BA or BS degree (or equivalent)
  • Proficient in excel, word
119

Principal Artist Resume Examples & Samples

  • Quality - Produce images to set the bar for the visual style of the game
  • Process – Can create fast and lose comps as well as tight light drawings. Has a mastery over light and color theory. Capable of delivering polished final production ready works of art for the game team as well as marketing purposes
  • Create Key Art Pieces that set the visual fidelity bar for the project, inspire the team and studio, and galvanize the management and other stakeholders
  • Focus – Capabilities in character concepts and ability in achieving facial likeness is a plus, but a focus on structural and environmental concepts is ideal
  • Leadership – Mentor and collaborate with other artists on the team
  • Work with Concept Artist peers within the studio to provide insight and feedback
  • Work other concept leads to help pioneer a studio mindset within the concept art discipline. Set a bar of excellence, help create effective common procedures and practices. (Emphasis on brainstorming, concept art vs illustration etc)
  • Emphasize not only character work, but promote the understanding, importance and role that environment concept work must play in our studio IP's
  • When necessary, present ideas and concept support for other projects within the studio-especially in the formative early stages
  • Minimum of 5+ years of experience in AAA Game or Film/TV studio
  • Minimum of 3+ years of experience with Photoshop and Illustrator
  • Able to multi-task like a pro and handle multiple projects simultaneously
  • Strong team player w/ good interpersonal skills
120

Director, Artist Liaison Department Resume Examples & Samples

  • Serve as the main point of contact for artists and artist studios within the gallery; build and maintain artist relationships
  • Work with LMG and artists to establish goals and achieve career milestones
  • Develop gallery programming and establish schedule for New York and Hong Kong galleries; organize exhibitions; research and propose new artists
  • Act as a central hub of information within the gallery and broker relationships with the staff; ensure that information is shared in a timely manner between all teams
  • Build intuitional relationships and networks, including with museum curators and trustees, with focus on museum acquisitions
  • Develop opportunities for Lehmann Maupin artist and promote artists to increase gallery profile; attend events to have a presence and gather market intelligence
  • Broad knowledge of contemporary art, art market and major trends—in NYC, nationally and internationally
  • Well established relationships with curators and art world opinion makers
  • MA Art History or related field, preferred
121

D Artist Resume Examples & Samples

  • Modeling 3D environments optimized for mobile devices
  • Creating textures in different resolutions for specific devices
  • Follow directive, art work and concept art provided
  • Apply and maintain a consistent art style throughout the assets of the entire project
  • Adapting to various game styles (realistic, cartoon, pixel, etc.)
  • Communicate in technical manner for programmer implementation of assets, shaders and elements
  • Work with the Programming Team to ensure the implementation matching the intention
  • Mobile game working experience
  • Strong skills in 3DS Max, proficient with Photoshop
  • Good drawing skills. Excellent eye for color, shape and composition
  • Understanding of the game development process
  • Knowledge of mobile art techniques for advanced optimization
  • Passion for the industry and an understanding of market trends and styles
  • Ability to work well with a team, but also organized and independent
  • Being capable of self-management, accurately estimating time to complete tasks, giving realistic, achievable timescales and managing priorities to meet deadlines
122

Level Artist Resume Examples & Samples

  • Becomes familiar with game design documents so as to know the environments, objects, atmospheres, story, and style in order to build his/her own level(s)
  • Becomes familiar with the visual references and respect the chosen artistic direction
  • Participates in the search of precise graphic references that are specific to his/her game level(s)
  • Becomes familiar with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all of the instructions of the technical director – graphics
  • Creates documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.)
  • Helps estimate, after assessing level content with the PM – modeling, the working time and plan tasks per priority and per level
  • Builds the rough map of the level with the level designer to show and get approval for the first graphical intentions and gameplays
  • Help establish the modeling and texture needs, place the order with the map modelers and texture’s, and follow up on the progress and quality of the work with the PM-modeling
  • Integrate the produced objects and textures into the level
  • Creates the architectural and lighting elements of the level and integrate them
  • Constantly optimizes his/her map and by, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer
  • Participates in setting the properties of each of the objects in his/her map (e.g.: movement, collision, lighting effects, SFX, sound, etc.)
  • Acts as a resource-person for the artistic team
  • Oversee the debug process for all levels
  • Backs up the files at a specific point in Perforce and export the information to the engine using the same nomenclature
  • Verifies the quality of the maps once they are imported into the game and make any necessary improvements
  • Remedies the bugs entered by the testers to eliminate any anomalies
  • Minimum of 2 to 4 year experience in modeling, texturing, lighting and imaging or any other relevant experience
  • Capacity of doing teamwork
  • Good sense of detail
  • Able to take critic and keep up with changes
  • Being creative (originality and resourceful in finding solutions)
123

Borghese Make Up Artist Resume Examples & Samples

  • Work in front of the counter and approach all customers immediately and intersell products at nearby booths when necessary
  • Treatment/frangrance BAs must perform 5 skin care/fragrance-layering consultations daily
  • Open new charge accounts, minimum 1 per week
  • Continually build and utilize clientele file
  • Selling experience is preferred and helpful
  • Engaging personality
  • Strong phone skills/etiquette
124

Senior Artist, Lighting Resume Examples & Samples

  • The Lighting Artist is responsible for implementing production tasks that establish and define the core lighting for a AAA multiple sku game in accordance to the style guide, and under the direct guidance and direction of the Director of Art and Principle Lighting Artist
  • Participate in a weekly art meetings, to communicate the weekly planning and review of current work in progress
  • Is capable of addressing assigned bugs, as well as submitting relevant bugs as they pertain to lighting
  • Works in a supportive manner to help other members of the lighting team where applicable
  • Effectively communicates with all members of the art team both orally, and written
  • Participates in R & D towards the development of improvements in lighting pipelines and quality of game presentation
  • Works with lighting staff and tech artist to ensure that lighting content meets performance standards
125

Manager, Artist Development Resume Examples & Samples

  • Work with Senior Director, Urban and Artist Development department head to develop and execute Artist Development/Tour and Promo Tour Marketing strategy and plans as needed for selected artist roster
  • Oversee touring and promotional tour appearance, activity and travel schedules for artists. Distribute daily updates and information to all relevant internal and external personnel
  • Work with department heads and respective departments to determine and coordinate tour, promo tour and all promotional activity for an artist on the road, including local and national radio/promotion, press, retail, video promo, new media and lifestyle marketing activity
  • Work with department head to manage all day to day details of approved promo tour/activity budgets
  • Develop and maintain key relationships with management, business management, tour managers, artist agents and national and local promoters
  • Travel Required for select conferences, artist events and activities, generally 3-7 days per quarter
  • Open Artist PO’s and process invoices for related artist projects
  • Create/manage & execute all Artist Concur Reports & Expenses in timely manor for Departmental approval and financial payout
  • Event Planning Skills
  • Demonstrated organizational skills
  • Demonstrated interpersonal/relationship building skills
  • Demonstrated ability to multitask/work under pressure/juggle conflicting priorities and deadlines
  • Demonstrated in depth understanding of the music business and touring business
  • Budgeting skills
  • Available to work after hours and on weekends when an artist is traveling
  • At least 3 years experience in music industry - preferably in progressive roles in a promotion department/tour marketing/touring related role or environment
  • Experience managing project budgets of at least $10k
  • Experience dealing with artist managers, tour management, agents, local promoters and label staff
  • “On the road” experience with artists is desirable
  • Event planning or travel planning experience is desirable
126

Intern for Artist s Archives Resume Examples & Samples

  • Scanning photographs and transparencies
  • Assisting with rehousing of archival materials, the physical organization and storage of collection and archival items
  • Assisting with photographic documentation of newly-produced works
  • Strong knowledge of photographic processes, terminology, photographing artwork, and 20th century contemporary art
  • Well-versed in digital retouching, printing and scanning, experience working with Adobe Photoshop, Bridge, Lightroom, Microsoft Office and Epson Scanners and Printers
  • General knowledge of art handling, hands-on preparation skills in mounting and re-housing with conservation quality materials
  • Be able to take direction as well as work independently, be highly organized, efficient, detail-oriented, reliable and trustworthy
  • Prior work experience for an artist, museum or gallery a plus
127

Artist Representative for Classical & Contemporary Resume Examples & Samples

  • Excellent communication skills (both verbal and written)
  • Ingenuity in problem-solving
  • Exceptional organizational capacity
  • Internet savvy including sophistication with website-navigation, Google-search, Google-maps, airline itinerary research, and email-program skills
  • Sophistication in operating the Open Office equivalents of such programs such as Word, Excel, and Access
  • Reliability, responsibility, and self-motivation
  • Professionalism, positive attitude, and upbeat approach to encountered difficulties
128

Level Artist Resume Examples & Samples

  • Be familiar with game design documents so as to know the environment, objects, atmospheres, story, and style in order to build level(s)
  • Be familiar with the visual references and respect the chosen artistic direction
  • Participate in the search of precise graphic references that are specific to game level
  • Be familiar with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all of the instructions of the Graphics Technical Director
  • Creates documents that list and present the graphical content of the levels
  • Helps eliminate, after assessing level content with the Production Manager
  • Help establish the modelling and texture needs, place the order with the map modellers and texturers, and follow up on the progress and quality of the work
  • Participates in setting the properties of each of the objects in his/her map (e.g.: movement, collision, lighting effects, VFX, sound, etc.)
129

Senior Retouch Artist Resume Examples & Samples

  • 3-5 years of working in a high volume agency, or photography production environment
  • Experience in digital painting with a focus on fantastical and photoreal characters
  • Maya and ZBrush experience a plus
  • Must be able to simultaneously handle multiple projects and priorities
  • Strong skills in Illustrator, Photoshop and traditional drawing/painting essential; with a thorough understanding of color theory
  • Must possess effective written and oral communication skills
  • Temperament to work in a fast paced environment and to work as a part of a team essential
130

Lighting & Compositing Artist Resume Examples & Samples

  • Assist in developing looks and light rigs for sets and characters that meets the vision of the Director and the Supervisors
  • Support the lighting and compositing lead to achieve high quality looks while working in a fast paced environment with high output requirements
  • Assist in developing techniques to render the necessary layers with appropriate compositing software with detailed documentation
  • Light and Render the necessary layers in Maya and composite with appropriate compositing software for assigned episodes of shows that are in production, while following the production pipeline set in place by Nickelodeon for vendor studios and ensuring the quality of the show is not compromised
  • Take direction from the VFX supervisor, Lighting & Comp supervisor and the Lighting lead to establish suitable work techniques and lighting tools as well as macros for 2D and 3D software for other team members with detailed documentation explaining tools and techniques
  • Experience Compositing in Nuke or NukeX required
131

Level Artist Resume Examples & Samples

  • Responsible for the level creation in game engine
  • Responsible for the level props organization, request and quality control
  • Responsible for the level optimization, budget and frame rate
132

Lighting Artist Resume Examples & Samples

  • Senior: At least 8+ years of experience video game development and at least 1 published AAA game, preferably on Xbox One or PS4
  • Mid: At least 3+ years of experience as a VFX artist in video game development and at least 1 published AAA game, preferably on Xbox One or PS4
  • Past lighting experience with realtime rendering engines
  • Unreal game engine experience/knowledge
  • Excellent understanding of color, space, mood, materials, and the properties of light
133

Video Artist Resume Examples & Samples

  • Gather graphic references or any useful information by the Art Director’s requirements
  • Adapt quickly to game style and art direction
  • Produce and supervise the quality of video composting
  • Good knowledge in video and motion graphic production
  • Strong interest in fashion, music, contemporary art
  • Excellent communication skill
  • Native Chinese speaker, Good oral and written English
  • Proficient in After Effects, Photo Shop, Flash
  • More than 3 years working experience in Media industry (e.g. Music video production, Web Media, or video advertisement
  • Creative and fast learner
134

Senior D Artist Resume Examples & Samples

  • Model/Texture/Rig buildings, foliage, vehicles, props, etc
  • Create and animate procedural effects elements in Unity Engine
  • Setup procedural events and implement assets in Unity Engine
  • Work with engineering and design teams to establish art asset pipelines
  • Problem-solve and determine out-of-the-box solutions for complex technical issues
  • Review and deliver feedback to external partners
  • Accept feedback from all departments and third parties, and brainstorm creative solutions when conflicts in feedback arise
  • 5+ years Industry experience
  • Expert knowledge of Maya and Zbrush, including UV mapping, and texture creation/extraction
  • A firm understanding of modeling requirements for Animation
  • Experience working with physically based rendering
  • Ability to work within memory and performance constraints while maintaining high visual quality
  • A background in Animation a plus
  • Ability to self-manage, meet deadlines and provide accurate time estimates
135

UI Artist Resume Examples & Samples

  • Apply user centered design processes to create high quality user experiences
  • Collaborate on development of functional requirements for new products, rapidly creating interactive prototypes when necessary
  • Translate functional requirements into application layout and interface (including interaction models, workflows, information architectures, flowcharts and screen mockups)
  • Develop detailed product design documentation that effectively communicates interaction and design ideas to development team
  • Gauge usability of new and existing products, and making constructive suggestions for change
136

Marketing Artist Resume Examples & Samples

  • Create and implement visual elements in game creation and client presentations
  • Suggest original and creative visual design concepts
  • Ensure that visual elements correspond to the art style determined by the Brand Manager & Art Director
  • Create assets for game websites, social media and additional external communication
  • Compose, frame and capture video game screenshots
  • Working with game assets to produce hi-resolution renders
  • Capture in-game footage to produce game trailers and marketing videos
  • Manage the Marketing Asset Plan under the direction of the Brand Manager
  • Organize and distribute marketing assets to marketing and PR partners in a timely manner
137

Artist Nation Music Services Intern Resume Examples & Samples

  • Fulfill artist memorabilia opportunities and requests for charities, foundations, etc
  • Must be enrolled in a Bachelor's/Masters program at an accredited college or university with Junior or Senior standing
  • Pursuing a degree in Marketing, Sales, Music/Entertainment Industry, Communications or related field is preferred
  • Social media knowledge
  • The ability to conduct yourself in a professional matter at all times
  • The ability to multi-task efficiently on a daily basis
138

Artist Resume Examples & Samples

  • Supports design/art team members with production and design assistance for advertising, packaging, catalogs and marketing requests
  • Coordinates with sales/marketing teams to help fulfill retailer POS needs
  • Converts photo files of products to upload to the web and link re-order numbers
  • Supplies external marketing partners and internal sales team members with art and photography assets as needed
  • Archives advertising, packaging, catalogs, wholesale/retail visuals, etc
  • Complies with art department approval process before submitting print ads, sales collateral, packaging, POP, etc
139

Bobbi Brown Make Up Artist Resume Examples & Samples

  • OUTSTANDING Customer Service priority
  • Teamwork Oriented
  • Meeting or exceeding sales and new account goals
  • Become familiar with product information understanding features and benefits of your product
  • Commitment to building customer relationships and loyalty through personal interaction and the maintenance of a client file
  • Drives sales through personal client book
  • Flexible and dependability with schedules including some nights and weekends
  • Friendly and outgoing personality
  • Superior customer services skills including strong phone skills
  • Ability to communicate effectively with customers, peers and management
  • Experience in Cosmetics Salles preferred
140

UI Artist Resume Examples & Samples

  • Efficiently applies graphic design principles in the creation of HUD, game menus and different elements related to the project’s Presentation
  • Creates iconographic images and logo designs
  • Creates graphic and motion design concepts to support the establishment of a visual look and feel for the project’s UI and Presentation
  • Work closely with game design and technology teams to wireframe and prototype interface functionality
  • Delivers in a single iteration graphic designs in accordance with the project's UI artistic direction
  • Respects real time constraints specific to engine and platform and creates and imports interface assets into game’s engine
  • Integrates HUD and menus elements inside the game’s engine
  • Communicate graphic designs in a technical manner for programming implementation
  • Work with the Programming team to ensure the implementation matching the intention
  • Proactive and constructive communication skills with the members of his team as well as with the other teams (Game design, Programming, etc.)
  • Reports to the Lead UI Artist
  • Applies optimization to his work
141

D Artist Resume Examples & Samples

  • Creating compelling 3D models, hand painted textures and set pieces, for use as in game assets
  • Work closely with the senior art team and the concept team to ensure consistency between the concept and final 3D assets
  • Participate in the constant improvement of asset production methods and techniques
  • Maintain a high level of quality while working with design constraints and balancing performance issues
142

D Artist Resume Examples & Samples

  • Construction of games assets, including creation of terrain, environments, props, and models
  • Unwrapping and hand painting textures
  • Preparing assets and creating a compelling scene which brings the concept work to life
  • Working closely with the Art Director to maintain art style and cohesive look and feel throughout the game
  • Maintaining a consistent quality of work while staying on schedule
143

Yves Saint Laurent Make Up Artist Meadowhall Resume Examples & Samples

  • To achieve retail and productivity targets
  • To deliver excellent Customer Service at all times, offering the highest level of service and product knowledge
  • To keep and monitor a diary of appointments
  • To comply with the YSL grooming guidelines to reflect the brand image and wear the Lancôme makeup artist uniform and brush belt
  • To maintain a clean and hygienic work area and adhere to hygiene rules
  • To complete reports accurately, legibly and on time as directed by YSL management
  • To undertake any other duties as and when directed by YSL Management
144

Surfacing Artist Resume Examples & Samples

  • Focus on texturing during assets creation
  • Work closely with the show leads and the surfacing supervisor to provide high fidelity texture maps for production assets
  • Provide feedback on UVs done by modeling artists
  • Capture high resolution references with DSLR camera
  • Create and maintain an organized texture library
  • Work closely with modeling, look development artists and Lighters to achieve the desired results
  • Interpret art direction from multiple sources, on occasion
145

Lead Artist Resume Examples & Samples

  • At least 5 years of experience in the game industry
  • At least 2 years of experience in leading a team
  • Excellent artistic judgement and knowledge of 2D and 3D software
  • Good understanding of game engines and the technical restrictions of the mobile platforms
  • Excellent communication and interpersonal skills with a team oriented attitude
  • Experience in team workflow planning and organization
  • Ability to quickly adapt to changing situations and take on new challenges
146

Lighting Artist Resume Examples & Samples

  • Work with art leads and the art director to create compelling lighting for a variety of environments while maintaining a consistent style throughout the game
  • Work closely with the art, tech art, and design departments to conceptualize and implement real-time lighting solutions that satisfy both aesthetic and gameplay objectives
  • Light environments while maintaining a balance between visual quality and game engine performance requirements
  • Demo reel and/or portfolio showing relevant artistic skills
147

Senior / Lead Artist Resume Examples & Samples

  • Contribute to and supervise the creation of concept art for characters in the Disney Infinity style
  • Oversee the creation of character models and textures which meet the aesthetic, creative and technical quality standards of the product
  • Provide art direction to the Concept and Character Art teams on the creation of the IGP’s
  • Demonstrate complete mastery of the professional development software tools required for concept art and paintovers
  • Collaborate effectively with other artists and lead art review sessions to ensure the overall quality of the product
  • Assist with quality control with production partners including factories in China
  • Help develop art reference guides and ensure a cohesive art style for the IGP’s
  • Work on promotional and prototype material for both internal and external studio presentations
  • Present to internal and external partners as needed
  • Minimum of 5 years of art experience, preferably with video game development teams
  • Minimum of 1 - 2 years of leadership experience
  • Strong traditional artistic skills with a good grasp of anatomy, architecture, technical, graphic design and color theory, plus the ability to adapt to different styles
  • Ability to lead effectively within project, technology and time constraints
  • Complete command of Maya tools
  • Expertise working in Photoshop
  • Receptive to art direction with the ability to work well in a collaborative team environment
  • Strong attention to detail and proven focus on quality
  • Ability to travel internationally
148

User Interface Artist Resume Examples & Samples

  • Create a unique, and engaging visual identity that supports, and reinforces gameplay
  • Apply, and maintain a consistent art style throughout the entire project interface
  • Portfolio*
149

Presentation Artist Resume Examples & Samples

  • Advanced knowledge of Adobe InDesign
  • Experience with Apple Keynotes
  • Ability to multitask
  • Sharp eye for detail
150

Conceptual Artist Resume Examples & Samples

  • Leverages strong sensibility to work ahead, set and communicate the tone of the season
  • Translates abstract ideas into tangible strategies to support the brand(s)
  • Influences Leadership from both PD and Merchants to adopt innovation and newness
  • May have opportunity to present seasonal art direction to cross-functional partners based on ownership
  • Has the rapport to influence brand(s) and design direction
  • Researches current artwork trends, in partnership with Art Manager, to influence conceptual direction for multiple categories/brands
  • Studies competition and benchmarks relative to brand(s) position, and keeps design informed of what’s new and directional
  • Operates independently, understanding deadlines and expectations
  • College degree in Graphic Design, Textile Design or related field
151

Texture / Look Development Artist Resume Examples & Samples

  • Collaborate with the CG Supervisor/lead artist to execute the required look of CG characters and objects
  • Continual and efficient communication with the Look Dev and Modelling TD's
  • Quality control of texture maps prior to publishing to ensure consistency
  • Meeting schedules and set deadlines while maintaining the highest standards
  • Communicating with Production and Leads regarding schedules and deadlines
  • Sharing techniques, reference material and ideas with the team
  • Continuing to become familiar with new tools, software, data and other related technology
  • Taking a constructive role in the development and evolution of the texture and lookdev pipeline across the commercials department
  • Extensive knowledge and production experience of Photoshop and Mari
  • Colorspace knowledge and an understanding of how this works with physically based shading
  • The ability to work within a team of other Texture Artists or independently
  • A commitment to creative collaboration within the team and with other departments
  • Proactive and excellent communication, organization and interpersonal skills
  • The proven ability to work well under pressure
  • Open to direction and able to embrace change
  • Reliable with good time keeping and the ability to meet set deadlines
  • A traditional arts background
  • A working knowledge of Nuke and Modeling software
152

Senior Lighting Artist Resume Examples & Samples

  • Delivers work in a single iteration, in accordance with the project's artistic direction
  • Takes initiatives in order to improve the visual aspect of the game
  • Suggest corrective measures to the Associate Producer when necessary so as to meet set objectives
  • Oversee the correction of the team’s bugs
  • Any other ad-hoc duties, if necessary
153

User Interface Artist Resume Examples & Samples

  • Work with the Design Team to determine the functionality and features of a User Interface
  • Autonomously execute and prepare the necessary graphic assets for the product’s menus and/or heads up display
  • Maintain quality, efficiency and consistency across your work
  • Video-gaming culture and interest in video-games development
  • Previous experience in a graphic design role (portfolio needed)
  • Good Artistic skills (proportion, composition, color)
  • Algorithmic thinking and interest in the implementation aspect of the User Interface
  • Previous work experience as a User Interface Artist for commercial products
  • Knowledge of User Interface conventions for main video-games platforms: consoles, PC, mobile
  • Proficiency in Adobe Flash
  • Relevant experience with any Game Editors will be taken into account
  • ActionScript, HTML or JavaScript knowledge is considered a plus
  • Knowledge of ergonomic principles
  • Proficiency with any Node-Based software is appreciated
154

Lighting / Compositing Artist Resume Examples & Samples

  • Work with the Lighting Lead and senior artists to understand the look of individual sequences to achieve technical and artistic objectives while respecting the story
  • Receive master shots for sequences and work with direction from the Lighting Lead to light and composite them
  • Light and composite shots using prescribed software and programs, in line with the technical and creative requirements of the Feature Animation project
  • Harmonize the creative and technical aspects of each shot
  • Ensure that shots meet the render requirements and are completed in a timely fashion
  • Submit shots in dailies and work with the team to discuss and resolve issues pertaining to the shots
155

Senior Fx Artist Resume Examples & Samples

  • Simulate natural phenomenon by applying direct and procedural animation techniques to create a variety of effects
  • Rendering and compositing of effects elements
  • Ability to work in a team based structure
156

Rotoscope Paint Artist Resume Examples & Samples

  • Responsible for creating articulate and garbage matte elements
  • Responsible for complex paint clean-up
  • Responsible for identifying and correcting stereoscopic artifacts
  • Able to problem-solve and find technical solutions to get the best possible result for the least time and effort
  • Able to fix multiple types of shots from simple to moderately difficult
  • 1+ years Rotoscope/Paint experience, preferably on feature films
157

BG Prep Artist Resume Examples & Samples

  • Apply client notes to all plates
  • Process requests from pipeline departments
  • Marker removal
  • Plate preparation
  • Plate degraining
  • Motion capture actors removal
  • Crew/cameras/set removal
  • Rig and wire removal
  • 2-4 years of feature film/TV production experience
  • Experience with keying
  • Ability to provide Leads with estimate of time of task completion to support Supervisor in the bidding process
  • Eye for detail
158

Senior Look Dev Artist Resume Examples & Samples

  • Identify solutions and approaches to solve difficult assets without guidance
  • Write and/or modify custom Renderman shaders to realize the desired look for production integration
  • Define standard render passes
  • Assist in developing standard lighting rigs & setups for verifying aspects of look development
  • Work with our production team to most effectively schedule the work, including casting the work to the strengths of the individuals in the Look Dev team
  • Work closely with Lead Lookdev Artist, Lead Lighting TD’s and supervisors to ensure that all assets work within the scope of lighting & color pipeline requirements
  • Communicate with the R&D/ shader developer in order to ensure all necessary parameters and functionality are included in production shaders
  • Excellent attention to detail when finalizing, approving or quality controlling assets
  • Senior level experience in MEL / Python / C++
  • Proven Senior level experience in Maya
159

Senior Matchmove Artist Resume Examples & Samples

  • Apply client notes to all plates with minimal guidance
  • Identify solutions and approaches to solve difficult shots without guidance
  • Communicate successes and challenges faced by the team to the Matchmove Leads
  • Assist with outsourcing including packaging shots for FTP and QC
  • Utilize background plates to obtain camera and object motion in plate photography. This may include animating live action characters or relative object in the scene(rotomation)
  • Model stand-in Matchmove geometry used by Animators and Technical Directors
  • Does basic composites of the files with the background to judge the camera and object solves
  • Maintain continuity between shots, and troubleshoot problem shots
  • Setup the technical and aesthetic approaches of the Matchmove work for a shot, sequence, or an entire aspect of a show under the direction of the project Supervisors
  • Provide support to junior Matchmovers
  • 4-5 years’ experience with a high-level film-based camera tracking
  • Must have experience with 3D Equalizer
  • Fully understands an iteration intensive shot pipeline
  • Experience with Lidar, Total station data and survey a plus
  • Strong understanding of on-set photography and film and how various camera rigs create camera movement in live action plates
  • Strong knowledge of Maya is required
  • Knowledge of PF Track is an asset
  • Ability to script in MEL and Python is an asset
  • Experience with Nuke is an asset
  • Ability to work on a project specific basis based on project workflow
160

Senior Look Dev Artist Resume Examples & Samples

  • Create, Modify, and Maintain turnaround light rigs for asset departments (neutral light look rig and lighting calisthenics rigs)
  • Disseminate Look related knowledge to artists to help streamline workflow
  • Work with TD’s to improve/develop pipe tools
  • Stay abreast of new technology and tools in the industry including new functionality in our existing tools and new concepts to fold into existing tool set
  • Senior Level experience preferred (two or more feature film credits, Commercial and/or Video Game production), but junior level artist openings will be considered
  • Experience with Solid Angle’s Arnold renderer or any ray tracer renderer required
  • Familiarity with Polygonal texturing, including UV and UDIM Layout
  • Openness to existing workflows
  • Ability to solve problems independently and take initiative
  • Background in visual arts desired
  • Experience with Maya FX, X-Gen, and Python a Plus
161

Manager, Artist & Participations Audit Group Resume Examples & Samples

  • Tracking all Artist and Participations Group audit notice letters received by the Group’s label clients; upon receipt of a given notice, determining (and then advise such label clients of) the maximum duration of the period the party in question is contractually permitted to audit, and then facilitating the negotiation of the actual period WMG will permit the party concerned to audit
  • Overseeing the audit fieldwork process, including, without limitation, by collecting all relevant data and other information contained in the books and records of the WMG label concerned that is relevant to (and falls within the contractually-defined scope) of the audit concerned
  • Reviewing and analyzing the audit claims submitted by the auditor in question, as well as the relevant provisions of the underlying artist,publishing, profit participation, pressing & distribution (P&D), joint venture, and merchandising agreements that govern WMG’s exploitation of the assets that are at issue
  • Developing recommendations for the relevant WMG label client(s) regarding how to respond to the audit claims in a given audit
  • Facilitating the settlement of each audit on behalf of the WMG label client concerned, in close coordination with that label’s Business & Legal Affairs and Finance Departments
  • Administering any and all payments made in connection with the settlement of each audit; ensuring that each such payment is properly recorded in the books and records of the applicable WMG label client(s); and
  • Performing such other duties as you may be asked to perform by the senior management of the Group and the division
  • Candidates must have strong computer skills, including strong data entry and data analysis skills (with an emphasis on accuracy and problem-solving) and strong proficiency using Microsoft Office’s Excel, Word and PowerPoint applications; familiarity with Microsoft Office’s Access application is preferred, but not required
  • Candidate must be able to meet deadlines consistently and effectively while working under pressure; candidate must be able to manage multiple assignments at any given time and prioritize them effectively and appropriately; and
  • Candidate must possess working knowledge of SAP and Oracle
  • Bachelor’s degree or equivalent experience required; major in
162

Administrative Assistant, Artist Legacy Group Resume Examples & Samples

  • Screen and direct incoming telephone calls and e-mails
  • Maintain the CEO and COO’s schedules by planning and scheduling meetings and appointments
  • Coordinate travel arrangements and process expense reports and invoices
  • Maintain contact lists
  • Build and maintain strong, effective, collaborative working relationships across all of Sony Music Entertainment's business units
  • Proactively contribute to the research and development of concepts, strategies and plans for current and prospective clients
  • The ideal candidate holds a Bachelor's Degree
  • Strong computer skills including MS Office (Word, Excel, Power Point & Outlook) and an intimate knowledge of the internet including Social Media Platforms (Facebook, Instagram, Twitter, Tmblr etc.)
  • Must have the ability to think independently and take action without supervision, create and develop ideas that lead to positive change or improvements as well as the ability to make sound decisions and solve a variety of problems
  • Must be able to accept changes readily, both in job responsibilities as well as in the work environment
  • Must have the ability to conduct research
  • The candidate must be proactive
  • Ability to thrive in a fast paced environment
  • Ability to manage time and priorities, set and achieve goals, and juggle multiple projects/deadlines simultaneously
  • Must be extremely organized
  • Must demonstrate the qualities of being a team player
163

Lighting Artist Resume Examples & Samples

  • Understand the game design and artistic direction documents to become familiar with the challenges that will impact game lighting and be able to propose atmosphere and lighting ideas
  • Have the artistic director and technical director validate the quality of the lighting and make any changes that are requested
  • Verify the quality of the lighting once the elements are imported into the game and make any necessary improvements
  • Be a point of contact for other project working groups and production sites (outsourcing) for technical lighting issues to solve any lighting problems and enhance the quality of the product
  • Fix the lighting bugs entered by testers
  • Minimum 3-5 years’ experience in shading, texture, special effects, image processing or another relevant field
  • Experience in photography an asset
  • Experience in computer graphics or pre-rendering an asset
  • Extensive knowledge of lighting, colour and image composition
  • Solid artistic knowledge of lighting techniques, real-time and pre-rendering
164

Coordinator, Artist Development / Touring Resume Examples & Samples

  • Coordinator position that assists and reports to the VP Artist Development & Tour Marketing and Artist Development team
  • Helps Artist Development managers process all invoices and priorities, set up vendors, liaise with A/P, finance, and travel agents. Work with marketing, promotion, sales and publicity staffs to centralize the flow of touring information on a roster of 100+ Warner Bros. Records artists, and be able to synthesize information quickly and distribute accurate and clear itineraries on a daily basis
  • Work with Artist Development department to compile and print meeting agendas, format schedules, and price/schedule travel
  • Develop and maintain relationships with a national network of music production and travel vendors, seek out new and innovative companies, and assure prompt payment of all related invoices
  • Manage artist schedules with sales field staffs, international marketing, and national marketing, promotion, sales and publicity staffs to centralize the flow of touring information on a roster of 100+ Warner Bros. Records artists, and be able to synthesize information quickly and distribute accurate and clear itineraries on a daily basis
  • Cover numerous concerts throughout the year and obtain credentials, VIP tables, and parking for senior Warner staff and staff who work shows in the field
  • Work with tour marketers to research lifestyle marketing ideas, reach out to new small clubs, and support marketing efforts
  • Create operational efficiencies and overseeing all administrative duties within the department
  • Event planning and helping with shows/events throughout the year
  • Must be adept in Microsoft Word, Excel, Outlook
  • Must be able to work and think independently and able to calmly multi-task while handling a heavy workload
  • Excellent organizational and problem solving skills are a must
  • 2+ years music industry experience preferred
165

CFX Artist Resume Examples & Samples

  • 3+ years of experience in film/animation/vfx
  • Degree/diploma in fine arts/computer science or equivalent experience
  • Able to multitask and prioritize
  • Able to work in a team based structure
  • Able to communicate creative and technical thoughts and ideas. Able to take constructive feedback form direct supervisor, department supervisor
  • Demo reel demonstrating abilities with shot breakdown
166

D Artist Resume Examples & Samples

  • Create 3D models and textures, according the artistic direction
  • Process images and textures in Photoshop and other Programs
  • Integration of assets into the game engine
  • Support the team and him-/ herself in optimizing the production pipeline
  • Bring in ideas, designing assets and characters
  • Create visual effects
167

Story Artist Resume Examples & Samples

  • Collaborate with creative department heads to review goals and vision for the storyboards and discuss concerns, timelines, and complexity, given the parameters of the schedule
  • Ensure storyboards align with the creative goals of the leadership team and encompass storytelling objectives
  • Work closely with creative department heads to discuss issues, address questions and ensure optimum collaboration
  • Pitch thumbnails or roughs to director and creative department heads
  • Work in conjunction with animatic editor to ensure that the rough animatic includes all appropriate poses prior to the animatic pitch
  • Ensure that production staff and creative department heads are aware of status of assignments and any concerns about meeting deadlines or shifts in schedule. Responsible for completing all deliverables on time and according to production schedule
  • Responsible for ensuring that the vision and style of the show is consistent
  • Submit work that appropriately aligns with production requirements and workflow guidelines requirements (i.e., naming conventions and storage)
  • Ability to align with the style of a show
  • Strong knowledge of staging and composition skills
  • Ability to draw characters on model
  • Knowledge of software and hardware, including Cintiq and Photoshop or other applicable storyboarding software
  • Able to write clear and specific direction on storyboards
  • Solid and consistent time-management skills
168

UI Artist Resume Examples & Samples

  • Be familiar with game design documents so as to know what type of player experience is expected
  • Organize the architecture of the graphic elements that will appear versus the player’s actions
  • Find solutions in order to foster easy access to the navigation menu and make the game user-friendly
  • Design the graphic elements of the interfaces and menus
  • Work in collaboration with the programming team so as to implement the menu and interface elements
  • Verify the quality of the menus once they have been imported into the game and make any necessary improvements
  • Correct the menu bugs found by testers so as to eliminate any anomalies
  • Ability to accept critiques and adapt to change
  • Knowledge of Adobe Flash is an asset
169

Senior Texturing Artist Resume Examples & Samples

  • Create high-quality, stylized textures for digital assets from supplied reference material and/or concept artwork
  • Work with lighters and shader writers to resolve technical issues and to ensure assets are optimized for render
  • Work closely with the CG Supervisor to establish the texturing pipeline for the film
  • Provide creative ideas and solutions for the film, on both visual and technical levels
  • Create and maintain an atmosphere where the objective is to create an engaging animated film of top quality, while managing and reducing the complexities of production
  • Provide direction and technical guidance to the texturing team in order to maintain the required standard of work
  • Provide constructive feedback while acting as mentor to the texturing team, to encourage the growth of the division
  • Distribute work and establish deadlines for the texturing department; measure quality of work and create clear objectives to monitor team progress and results
  • Identify and resolve potential delays and challenges in order to keep the production on schedule and within budget
170

Make-up Artist Resume Examples & Samples

  • Generate sales to achieve sales target
  • Demonstrate professional makeup application skills with strong cross selling capabilities
  • Support new customer acquisition target achievement
  • Provide customized service and beauty advice to create positive customer experience
  • Maintaining the counter including makeup station quality and merchandising
  • Handle customer complaints or enquiries
  • Inventory support
171

High End Format Artist Resume Examples & Samples

  • Process high end (full color photo and illustration) conversions as it relates to league specifications and scheduling needs
  • Convert complex or basic graphics into multiple teams and create clean production files
  • Process full size art boards, licensing boards and format pages for assigned graphics
  • Perform design edits and licensing revisions as needed
  • Troubleshoot and resolve art issues with proofing, licensing, collateral and separation teams
  • Mentor/Coach other Production Artists on art techniques and processes
  • Must possess an expert knowledge of MAC and applicable design programs including Adobe Creative Suite programs and Photoshop
  • Textile screen print knowledge required
  • Mastery level skill in full color photo and illustration and processing required
  • 5+ years production art experience required
172

Senior Artist, Characters Resume Examples & Samples

  • Ability to translate concept and reference artwork into 3D AAA game character art, efficiently and within game engine specifications
  • Ensures that the high-quality bar established by the Director of Art is achieved
  • Researching, Developing, and presenting new methods, techniques, and tools that push our art quality to the next level
  • Mentoring junior artists to help increase the overall quality bar of the character team
173

Senior SFX Artist Resume Examples & Samples

  • Assist Art Director in setting and maintaining visual standards for game play and art direction
  • Work with artists, designers and programmers to create all kinds of special effects
  • Follow concept art, story boards, written descriptions, and scripts to prototype and implement FX in game
  • Maintain and optimize guidelines and quality standards for the art department
  • Create and develop game assets including geometry, full screen, and surface shader effects from inception to final review on the target hardware within the game engine
174

Advanced Artist Resume Examples & Samples

  • Works with Design to develop concept board art needs for milestone meetings
  • Researches current artwork trends, in partnership with Textile Design Manager, to influence conceptual direction for multiple categories/brands
  • Owns creating and inspires new ideas/concepts
  • Studies competition and benchmarks relative to brand position, and keeps design informed of what’s new and directional
  • Exhibits influence and expertise, supporting the productivity of the team
  • Demonstrated proficiency in Adobe Illustrator, Photoshop, Ned Graphics, Kaledo or related program
175

Lead Artist Resume Examples & Samples

  • Assist in the production of graphic assets (level art, characters) according to the project’s needs
  • Know the game’s storyline and gameplay (game design documents) and adjust the work to reflect these elements
  • Create roughs of the models for the level design team
  • Responsible for the quality of the models and ensure that they are produced on time
  • Prioritize and assign tasks to team members
  • Conduct follow-ups on the advancement of the work of the team
  • Provide weekly reviews for the Associate Producer on the progress of the work carried out by the team
  • Participate in performance follow ups in collaboration with the project leader
  • Know the technical and artistic constraints so as to properly direct/coach the team
  • Contribute to the development of the game’s content
176

Rigging Artist Resume Examples & Samples

  • Set-up characters and props with skeletons and deformers
  • Provide technical direction on models, so that by the time a model reaches the rigging phase it meets the technical requirements needed for the highest level of rigging and skinning
  • Work closely with Animators to develop rigs that will allow animators the full range of motion and acting that is called for by the story, as well as, a logical and easy to use control structure
  • Communicate needs for custom tools, scripts, etc, to Rigging Supervisor, other Riggers, and TD’s. Assist in the planning and design, as well as developing the tools and scripts as needed
  • Maintain a thorough knowledge of the Reel FX pipeline
  • Communicate work status to Rigging Supervisor, and others, as required
  • Constantly be learning and experimenting with new techniques to better our process
  • 2 years production experience
  • A strong understanding of animation and modeling workflows
  • A strong understanding of human and animal form and bio-mechanics
  • Able to create rigs that allow for a full range of movement, with a logical, easy to use, and well thought out control structure
  • Excellent knowledge of maya, with a strong understanding of the dependency graph, utility nodes, and the use of expressions. A working knowledge of MEL is a must. A working knowledge of Python is preferred. Knowledge of the C++ API is not required, but is a distinct advantage
  • A general understanding of the principles of animation. Must be able to think like an animator when considering how rigs will move. Prior animation experience is a plus
  • Able to work in a team environment, possess strong communication skills, exhibit a high level of motivation
  • Able to thrive in a high pressure, deadline oriented environment
  • Able to follow directions well
177

Senior Look Development Artist Resume Examples & Samples

  • Create and maintain desired surface look and feel for characters, props and environments with direction from the Production Designer and/or Art Director
  • Create, optimize, troubleshoot the more complex and technically demanding Surfacing setups
  • Create multiple texture map layers for surfaces and understand how they work and interact with lights in 3D scenes
  • Create, Optimize and Troubleshoot render settings for Lighting, Environments, Surfacing, Grooming and FX
  • Support surfacing and lighting artists
  • Work with TD’s to create better solutions (creatively and technically) for difficult and render intensive assets
  • Accountable for meeting productivity and quota targets
  • Degree/diploma in fine arts or animation or equivalent experience preferred
  • Good artistic eye for detail with ability to create a fleshed-out look to match various references
  • Experience with Mari or comparable 3D paint software
  • Detail oriented with ability to handle the complexity of the company pipeline
  • Ability to debug complex shader networks
  • Able to multi-task and prioritize
178

Senior Effects Artist Resume Examples & Samples

  • Creation of procedural systems to generate static and or animated geometry
  • Support team members with technical and artistic challenges
  • Execution of high level effects
  • Minimum of 5 years production experience in film or television effects
  • Ability to multi-task and prioritize
  • Able to communicate creative and technical thoughts and ideas
  • Able to work independently on shots with little guidance
  • Able to take constructive feed back from direct supervisor, department supervisor
179

Artist Resume Examples & Samples

  • Creation of high quality 3D models (low poly – game assets; and high poly – cinematic quality)
  • Vector output of models
  • Attendance in art/animation meetings, peer reviews (dailies), studio sprint reviews and brainstorm meetings
  • Ability to receive constructive feedback from management, peers and other creative sources
  • Ability to adhere to tight deadlines and follow guidelines, processes and schedules
  • 3+ years experience modeling in Autodesk Maya (both high & low poly models)
  • Advanced understanding of modeling/texturing for game/animation pipeline
  • Experience collaborating with both artists and programmers
  • Experience with character rigging, weighting required; scripting knowledge (MEL/Python) an asset
  • Strong understanding of modeling
  • Advanced experience with Photoshop for texturing purposes. (Z-brush, Substance Painter an asset)Working familiarity with Scrum/Agile project processes
  • Degree in Fine Arts, Animation, or equivalent experience
  • Model/Texture portfolio submitted in a demo reel – must be representative of skills
180

Senior Artist Resume Examples & Samples

  • Strong Knowledge of online MMO’s and mobile gaming
  • Strong abilities in Photoshop and Substance Painter for texturing purposes
  • Model portfolio submitted in a demo reel – must be representative of skills
181

Associate Artist Resume Examples & Samples

  • Proficient 2D art skills with ability to draw and paint characters, environments and vehicles
  • Broad knowledge and ability to execute various illustrative styles from photorealism to highly stylized
  • Able to execute at a high level under tight deadlines
  • Broad knowledge of game development with an interest in computer & video games a plus
182

Global Artist Insight Coordinator Resume Examples & Samples

  • College Degree in related field a strong asset or 2+ Years previous work experience in a similar capacity required
  • Similar work experience in cosmetics industry (and/or) retail environment preferred
  • Advanced in Microsoft Excel
  • SAP an asset; but not required
  • The candidate must be proficient in Microsoft Office (Word, Excel, Powerpoint)
  • Must have excellent communication skills; verbal, written and interpersonal
  • Must be highly organized and able to prioritize workload
  • Candidate must be self-motivated and able to work independently, while fostering strong collaboration with others (promoting inclusion of knowledge, skills and experiences from others to achieve results)
183

UI Artist Resume Examples & Samples

  • Create Concepts for UI styles
  • Creating content for Mobile game titles: 2D assets UI, HUD, effects etc
  • Deliver both high quality and optimized art assets, respecting the platform technical constraints
  • Respecting the planning and the deadlines of the project
  • Flash Assets & Animations with Basic Scripting: Ability to give life to concepts provided from other artists using expert skills in Adobe Flash
  • Good Knowledge of Adobe Photoshop
  • 2-3 Years of Experience in the Industry
  • Team player who is able to share his/her ideas with others
  • Well organized and autonomous
  • Knowledge of optimizing art assets is a plus
  • Good level of English (oral and writing)
  • Passion and knowledge on Mobile games is a plus
184

Regional Make-up Artist, Shu Uemura Resume Examples & Samples

  • Work closely with the Retail and Education Manager, develop training modules according to the retail needs, ensure the training approaches in line with the brand guidelines and business objectives
  • Deliver product knowledge, sales skills and make-up trainings to Beauty Advisors and Make-up Artists
  • Be an expert of the make-up trends within the region and worldwide, share the trends with Beauty Advisors across the APAC region
  • Develop and enrich the sales team calibre, build a strong team with excellent make-up expertise for flagship stores, foster a make-up artist team
  • Define the objectives and criteria for the Make-up Artist evaluations, and responsible for its implementation
  • Conduct regular on-counter coaching with Beauty Advisors to enhance customer experience, increase sell-out and Mystery Shopper scores
  • Work with Commercial and Marketing teams to plan for events and animations to increase sell-out and market share
  • As the featured artist, lead all retail events and animations, ensure retail excellence and achieve targets of each event
185

Senior D Render Artist Resume Examples & Samples

  • Takes a leading role in the production of high quality 3D artwork and renderings
  • The knowledge and experience to produce high quality 3D artwork based on concept art, from modeling to final render output
  • Works closely with creative team to ensure solutions are delivered completely integrated with fixtures, signage, merchandise and architecture
  • Partners with project management and merchandising team to ensure alignment with business goals
  • Proven ability to manage outside vendor partners for visualization and render work
  • 6+ years work experience in 3D visualization
  • Bachelor’s Degree or equivalent education/experience
  • Prior experience working with Visual Merchandising and Store Communications
  • Proven ability to quickly grasp the parameters of a project, complete a needs assessment and act accordingly in order to meet all deadlines
  • Proven ability to be accurate to specifications, true to deadlines, helpful in attitude, and resilient in the face of ever-changing client demands
  • Responsive and efficient; ability to organize and manage multiple projects to meet quality/brand standards & deadlines
  • Strong command 3D Studio Max, V-Ray or Mental Ray, and Adobe Creative Suite
  • Working knowledge of layout principles, aesthetic design concepts, branding, typography and color theory
  • An excellent eye for quality and sense of aesthetics
186

Artist Coordinator Resume Examples & Samples

  • BA Degree ideal, but not required
  • 1 – 2 years of experience preferred, but not required
  • Love of data & ahead of trend thinking
  • Love of music
187

D Artist Resume Examples & Samples

  • Creating Concepts and Assets for backgrounds / characters / creating UI
  • An Expert at Traditional and Digital Art
  • Background in academic drawing, sketching, and illustration
  • Knowledge of 3Ds Max(Texturing) is a plus
188

D Artist Resume Examples & Samples

  • Produce high quality artwork in a fast-paced and fluid high-volume production environment
  • Internalize team "best practices"; assist in training new team members, outside agencies, and global partners
  • Ability to troubleshoot & execute broad range of 3d software tasks primarily on camera setup, lighting, & rendering. Experience with modeling, texture/shading, and uv layout a plus
189

D Artist Resume Examples & Samples

  • 2+ years of experience as video game artist
  • Thorough understanding of digital/traditional and Graphic art techniques
  • Good knowledge of 2D editing tools, like Adobe Flash or Illustrator, to be able to deliver any kind of good quality 2D assets
  • Good skills using Photoshop (or similar tool) to create textures for 3D assets
  • A solid background in academic drawing, sketching and/or illustration is a major asset
  • Self-motivation, excellent communication and organization skills, team spirit, proactivity
  • Work permit for Spain is a must (prior to applying for the position)
190

Lancome, Harrods, Make-up Artist Resume Examples & Samples

  • Have a full understanding of all Lancôme products and services
  • Attend, engage and participate in all brand training, and implement afterwards
  • Monitor Icon products on a daily basis
191

D Artist Resume Examples & Samples

  • Work in the product visualization process by preparing 3D Apparel, Footwear and Accessories & Gear Data
  • Create virtual models and articles in relevant 3D software applications based on article description and design layouts
  • Refine 2D and 3D Data to be visualized with RTT DeltaGen and Adobe Scene7
  • Create layer based rendering for optimal use in the mi adidas application
  • Assemble layers in Scene7 Authoring and publish assets for the mi adidas configurator
  • Manage and track visualisation projects in a self-responsible manner
  • Check data quality all along the virtual creation process and support all required steps for data improvements
  • Create the required data libraries for digital materials that are needed for virtual product creation
  • Support the Technical Consultant in regards to process optimization and documentation of all new processes
  • Create promotional content files for mi adidas business and support cross category go-to-market virtual sell-in tools as needed
  • Excellent 2D, 3D Software Application experience like Rhino, Maya, RTT DeltaGen
  • Excellent experience with Graphics applications especially Adobe Photoshop and Illustrator
  • XML coding abilities
  • Fluent in English, German or other second language an advantage
  • At least 2 years of experience in product visualization
  • Education in all fields of Media Creation
  • Passion for sports and fashion
192

Character Effects Artist Resume Examples & Samples

  • Designs and creates character effects such as cloth and fur simulations
  • Develops generalized tools, used in Character FX, to help enhance the pipeline
  • Creates cloth simulation, animation and finaling animation for shot work in production
  • Creatively solve problems and achieve art direction for a shot
  • Troubleshoot and solve problems independently
  • Demonstrate artistic vision and appropriately expand upon the art direction given
  • Strong knowledge of Maya and Houdini. Exposure to rigging tools and surface modeling techniques preferred
  • Dynamic simulation background preferred
  • Scripting proficiency in Mel and Python
  • Good problem-solving abilities
  • 3 + years Production experience
  • Ability to handle and resolve recurring problems
  • Ability to establish priorities, work independently or within a group, and proceed with objectives without supervision
193

Quick Response Format Artist Resume Examples & Samples

  • Manage Calendar dates and communicate short falls based on pre-set turn times for special art requests
  • Work closely with several other groups throughout SLD to ensure that all league & brand standards are followed
  • Any other duties as deemed necessary by management
  • Must possess a working knowledge of MAC, Adobe Illustrator, Photoshop and basic typography
  • Textile screen print knowledge a plus
  • Excellent organization skills and the ability to multi-task in a face-paced environment is a must
  • Bachelor’s Degree in Graphic Design of Fine Arts
  • 2-5 year production art experience
194

Look Development Artist Resume Examples & Samples

  • Create final look developed assets with minimal supervision and within the studio pipeline
  • Apply client notes to all assets with minimal guidance
  • Use time management skills to schedule meetings and tasks effectively
  • Work closely with Lead Lookdev Artist, Lead Lighting TD's and supervisors to ensure that all assets work within the scope of lighting & color pipeline requirements
  • Work closely with texture artists to create necessary texture maps for application to creatures, props and environments
  • Experience with rendering large datasets
195

Graphics Artist Resume Examples & Samples

  • Create, develop and execute original design projects with full deadline responsibility from concept development, storyboard & animatic design, to finished production of content
  • Provide conceptual input, approaching projects with an idea, rather than a style
  • Collaborate with colleagues and Art Directors to ensure consistent branding
  • Maintain close collaboration with senior management to keep overall priorities and goals aligned
  • Troubleshoot technical issues ensuring accurate deliverables and correct output specifications
  • Types of work will include but not be limited to: logo animations, show and movie launch graphic packages, promo graphic elements, repurposing of existing graphics and graphic re-versioning
  • Minimum 5 years’ experience in Motion Design or related field
  • Excellent communication and presentation skills, written and verbal
  • Expert level proficiency in Adobe After Effects, Photoshop, Illustrator, Maxon Cinema 4D,
  • Proficient in a wide variety of industry standard 3rd party software and plugins
  • Knowledge of Adobe Premiere, Boris Mocha
  • Full knowledge of digital and broadcast standards and technical requirements
  • Broadcast or cable television network experience
  • Exposure to a variety of Creative production environments and companies
196

Lead Artist Outsourcing Resume Examples & Samples

  • Manage and Lead internal and external art teams to deliver top quality assets that are in line with the project and brand vision
  • Work closely with Lead Level Artist, Lead Level Designer and Art Director to ensure artists’ work is meeting expectation
  • Establish Pipelines and Technical Art requirements
  • Hire art staff and play a role in establishing outsourcing partnerships
  • At least 8+ years’ experience in the industry, with at least one year experience as Lead
  • Excellent ability to manage internal and external artists, provide feedback and meet deadlines
  • Must be proficient in 3D Studio Max, Zbrush and Photoshop
  • Proficiency with Unreal Engine is desired
  • Strong modeling and texturing skills
  • Solid experience and understanding of technical and art pipelines and an interest in finding ways to improve the process
  • Must be able to buy into the established art vision of the game and ensure this is delivered in its entirety at the end of the project
  • An excellent artistic sense
  • Fluency in English is mandatory. Other languages are an asset
197

Senior Visual Effects Artist Resume Examples & Samples

  • Produce high quality effects through any stage of the production process in respect of the project’s technical and artistic constraints
  • Actively participate in the implementation of more efficient work methods
  • Strong knowledge of relevant 3D software with particular emphasis on fluid simulation and rigid body dynamics tools (e.g. FumeFx, Rayfire, Realflow etc.)
  • Excellent knowledge of Adobe Photoshop and/or After Effects for texture creation
  • Strong knowledge of particle driven effects and shader systems
  • Strong understanding of node based shaders and their creation
  • Strong understanding of Physically Based Rendering and Linear workflows
  • Strong understanding of modelling, texture mapping, materials and post processing (colour grading etc.)
  • Knowledge of data management software (such as perforce)
  • Strong Understanding of workload management software/principles (Jira)
  • Excellent knowledge of video games industry and awareness of typical video game development processes
  • Substantial working experience as a visual effects artist or other relevant experience
  • Bachelor’s degree in visual effects or other relevant training
  • Has shipped at least 1 or more games as a visual effects artist; preferably full project cycles on ‘AAA’ console titles
198

Senior Manager for Global K-visiting Artist & Lesson Programs Resume Examples & Samples

  • Responsible for successful execution of the Visiting Artist Program for Global K-12 Programs
  • Minimum of five (5) years of professional, administrative experience in the performing arts
  • Bachelor’s Degree (Minimum) in arts administration or performance
  • Extensive experience in creating, leading and/or running performing arts programs in collaboration with K-12 schools (After-school lessons, artists-in-residence, teaching artist programs, etc.)
  • Experience with creating and maintaining program and project-based budgets
  • The ability to represent the Juilliard brand well, personally and through an insistence on extremely high-quality in all work
  • Superb organizational skills and strong track record of managing multiple schedules and tight deadlines efficiently and effectively
  • Demonstrated interpersonal and collaborative skills, with sensitivity to a fast-paced work environment
  • Demonstrated ability to work independently and manage multiple tasks and personnel
  • A positive, “can-do” attitude, indicated by an ability to work effectively with professionals, students, artists and administrators from different backgrounds, and a willingness to take on responsibilities outside of the job description, as needed
  • Availability to travel frequently, internationally and domestically, and to participate in after-hours phone calls and meetings
199

Artist Resume Examples & Samples

  • Work with a small team to conceptualize new experiences
  • Advocate for the participants user experience
  • Concept the art style of social virtual reality experiences
  • Create production art, including characters, animations and environments
  • Partner with product managers, engineers and artists to see projects from conceptualization through prototype, beta, ship and beyond
200

Senior Lighting Artist Resume Examples & Samples

  • Work with art director, artists, and designers to create compelling lighting for a variety of environments. while maintaining a consistent style throughout the game
  • Collaborate with art director to develop specific color grading looks
  • Create real-time and baked lighting using commercial and proprietary tools
  • Establish and maintain balance between visual quality and lighting performance
  • Create, maintain, and communicate documentation for lighting guidelines and implementation techniques
  • Portfolio or demo reel demonstrating relevant artistic skills and the ability to use light, shadow, and color to create a variety of tones and moods
201

Production Development Artist Resume Examples & Samples

  • Process entry level basic art concept conversions as it relates to league specifications and collateral needs
  • Convert all graphics into multiple teams and create clean production format files
  • Process graphic boards for digital internal proofing and use for licensing approvals
  • Any other duties as deemed necessary by Management
  • Proficient using a MAC, Adobe Illustrator and basic typography
  • Excellent organization skills and the ability to multi-task
  • Detail oriented with effective problem solving skills
  • Effective communicator and must be able to take direction well
202

Title Artist Resume Examples & Samples

  • Motion graphics, video editing, audio production, green screen footage work, basic Photoshop work, basic 3-D animation, rendering/transcoding, and more
  • Absorb creative direction while bringing unique ideas to the table
  • Design and create graphics and animations while maintaining Disney’s overall brand and image
  • Maintain personal edit bay for optimal editing workflow
  • Work with creative teams to understand project scope and objectives
  • Strong organizational and time management skills. Able to work on multiple deadlines at once
  • Must be able to work well within a team and take direction while working independently
  • Organized and efficient, with ability to adhere to established workflow practices
  • Great eye for typography and information design
  • 2+ years of experience working as a designer at broadcast / motion graphics studio/vendor
  • Highly competent in Photoshop + Illustrator + After Effects
  • Cinema 4D and other animation software knowledge a plus
  • Ability to work well under tight deadlines in a fast-paced, team environment
  • Great typography and layout skills an absolute must, composition and color with experience in motion graphics & animation
  • Ability to conceptualize, design, and animate motion graphics for use in marketing for theatrical and broadcast campaigns
  • Knowledge/experience with Adobe applications—primarily After Effects, Premiere Pro, Audition, and Photoshop
  • Knowledge/experience with at least one 3-D application
  • Must have an eye for quality control, including correct vs. incorrect aspect ratios, flash frames, jump cuts, render glitches, video compression/quality, etc
  • Advertising experience a plus
203

BC FX Senior Artist Resume Examples & Samples

  • Must be able to take an element from concept to final render in Houdini
  • Min. 5 years experience in feature film, episodic television or commercials a must
  • Proficiency with pyro, destruction, and liquid simulations
  • VEX/HScripting/Python knowledge an asset
204

Senior Surfacing Artist Resume Examples & Samples

  • 10 years experience working on high quality texturing, shading and surfacing (preferably on photo realistic material)
  • Extensive production experience with Mari
  • Sculpting experience with Mudbox is a bonus
  • Experience scripting in Python is a bonus
  • Strong production experience in Maya and experience in a modern raytracing package
  • A traditional arts background in a relevant field is an advantage
  • An interest and ability in lighting
  • A passion for making beautiful looking CG objects and environments
  • Strong technical and visual skills
205

Associate Game Capture Artist Resume Examples & Samples

  • Create media assets for each of Blizzard Entertainment's IPs
  • Capture video footage for a variety of different projects
  • Work closely to collaborate with project directors
  • Reel or portfolio demonstrating relevant experience
206

UI Artist Resume Examples & Samples

  • Create high end, modern graphic visuals that function well on mobile devices
  • Deconstruct, conceptualize, previz, and implement the game UI
  • Document and disseminate procedures and style guides to the other UI artists and engineers
  • Communicate complex information using a minimal amount of elements
  • Create graphic elements (icons, buttons) that are economical yet high quality
  • Animate UI elements
  • Work with art, design and engineering to create high quality graphics and animations that serve all disciplines to a high degree
  • 3-5 years UI experience with complex web and mobile apps or games experience
  • Excellent graphic design skills: sketching/wireframing/storyboarding abilities on paper and screen
  • Strong understanding of the effective use of color and composition
  • Proven ability to communicate visually, identifying and defining visual design issues and solutions
  • Understanding of web and interactive design fundamentals
  • Ability to create art assets (especially icons) that match existing art styles - A Design Chameleon
  • Expert knowledge of Photoshop, Illustrator, Flash CS3/CS4, and other relevant art tools
  • A desire to learn, grow, and work in an iterative design environment
  • Ability to communicate and play nice with others in a dynamic team environment
  • Passion for games, virtual worlds, and social networking
  • Portfolio must illustrate strong UI and graphic design skills, and be easily available for review
207

Color Key Artist Resume Examples & Samples

  • Bachelor's degree in Illustration or 3-5 years equivalent experience
  • Experience or knowledge of cinematic techniques, language and shot composition desired
  • Proficiency in Photoshop required
  • Strong character/environments concept drawing skills a must
  • Highly proficient at rendering imaginary scenes with little or no reference
  • Experience working with high-end 3D tools desired
  • 3D knowledge of lighting in Maya and an understanding of Nuke compositing
208

Senior Artist, Characters Resume Examples & Samples

  • Generate high resolution models, low resolution models, textures and Physically Based materials for Unreal Engine
  • Ensures that the high-quality bar established by the Art Director and Lead Artist is maintained by themselves and their team
  • Mentors more junior members of the character team and shares acquired knowledge with the group
  • Participates in departmental meetings to share personal ideas and define the look and feel of characters
  • Report daily to the Lead Artist with progress status
209

Prop Design Artist Resume Examples & Samples

  • 1-3 years of professional experience
  • Portfolio and demo reel must exhibit mastery of drawing, design, painting, digital media and modeling, as it pertains to feature film design
  • Portfolios with rough sketches to CG models are preferred
  • Must be comfortable working in a variety of styles
  • Modeling experience with Maya and Photoshop required
  • LA based artist
  • Proof of authorization to work in the US required
210

Artist, World Resume Examples & Samples

  • Using industry standard 3D packages as well as proprietary team tools, create high quality and realistic environment art assets. These assets will include architecture, props, custom materials, and skeletal models
  • In engine setup and placement of art assets
  • Ensure that the high-quality bar established by the Art Director and Lead Artist is maintained by themselves and others
211

BC Rigging Artist Resume Examples & Samples

  • Create realistic FK/IK rigs for a variety of humanoids and creature models
  • Thorough knowledge of weighting and skinning Demonstrated ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Minimum 3 years production experience in rigging and animation showcasing ability with a comprehensive demo reel
  • Solid knowledge of Character set-up in Maya
  • Production experience with Deformers, Constraints, Hierarchies, Utility Nodes, Expressions, Hair & Cloth
  • Must have experience with scripting (Python, Mel)
  • Knowledge of Maya Api, PyQt, Pyside a plus
  • Knowledge of anatomy and a understanding of bio-mechanics, for humanoid and animals
212

Mgr Writing & Artist Programs Resume Examples & Samples

  • Knowledge of Microsoft Outlook, Excel and PowerPoint, Final Draft and Filemaker Pro
  • Working knowledge of script structure and studio artistic positions
  • Ability to work under pressure and multi-task
  • Strong ability to build working relationships with other Nickelodeon departments and partnering companies and organizations
  • Ability take the lead on projects and manage them from start to finish
213

Junior Make Up Artist Resume Examples & Samples

  • Have a full understanding of the ASOS customer and target audience
  • Produce a high standard of make up that is brand appropriate, references the seasons catwalk trends and street style and appeals to the ASOS 20-something customer
  • Be responsible producing make-up for 2-4 model in the 1 hour allocated time slot for allocated outlet studio
  • Ensuring the make-up brief is strictly adhered to
  • Have a strong brand awareness and be able to adapt make up accordingly
  • Be responsible for body make-up, basic manicures and pedicures for the footwear and unrecognisable shoots
  • Understand and translate creative changes quickly and with minimal disruption to the shoot process
  • Work with the Hair and Make-up Seniors and Shoot Stylists to produce and develop make up within the outlet studios
  • Keep abreast of the latest and upcoming make up trends including celebrity style
  • Produce inspirational moodboards to reference make up ideas in line with branded studios, trends and season. Communicate these to the Hair and Make up Team, Freelancers and Shoot Co-ordinators for the outlet studios
  • Understand and implement daily Hair and Make-up team tasks
  • Be responsible for updating and maintaining the hair and make-up referencing system for the outlet studios
  • Professional presence in the hair and make-up department and studios
  • To source new and appropriate products that could be incoporated into the asos kits
  • Contribute to problem solving through meetings and one to ones
  • Engage in training and development by attending in and outhouse courses
  • Fashion background and previous studio make up experience desirable
  • Certified qualification in make up
  • Have strong attention to detail in order for you to present the product in the best way possible
  • Be a dedicated team player who is eager to learn and can grasp new information quickly
  • Understanding of current catwalk trends and how these relate to the ASOS customer
  • Respond positively to feedback and areas of improvement and have the ability to provide solutions where possible
  • Keen interest in fashion along with some relevant experience in the industry
214

Senior Artist, Concept Resume Examples & Samples

  • Fully realized inspirational paintings for the team and marketing
  • Environmental studies, mood pieces and screen paintovers
  • Sketches of props and individual environmental elements
  • Character sketches and creature studies
  • Detailed drawings of weapons
  • Communicate with production artists to help clarify concepts in order to achieve milestone objectives
  • Participate in meetings to share personal ideas
215

Artist Marketing Manager Resume Examples & Samples

  • 3+ years experience working within a complex brand or advertising agency structure
  • Management of 2+ staff with oversight on group and individual delivery of KPIs
  • An established network of diverse and well-respected artist and music industry contacts
  • A proven track record demonstrating the following core strengths
  • · A self-motivated work ethic
  • · An entrepreneurial approach to projects
  • · The ability to multi-task and prioritize tasks across multiple projects
  • · Organizing project deadlines and delivering results
  • · Excellent verbal and written communication skills including project presentations and recaps
  • A proven “taste” record identifying, supporting and delivering results for innovative music artists and projects
216

Make Up Artist Resume Examples & Samples

  • Be responsible producing make-up for 2-4 modelS in the 1 hour allocated time slot for allocated studio
  • Ensuring benchmark shoots are strictly adhered to
  • Work with the Hair and Make-up seniors and Shoot Stylists to produce and develop make up with in the studios
  • Produce inspirational moodboards to reference make up ideas in line with trends, brands and season. Communicate these to hair and make up team, freelancers and Shoot Co-ordinators
  • Attend creative Hair and Make-up meetings and other wider business meetings/strategy days
  • Understand and implement daily tasks and complete daily management duties in absence of the Hair and Make-up manager
  • Be responsible for updating and maintaining the hair and make-up referencing system
  • Maintaining and cleaning equipment and products including stock control
  • Any Ad Hoc duties to support the development and progression of the Production Team
  • Previous experience as a Make Up Artist from a fashion background
  • Studio make up experience desirable
  • Previous e-commerce retail experience would be to an advantage
217

Senior Level Artist Resume Examples & Samples

  • Using industry standard 3D packages as well as proprietary WB tools, prototype create and debug game world content
  • Work closely with other level designers and programmers/artists/animators on development and refinement of game design, tools, and engine features
  • 4-5 years of level building experience preferred
  • Shipped one retail title
  • A strong understanding of gameplay flow and with a high focus on scripting
  • Strong communication, interpersonal, and organizational skills
  • Coding/Engineering experience is a definite plus
  • Deep understanding of 3D engines, familiarity with UE3 is a plus
  • Familiarity with 3D Studio MAX a plus
218

Artist, Advertising Marketing Resume Examples & Samples

  • Electronically organize and enhance supplied digital files and fonts for the assembly of publication specific advertising and commercial products to ensure optimum reproduction quality with priority of workflow and on-time deadline performance
  • Output digital files across a variety of print devices, knowing how to access internal and external servers
  • Inspect and review jobs for accuracy to ensure they will meet customer specifications and publication quality standards
  • Design print ads (from b/w to 4 color process) with minimal direction and without previous format, by transforming written and/or verbal graphic information into creative conceptual design forms utilizing knowledge and experience of typography and graphic design
  • As needed, support workflow in absence of Ad Production Associate
  • Interact directly with sales and/or advertising clients as needed in receiving information pertaining to the ad make-up, revisions and problem solving
  • Maintain and troubleshoot equipment (including Macs, scanners, printers and other output equipment) and software applications used in ad processes in order to meet or exceed existing standards
  • Provide conventional and digital imaging expertise and service to internal and external customers
  • Train and assist other staff involved in proper ad creation within and outside of Advertising Operations
  • Continuously update standard quality guidelines and standard operating procedures
  • Analyze and assist in the implementation of process control procedures assuring predictability and conformance to standard calibration settings
  • Maintain awareness of state-of-the-art developments through trade publications, seminars and meetings
  • Maintain work records and documentation necessary to support manpower, payroll and billing requirements
  • Maintain and actively pursue understanding of the computer systems used in the department and a general understanding of computer systems in general
  • Maintain and actively pursue understanding of the supported computer programs used in Creative to support position’s job function. (i.e. Word for typing, InDesign, Flash, or PhotoShop for layout)
  • Cooperate in accomplishing all division goals as directed by office supervisor
  • Meet or exceed individual productivity goals as set by the department
  • Require a bachelor’s degree in graphic arts or equivalent experience
  • Prefer three to five years of experience in electronic systems operation and graphic arts production
  • Experience in desktop publishing and computers is necessary with a solid background in InDesign, Adobe PhotoShop, Acrobat, Adobe Illustrator, Flash, type management and preflight applications for the Macintosh system
  • HTML 5 coding experience is a must and along with that, the ability to work in tables
  • Must have a thorough understanding of photography and the four-color reproduction process, and how it relates to other departments in the company
  • Need knowledge and experience with high-end scanners and related software
  • Understand the production and printing process and the knowledge to troubleshoot equipment and computer issues
  • Must possess excellent customer service and organization skills, as well as good written and verbal communication skills
  • Must be able to work under deadline pressure, handle multiple priorities and adapt to new technology and on-going procedural changes resulting from use of technology
  • Occasional travel to other company locations is necessary
  • Accurate color vision is necessary
  • Occasional overtime required with Supervisor Approval
  • Type a minimum of 35 wpm
219

UI Artist Resume Examples & Samples

  • Create Rough Mock ups to illustrate idea and flow
  • Refine and work with developers to create final UI Comps
  • Create Final UI art elements to be integrated into product
  • Create engaging graphics and animations with solid user interface design
  • Create various Icons for various uses including UI, web dev, and other product needs
  • 3-5 years UI experience in production of video games, mobile apps or websites (but talent always takes precedence)
  • Professional experience in User Interface Design and Motion Graphics
  • Excellent graphic design skills focusing on user interface in games, websites, kiosks, etc
  • Typography and Illustration skills
  • Self-motivation towards solving creative problems
  • Ability to accept constructive feedback and work cooperatively as a member of a team
  • Ability to communicate with other artists and designers visually using quick thumbnail sketches or drawings
  • Expert Photoshop Skills
  • Expert illustrator Skills
  • Modding experience in Minecraft
  • Final UI for various products
  • Flow designs and charts
  • Process taken from initial discussions through final implementation
  • Icons both static and animated
  • Logo designs
220

Senior Artist Resume Examples & Samples

  • Work with the Art Director and Production team to define key milestones and deliverables
  • Actively accepts feedback from Leads/Directors
  • Ability to work with the Art Director to ensure consistency between vision and implementation of game assets
  • Collaborate with Art Director and technical teams to develop run-time game environment procedures & pipelines
  • Make a significant, direct contribution to the creation of art
221

Singapore Senior Houdini Artist Resume Examples & Samples

  • Creating Digital Assets, Agent Building, Motion Tree Creation, Motion Choreography, Motion Capture Direction, Character skeletal retargeting, Dynamics, Complex Navigation and Targeting
  • Collaborate and communicate with R&D and Production Engineers in order to implement efficient and effective ways to integrate the crowd pipeline and problem solve any issues
  • Mentor the entry-level crowd artists by assisting on the use of Massive/Houdini and any crowd pipeline tools, including documentation
  • On-going communication with Artists, Leads, Production and Supervisor regarding schedules, deadlines, and shot/sequence feedback
  • Shot set up and troubleshooting technical issues on the artist/agent level
  • Attend all relevant meetings on shots, sequences, and production
  • Occasionally participate in the recruiting and staffing of the crowd team - assessing the work of prospective candidates for the hiring process
  • Bachelor's degree in Computer Science or Computer Graphics or equivalent work experience
  • Expert Massive/Houdini software knowledge and experience
  • 6+ year’s production experience in high-end film visual effects
  • Highly proficient skills in technical problem solving
  • Strong communication skills (written, verbal and interpersonal)
  • Expertise with Maya and/or other high-end animation software
  • Professional experience with python scripting and VEX
222

Artist Management Coordinator Resume Examples & Samples

  • Work with the Artist Managers to help in the day to day administration of the department
  • Work with Artist Managers to schedule Artist reviews
  • Update company HRIS system with written summaries and notes
  • Requesting and collating feedback from Project Supervisors and Artists
  • Attending reviews and providing notes and written review summaries
  • Scheduling and attending relevant department meetings
  • Provide regular updates to Artist Managers on outstanding issues/tasks, and schedule crew meetings where necessary
  • Prior experience as an assistant, coordinator or similar
  • Proven administrative experience
  • Motivated, pro-active, and flexible
  • Excellent listening, communication and interpersonal skills
  • Ability to prioritise and work well under pressure
  • Have a strong attention to detail
  • Must be motivated, proactive and flexible
  • Computer literacy - Microsoft Office, Filemaker Pro and Microsoft Project an advantage
223

Lead D Artist Resume Examples & Samples

  • Creatively manage the art development across multiple projects; set priorities and meet deadlines and expectations
  • Regularly review, provide feedback, and approve art being developed
  • Establish visual standards, benchmark titles, and provide recommendations to develop and improve overall quality
  • Problem-solve and identify new art development techniques, workflows, and tools to drive quality and improve development
  • Collaborate with our internal multi-disciplinary team of artists
  • Participate in creative brainstorm sessions with our Artists and Designers
  • Partner with the Director of Art and Design to ensure product vision and quality benchmarks are being met
  • Manage and mentor internal talent providing training, developing knowledge, and supporting their career development
  • Minimum 6 years gaming experience on a AAA mobile, console, or pc product
  • Excellent understanding of game development pipelines and techniques including technology advancements, trade-offs, and the challenges associated
  • Exceptional understanding of 3D (modeling, uv mapping, texturing, rendering, lighting, and shaders) with the ability to create high quality assets and set a high bar
  • Excellent understanding of art and visual design principles and techniques regarding structure and forms, layout design, color theory, and lighting
  • Strong organizational skills with the ability to manage multiple projects, set priorities, and meet deadlines and expectations
  • Adapt at problem solving (both alone and in groups); ability to evaluate creative and technical challenges and provide credible and achievable solutions
  • Ability to operate tactically and think strategically
  • Broad understanding of Marvel, Star Wars, Pixar. And Disney brands
  • Ability to mentor Artists; improve their skills and build their knowledge
  • Proficient and knowledgeable in current development tools and software including but not limited to: Unity, Maya, 3DS Max, Z Brush, Mudbox, and Adobe Photoshop
224

Advanced Artist, Cinematics Resume Examples & Samples

  • Work with cinematic leads and Cinematics Director to create concepts, prototypes and examples of cinematic quality. Will also provide specific cinematic assets that serve as a quality benchmark for the product.Experience with creative visualization tools (Photoshop, After Effects, Premiere Pro and/or equivalent editing tool)
  • Interpret storyboards, animatics, and scripts into effective real-time cinematic moments. Primarily responsible for blocking out scenes using delivered in-game assets and animation
  • Effectively and efficiently Implement cinematics into game engine
  • Responsible for animating 3D character models in a realistic game, including working with motion capture data and hand keyframed animations
  • Mentor and help train cinematic staff
225

Artist / Painter Resume Examples & Samples

  • Monitor the usage of resource / materials required for the painting works
  • Complete record for overhaul, maintenance and inspection work. Report work progress and technical issue timely to supervisors
  • Outdoor work, working at height with elevated platform
  • Trade Certificate in related disciplines preferred
  • Demonstrated good craftsmanship in color mixing, brush and roll, theme painting and mural
  • Shift duties cover day or overnight and public holidays are required
  • Candidate with higher skill level will be considered as Senior Artist or Artist
226

Hair & Make-up Artist Resume Examples & Samples

  • To be responsible for preparing hair & make-up on models for photography/ film and the support styling team
  • To be the in-house expert on hair & make-up ; ensuring that all model hair & make-up is prepared to a consistently high standard and that is consistent with the Superdry brand
  • Where required, assist Style and Production team basis preparing for shoots/events, casting and sample movement
  • Be able to source and procure relevant products and equipment for all hair & make-up requirements
  • To proactively organise and prepare for shoots on tight schedules, and to manage workloads appropriately
  • To work on other shoots and projects as required
  • Support and assist external Hair and Make-up teams on larger shoots where required
  • To research and keep up with trends, styles and competitors for ecommerce and wider industry
  • Assist in development of ‘Superdry Standard’ guidelines for Ecom/ Banner photo shoots, including hair and makeup treatments/ best practices
  • To assist in other studio/shoot areas as required
227

D Artist Resume Examples & Samples

  • Ability to take creative direction and turn it into 3D art within the defined visual style for a variety of experiences, and consistently deliver high quality visuals
  • Independently ideate, innovate, and iterate and think outside the box
  • Work with team to define and meet key milestones as well as create task lists and work estimates
  • Be a positive and creative force in the team
  • A degree or diploma in Graphic Design, Interaction Design, Visual Design or related degree
  • 5+ years as 3D Artist or equivalent experience
  • Comfortable with a broad range of styles from photorealistic to highly stylized
  • Proficient with various professional software packages for creating 3D Art: 3DS Max, Maya, Zbrush, Photoshop, Illustrator, etc
  • Strong foundation of art skills: design, typography, color theory, composition
  • Passion for art, innovation, technology, and creating amazing user experiences that our consumers love
  • High capacity to learn new tools and processes
  • Agile, flexible, and comfortable dealing with ambiguity
  • Strong leadership and interpersonal abilities
  • Excellent communication, time-management, and organizational skills
  • Must be a true collaborator and partner who is able to work well with developers, designers, and artists
  • Must be self-motivated; able to both partner effectively with others while also making smart, strategic decisions and working independently
  • Task driven, proactive, and works well under deadline pressure
  • All candidates must deliver a full resume with samples to be considered for this position; portfolio review required
228

Charlotte Tilbury Make-up Artist Resume Examples & Samples

  • Outstanding selling behaviors, listening and responding to customer needs to deliver service…...like no other
  • Sharp awareness of current fashion trends
  • Building and cultivating relationships with customers through personal interaction
  • Meeting or exceeding sales and loyalty goals
  • Demonstrate knowledge of store products and services to build sales and loyalty
  • Outstanding make-up artistry
  • Desire to work in a fast-paced environment, handle multiple priorities and learn new procedures
  • Drives to meet and exceed sales goals and customer expectations
  • Ability to work a flexible retail schedule, including weekends, evenings, extended hours, and key event days
229

Freelance Make-up Artist Resume Examples & Samples

  • Apply makeup, cosmetics, mascara, eyelash, lip liner, eye liner, powder etc
  • Shape eyebrow, lip line, hair, and facial hair
  • Style hair in different looks/hairdressing
230

Production Separations Artist Resume Examples & Samples

  • Process all high end (full color photo and illustration) and basic color separations as it relates to league specifications and scheduling needs
  • Proofread own separations for errors and make immediate corrections before submitting to proofing
  • Troubleshoot and resolve art issues with Indirect and the Production Floor
  • Providing production ready artwork to Indirect art servers
  • Ensuring that the most current version of separation is uploaded to the Digital Asset Manager
  • Must possess an expert knowledge of MAC and applicable design programs including the Adobe Creative Suite programs
  • Mastery level skill in full color photo and illustration color separations and processing required
  • Must have the ability to work in a team environment
  • A high level attention to detail
  • Excellent written and verbal communication skills are required
  • Must have the ability to document and demonstrate processes
231

Technical D Artist Resume Examples & Samples

  • Synthesize broad, ambiguous business goals and work with the Product design team to create environments for VR
  • Take creative direction and translate it into your design concepts
  • Maintain assets from creation to shipping
  • Partner with PMs, engineers, researchers, content strategist & QA, overseeing the implementation of the user experience from product conception to launch - as well as post-launch design support
  • Clearly articulate design decisions to a vast set of internal stakeholders
  • Thrive in dynamic, fast-paced environments
  • 3+ years of professional experience working on shipped titles in the games or film industries
  • Strong modeling and texturing skills using Maya or other 3D Art Package
  • Experience implementing assets in real-time engines, such as Unity3D or Unreal
  • Ability to scale assets from high-end PC platforms (Rift) to mobile systems (Gear VR) while maintaining strong visual fidelity
  • Ability to collaborate and iterate quickly based on the team's needs
  • Strong 2D Art skills for creating environment concept art a plus
  • Prior virtual reality experience a plus
232

Senior Previs Cinematics Artist Resume Examples & Samples

  • Create shots that depict action, camera placement, and character acting
  • Efficiently find the fastest, simplest way to communicate an idea for discussion
  • Adaptable and flexible (previs can take many different forms both creatively and technically depending on the needs of the production)
233

Senior Artist Resume Examples & Samples

  • Act as a spokesperson for the M·A·C Brand by fulfilling media appearance obligations as directed by Director, Senior Artists/Brand Manager and Global Communications
  • Act as spokesperson for the M·A·C Brand by making local connections and creating opportunities with media outlets [e.g. newspaper, magazines, TV, professional associations, film] in collaboration with Global Communications
  • Assist in organizing and participating in media events and working on special projects
  • Meeting with Fashion Show and Event producers/coordinators/stylists, to establish the details of said events including make-up concepts
  • Assist in ensuring the event/training equipment is assembled, organized and stored in a secure location
  • Assist Artist Relations by participating in activities, which are focused on the Professional Makeup Artist community
  • Assist Makeup Artistry Department by participating in activities which are focused on the fashion and cosmetic community
  • Provide regular recaps/reports relating to the successes/challenges associated with the above as directed by Director, Senior Artists/Brand Manager
  • Facilitate presentations in the field (counter, regional, national meetings) showcasing highlights of SAMPT activities
  • Provide Retail Support through involvement with Retail Events and Sales Activities (Seminars, Events, Master
234

Urban Decay Counter Manager Make up Artist Resume Examples & Samples

  • You are bilingual (French / Dutch) for Brussels, Dutch speacking for Ghent en French speacking for Liège
  • You're living around one of these city's and looking for a professional challenge
  • >APPLY NOW
235

Viz Artist Resume Examples & Samples

  • Strong VIZ-RT systems and Viz Artist skills in creation and scripting (Viz RT VIZ Artist Design training preferred)
  • Minimum of 3-5 years VIZ-RT VIZ systems motion design work experience, preferably in a Broadcast and/or a production environment
  • Focused creative thinking while multi-tasking on several assignments and overlapping strict deadlines
  • Must be self-motivated, able to multi-task, work well individually and collaborate as an integral part of a team
  • Ability to complete all graphical aspects of a project from concept to completion employing project management skills
  • Working knowledge of Adobe After Effects, Cinema 4d and plugins
  • Working knowledge of Photoshop, Illustrator
  • Moderate understanding of sports and sports graphics preferred
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Paper Cut Artist Resume Examples & Samples

  • Executing on paper-cut art for the Cultural Moments product * Work in a highly collaborative, fast-paced environment with a small team including art directors and illustrators to fully realize final artwork * Produce strong conceptual pieces of art that are engaging, unique, and reflect a cohesive brand aesthetic
  • Generate ideas, inspire your teammates, give and receive feedback, and critique respectfully
  • Able to meet multiple deadlines, prioritize work, and keep projects moving forward
  • Requirements
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Senior Artist, UI Resume Examples & Samples

  • Design and create UI components (ex. menus, stats and inventory screens, in-game HUD elements, etc.) from Visual Comps to completed Features
  • Collaborate and communicate with art directors, UI lead, UX designer, game designers, producers & programmers in the creation and implementation of the game UI
  • Test functionality and bug fixing to ensure work is end user ready
  • Contribute to the design and streamlining of UI tools and processes
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Sandwich Artist® / IU Southeast Subway® Shop Resume Examples & Samples

  • Exhibits a cheerful and helpful manner while greeting guests and preparing their orders
  • Demonstrates a complete understanding of menu items and explains them to guests accurately
  • Uses Point of Sale system/cash register to record the order and compute the amount of the bill. Collects payment from guests and makes change
  • Performs Cash-In Procedure- accounting for all forms of money, bread, etc., during the shift
  • Prepares food neatly, according to formula, and in a timely manner
  • Checks products in sandwich unit area and restocks items to ensure a sufficient supply throughout the shift
  • Understands and adheres to proper food handling, safety and sanitation standards during food preparation, service and clean up
  • Cleans and maintains all areas of the restaurant to promote a clean image. Understands and adheres to the Wash, Rinse, and Sanitize method of cleaning
  • Understands and adheres to all quality standards, formulas and procedures as outlined in the SUBWAY® Operations Manual: Daily Procedures
  • Maintains a professional appearance and grooming standards as outlined in the SUBWAY® Operations Manual: Daily Procedures
  • Performs light paperwork duties as assigned
  • Completes University of SUBWAY® courses as directed
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Student & Artist Engagement Coordinator Resume Examples & Samples

  • Meet with staff, faculty, students and members of the community and arts organizations to schedule seminars, workshops, lectures, and master classes
  • Register students and monitor enrollment
  • Design and prepare materials for workshops including schedules, rosters, evaluation forms, education materials, study guides, handouts, and handbooks
  • Evaluate and develop curriculum
  • Attend to the needs of guest artists to ensure success of events
  • Establish and maintain effective working relations with the arts community, faculty staff, students and artists
  • Education:Technical Diploma, Associate's Degree, or two years college course work or equivalent combination of education and experience
  • Skills:This job requires computer skills in Windows based systems and databases; customer service skills; and the ability to manage financial transactions and record-keeping
  • Preferred Education:Bachelor's Degree
  • Preferred Work Experience: Experience in performing arts education and working with college-age students
  • Preferred Skills: Program Development, implementation, and assessment
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Scenic Artist, Junior Resume Examples & Samples

  • Prep and paint sets and props under the guidance of the Lead Scenic Painter or Scenic Painters, following the color and lighting script set forth by the Production Designer/Art Director
  • Assist with larger jobs as assigned by Lead Scenic Painter
  • Expand knowledge of properties of various materials used, i.e., when, how and why to use tint, spectralite, Rosco, etc
  • Match colors and mix large quantities of paints and textures
  • Help maintain established paint documentation and organization
  • Create paint kits
  • Help maintain paint shop space and learn proper use of shop equipment as well as keeping equipment clean
  • Maintain paint inventory
  • B.S./B.A. in film, art or related field or equivalent combination of education or experience
  • 1 year of experience in scenic departments in Film or TV preferred. Miniatures a plus
  • Strong aesthetic sense and ability to emulate a given technique and/or style
  • Able to work in fine detail for extended periods of time
  • Prior production experience preferred
  • Detailed oriented
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Development Artist Resume Examples & Samples

  • Strong artistic background, proficient in traditional media such as sketching, painting, photography & etc
  • Strong background in Eastern and Western art
  • Proficient in concept & color design
  • Familiarity with general 2D & 3D animation production
  • Familiarity with animation storytelling and visual language of TV & film
  • Responsible individual with discipline and self-motivation
  • Bilingual language capability in Chinese and English
  • College degree, preferred major in design or relevant function
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Visiting Artist Resume Examples & Samples

  • Participate in Chicago Booth classes as well as advise and mentor Chicago Booth students on the role creativity as used in the Arts can play in the development of social entrepreneurship and non-profit organizations
  • Mentor and provide career counseling to undergraduate and graduate students in the College through the UChicago Careers program in Journalism, Arts and Media, especially focusing on those with apprentice programs or student workshops
  • Serve in the role of "visiting entrepreneur" providing advice and council as requested
  • Represent the University on the national stage in a series of public conversations with business and civic leaders on topics discussing the role the arts and creativity can play in strengthening communities
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Kitchen Artist Resume Examples & Samples

  • Previous experience at Kitchen Artist an asset
  • Ability to work cohesively with fellow colleagues as part of a team with minimum supervision
  • Ability to focus attention on guest needs, remaining calm and courteous at all times
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Graphics Artist Resume Examples & Samples

  • Two (2) years of experience developing graphic/artistic presentations
  • One (1) year of specialized experience using commercial automated graphics systems, and desktop publishing systems. Note: Experience may be concurrent
  • Are creative and innovative at their core
  • Like to be involved in the details
  • Work with others toward full systems integration of the deliverable
  • Likes to be involved at the beginning and see projects through to the end
  • Are focused on customer and team success
  • Can juggle multiple projects at various stages of maturity
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Graphics Artist Resume Examples & Samples

  • 3+ years of experience with developing learning interactions through 3D modeling and graphics design
  • 3+ years of experience as a 3D modeler, graphics artist, or Flash programmer to design and develop learning interactions
  • Experience with the creation of realistic representations using draw, paint, and 3D graphics programs, image scanning, editing, file format conversion, and compression
  • Experience with Section 508 Compliance
  • Experience with creating SCORM certified graphics and interactions
  • Knowledge of Flash, Unity, Adobe, and 3D modeling
  • Ability to display examples of projects and contribution to a project
  • Experience with needs assessment, requirements development and analysis, or needs curriculum development for high level simulations, LMS, or LCMS development and distribution, learning technology, or evaluation
  • Experience in creative drawing and working with instructional designers (ISDs) of various levels
  • Ability to be a self-starter and thrive in a fast-paced environment
  • Possession of excellent analysis and data gathering skills
  • BA or BS degree in Education, Instructional Design, Instructional Technology, or a related field preferred; MA or MS degree in Education, Instructional Design, or Instructional Technology a plus
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D Artist Resume Examples & Samples

  • 7+ years of experience with illustration
  • 7+ years of experience with using Photoshop, Illustrator, Painter, or applicable products
  • Experience with creating content to be assembled in an interface
  • Experience with working in a team environment, where multidisciplinary communication and deliveries are required
  • Ability to provide a demo reel or portfolio
  • AA or AS degree in Computer Animation, Computer Graphics, Digital Arts, or Game Design or 7+ years of experience with computer graphics, digital arts, or illustration
  • Experience with concept art in video games
  • Experience with painting portraits
  • Experience with creating 2D illustration
  • Experience with motion graphics
  • Experience with vector graphics
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Artist Resume Examples & Samples

  • Applies seasonal successes of color, print and pattern to future art
  • Demonstrates the ability to merchandise color and print and present seasonal art direction to cross-functional partners
  • Proficient at Adobe Illustrator, familiar with Photoshop, Nedgraphics
  • College degree in Graphic Design, Textile Design, Illustration or related field
  • NYDO: Minimum 1-3 years of Print Design and/or graphic experience, preferably within the retail industry
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D Graphics Artist Resume Examples & Samples

  • Collaborate effectively with the Graphics and the Courseware Design team
  • Work on projects individually and cooperatively with other Artists/developers in the team
  • To help grow Group expertise/capabilities in-line with future business needs
  • Model, texture, building environments and assets based upon approved reference to a required level/production standard
  • Report to the Senior Artist for direction and guidance
  • Proven capability with key Graphics application (listed below)
  • Good grounding in modelling and animation techniques
  • Creative input/Good visualizer
  • A solid grasp of form, structure, colour and light for both 2D and 3D assets
  • A computer Arts or media degree or relevant work experience
  • A portfolio which demonstrates creativity, capability and potential
  • Training in graphic design, modelling and animation
  • Competent in one or more of the following 3D applications: (Autodesk) 3D Studio Max, (Newtek) Lightwave 2015 & (The Foundry) Modo
  • (Adobe) Photoshop, Premiere, After Effects, Illustrator & Flash
  • Animation (2D/3D)
  • 3D modelling
  • Texturing
  • Real-time (e.g. UNITY 3D, Unreal engine & VBS)
  • Digital Camera and Video
  • 2D Drawing (Creative design, layout, visualization and storyboarding)
  • MS Office Applications (Word, Excel & PowerPoint)
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Senior Visualisation D Artist Resume Examples & Samples

  • Produce high quality 2D and 3D motion graphics for various internal and external clients within set timescales and budget
  • Challenge working methods for profitability and perfection
  • Working in a growing team of experienced designs
  • Conceiving, executing and delivering projects with keen awareness for design, animation, architecture & engineering
  • Creating high quality work, both for our clients and on our own research and development projects
  • You will work alongside members of Innovative Systems teams with a range of data capture, analysis, visualisation and compliance technologies, including the Jacobs TrackRecord system. In doing so, you will provide critical input to delivering projects on time and budget.With exposure to an expanding range of market sectors and an extensive knowledge pool, you will deliver dynamic, innovative solutions to internal and external clients by thinking both logically and creatively
  • Scripting/Programming experience (HTML, C#, JavaScript, MaxScript, ActionScript, Flash etc.)
  • Media Editor
  • Soundtrack Editor
  • Spatial database experience
  • Knowledge of Civil 3D and other Autodesk related products
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Artist Resume Examples & Samples

  • Executing on paper-cut art for the Cultural Moments product
  • Work in a highly collaborative, fast-paced environment with a small team including art directors and illustrators to fully realize final artwork
  • Produce strong conceptual pieces of art that are engaging, unique, and reflect a cohesive brand aesthetic
  • Generate ideas, inspire your teammates, give and receive feedback, and critique respectful
  • Able to meet multiple deadlines, prioritize work, and keep projects moving forward
  • Experience in fine arts, with demonstrated passion for the art of paper-cutting
  • Top notch portfolio that exhibits depth, breadth, and strong conceptual ability
  • Openness to adapt to varying styles, with a flexible and iterative approach to making
  • 4+ years of experience with art-based projects and processes
  • Experience in art curation and/or art production
  • Clear understanding of construction in paper and high level of craftsmanship
  • Exceptionally organized with a high attention to detail
  • Demonstrated ability to effectively collaborate with other creatives
  • High degree of self motivation and discipline
  • Strive for quality, consistently demonstrating a clean, sophisticated and contextually thoughtful aesthetic