Artist, UI Resume Samples

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FS
F Stokes
Fernando
Stokes
30013 Bernhard Crest
Boston
MA
+1 (555) 935 7194
30013 Bernhard Crest
Boston
MA
Phone
p +1 (555) 935 7194
Experience Experience
01/2014 present
Phoenix, AZ
Senior UI / UX Artist
Phoenix, AZ
Senior UI / UX Artist
01/2014 present
Phoenix, AZ
Senior UI / UX Artist
01/2014 present
  • Provide support and advice to the Game Design and Art Departments
  • Menu hierarchy design and layout
  • Very good feeling for composition, color and typography
  • Strong artistic background
  • Cooperation with Art direction, Game Design and Programming for designing the user interfaces of our games
  • A keen eye for composition, color, lighting and mood
  • Front end flow design and layout
03/2008 09/2013
Philadelphia, PA
Senior UI Artist
Philadelphia, PA
Senior UI Artist
03/2008 09/2013
Philadelphia, PA
Senior UI Artist
03/2008 09/2013
  • Make independent creative decisions and work with a team to execute
  • Work with the development team to create UI art from the mockup phase to final production
  • Create and evolve artwork from concept to production
  • Develop asset management systems and art pipelines
  • Create ancillary graphic design work including branding/logos, typography, and marketing materials
  • Work closely and collaborate with Game Team and Art Manager to build UI graphics and designs
  • Create a unique and engaging visual identity that supports and reinforces gameplay
01/2005 12/2007
Philadelphia, PA
Artist, UI
Philadelphia, PA
Artist, UI
01/2005 12/2007
Philadelphia, PA
Artist, UI
01/2005 12/2007
  • Work closely with the design and technology teams to conceptualize and prototype interface functionality, look, and feel
  • Create prototype
  • Previous game mobile development a plus
  • Create prototype to solidify design direction and plans
  • Design and create UI components (ex. menus, stats and inventory screens, in-game HUD elements, etc.) from Visual Comps to completed Features
  • At least 2 titles from pre-production to ship, as an on-site member of a development team
  • Help game designers to visualize systems and bring new features into the game
Education Education
Bachelor’s Degree in Readability
Bachelor’s Degree in Readability
Florida Atlantic University
Bachelor’s Degree in Readability
Skills Skills
  • Be able to create simple UI animations
  • Be able to describe your design in a technical manner for programmer implementation.of T
  • Create prototype to solidify design direction and plans
  • Work closely with the design and technology teams to conceptualize and prototype interface functionality, look, and feel
  • Maintain familiarity with the game’s design—both the live product and ongoing expansions
  • Help game designers to visualize systems and bring new features into the game
  • UI asset creation
  • UI FX
  • Create prototype
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15 Artist, UI resume templates

1

UI Artist, Mobile Resume Examples & Samples

  • Work with members of the art team to establish the look of the game’s front-end user interface, in-game interactions, information hierarchy, and additional art content to maintain a clear and consistent aesthetic across all aspects of the UI/UX
  • Work closely with designers to iterate on concepts and wireframes until architectural and usability requirements are met
  • Work with engineers to ensure that all assets and interactions appear in-game to specification andwithin technical constraints
  • Explore and visualize interaction models and feedback systems for various game mechanics
2

Senior UI Artist Resume Examples & Samples

  • Apply and maintain a consistent art style throughout the entire project interface
  • Create animated prototypes demonstrating UI interaction models
  • Iterate using feedback to drive and polish features to a high quality state
  • Make independent creative decisions and work with a team to execute
3

Assistant UI Artist Resume Examples & Samples

  • Help organize and assemble layouts for Heroes of the Storm
  • Implement layouts to match Photoshop mockups
  • Collaborate with a team of engineers and UI artists in the implementation of UI components
  • Pixel perfect attention to detail
  • Work collaboratively within a team of developers to create an intuitive UI experience
4

UI Artist for Barcelona Mobile Resume Examples & Samples

  • BA in art media, graphic design or equivalent relevant experience
  • Graphic design skills: sketching, wire framing and storyboarding abilities on paper and screen
  • An understanding of UI conventions and challenges for different platforms, including console, PC, mobile, and browser
  • An excellent understanding of the full pipeline for getting UI assets into a game engine
  • Expertise with Photoshop, Flash and Illustrator
  • Great skills with form and typography
  • A portfolio showing your skills in color, composition, clarity and usability
  • Aware of current and upcoming design and typographical trends
  • Be a team player: we use agile development methods, where the team members are in permanent contact. Open mind and good communication skills are a must
  • Work permit for Spain obtained prior to applying for the position is a must
5

Senior UI / UX Artist Resume Examples & Samples

  • Cooperation with Art direction, Game Design and Programming for designing the user interfaces of our games
  • Define usability strategies
  • Front end flow design and layout
  • Ensure a very high usability and readability on all designs on every platform and resolution
  • Provide support and advice to the Game Design and Art Departments
6

Lead UI Artist Resume Examples & Samples

  • Manage and lead UI Art team to deliver top quality assets and UI that are in line with the project and brand vision
  • Work closely with Lead UI programmers, Lead Gameplay programmer, Lead Designers and Art Director to ensure the artists’ work meets expectation
  • Establish pipelines and technical art requirements
  • Design and create UI components: menus, stats and inventory screens, in-game HUD elements, etc
  • At least 8 years’ experience in the gaming industry
  • At least 3 published games preferably a title on PS4 or XBOX One
  • Experience as a manager
  • Excellent ability to manage, meet deadlines, and recruit top talent
  • Ability to adapt to new technology
  • Ability to collaborate productively with others
  • Must be passionate about current video games to help drive the game to the next level
  • Ability to work well in a team environment and redo/iterate work until it's right
  • Knowledge of 3D Art is a plus
  • Knowledge of Unreal engine is a plus
7

Senior UI Artist Resume Examples & Samples

  • 3 - 5 years minimum of experience in graphic design (or the equivalent) specialized in the creation of interfaces and in menu design
  • Comprehension of “Action Script” language
  • Knowledge in Web design
  • Ability to learn new operating systems
8

Junior UI Artist Intern Resume Examples & Samples

  • University or college diploma in graphic and multi-media design
  • Can guarantee at least 3 days for 5~6 months internship duration
  • Nice to have internship or project experience in graphic design (or the equivalent) specialized in the creation of interfaces and in menu design
  • Understanding of Photoshop, Illustrator, and Flash
9

Artist, UI Resume Examples & Samples

  • Work closely with the design and technology teams to conceptualize and prototype interface functionality, look, and feel
  • Help game designers to visualize systems and bring new features into the game
  • Create prototype to solidify design direction and plans
  • Maintain familiarity with the game’s design—both the live product and ongoing expansions
  • Be able to create simple UI animations
  • Be able to describe your design in a technical manner for programmer implementation.of T
  • UI asset creation
  • UI FX
  • Create prototype
10

UI / UX Artist, Mobile Resume Examples & Samples

  • Work with members of the art team to establish the look of the game’s user interface, and additional art content to maintain a clear and consistent aesthetic across all aspects of the UI
  • Work closely with designers to iterate on ideas, storyboards and wireframes until architectural, usability and systems requirements are met
  • Work with engineers to ensure that all assets and interactions appear in-game to specification and within information hierarchy and performance constraints
  • Research interaction design trends
  • Research technology trends
  • Generate assets for front-end menus, icons, buttons, widgets, backgrounds, data displays, top-down maps, etc., from concept to final polished product
11

Senior UI Artist Resume Examples & Samples

  • 5+ years’ experience working in visual media with a focus on user interface design
  • Experience collaborating with UX Designers to solve problems at a wireframe level
  • Strong portfolio demonstrating a breadth of visual creativity with many examples of user interface and iconography
  • Must demonstrate that you have a thorough understanding of the processes involved in a large-project art pipeline
  • Must be a good communicator who works well with a variety of personalities in an energetic team environment
  • Bachelor’s degree in Media Design, Graphic Design, Illustration or Industrial Design
12

Senior UI Artist Resume Examples & Samples

  • Design, create, and implement UI with an expert understanding of the Social Casino space as well as an understanding of current trends in the best Social Games
  • Implement UI art and animations directly in engine – Unity3D and WebGL
  • Maintain asset libraries and texture atlases with a high level of proficiency and organization
  • Mentor others and give constructive feedback
  • Develop asset management systems and art pipelines
  • Integrate and optimize assets into Unity
  • Bring AAA content creation techniques to social games
  • 2 Shipped mobile apps or game products preferably in the free to play space
13

Senior UI Artist, UI Designer Resume Examples & Samples

  • Proficient with Photoshop and Flash
  • Advanced knowledge of usability best practices
  • Experience in interfaces development (games or websites)
  • Passion for video games and game design
  • Ability to work in a multi-cultural team (including good English level)
  • Action script knowledge is a plus
  • Hand drawing skills is a plus
14

Senior UI Artist Resume Examples & Samples

  • Create and iterate on all artwork needed for the user interface while maintaining a consistent art style throughout the entire project
  • Act as a player advocate to ensure the highest level of usability, playability, and visual excitement
  • Provide feedback and ensure the visual quality of your designs comes together in the finished experience
15

Senior UI Artist Resume Examples & Samples

  • Develop 2D UI art for a Social Mobile Game
  • Solid understanding of usability, UX, UI, interaction design, HCI principles, and motion design. Understands platform requirements (e.g. Unity/Cocos)
  • Is able to wireframe or provide visual mockups (e.g. PSDs). Strong focus on visual design
  • Use experience, research, and analysis to solve UX design problems by providing multiple usable options as necessary, including both portrait and landscape UI for cross-platform design
  • Create and evolve artwork from concept to production
  • Collaborate closely with Designers and Art Director to achieve the gameplay and visual goals
  • Maintain adaptability to changing needs
  • Understand the art pipeline and how to implement art into the game
  • Adapt visual styles as necessary
  • Mentor junior artists
  • Working knowledge of Unity, NGUI, Flash, motion graphics, and 2d/3d art experience
  • Proven ability to take work from concept to in-game
  • Actively seeks to learn. Generates new ideas and solutions
  • Strong portfolio showing a range of styles
  • Self-driven and strong multi-tasker
16

Senior UI Artist Resume Examples & Samples

  • Proven management skills and ability to motivate, coach and mentor artists
  • Experience in collaborating with an UX Designer to solve problems at a wireframe level
  • Strong portfolio demonstrating a breadth of visual creativity with many examples that fit within the constraints of a system design. Additionally, portfolio should contain examples of logos and iconography
  • Proficiency in standard graphic media applications, such as Photoshop and Illustrator
  • Knowledge of secondary visual media applications, after effects, 3D packages, and Flash
  • Must be concept driven and able to come up with multiple solid ideas, pitch them to a client, absorb feedback, re-pitch to client, and then see them through production
  • Experience working in a related field, such as advertising, motion graphics, web design, information architecture, illustration or industrial design
  • Bachelor’s degree in Graphic Design, Illustration, or Industrial Design
  • MUST have a passion for games; multiplayer gaming is a big plus
17

Senior UI Artist Resume Examples & Samples

  • Strong Compositing skills and video editing skills is a plus (After effects, Premiere)
  • Very good sense for Motion design / Motion graphics
  • Storyboarding skills is a plus
  • Proven UI Experience on at least one shipped title
  • Work experience of at least 2 years in the Video Game industry
  • Great knowledge in Animation (2d or 3d)
  • Practical experience with data management software (perforce)
  • A good knowledge of English, both spoken and written
18

UX / UI Artist Resume Examples & Samples

  • UI and UX asset creation
  • Creation of prototypes
  • A demonstrable background in traditional art and art history is preferred, as well as a background in graphic design
  • 3-5 years experience as a UX designer, UI designer, visual designer, graphic designer or similar, in the games industry
  • 2+ mobile games titles, across many different screen sizes
  • Experience working with the Unity3D engine
  • Professional C# scripting experience a plus
  • Expert experience with Adobe Photoshop and Adobe Illustrator
  • Ability to work well within a team dynamic, in a cross-discipline setting
  • Ability to create UI animations
  • Understanding of prototyping, high or low fidelity, using Adobe Suite
  • Graphic design
  • Iconography
  • Font design
  • Passion for user-centered design
  • Strong desire to work in the mobile games space
19

Technical UI Artist Resume Examples & Samples

  • Development and communication of brand standards and visual design systems on the Uplay PC project by building engaging, usable, and effective web design solutions to achieve player-focused goals and business objectives
  • Think, sketch, design simple and elegant solutions addressing both users’ and business needs by collaborating with marketing, production, design and development teams
  • Turning prototypes/mockups/wireframes into elegant, semantic and responsive HTML code
  • Working on improving the existing code base
  • Communicating our brand effectively and improve our gaming community
  • Knowledge of graphic design, prototyping and interaction design methods
  • Can turn designs into working HTML/CSS code
  • Ability to visualize and communicate your ideas and insights (e.g. with Photoshop, Illustrator…)
  • Familiarity with JavaScript and programming in general
20

Senior UI UX Artist Resume Examples & Samples

  • Work with the Art director and create UI UX benchmark high quality assets
  • Quickly prototype UX wireframes
  • Lead by example to mentor other artists working on iconography and UI
  • Design based around metrics and data
  • Create style guides, benchmark assets and have the ability to provide clear feedback
  • Control quality and consistency throughout the product
  • Provide design and production solutions
  • Accurately estimate the cost and time necessary to deliver on targets
  • Coordinate various teams between multiple time zones to achieve targets and deliver projects on-time and to the required specification
  • Develop and enforce schedules and facilitate effective communication
  • Create and maintain accurate documentation as references for the teams
  • Analyse and maximise scalability of each project
  • Act as a team leader for those involved in the development, implementation and maintenance of the various initiatives
  • Art degree or excellent game-focused portfolio
  • Excellent ability to create iconography and UI artwork
  • Excellent core graphic design skills including layout, typography and attention to detail
  • Excellent understanding of composition and colour theory
  • Ability to create high quality 2D animations
  • Excellent knowledge of Photoshop, Illustrator, Flash, After Effects
  • Knowledge of Unity, Unity script and CSS is a massive plus
  • Experience of Framer and In-vision for fast prototyping would be a distinct advantage
  • A genuine interest in playing and making industry leading social games is a huge bonus
21

Junior UI Artist Resume Examples & Samples

  • You develop concepts and the design of the game menus and user interfaces
  • You determine gameplay with the collaboration of the game designer and the artistic director
  • You ensure that game information is well conveyed through the various user interfaces
22

UI / UX Artist Resume Examples & Samples

  • You are a pro at using the latest industry-leading creative software: Photoshop & Flash. Big plus if you are knowledgeable at using Illustrator!
  • You enjoy creating fun and playful assets, as well as seeking feedback from your teammates to find ways to create even more compelling visuals. With an organization that is very product-centric, the voice of all contributing artists will have high influence
  • Your work is best in a participatory, collaborative, iterative, team-based work environment. You inspire your peers through collaboration as well as giving feedback, sharing vision and planning of creative deliverables
  • You are highly organized, agile and open to course-correction. You communicate well and proactively with teammates based in the United States
  • Creating design prototypes, including wireframes, graphic design samples & mockups for game features, menu systems, in game displays & layouts
  • Collaborate with wide variety of stakeholders, peers across Design, Production, and Engineering and across locations
  • Experience in creating best practices on UI/UX based on industry standards & competitor analysis
  • Strong knowledge of game production tools: Photoshop & Flash
  • Strong knowledge of flash animations which includes character animations, object animations and animated VFX
  • A passion for playing world class mobile, social and casual games a huge plus
  • Portfolio must illustrate experience in creating UI art for use in games
23

Internship UI Artist / Mobile Game Resume Examples & Samples

  • Work with the UI and Design Team to determine the layout of a User Interface
  • Execute and prepare basic graphic assets for the product’s menus and/or heads up display
  • Assist in implementation of the UI screens
  • Proficiency in Photoshop, Illustrator or other visual design tools
  • A keen eye for usability and clarity
  • Analytical thinking and interest in the implementation aspect of the User Interface
  • Up-to-date with the current design and typographical trends
24

Mobile UI / UX Artist Resume Examples & Samples

  • Design and prototype interfaces for iOS and Android
  • Create information architecture and customer flows
  • Create high quality, production – ready assets such as icons, buttons, typography, and animations
  • Assist in wireframing and incorporate an intuitive UI flow in current and new screens
  • Continually iterate to design the best possible solution
  • Work collaboratively with developers and product managers
  • Strong and opinionated visual design with a solid foundation in typography and layout
  • Excellent creative, conceptual, and critical thinking capabilities
  • An understanding that design is not just how it looks but how it acts, works and feels
  • Self-directed and self-motivated with the ability to take charge or play a supporting role
  • Intellectual curiosity and a sense of craftsmanship
  • Strong understanding of mobile standards (Apple Human Interface Guidelines, Android Material Design), trends, techniques and best practices
25

Artist, UI Resume Examples & Samples

  • Creating art assets
  • Critiquing and communication with outsourcers
  • Implementing assets into the game
  • Collaborating with other designers and brainstorming
26

Lead UI Artist Resume Examples & Samples

  • Develop concepts and the design of the game menus and user interfaces
  • 5-7 years minimum of experience in graphic design (or the equivalent) specialized in the creation of interfaces and in menu design
  • Provide a portfolio demonstrating graphic design skills
  • Understanding of Photoshop, Illustrator, After Effect, 3DSMAX, and Flash
  • User interface usability
  • Good understanding of 3D modeling
27

UI D Artist Resume Examples & Samples

  • Have a skill set similar to an environment artist, and a passion for UI!
  • Demonstrate strong 3D modeling skills
  • Have expertise in advanced shader techniques
  • Be comfortable animating materials and motion graphics in Maya
  • Be passionate and knowledgeable about UI and UX, and able to articulate this
  • Possess a combination of creative and technical skills, to create and integrate UI assets into the game through our tools and pipeline
  • Collaborate with engineers, artists and designers to drive implementation and asset creation
  • Participate in crafting the player experience. Not just menus and on-screen overlays, but how we communicate information to the player in general
  • Create and integrate UI and UX assets for the project
  • Support and supplement the creative vision of the Game Director, Art Director and Design Director, achieving clarity and visual quality within technical constraints
  • Explore and push the capabilities of the UI engine and pipeline
  • Troubleshoot, optimize and test functionality of UI components
  • Through the above, support the clear communication of information to the player. In addition to a front-end shell and pause menus, this might also include (but is not limited to) health/damage information, leading the player, indicating objectives, weapons, pickups, items, skills, upgrades and player progression systems
  • Professional experience with Maya or equivalent
  • Professional experience working with Materials
  • 1 year or more in game development, with experience in a role as a 3D artist
  • Experience on a recent console title
  • Technical Art or scripting background
  • Experience with physically based rendering
  • Node-based shader editor experience