FX Artist Resume Samples

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DJ
D Jenkins
Destinee
Jenkins
20673 Ellen Garden
Chicago
IL
+1 (555) 203 4190
20673 Ellen Garden
Chicago
IL
Phone
p +1 (555) 203 4190
Experience Experience
Boston, MA
FX Artist
Boston, MA
Morissette-Considine
Boston, MA
FX Artist
  • Assist with the development of effects tools or other improvements to the effects pipeline
  • Work with FX team to ensure work gets communicated and executed in a timely manner
  • Research and develop efficient techniques to create unique FX, animator FX rigs, and proxy FX rigs for previs
  • Work within the performance limitations of current platforms
  • Create high quality in-game effects
  • Execute outstanding effects for our games by bringing dramatic effects to life
  • Self-driven and passionate about effects development
San Francisco, CA
BC Dynamics / FX Artist
San Francisco, CA
Roob-Dickens
San Francisco, CA
BC Dynamics / FX Artist
  • Work efficiently with a compositing team and within an existing 3D facility pipeline
  • Manage renders and quality control passes being sent to compositing
  • Positive attitude, hard worker
  • Proficiency with destruction/simulation software including fractureFX, Bullet, PhysX,
  • Proficiency with nParticles and particle expressions
  • Generalist/rigging background a plus
  • Knowledge of python/MEL a plus
present
Phoenix, AZ
Senior Visual FX Artist, Unreal
Phoenix, AZ
Durgan and Sons
present
Phoenix, AZ
Senior Visual FX Artist, Unreal
present
  • Work with other FX artists to create unique and interesting visual effects for events in our games
  • Work with and manage large amounts of data
  • Work closely with content, world and systems designers to create unique assets
  • A strong sense of animation/particle timing
  • Help mentor and train upcoming artists
  • R&D New VFX solutions for current and upcoming games
  • Hook up VFX and script complex VFX interactions
Education Education
Bachelor’s Degree in Animation
Bachelor’s Degree in Animation
Georgia Southern University
Bachelor’s Degree in Animation
Skills Skills
  • Proficiency in designing and developing film quality fluid dynamic systems
  • Strong knowledge of particle systems
  • Experience creating high quality fluid dynamic systems
  • Attention to detail
  • Good sense of dynamic timing
  • Knowledge of other visual effects software
  • Able to take constructive criticism and keep up with changes
  • Strong communication skills
  • Able to work under pressure
  • Good understanding of Lighting and how it influences effects
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7 FX Artist resume templates

1

FX Artist Resume Examples & Samples

  • 3 + years production experience in television commercials, film or animated features
  • Experience using Houdini in a production environment
  • Ability to develop complex particle and fluid simulations
  • Ability to light and render FX passes for developed FX shots
  • Ability to develop techniques and rigs to achieve and optimize approved looks
  • Excellent attention to detail, both artistic and technical
  • Proven ability to multi-task, prioritise and problem solve, both individually and as part of your function as a team member
  • Ability to take direction, communicate and interact positively in a collaborative group environment
2

FX Artist Resume Examples & Samples

  • Become familiar with game design documents, and identify special effects opportunities and needs
  • Check with programmers to see if the intended effects are viable in the engine, and propose alternative solutions and/or developments where needed
  • Assist with the development of effects tools or other improvements to the effects pipeline
  • Gather reference images/videos matching desired effects, to be approved by the Artistic Director
  • Design, create and implement custom and re-usable “real-time” particle effects for gameplay, cinematics and scripted events
  • Create simulations/animations to be used for gameplay elements
  • Create textures for particles effects and related decals
  • Create effects that respect budget and engine constraints
  • Model special effects elements as needed
  • Place level/character specific effects
  • Check effect quality once imported into the game, and make improvements where needed
  • Obtain feedback/approval of created effects from the Artistic Director, and make improvements where needed
  • Communicate closely and regularly with the Artistic Director, Production Manager, and other departments to ensure a smooth effects pipeline
  • Complete tasks in a timely manner
  • Maintain a clear, methodical system of data storage and retrieval of effects
  • Address bugs identifies by testers or other technicians
  • Log effects-related bugs
  • Minimum 3-5 years’ experience creating particle simulations
  • Must be proficient in Photoshop and have a good understanding of 3D animation packages
  • Experience with modeling, texturing, and lighting
  • Knowledge of other visual effects software a plus
  • Good observation and problem solving skills
  • Good sense of dynamic timing
  • Team Player
  • Able to take constructive criticism and keep up with changes
  • Have initiative and be proactive
3

FX Artist Resume Examples & Samples

  • Creation of handcrafted visual effects to be used in real-time game assets
  • Technical setup, integration, and troubleshooting of VFX in a real-time game engine
  • Work with lead artists to ensure timely completion of VFX assets
  • Serve as an active participant in team art discussions, critiques, and reviews
  • Portfolio of work in digital format (website, blog, online album, Dropbox, etc.). Physical media will not be accepted
4

FX Artist Resume Examples & Samples

  • Design, animate, light and composite high quality FX into completed shots
  • Design and build expression based FX rigs
  • Build and maintain MEL and Python based tools to support the FX pipeline
  • Complete understanding of Maya 2009 dynamics, including particles, nParticles, nCloth, rigid bodies, soft bodies and fluid systems
  • At least 2 years experience working within a 3D production pipeline
  • TV production experiences a plus
  • Advanced knowledge in rendering, including experience using Mental Ray and building Mental Ray shading networks
  • Advanced knowledge of MEL. Experience in Python a plus
  • Experience in advanced compositing and knowledge of Digital Fusion or other node based compositing software
  • Experience in Real Flow
  • Experience in Particle Illusion a plus
  • Must be available to work on site in Burbank / Glendale, CA
5

BC Dynamics / FX Artist Resume Examples & Samples

  • Must be able to take an element from concept to final render
  • Troubleshoot scene files and problem solves technical issues
  • Manage renders and quality control passes being sent to compositing
  • Min. 3 years’ experience in feature film or episodic television a must
  • Proficiency with fluid simulation plugins/software such as Maya Fluids, Realflow, PhoenixFD, FumeFX
  • Proficiency with nParticles and particle expressions
  • Proficiency with destruction/simulation software including fractureFX, Bullet, PhysX,
  • Krakatoa experience a plus
  • Knowledge of python/MEL a plus
  • Generalist/rigging background a plus
  • Positive attitude, hard worker
6

Senior FX Artist / Houdini Resume Examples & Samples

  • Should be eligible to work in Los Angeles
  • Include your current resume, link to your reel, shot vfx breakdown and rate
  • Make sure your resume also includes your name, address, phone and email
  • Submit an email with the Subject “Senior FX Artist” to toronto@pixomondo.com
7

FX Artist Intern Resume Examples & Samples

  • Knowledge and experience using a 3D package such as Maya, 3DS Max or Houdini
  • A demo reel that demonstrates your 3D FX capability
  • Ability to take and follow direction
  • The ability to work to deadlines
8

FX Artist Resume Examples & Samples

  • Must demonstrate a strong sense of creativity and respect for aesthetics
  • Work efficiently with a compositing team and within an existing 3D facility pipeline
  • Asset development (HDA’s) and technical troubleshooting
  • Min. 1 years experience in feature film, episodic television or commercials a must
  • Proficiency with Houdini in all of the major contexts (SOPs, DOPs/POPs, lighting, rendering)
  • Rendering in either Mantra or VRay
  • Working knowledge of Maya an asset
  • Common work place skills - team player, positive attitude, good communication
  • Must be able to work onsite at New York location. Artists currently living in New York/surrounding area a plus as we do not cover relocation/housing
9

FX Artist Resume Examples & Samples

  • Create and deliver FX for the project within scheduled timelines
  • Ensure that all production deadlines are met while producing work at a quality level in keeping with production requirements
  • Identify obstacles that could potentially affect the timelines and delivery schedules
  • Research and develop efficient techniques to create unique FX, animator FX rigs, and proxy FX rigs for previs
  • Work with FX team to ensure work gets communicated and executed in a timely manner
  • Collaborate with Compositing and Lighting Supervisors to ensure efficiency between departments
  • Construct creative solutions for recurring FX in the production to be implemented in animation
  • Participate in FX meetings and adjust/refine FX as required
  • Anticipate, communicate, and troubleshoot any creative or technical issues with assistance from key stakeholders
  • Oversee the daily activities and capabilities of the FX team
  • Partner with Production Management to guide artists’ overall professional development, providing performance feedback, mentoring, assist with resolving performance issues and maintaining positive morale amongst the crew
  • Foster a healthy and creative work environment
  • Create documentation for animator FX rigs
  • Accurately estimate time and resource needs to ensure project deadlines are met
10

FX Artist Resume Examples & Samples

  • Create high quality in-game effects
  • Create and tweak real-time materials
  • Work with designers, artists and programmers in order to achieve aesthetic excellence
  • Work within the performance limitations of current platforms
  • Experience with particle systems and geometry based visual effects
  • Experience with 3ds Max or equivalent 3D package
  • Self-motivated problem solver
  • Good English skills
11

FX Artist Resume Examples & Samples

  • Create all art needed for the visual effects
  • Must have a strong reel/portfolio showing executed game FX work
  • Ability to create all art needed for the visual effects
12

FX Artist Resume Examples & Samples

  • Experience as FX artist, minimum 3-5 years in previous AAA titles or film industry
  • Experience with 3ds Max/Houdini/Maya
  • Familiar with game engines like Unreal/Unity
  • Strong scripting skills (MaxScript, Python, VEX, MEL) a plus
  • Create and optimise particle effects including: natural phenomena such as rain or wind, explosions, destruction, smoke, and fire
  • Preferably several years of professional experience
  • Strong interpersonal and communication skills, both written and spoken. Fluency with English is a must
  • Problem-solving and open mind
  • Flexibility and ability to adapt to change
13

Senior Visual FX Artist, Unreal Resume Examples & Samples

  • Work with other FX artists to create unique and interesting visual effects for events in our games
  • Help mentor and train upcoming artists
  • R&D New VFX solutions for current and upcoming games
  • Model, texture and animate and integrate 3D VFX in Maya and Unreal
  • Hook up VFX and script complex VFX interactions
14

FX Artist Resume Examples & Samples

  • Create all types of photorealistic, high quality effects for environments and dynamic objects
  • Innovate current effect techniques to push beyond modern game development methods
  • Effectively communicate new feature requests to the technical artists and engineers
  • Work directly with the FX Lead and Art Director to ensure the visual quality bar is met
  • Self-driven and passionate about effects development
  • Concept and prototype new effects
  • Develop creative effect ideas for environments and objects
  • Work closely with environment artists, animators, designers, and engineers to produce the best game experience possible
  • Collaborate with other FX artists to share techniques, assets and ideas
  • Optimize effects to run efficiently within the game while maintaining high quality standards
  • 3+ years of professional experience
  • 1+ years’ experience working in a real-time game engine
  • Art-related degree or certificate
  • Strong understanding of how to create photorealistic effects
  • Strong knowledge of particle systems
  • Experience working with real-time particle simulations in either proprietary or 3rd party systems
  • Proficient in at least one 3D software package like Maya, Max, Houdini or XSI
  • Experience creating high quality fluid dynamic systems
  • Understanding of soft and rigid bodies
  • Knowledge of the art fundamentals including color theory, visual design, and composition
  • Solid understanding of physics, motion and animation, including weighting, scale and timing
  • Ability to create new effect textures from scratch as well as improve existing ones
  • Good understanding of Lighting and how it influences effects
  • Shipped at least one AAA game, block buster film or popular TV series
  • Experience writing shaders either through an engine’s node network or within a text editor
  • Game scripting experience
  • Proficiency in designing and developing film quality fluid dynamic systems
  • Additional skillset outside of creating effects such as environment modeling, lighting, technical art, etc
  • Understanding of compositing and rendering techniques
  • Background in traditional art, photography or cinematics
  • Good understanding of the 12 principles of animation
15

FX Artist Resume Examples & Samples

  • Create spells, creature attacks, explosions and more FX animations in the World of Warcraft FX style
  • Ability to prototype and create block-out FX
  • Communicate with Production, Design, and other departments