Vfx Artist Resume Samples

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AG
A Grady
Antwon
Grady
1722 Jadon Springs
Philadelphia
PA
+1 (555) 107 2950
1722 Jadon Springs
Philadelphia
PA
Phone
p +1 (555) 107 2950
Experience Experience
New York, NY
Vfx Artist
New York, NY
Kohler LLC
New York, NY
Vfx Artist
  • Working knowledge of dynamics and simulations packages a plus
  • Development of prototypes across all VFX subjects including real-time rendering/Game engines. Assemble hardware/software platforms for prototyping
  • Good knowledge of shading and lighting
  • Thorough knowledge working with a 3D content authoring system (Maya, Max)
  • Identify efficient VFX authoring workflows, working with Engine and Tech Art teams to implement
  • Works with Management on budgeting, forecasting and project priorities
  • Meticulous, organized approach to creating technically efficient and visually compelling VFX assets
New York, NY
Lead VFX Artist
New York, NY
Wiza-Steuber
New York, NY
Lead VFX Artist
  • Create new video concepts and prepare design resources for development
  • Management of a complex personal task list and help manage the task lists of other artists
  • Working closely with Art Director and Level Designers to create top notch in-game particle VFX
  • Create effects that conform to the technical guidelines of mobile platforms
  • Support the development of tools that optimize the VFX production processes
  • Lead the VFX team that creates visual effects for Snapchat products
  • Collaborating with prop artists, animators and rigging technical artists to assemble complex layered vehicle destructions and prop destructions using our propriety scripting language and tools
present
Chicago, IL
Senior VFX Artist
Chicago, IL
Gerlach-Nader
present
Chicago, IL
Senior VFX Artist
present
  • Working with Level Designers and Team Leads to create FX for stunning environments and compelling moments
  • Populating environmental VFX in game using our propriety scripting language
  • Scripting out series of VFX events to drive particle behaviors in runtime using our proprietary scripting language
  • Finding and dealing with technical issues using performance metric tools
  • Creating stunning visuals effects for the FPS genre using proprietary real time particle systems
  • Tackling runtime rendering performance to help maintain the game running at 60FPS
  • Contribute to the creation of clear, accurate, and accessible technical writing and documentation regarding FX production and use by other artists
Education Education
Bachelor’s Degree in Self
Bachelor’s Degree in Self
Portland State University
Bachelor’s Degree in Self
Skills Skills
  • Strong knowledge of 3D graphics
  • Good organizational and analytical skills, and able to solve problems
  • Good working knowledge of particle driven effects and shader systems
  • Good knowledge of Adobe Photoshop or similar software for texture creation
  • Ability to learn and adapt quickly to new technologies
  • Good working knowledge of relevant 3D software, such as 3ds Max, Blender, etc
  • Good communication skills. English ability
  • Able to work under pressure
  • Strong interpersonal and communication skills
  • Able to take constructive criticism and keep up with changes
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9 Vfx Artist resume templates

1

Vfx Artist Resume Examples & Samples

  • Proficiency in Autodesk® 3ds Max® and Adobe® Photoshop®
  • Good knowledge of physics, dynamics and particle simulation
  • Have a good understanding of 3D modelling and animation
  • Good knowledge of shading and lighting
  • Ability to work and elaborate on key reference or concepts
  • Experience with managing technical constraints
2

Vfx Artist Resume Examples & Samples

  • Particle systems
  • Modeling
  • Shader work
3

Vfx Artist Resume Examples & Samples

  • At least 3+ years’ experience in the industry
  • At least 1 published game preferably Xbox One or PS4
  • Understanding of hardware constraints and mastery of techniques to transcend them
  • Mastery of Unreal Engine, 3D Max or Maya, Photoshop, and related software packages
  • Active interest in advancement of VFX trends and techniques
  • Working knowledge of shader technology
  • Ability to learn and adapt quickly to new technologies
  • Self-motivated person who thrives in a collaborative environment
4

Lead VFX Artist Resume Examples & Samples

  • Advise constructively with individuals, and teams, providing useful feedback, and critique
  • Create effects that conform to the technical guidelines of mobile platforms
  • Management of a complex personal task list and help manage the task lists of other artists
  • Assist in the creation of solution based tools and pipelines that can be leveraged across teams.Meet visual requirements set forth by the Art Director
  • Strong 2D skills and understanding of traditional art principles
  • Good animation skill and understanding of fundamental animation and timing principles
  • Proactive in communicating issues to team members and help manage their tasks
  • Experience with Subversion and Git revision control systems.BFA degree or equivalent
5

Senior VFX Artist Resume Examples & Samples

  • Effectively contribute to product design, concept, and vision with solutions available through FX
  • Report to Principal Technical Artist, and meet visual requirements set forth by the Art Director
  • Hands-on Unity experience deploying VFX for mobile device; has shipped at least one title built on Unity for mobile devices
  • Strong experience using Maya/3DSMax, Unity3d, Photoshop
  • A passion for quality video games and entertainment
  • Background in painting, concept art, or animation
  • Writing shaders from scratch, adjusting existing shader networks
  • Experience with Subversion and Git revision control systems
6

Vfx Artist Resume Examples & Samples

  • Conceptualize, design, and create in game visual effects by using available tools (particle systems, modelling, texturing, etc.)
  • Work collaboratively with game designers and engineers to understand and interpret gameplay requirements to communicate gameplay mechanics to the player within the budgets of the engine
  • Work with the Art Director to define a visual style for VFX
7

Vfx Artist Resume Examples & Samples

  • Strong understanding of particle systems, shaders, and procedural animation
  • Experience in particle systems and special effects with 3DSMax, ParticleFlow and other relevant software
  • Understand FX work flows and tools with the ability to modify and improve them
  • Ability to evaluate competitive product and learn from their VFX implementation solutions
  • A keen eye for motion, compositing, and animation
  • Able to keep content relevant to the current projects art style and work within those limitations
  • Ability to accept feedback, and responds to criticism positively
  • Ability to multi-task and to adapt easily to change. High degree of self-motivation and initiative
  • Examples of natural and organic effects (smoke, fire, waterfalls)
  • Examples of fantastical effects animation (spells, explosions)
  • Examples of rigid or soft body dynamics
  • Effects/shaders created in a game engine
8

Vfx Artist Resume Examples & Samples

  • Create realistic and stylized effects ranging from action movies to visual FX including lava, smoke, and fire utilizing rigid body dynamics, particles, and shaders
  • Follow concept art, story boards, and written descriptions to prototype and implement FX in game. Participate in the constant improvement of production techniques
  • Dissect style, development and implementation of existing franchise effects assets to maintain visual consistency
  • Must have a minimum of 2 years’ experience creating particle effects using a software engine (Maya / 3DSMAX, or framework (Unity/Unreal/CryEngine)
  • Scripting in engine or 3D software skills would be useful
  • Strong hand painted texture skills and understanding of Traditional Art and Animation principles
  • Skilled in 3D Graphics, Particle systems, Dynamics, shaders, etc
  • Advanced knowledge of most game development tools (3D Studio Max, Photoshop, custom tools, etc.)
  • Excellent communication, interpersonal, and organization skills
9

Ilmxlab VFX Artist Resume Examples & Samples

  • Collaborate with dev team to advance the state of real-time rendered immersive experiences, striving for highest possible visual representation of characters while ensuring optimal performance
  • Develop vfx - fluids, fire, smoke, explosions, destruction - utilizing rigid/soft body dynamics, particles, and shaders
  • Design and implementation of dynamic & compelling visual effects based on direction from the Art Director and Producer
  • Ensure that VFX design and implementation meets run-time and performance budgeting requirements
  • Preview work in engine & headset. Iterate, optimize and polish to quality bar and visual direction set by the creative leads
  • Collaborate in development of breakdowns, task lists, estimates, schedules, milestones and overall project goals as necessary; participate in project stand-ups, meetings, and reviews
  • Actively participate in concept testing of new ideas and building of rapid prototypes
  • 4+ years experience as VFX artist in AAA console or PC dev, strong preference for history of less stylized, more visually realistic titles
  • Experience working with Unreal 3 or 4, Photoshop and Maya to create real-time VFX
  • Strong understanding of lighting, particle systems, texture/UV animation, sprite animation, dynamics and simulations, material setup, general workflow & tools
  • Able to paint VFX textures from scratch and match an established style
  • Experience creating and using real-time shaders
  • Experience with modeling & physics for realistic hair and cloth
  • Strong artistic & technical problem-solving skills, able to adapt, willing to learn new processes and technical skills
  • Basic understanding of game scripting
  • Unity, Crytek, Frostbite or other game engine development experience
  • Professional experience with dynamics and simulations packages: Houdini, Real Flow, FumeFX, etc
  • VFX production / pipeline experience
  • A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications
10

Lead VFX Artist Resume Examples & Samples

  • Work closely with the Art Director along with the art, design, animation, and audio Leads to bring life to gameplay and cinematics through compelling and impactful visual FX
  • Lead the visual effects team to design, develop, and implement real-time particle effects which use both static and animated 2D/3D elements
  • Direct the FX team in creating gameplay, ambient, environmental, and weather effects, as well as FX for spectacle events
  • Provide concise feedback to technical art, rendering and tools engineers in order to further our FX tool suite and capabilities
  • Prototype effect concepts for gameplay and engine
  • Research, analyze, and troubleshoot visual effects for both quality and performance
  • Create clear, accurate, and accessible technical writing and documentation regarding FX production and use by other artists
11

Senior VFX Artist Resume Examples & Samples

  • Working closely with Lead VFX Artist, Art Director and Level Designers to create top notch in-game particle VFX
  • Scripting out series of VFX events to drive particle behaviors in runtime using our proprietary scripting language
  • Collaborating with prop artists, animators and rigging technical artists to assemble complex layered vehicle destructions and prop destructions using our propriety scripting language and tools
  • Building baked rigid body simulation in-game via Maya and our proprietary scripting language and particle tool to replicate structural destruction animations
  • Populating environmental VFX in game using our propriety scripting language
  • Resolving technical challenges when arise in order to maintain the highest visual bar
  • At least 5 - 6 years of visual effects development on console hardware (Xbox One, PS4, Xbox 360, PS3)
  • Solid professional experience and knowledge of the limitations and performance of current generation hardware (Xbox One, PS4)
  • Proficient in using Maya and Photoshop
  • Experienced in using After Effects
  • Possesses excellent aesthetic sense with strong attention to detail
  • Experience in using and modifying real-time materials
12

Vfx Artist Resume Examples & Samples

  • Creating stunning visuals effects for the FPS genre using proprietary real time particle systems
  • A critical eye and appreciation of cinematics when placing effects
  • Finding and dealing with technical issues using performance metric tools
13

Senior VFX Artist Resume Examples & Samples

  • Create high quality VFX art and animation on par with top 3D mobile games
  • Collaborate with engineers and designers to create beautiful assets without sacrificing performance
  • Assist in planning the asset production schedule, VFX pipeline and workflow
  • Contribute to the creative process through original ideas and inspiration
  • Participate in critiquing your work and the work of other artists
  • Communicate closely with art, production and design to execute on the vision
  • Manage external teams for additional VFX work to establish consistency
  • Deliver against budget, time, quality, and technical constraints
  • Help document and drive continual improvements to our art standards, practices, and tools
14

Lead VFX Artist Resume Examples & Samples

  • Working closely with Art Director and Level Designers to create top notch in-game particle VFX
  • Creating textures for particle usage
  • Tackling runtime rendering performance to help maintain the game running at 60FPS
  • At least 7+ years of visual effects development on console hardware (Xbox One, PS4, Xbox 360, PS3)
  • Excellent written and oral communication skills. Ability to communicate effectively with people across multiple disciplines
  • Strong understanding of lighting, compositing, digital photography, color theory, 3D modeling and rigging
  • Strong ability in creating atlas textures through simulation
15

Lead VFX Artist Resume Examples & Samples

  • 3+ years of experience as a Visual Effects Artist
  • Skillful game development particle simulations using 3D software including Autodesk Maya or 3DS Max, or particle editor software
  • Proficient with game development texture creation using Adobe Photoshop or After Effects
  • Superior eye for light, value, composition, color, staging, and detail in environmental design
  • Solid knowledge and demonstration of animation principles
  • Bachelor’s degree or foreign equivalent in Art, Media Arts, Design, Computer Animation, Computer Science or a related field
16

Vfx Artist Resume Examples & Samples

  • Conceptualize and create stunning visuals effects for our AAA mobile games using Unity3D, standard 3D packages such as Maya/Houdini, as well as proprietary VFX tools
  • Create VFX in a wide range of styles, from to realistic VFX using advanced 3D simulations to stylized traditional animation techniques
  • Maintain a consistent art style under the supervision of the Lead Artist
  • Work with Level Designers and Team Leads to create VFX for gameplay, embellishing environments and memorable cinematic moments
  • Collaborate with UI/UX Leads to produce VFX for enhancing the user interface experience
  • Work closely with VFX Leads to address pipeline issues
17

Technical VFX Artist Resume Examples & Samples

  • 1) Shader creation ability – coding or Shader Forge
  • 2) Non-standard visual effects and other tech art content (create everything from UI menus to hydrations to unique object looks – concept piece and know how to create technically
  • 3) Knowledge of animation systems – how to construct so it can animate in front of the user
  • Overall years of experience: At least 2 shipped products (2 mobile games as an example) – demo reel – competency and ability is more important, bring new ideas to the visuals
  • No degree or certifications required
  • Best Vs Average – shipped mobile games, tech artist experience, animation systems, Unity experience (EX: UI Menu – will piece together inside Unity (creation of Unity assets), pre-vis own ideas and other ideas that they would execute on, After Effects, Maya or 3D Studio Max, knowledge of writing compute shaders, general UI experience in games or applications (2D), character rigging, ability to diagnose performance problems
  • Have the ability to create compelling traditional effects, with sprites, within mobile budgets, with an understanding of animation timing
  • Be capable of producing effects through the non-traditional routes. Creating effects via animated meshes, animated vertex and pixel shaders, and combination of both
  • Create shaders via code, or shaderforge
  • Adaptability; we need a candidate who can roll with the punches and be willing to pick up different kind of work outside their normal wheelhouse. Everything from real-time animated 3d UI elements to pre-rendered post work could be part of expected work
  • Work closely with engineers to implement the FX they develop
  • Follow through and own the process of inception of FX concepts to integration. Own everything in-between; meet with Designers to find out the requirements of visual feedback, create a plan, sell the Art Director on your vision!
  • Must be willing to learn new tools, proprietary software, and being able to research solutions for both visual and technical problems
  • Shipped at least 2 titles, ideally mobile based games/experiences
  • Work appropriately in a collaborative environment, and proactively seek feedback from peers and leads
  • Accurately estimate time and resource needs and consistently meet project deadlines and milestones set by project leads
  • Be organized, self-motivated and able to identify and meet goals
  • Prior UI experience valued!
18

Unreal VFX Artist Resume Examples & Samples

  • Unreal 3 experience (3+ years as a VFX artist is ideal)
  • Knowledge of how to use Matinee to leverage the most out of visual effects
  • Strong Unreal 3 material editor skillset
  • Experienced with Photoshop/3DsMax or Maya/After Effects/etc
  • Able to work in both a cinematic and in-game capacity, with an eye on performance
  • Able to create everything from environment VFX to sci-fi VFX
  • Able to quickly prototype and iterate
19

Lead VFX Artist Resume Examples & Samples

  • Effects creation in a variety of packages including Unreal, CryEngine, and proprietary software
  • Cinematic effects rendering via software like Fume and Houdini
  • Strong Unreal 3 skillset, our most common toolset
  • Experienced with Photoshop/3DsMax or Maya, After Effects, etc
  • Able to work in both a cinematic and in-game capacity, with a respectful eye on performance
  • Managing other VFX artists as projects require
20

Vfx Artist Resume Examples & Samples

  • Work as part of the visual effects team to design, develop, and implement real-time particle effects which use both static and animated 2D/3D elements
  • Create gameplay, ambient, environmental, and weather effects, as well as FX for spectacle events
  • Prototype effects concepts for gameplay and engine
  • Research, analyze, optimize and troubleshoot visual effects for both quality and performance
  • VFX artist credit on at least one shipped next-gen AAA title
  • Relevant 2D and 3D software experience (Photoshop, After Effects, 3D Studio Max, Maya, Houdini)
  • Experience with simulation tools such as Houdini for pyro, fluid, and soft/rigid body dynamics
  • Experience in a secondary area such as texturing, modeling, skinning, animation, or lighting
  • Experience with one or more scripting/programming languages
21

Vfx Artist Resume Examples & Samples

  • Create artwork used for Visual Effects
  • Implement Visual Effects in the game
  • Organize and track production of Visual Effects
  • Create technical animation
  • Assist with other Technical Artist duties
  • Identify and develop VFX pipeline solutions
  • Strong knowledge of 3D graphics
  • Experience creating VFX in modern game engines
  • At least 2 years experience with particle systems
  • At least 2 years experience with Maya
  • Experience with dynamics and fluids
  • Interest in game production
  • Programming/scripting experience a plus
22

Vfx Artist Resume Examples & Samples

  • Work closely with all areas of Technology to conceptualize, assess and develop innovative revenue-generating and/or cost-saving immersive technology ideas
  • Development of prototypes across all VFX subjects including real-time rendering/Game engines. Assemble hardware/software platforms for prototyping
  • Work closely with Sr. Concept Developers to prototype new immersive products, troubleshoot system flaws, evaluation and cost analysis
  • Research and evaluate new technologies
  • Manage 3rd party relationships
  • Works with Management on budgeting, forecasting and project priorities
  • Assess and manage project requirements and timelines including communication and action items
  • Provide input on future project ideas, workflows and hurdles to Concept Developers and management
  • Ability to execute a broad range of VFX tasks including modeling, texturing, look development, compositing and lighting
  • 6+ years of experience in 3D graphic systems, development and pipelines
  • Broadcast hardware and product integration experience
  • Digital Film camera knowledge
  • Extensive knowledge of system requirements and production implementation process as well as impact on workflows
  • Effective communication and presentation skills
  • Production knowledge of the mental ray and Arnold renderers
  • Experience and knowledge of game engine/real-time renderers, development and workflows
  • Knowledge of applicable software includes: 3D software ( Maya, Softimage, Cinema 4d), Nuke, 3d Matchmoving software is a plus
  • Bachelor's degree in related field or equivalent work experience
23

Vfx Artist Resume Examples & Samples

  • Minimum 3 to 5 years of experience in modeling, texture, lighting and image processing or other relevant experience
  • Must be proficient in Photoshop, After Effects, or equivalent tools
  • Good knowledge of 3DS Max particles/dynamics systems, and special effects creation
  • Good knowledge of Microsoft Office software (Outlook, Excel, Word, Visio, PowerPoint)
  • Good understanding of art fundamentals: color theory, lighting, shape, composition, etc
  • Must be creative and be able to adapt to a variety of art styles
  • Commitment to personal and peer development and sharing best practices
  • Must be responsible, proactive, accountable, and personable
  • Good organizational and analytical skills, and able to solve problems
  • Passion for creating and playing games, regardless of platform or genre
  • Good communication skills. English ability a plus
  • Scripting skills (MaxScript, Python, HLSL) a plus
24

Vfx Artist Resume Examples & Samples

  • Have 2 years minimum in the Video Game industry with a strong understanding of particle systems, shaders, and procedural animation
  • Working knowledge of Maya, 3DSMAX, and/or other commercial 3D authoring packages
  • Extensive experience with VFX editors and real-time particle systems
25

Senior VFX Artist Resume Examples & Samples

  • Work closely with the FX team to bring life to gameplay and cinematics through compelling and impactful visual FX
  • Implement real-time particle effects which use both static and animated 2D / 3D elements
  • Work with the technical art team, rendering and tools engineers in order to further our FX tool suite and capabilities
  • Contribute to the creation of clear, accurate, and accessible technical writing and documentation regarding FX production and use by other artists
26

Vfx Artist Resume Examples & Samples

  • Identify efficient VFX authoring workflows, working with Engine and Tech Art teams to implement
  • Use a node-based system to author materials to enhance particle visuals
  • Use our car and environment authoring tools to place VFX systems into content packages
  • Ensure that our VFX systems operate at or under our performance budget
27

Senior VFX Artist Resume Examples & Samples

  • Collaborates with the VFX Art Lead and other departments to deliver shipping-quality visual effects that balance real-world behavior with fantastical elements
  • Utilizes sprite-based particle systems along with pixel and vertex shaders to create a wide variety of real-time special effects
  • Uses traditional visual effects software such as Maya, Max, Photoshop, etc. along with proprietary tools to deliver high quality visual effects
  • Placing and sequencing the behavior of effects in game balancing Design and Art requirements
  • Troubleshoots artistic, technical, and performance issues
  • Programming experience in any language (C#, Python, HLSL)
  • Traditional animation background
28

Senior D VFX Artist Resume Examples & Samples

  • Conjure – Create magical visual experiences combining motion and real time visual effects that invoke wonder and awe
  • Collaborate – Work closely with a team of artists and programmers to create fantastical user experiences
  • Communicate – Working with a concept artist, utilize mood boards, storyboards, sketches, mock-ups, and design specs to help the team understand the visual bar, what to build and why
  • Deliver – Working in a rapid iteration environment is about finding the balance between quality and quantity – we want you to be able to create fast, fail fast, pivot fast, and focus in on what works best
29

Senior VFX Artist Resume Examples & Samples

  • Content creation of visual VFX across all areas of the game ranging from natural environmental VFX, to VFX to punctuate game action, to VFX for characters and their interaction with elements in the game world
  • Work closely with engine programmers to build future tools, pipelines, and graphic potential
  • Work closely with the Art and Game Directors to deliver their vision of the VFX as they pertain to the game pillars
  • Minimum 5 years’ industry or related experience
  • 2 or more published titles considered a strength
  • Previous or next-gen video game platform experience
  • Comprehensive knowledge of VFX art production pipelines, tools, and systems associated with VFX asset creation
  • Traditional art and animation training and production experience
  • Strong technical abilities; knowledge of PBR systems a plus
  • Proficient in Maya (or 3D modeling package) and Photoshop
  • Working knowledge of dynamics and simulations packages a plus
  • Familiarity with video game product development including, but not limited to: workflow, tools, particle systems, lighting, high and low poly modeling, texture paining, texture/UV animation, UV layout, in-game and sprite animation, dynamics and simulations, material setup, and engine parameters/optimizations
  • Excellent communication, organizational, time management, and interpersonal skills
30

Vfx Artist Resume Examples & Samples

  • Maintain a strong knowledge of the game’s design to support communication and allow better discussions
  • Create and maintain VFX and shader libraries
  • Resolve assortment of complex artistic/ VFX development issues for other VFX Artists and other team members
  • Actively develop and improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages and traditional art methods
  • Demonstrate strong time management and prioritization skills by collaborating with the Production group to develop task lists, ensuring assignments are progressing according to schedules, milestones and overall project goals
  • Minimum 3-5 years’ industry or related experience
  • Thorough understanding of shader techniques as applied to visual effects
  • Premiere/After Effects experience desirable
  • Familiarity with video game product development including, but not limited to: workflow, tools, particle systems, lighting, high and low poly modeling, texture painting, texture/UV animation, UV layout, in-game and sprite animation, dynamics and simulations, material setup, and engine parameters/optimizations
  • B.A.in fine arts or relevant curriculum, or equivalent skill set
31

Vfx Artist Resume Examples & Samples

  • Conceptualize, animate and implement particle effects (both realistic and non-realistic) such as fire, explosions, smoke, moving water, sparks, dust, clouds, exhaust, weather, etc
  • Work closely with designers, engineers and related artists to design, create and place VFX for games
  • Work with UX/UI artists to create and integrate VFX for interface elements
32

Vfx Artist Resume Examples & Samples

  • Skillful game development particle simulations using particle editor and 3D software including Autodesk Maya,3DS Max, or Houdini
  • Superior eye for light, value, composition, color, staging, and detail in environmental desig
  • Production experience in Unity, Unreal, CryEngine or equivalent industry-used game engine
  • Experience working in the pre-production aspects of game development and movie / animated feature film-making
  • Familiar with working with traditional art mediums