Animator Resume Samples

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WN
W Nicolas
Wyman
Nicolas
9978 Kenny Villages
Chicago
IL
+1 (555) 922 6918
9978 Kenny Villages
Chicago
IL
Phone
p +1 (555) 922 6918
Experience Experience
Houston, TX
Animator
Houston, TX
Reinger, Balistreri and Mertz
Houston, TX
Animator
  • Work with game designers and developers to assist in implementing animations
  • Create and manage show packages
  • Work with the Art Director and the immediate creative team to collaborate, pre-visualize, and create great gameplay animation for VR
  • Work with animation team to maintain continuity and consistent performance within a show
  • Work with the creative team to collaborate, pre-visualize, and create great gameplay animation for VR
  • Provide input regarding tools and interfaces to improve throughput
  • Provides consultative guidance on illustrative material and artwork for new and innovative projects and initiatives
Dallas, TX
Technical Animator
Dallas, TX
Braun, Larkin and Davis
Dallas, TX
Technical Animator
  • Partner with our internal engine team to improve upon existing UI’s and/or develop new solutions to improve animation workflow efficiency
  • Assisting with pipeline tools and working with engine and project leads on continuous improvement of those engine tools
  • Working closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets
  • Test work in-game to provide feedback and suggestions
  • Improve or create pipelines for special features
  • Keep up to date with new technologies and continue to improve on existing workflow
  • Create rigs of various complexity; oversee rigs created by riggers
present
Houston, TX
Senior Animator
Houston, TX
Anderson-Medhurst
present
Houston, TX
Senior Animator
present
  • Work primarily with Animation Supervisor/Leads to create convincing performances and motion of character/non-character assets
  • A senior principal individual contributor that designs and creates leading edge art work, and provides artistic and technical leadership
  • Work with the Art Director and leads to set up, maintain and troubleshoot the art production pipeline, workflows and render issues that may arise
  • Work with production and supervisor team to understand and manage schedules and shot deadlines
  • Create (and help other animators create) properly formatted animation data
  • To support the Lead Animator in providing feedback and support to junior members of staff and participate in regular and ad-hoc reviews of the work of the animation team on a group and individual basis
  • Interact with the other departments to better know the game engine possibilities in order to get the best animations possible which respecting the technical restraints
Education Education
Bachelor’s Degree in Computer Science
Bachelor’s Degree in Computer Science
Emory University
Bachelor’s Degree in Computer Science
Skills Skills
  • Reliable, with good time keeping and the ability to meet deadlines
  • Ability to pick up new technical skills and concepts quickly
  • Problem assassin: you conduct problem reconnaissance and termination with the skill and ruthlessness of Agent 007; you’re an expert at root cause analysis, and problems fall swiftly under the sharp edge of your keen intellect
  • Productive and motivated: you believe artist’s block is for amateurs and you’re motivated to create nothing less than triple-a animation; you make creative decisions and drive projects forward without sacrificing quality
  • A player-focused gamer: as an experienced League of Legends player yourself, gaming is as much a part of your artistic palette as the animation tools you use; though your art's awesomeness commands attention, you'd never let art upstage the holistic player experience
  • Feedback-friendly: you have experience directing and giving feedback to other animators; your positive, team-oriented attitude helps you dole out constructive criticism in a way that's easy to receive
  • A multitasker: your confidence and attention to detail make juggling multiple projects look easy; you nimbly turn-around tasks on tight deadlines and effortlessly prioritize
  • A skilled animator: your broad background in animating different character types or creatures has helped you build a toolbox jam-packed with knowledge of modeling, rigging, and MEL scripting; you understand the difference between game animation, game design, and AI
  • Self-motivation, good communication skills, and a great team-player attitude
  • Artistic: you may not actually share wall space with the renaissance masters, but with your artistic eye and keen understanding of physical motion, form and color, you could; you’re comfortable collaborating, giving and receiving constructive and creative feedback
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15 Animator resume templates

1

Graphic Designer / Animator Resume Examples & Samples

  • Create graphics to support editorial content for live television
  • Participate in the design and execution of elements ranging from on-air still graphics & special campaigns to show opens & animated packages
  • Work cooperatively with Directors, Producers, Art Directors, and Creative Directors in creating graphics
  • Perform any associated duties that may be assigned in relation to the completion of project
  • Must be capable of contributing to every phase of production, from concept development and storyboards to final renderings for delivery
  • Advanced skills in animation and design, demonstrating strong creative skills
  • 2 years of experience working at a network or broadcast design agency
  • Knowledge of 3D applications a plus
  • Must be highly organized, self-starting, and resourceful
  • Work well in a team and autonomously
  • Chyron or Vizrt knowledge (willing to train)
2

Graphic Designer / Animator Resume Examples & Samples

  • The design of all graphics for all news shows in a timely manner without sacrificing brand continuity or graphic quality
  • Provide graphical support to the Production and News Departments
  • B.A. degree in journalism, communications, marketing, or related field
  • Minimum of 1 year experience in Graphic/Broadcast Design/TV Production
  • Thorough knowledge of: Cinema 4D and Adobe Flash
  • Must have knowledge and passion for sports
  • Proven strong project management skills including organization and attention to details in a fast-paced, deadline-oriented environment
3

Senior Animator Resume Examples & Samples

  • Animation
  • Skinning
  • Animation networks
  • Implementation to the game
  • Scripting
4

Senior Artist / Animator Resume Examples & Samples

  • Responsible for animating 3D character models in a realistic game, including working with motion capture data, hand key frame animations and facial/lip synch animations
  • Outsourcing coordinator responsible for taking notes in motion capture shoots, creating packages of assets needed to be sent out, communicating feedback and creating notes or video captures for revisions, approving and polishing animations that are at an acceptable quality level
  • Assists in R&D efforts for tools enhancements and prototyping of new technology
5

Senior D Animator Resume Examples & Samples

  • Interactions: Interacts with internal and external peers and management to develop solutions that affect several departments. "Evangelizes" new ideas / technologies / solutions to a wide range of audiences
  • Assignment of Work: Receives work in the form of objectives that regularly require the use of innovation. Regularly determines new approaches and/or develops major new technical tools. Guides and mentors a wide range of audiences
  • Outstanding creativity and drive; excellent written and oral communication skills
  • Strong knowledge of Disney, Marvel, or related brands
  • Shipped AAA PC or console titles as a senior animator
  • Experience in FX and particle animation
  • Strong organizational and analytical skills; attention to detail
  • Provides artistic and technical leadership to the art department
  • Is considered an expert and contributes to cross-organizational initiatives
  • Ability to develop new and enhance existing content production pipelinesAbility to think creatively to resolve technical challenges and limitations
6

Graphic Designer / Animator CSN Chicago Resume Examples & Samples

  • Create graphics requests for all news shows, including but not limited to
  • The distribution of all graphics for all news shows to their appropriate locations for on-air prep by the Production Department
  • Fulfill graphics requests for live events such as logos and headshots
  • Help with organization and upkeep of graphics libraries
  • Perform other duties and responsibilities, including but not limited to the design & animation of on-air show packages/promo packages from concept to delivery, on an as-needed basis to be determined and delegated by the Art Director
  • Min. of 1 year experience in Graphic/Broadcast Design/TV Production
  • Thorough knowledge of the following software: Adobe Creative Suite (Photoshop, Illustrator and After Effects) PC platform
  • Working knowledge of the following programs a plus: Cinema 4D and Adobe Flash
  • Ability to work in a fast paced, high pressure environment
  • Excellent interpersonal & communication skills required
  • Strong work ethic and positive attitude a must
  • Proven strong time management prioritization and multi-tasking skills
  • Ability to work non-traditional hours, weekends, and holidays
7

Animator Resume Examples & Samples

  • Animate for tent pole events and original campaigns that require unique executions within design systems
  • Support lead motion director with show opens and logo animation/packaging/design
  • Create/animate daily services for the operation of a broadcast
  • Create and manage show packages
  • Must have knowledge of lower 3rds/snipes/bugs and on screen graphics
  • Promotional packaging and design
  • Able to thrive in a deadline driven environment
  • Proficient in adobe creative suite including AE
  • Must have strong design skills
  • Must have promotional packaging and design experience
  • Strong design and typographic skills
  • Undergraduate degree in creative / animation
8

Animator Resume Examples & Samples

  • Write, produce and edit on-air and sales promotions
  • Integrate CG elements and matte paintings into live action plates
  • Match color, lighting and exposure of stock elements to rendered or photographed elements
  • Matte extractions from blue/green screen photography
  • Clean and efficient script organization
  • Present work clearly, efficiently in reporting methods agreed upon by the Creative Director
  • Transform and warp elements as needed
  • 2D/3D camera tracking and stabilization; Grain and degrain as necessary
  • Plate speed up/slow down manipulation; Matte edge processing and integration
  • QC black levels, grain, color, mattes; Paint fixes and rotoscoping
  • Color grading experience a plus
  • TV promotion experience required
  • Undergraduate degree or equivalent experience in communications, digital video production, broadcast, or related field. May be required to work unconventional hours such as weekends or evenings. Extended travel to remote locations for production or field work is possible
  • High level of experience with Final Cut Studio, Adobe After Effects CC, Autodesk Maya 2015 and Cinema 4D required
  • Strong writing, organizational and computer skills necessary
  • Must be able to handle multiple deadlines at once
9

Interactive Animator Internship, DCP Spring Resume Examples & Samples

  • Develop user-centered creative solutions to meet consumer needs redefining the experience for both
  • Passion for emerging technologies and working on collaborative teams
  • Expertise with animation and graphic design software such as Adobe After Effects, Adobe CS, Flash, Photoshop and Adobe Illustrator
  • Knowledge and experience with apps, mobile devices, android devices, the IOS platform, current media and gaming trends and interactive storytelling
  • Knowledge or experience in Toon Boom, Maya, and Adobe After Effects a plus
  • Currently enrolled or recently graduated within 6 months from a 4 year accredited University
  • Course focus on Fine Arts, Graphic Design, Animation, Illustration
10

Senior Animator Resume Examples & Samples

  • Create high quality animations for over 90 diverse champions in the ever expanding LoL-universe, including bipeds, quadrupeds, and monsters
  • Help the team develop new features and technologies to expand our content pipeline
  • Collaborate with designers and artists to create animation assets that fulfill the requirements of the project’s game design and visual design
  • Be able to recognize areas of opportunity and help push other animators’ work up to AAA-title-standards
  • Perform in a team-oriented environment and use organizational and interpersonal skills on a daily basis
11

Lead, D Animator Resume Examples & Samples

  • Leads the animation team in the creation and implementation of animations into game engine
  • Manages schedules and budgets for animation work
  • Participates in development of animation and art pipeline
  • Coordinates the work of vendors and freelancers as required
  • A minimum of 5 years’ experience in game development (or related field) animating characters
  • Exceptional skills in animating the human bipedal figure as well as other organic forms
  • A solid grasp of acting and conveying emotions. Bringing characters to life
  • Ability to lead the animation team in terms of mentoring, and evangelizing new techniques
  • Assist with production in terms of setting up animation pipelines, and scheduling tasks
  • Self-driven, and a great team-player, ability to work with minimum supervision
  • A passion for developing and playing games
  • Strong knowledge of Disney or related brands
  • Shipped AAA titles as a senior animator
  • Outstanding 2D animation skills
  • Performs one or more of these art roles: 3D modeling, texturing, rigging, and illustration
12

Senior Animator Resume Examples & Samples

  • A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics
  • Must be proficient with Maya, 3DSmax (or equivalent 3D program)
  • Experience with various 3D pipelines, especially with Unity
  • Ability to draw, paint or sculpt traditionally
  • A senior principal individual contributor that designs and creates leading edge art work, and provides artistic and technical leadership
  • Ability to develop new and enhance existing content production pipelines
13

Junior Designer / Animator Resume Examples & Samples

  • Designs and animates in show graphics including flags, bugs, countdown clocks, credit crunches, and crawls
  • Coordinates with the Media Planning department and writes copy for in show graphics
  • Coordinates with Edit & OACIS Assistant on interior graphics deliveries and is an OACIS backup
  • Reformats show/movie logos and endpages for Hot End credits and coordinates delivery with Edit & OACIS Assistant, Program Planning and Acquisitions
  • Designs and animates on-air, VOD and multiplatform promos and logos
  • Updates previously animated promos, tags and assists with renders as needed
  • Assists in finding stock photography/video and performs other design/animation research
  • Collaborates with Post Production Operations to update Real Estate Guidelines for Original Productions
  • Highly skilled in Photoshop, Illustrator, & After Effects
  • 1-2 years of design/animation experience- Internship experience welcome
  • Excellent communication and teamwork skills
  • Strong writing and grammar skills
  • Basic knowledge of Video Post-Production and Final Cut Pro
  • Knowledge of Flash, a plus
  • Comfortable with Mac and PC, Microsoft Office knowledge
  • Proven ability to manage time, juggle multiple tasks and prioritize work
  • Ability to work in teams or independently
  • Interest in popular culture and television, specifically for how this relates to targeting the TV Land audience
  • Bachelor’s Degree or higher in Computer Art, Graphic Design, Animation, Film & TV or related field
  • Skilled in 3D programs such as Maya & Cinema 4D
  • Knowledge of OACIS system, a plus
14

Temp Animator Resume Examples & Samples

  • Work with modelers, riggers, and technical directors to implement the animation
  • Maintains a consistent level of productivity while meeting deadlines and producing high quality work
  • Bachelors degree or equivalent degree in Computer Science, Computer Visualization, or Computer Animation required or equivalent work experience
  • Knowledge of Unix and shell scripting; expert knowledge of Maya, proprietary and other software programs
  • Working Conditions and Environment/Physical Demands
  • The Animator works at the back-end of the production pipeline with hard deadlines and high productivity demands and, as such, flexible working hours during crunch-periods, including evenings and weekends, are required as a fundamental and necessary part of this job
  • Office working environment
  • Walking/bending/sitting/standing
  • Approximately 90% of time spent working on a Computer
15

Senior Animator Resume Examples & Samples

  • Creates and implements 3D animation for assigned aspects of products including character and game objects
  • Define (in collaboration with Sr Tech Artist & Sr 3D Animator) documentation, technical guidelines, for inventory and character animation pipeline within Club Penguin and enforce them with team members
  • Direct 3D animation created by team & external vendors
  • 7+ years of applicable industry experience in the field of animation – emphasis on character animation
  • Fluent knowledge of Autodesk Maya
  • Strong understanding of entertainment, acting, and traditional animation principles
  • Strong ability to communicate to both technical and creative individuals
  • Strong understanding of game pipelines and integration processes
  • Strong understanding of rigging processes and ability to identify improvement opportunities for excellent animation friendly character rigs
  • Good understanding of Adobe Flash
  • Ability to give constructive feedback
  • Strong commitment to the culture of Club Penguin
  • Strong team player
  • Strong Knowledge of online MMO’s
  • Degree in animation and visual effects or equivalent
  • 3D animation portfolio submitted in a demo reel – must be representative of skills
16

3D Motion Graphic Animator / Artist Resume Examples & Samples

  • Building/designing 3d Show Logos and Environments from start to finish. This would include: modeling, texturing, lighting, rigging, animation, rendering and compositing on various projects
  • Projects include entire show packages: network projects, show re-brands, pay per views, domestic shows, International and Promotional packages
  • Learn Deko/Ross for minimal lower third/twitter deployment
  • Heading up projects as a lead designer both creatively and productively, meeting tight deadlines
  • Communicating and collaborating with Directors, Producers and Production staff
  • Degree in 3D animation/graphic design a plus
  • Must be very creative
  • Minimum of 2-3 years of experience in designing High-end 3D graphics for Broadcast television
  • Must be proficient in Maya, After Effects, Adobe Suite
  • Must be able to handle multiple, simultaneous projects and meet tight deadlines
  • Solid designer with quick turnaround skills
  • Excellent communication skills and team player
  • Must be able to work flexible hours
17

Technical Animator Resume Examples & Samples

  • Learn all required features and functions of the animation system editor and tools
  • Participate in and supervise integration of the animation assets into the game engine
  • Collaborate to ensure compliance of animation features with technical, aesthetic and gameplay constraints
  • Research and share knowledge of existing engines and animation packages within the industry
  • Support the Lead Animator in any ad hoc tasks and duties
  • Assist in planning and scheduling of animation work
  • Strong practical understanding of animation logic: node graphs, animation trees and similar engine editors and technologies
  • Experience on character action focused games preferred with at least one shipped title
  • Strong character animation skills and understanding of animation principles
  • Experience working with high-fidelity motion capture advantageous
  • Enthusiastic, methodical and organised approach to work with high quality standards
  • Able to document and explain their work clearly and concisely
  • Strong understanding of rigging, skinning and related character technologies
  • Strong knowledge of human anatomy and the visual arts
  • Ability to work flexibly, accept and give feedback and adapt to change
  • Good interpersonal and communication skills and ability to work as part of a multi- disciplinary team
  • Sense of initiative, originality and resourcefulness in problem solving
  • Good knowledge of the gaming industry and current state of the art
18

Months Contract D Animator Resume Examples & Samples

  • Apply animation principles to create high-quality animations while optimizing them to meet technical constraints and making any changes that are requested based on the artistic direction
  • Report any potential animation-related issues to the immediate supervisor
  • 1-3 years’ experience in video game animation or any other relevant experience
  • Ability to adapt to change, flexibility, open-mindedness
19

Animator / Graphic Designer Resume Examples & Samples

  • Conceptualize, design, develop, execute and animate high-end design projects that are integrated into multiple shows and live television graphics
  • Work collaboratively with graphics producers, art directors and creative directors
  • Exceptional organizational and multi-project managing skills required
  • Good Communication skills a must
  • Create two- and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programs
  • Maintains and archive/catalog of images, photos or previous work products
  • Script, plan and create animated narrative sequences under tight deadlines, using computer software and hand drawing techniques
  • Deep understanding of the principles and methods for promoting and selling services
  • Complete understanding of the implementation of design elements in network television and live environments a must
  • Strong design sense, strong typography
  • Experience with Apple MacPro and Internal Render Farm
20

Junior Motion Designer / Animator Resume Examples & Samples

  • B.A./B.S. in multimedia design, online media, or a related creative field; advanced degree or certification preferred
  • 1-3 years of work experience in visual journalism, design, or a related creative field
  • Active working knowledge and proficiency with Adobe Creative Suite, especially AfterEffects
  • Experience developing multimedia projects that incorporate motion design
  • Experience with web development and design preferred
  • Experience with data visualization and infographic development preferred
  • Strong technical skills are emphasized
  • Working knowledge of 3D graphics suites (Maya, Cinema4D) is a plus but not required
  • Ability to work closely and cooperatively with a range of individuals with diverse interests, backgrounds, dispositions, and staff levels
  • Ability to manage competing priorities and operate in a fast-paced environment
  • Must possess strong communication skills including the ability to effectively present information and respond to questions from staff
  • Must be able to exercise autonomy in the position, as well as serve as a team player
21

Graphic Designer / Animator Resume Examples & Samples

  • Clean up, tweak and re-version all projects needed by international
  • Work closely with Intl Senior Producer to render all GFX needed to support the INC Supported Programming Events
  • Distribute rotoscopes monthly
  • Distribute Green Screen footage (show launches and new materials)
  • Ensure that intl GFX needs are addressed upon delivery into nickelodeon (from US vendors)
  • Create new international logos and GFX toolkits under the direction of US Art Director and International Creative Director
  • Be key player in the re-launch of new networks & re-brands in order to make sure all intl needs are addressed and strong global brands are built
  • Re-versioning Intl created projects requested by the US
  • Overseeing and maintaining the international graphics archive on the Intl Nick server
  • Work with the Animation Director & Intl Creative Director on international versions of new On Air Network look and feel assets to ensure our intl networks are ‘up to date’ with assets easy to use
  • Mapping out and creating better global GFX asset management system with Tech and Ops teams
  • Excellent organizational skills
  • Strong graphic design skills
  • 1-2 years of animation experience, including familiarity with production and post-production assets in common use
  • Strong knowledge of CS6, Cinema 4D, Maya, photo shop, etc
  • Strategic, creative thinker and problem solver
  • Ability to work closely with management at every level across an organization
22

Senior D Animator Resume Examples & Samples

  • Knowledge of Photoshop and Maxscript is an asset
  • Knowledge of the human anatomy, physiological reactions, body language and proportions in character concepts in order to express character emotions through movement
  • Able to correct the MOCAP (Motion Builder)
  • Knowledge of an asset management software (ex: Perforce, VSS, Alienbrain)
23

Senior Animator Resume Examples & Samples

  • Create and maintain animations for real time game assets
  • Develop, maintain, and evolve the animation pipeline
  • Ensure timely completion of animation commitments at the desired quality bar
  • Serve as an active partner with leads to drive and evangelize the artistic vision of the game
  • Review and approve animation assets for aesthetic and technical accuracy
24

Senior Illustrator / Animator Resume Examples & Samples

  • Advanced knowledge of Adobe Creative Suite
  • Ability to build technically sound files quickly and according to established guidelines
  • Solid understanding of optimization and production processes
  • Ability to prioritize and multi-task in order to meet simultaneous demands
  • Flexibility in schedule in order to meet hard deadlines
25

Junior Animator Resume Examples & Samples

  • Get to know the game design documents in order to get to know the list of characters and take an inventory of their actions taking particular attention to their personalities and movements
  • Get inspired by the Artistic Director of Animation’s references and directives to understand the quality objectives in regards to fluidity, uniformity, justice, etc.
  • Use 3D models and rigs created by the character modelers to develop animations which respond to the style chosen
  • Interact with the programmers and DT Animation to better know the game engine possibilities in order to get the best animations possible which respecting the technical restraints
  • Respect the schedule and the priorities established by the CPA in order to respond to the animation requirements of the game
  • Verify the quality of the animations integrated into the game by playing regularly and bring improvements to optimise the hard disk and to assure uniformity and coherence with the other aspect of the game
  • Correct the animation bugs, for example, weight perception problems or discontinuity of movement entered into the database by the testers
  • Document your work by archiving regularly and keeping the documents up to date
  • Qualifications and Technical Competencies
  • Excellent understanding of movements in space
  • Excellent knowledge of 3DS Max, XSI, Motion Builder and physical module Character Studio
  • Knowledge of photoshop and Maxscript is an asset
  • Rigging pints (an asset)
  • Ability to draw is an asset
26

Senior Animator Resume Examples & Samples

  • This position is for cinematic animations but as we are a small team, you can be asked for make gameplay animations as well
  • Interact with the other departments to better know the game engine possibilities in order to get the best animations possible which respecting the technical restraints
  • Identify problems and drive creative solutions to fix them
  • Ability to receive and provide constructive criticism
  • Autonomous and proactive attitude
27

3D Character Animator Resume Examples & Samples

  • Develop, maintain, and create animations for real time game assets
  • Assist designers and engineers with gameplay prototypes
  • Work with lead animator to ensure timely completion of character assets at the desired quality bar
  • Serve as an active participant in team art discussions, critiques and reviews
  • A minimum of 3 years’ experience in game development animating characters using Maya or equivalent 3D program
  • Exceptional skill in animating the human bipedal figure as well as other organic forms
  • Strong understanding of traditional animation principles and how they can be used to enhance gameplay
  • Self-motivation, good communications skills, and a great team-player attitude
  • Able to work creatively as part of a large or small group
  • Proven problem-solving / prototyping ability
  • Able to effectively collaborate with game designers and programmers
  • Understanding of the visual style of Blizzard games and a passion to push it to the next level
  • A passion for video games
28

Lead Animator Resume Examples & Samples

  • Process oriented, and proven ability to problem solve creatively
  • Be task driven, self-motivated, proactive, and works well under deadline pressures
  • Proven experience collaborating with multiple disciplines, ability to consider the gameplay implications of a design, and be the key in forging the best experiences for players
  • Versatile and highly capable in creating environment, character, creature and prop animations that convey the desired performance, and in a variety of animation styles
  • Solid understanding of the mobile mid-core space, can foster and employ techniques that strive for visual clarity on device
  • Knowledge of relevant studio IP and willingness to use and build a reference library appropriate to the project
  • Focus on quality and craftsmanship, willingness to share techniques and grow more junior artists on the team. Passion for pushing the quality bar to the next level
  • A lead individual contributor that creates and implements 3D animation suitable to the product and leads other animators on assigned tasks
  • Leads one or more of these animation roles: modeling, sculpting, layout, character animation, character set up / rigging, look development, texture painting, character simulations, lighting, rendering, motion capture, stereoscopic imaging and cinematics
  • Consistently acts as the lead animator and does not "rotate" in and out of this position
  • Expert in one or more software packages (Maya and/or 3DSMax) can aid others in the creation of effective animation pipelines and procedural solutions
  • Collaborates with production to manage schedules and budgets for themselves and their direct reports
  • Has a good understanding of character set-up, rigging and locomotion (e.g. MotionBuilder and/or Mecanim)
  • 5 or more years of experience with 1 or more years of team lead experience
29

Senior Animator Resume Examples & Samples

  • Create and collaborate with other departments on motion-sets for real-time characters
  • Create full-scene marketing & cinematic animations
  • Work with other groups including Riggers, Character Artists and Designers in the character creation process
  • Make sure all work is clean and organized with regards to assets within each file as well as file structure and storage
  • Ensure the visual continuity, quality, and performance metrics of assets for the project as set by the Lead Animator, Art Director and Producer
  • Perform as a key contributor of the asset production process
  • Work with the Art Director and leads to set up, maintain and troubleshoot the art production pipeline, workflows and render issues that may arise
  • Maintain and communicate a strong knowledge of leading-edge game production techniques and the capabilities/limitations of these techniques as they relate to the project goals
  • Use both Maya and proprietary art tools to implement animated characters and objects in game and in marketing shots
  • 6+ years experience on previous video game development teams, or comparable animated projects
  • Expert knowledge of animation fundamentals (timing, weight, arcs, overlap, etc.)
  • Experience animating within a 3D application (preferably Maya)
  • Understanding of rigging and skinning principles
  • Thorough understanding of game production, art tools, and pipeline considerations for game development
  • Credit on at least two shipped titles in the role of Animator, Sr. Animator, or Lead Animator
  • Strong work ethic and attention to detail
  • Excellent communication and interpersonal skills
  • Self-driven, good communication skills, and a great team-player attitude
  • Skill with both character and object animation and action and performance animation
  • Strong understanding of animation principles (timing, spacing, squash and stretch, etc…), game play, and creative and technical challenges particular to video game animation
  • Strong work ethic and positive attitude
  • Traditional art and storyboarding skills
  • AAA shipped titles a plus
30

Lead Animator Resume Examples & Samples

  • Assign tasks to his team
  • Follow the evolution of the work of his\her team
  • Suggest corrective measures to the team management when necessary so as to reach set objectives
  • Make quality reviews of the work produce by the animators
  • The lead animator can also have to create and produce animations
31

Animator Resume Examples & Samples

  • Create and document the artistic charter of the animation based on the creative direction (reference films, games by competitors, and design documents)
  • Follow up on and validate the animations produced, ensuring that the artistic charter is being followed (e.g.: assess coherence, fluidity, uniformity, timing, weight perception, etc.)
  • Is capable of being autonomous and reports to the Lead animator when there are unforeseen issues/cost related to animation systems
  • Has a deep knowledge of the engine and animation tools/ is aware of constraints – brings new solutions to complex problems
  • Actively participate in animation system design and issue resolution / Takes ownership of the systems assigned to him/her and sees them through to completion
  • Work closely with programmers, Animation TD and Animation director - to ensure the quality of the integration of the animations
  • Play the game so as to detect inconsistencies and validate the regularity of character reactions (control and gameplay situations)
  • Innovation and animation quality efforts
  • Minimum of 3-5 years’ experience in video game animation, or any other relevant experience
  • Must have strong keyframing skills
  • Experience on a realism AAA game is a must
  • Strong understanding of body mechanics and realistic animation
  • Game experience is a must
  • Attention to detail; the character’s movements are key elements of the player’s experience
  • Adaptability, suppleness, flexibility, open mind
32

Freelance Stop Motion Animator Resume Examples & Samples

  • Create storyboard and character sketches
  • Fabricate and animate characters using stop motion
  • Create a 'rough cut' of the program/film and determine the exact cutting for the next and final stages
  • Deliver the final product to the required specifications, such as correcting faulty footage, grading/coloring, and adding special effects to finish the video
  • BFA in film production or a related field
  • 3+ years’ experience as a stop motion animator
  • Demonstrated technical understanding of stop motion animation
  • Proven working knowledge of Avid Media Composer, Final Cut Pro, or Adobe Premiere
  • Proven working knowledge of Photoshop and After Effects
  • Visually appealing and creative stop motion skills
  • Proven technical and editorial understanding of lighting and motion
  • Comfortable with short development cycles and changing priorities
33

After Effects & D Animator Needed Resume Examples & Samples

  • Provide art style guides and ensure quality assurance on vendor art deliveries
  • Collaborate with 2D & 3D animators, graphic artists, instructional designers and development team
  • Create illustrations in Illustrator and Photoshop
  • Animate in After Effects
  • Manage project workflow in a timely, cohesive manner
  • The *Animation & * *Illustration * *Designer * candidate should have a minimum of 3 years previous experience working in Animation and Illustration on multiple projects in a fast-paced team environment
  • Candidate should have successful vendor management experience
  • Proficiency in After Effects, Photoshop, Illustrator. Working knowledge of 3D Studio Max helpful
  • Proficiency in drawing both cartoon and realistic styles
  • Experience dealing with version control/content management systems such as Documentum
34

Animator Nrj Val D Resume Examples & Samples

  • Ensure the preparation, animation and proper conduct of the radio show
  • Carry out the playout of the radio show
  • Carry out production and / or copywriting
  • Conduct business stories ("remotes") upon request
  • Update and insert content in the WEB section of radio show
  • Knowledge of radio production techniques (Dalet and others)
  • Represent the station at promotional events
  • Radio animation experience (3-5 years)
  • Excellent knowledge of social media
  • Professional approach of the trade and strong sense of responsibility
  • Good knowledge of current events
  • Dynamism, creativity and team spirit
  • Excellent written and spoken French
  • Ability to prioritize workload while meeting tight deadlines
35

Technical Animator Resume Examples & Samples

  • Create the tools and establish the pipeline for rigging characters and getting key frame animations or motion capture data to create high quality simple to complex biped and quadruped animation sets
  • Own the skinning process for a variety of characters, garments, and gear
  • Work within the established technical specifications and process for creating animations. Use knowledge to maximize game content within these constraints while maintaining a clear understanding and appreciation of schedules and milestones
  • Work effectively with Animators and Character artists so that they are aware of concerns and issues dealing with animation production
  • Insure quality of related assets by maintaining responsibility over animations tools and pipeline throughout the projects development including fixing bugs, assigned by project leads
  • Produce work in an efficient and timely manner, adhering to an agreed-upon schedule
  • Each team member is expected to provide feedback on ideas, features, game-play, and process
  • Collaborate with engineers to diagnose and resolve in-game problems
  • A minimum of 3 years’ experience designing, creating and supporting complex character, facial and weapon rigs in Maya (or equivalent 3D program)
  • Previously shipped AAA PC or console titles in an equivalent role
  • High level experience providing animation and rigging tools with MEL with additional experience with Python (or equivalent scripting language) preferred
  • Experience building tools to improve animation, rigging and / or character pipelines
  • Experience implementing/modifying game animation systems and state machines
  • Experience with cloth, hair, facial animation or other specialized areas of technical art is highly desirable
  • Key Frame Animation Experience required, and Motion Capture Animation Experience preferred
  • Ability to understand and take direction
  • Strong artistic, verbal and written communication skills
  • Strong interpersonal skills-able to interact with team members of different disciplines
  • Deep passion for games as a craft
  • Good positive attitude and outlook
  • Candidates for this position are required to provide samples at the time of application. Web portfolio format is preferred, CDs is also an acceptable format. Any resumes submitted without a portfolio or web link will not be considered
36

Animator Resume Examples & Samples

  • Take models and/or rigged models (set up for animation) to finished animation
  • Bachelor�s degree or equivalent degree in Computer Science, Computer Visualization, or Computer Animation required or equivalent work experience
  • Demonstrated artistic ability with a strong understanding of traditional animation principles
37

Senior Animator Resume Examples & Samples

  • To support the Lead Animator in providing feedback and support to junior members of staff and participate in regular and ad-hoc reviews of the work of the animation team on a group and individual basis
  • To collaborate with the Lead Animator and Animation Director to ensure that animation content meets the expectations of quality, consistency and style
  • Occasional travel to collaborating studios and facilities in the UK and overseas may be required
  • Excellent animation skills and ability to apply them to video game development
  • Experience working with high-fidelity motion capture and realistic, dynamic human movement advantageous
  • Strong practical understanding and ability to create and edit animation graph / node systems (e.g. UDK, Cry Engine, Morpheme) would be a great asset
  • An eye for detail and a passion for design, creativity and quality is essential
  • Collaborative, enthusiastic and supportive attitude combined with flexibility and ability to adapt to rapid change
  • Task driven, self-motivated, excellent time management skills
  • Excellent communication skills are essential; with the ability to volunteer ideas and solutions and communicate professionally and comfortably across all levels of the Ubisoft business
38

Character Animator Resume Examples & Samples

  • Follow the general style and art direction of the game
  • Create skeletal rigs efficiently and setup the character for animation
  • Animate the body as well as the facial expressions using IK, FK and blend shapes
  • Paint several expressions from a neutral pose
  • Strong illustration and painting skills
  • Expert knowledge with rigging and animating characters in tools like Spine, Dragon bones or similar products
  • Expert level in Adobe products with particular focus on Photoshop and Flash
  • Has a good sense of timing and knowledge of animation principals too add fluidity and style to the characters
  • Ability to create convincing 2d facial and body animations and breathe life into the painted characters
  • Ability to efficiently package the assets, export them and integrate them into the engine
  • Expert level in rigging in 3d and 2d tools
  • 3 years and more in the video game industry as a 2D Artist, or related experience
  • A degree in fine arts, animation or equivalent experience
  • Strong animation demo reel with exmaples of realistic movements
  • Outstanding 2d portfolio with focus on realistic and stylized painted characters
39

Senior Animator Resume Examples & Samples

  • Collaborate with other departments on the implementation of motion-sets
  • Work with other groups including Riggers, Character Artists, Designers and Programmers in the character creation process
  • 5 years of experience as a 3D animator, 2 years in a Senior role
  • Skill with both character and object animation
  • Strong understanding of animation principles (timing, physics, pacing, anticipation,etc…)
  • Extensive experience with Maya or related 3D package
  • AAA shipped titles
  • Strong understanding of creative and technical challenges particular to video game animation
  • Cinematic experience (character performance, camera work)
  • Strong technical skills such as rigging and scripting
  • Storyboarding skills
40

Animator Resume Examples & Samples

  • Working closely with the Rigging and Pipeline departments providing suggestions and feedback to improve character setup, visual quality, rigs and tool functionality
  • Ongoing communication with Production and Lead regarding schedules and deadlines
  • Working efficiently as part of a team, or independently, to complete assigned shots
  • A demonstrable commitment to creative collaboration within a team and with other departments
  • A working knowledge of Modeling, Rigging and Mel/Python scripting
  • Knowledge of human and animal anatomy as well as life drawing skills
41

3D Animator for Ubisoft Barcelona Mobile Resume Examples & Samples

  • 2+ years of experience in 3D Studio Max and Character Studio
  • 2+ years of experience in game development
  • Clear understanding of character motion, physics-based motion and of the fundamental principles of animation
  • Excellent rigging/skinning skills with low to medium polygon counts
  • Able to define and execute creative and stylish animations (vehicles, objects, characters)
  • Working experience on PC or consoles is a major asset
  • A solid background in academic drawing, sketching and/or illustration is a major asset
  • Previously obtained work permit for Spain is a must
  • Modelling skills (2D/3D). Knowledge and experience of Blender, Unity, particle effects creation programs (e.g. combustion, particle illusion, Fork) and motion graphics programs (eg After Effects)
  • Fluent spoken and written English
  • Passion for games and some knowledge of the gaming industry
42

Lead Animator Resume Examples & Samples

  • Film, Cinematography, Photography, Creative Direction, Storytelling, Videography, Visualization, Lighting, Compositing, Modeling
  • Maya, Mental Ray, VRAY, IRAY, Bunkspeed, VRED, After Effects, NUKE, MODO, Photoshop, AutoStudio, Render farm management
  • 3-5 years of experience generating high quality product animations with strong production quality
  • Demonstrated delivery of self-directed content that exceed client’s needs
  • Broad knowledge of animation tools
  • Familiarity with automotive design for interiors and exteriors
43

Technical Animator / Rigger Resume Examples & Samples

  • Create Tech Animation guidelines and generate character rigs that serve as a benchmark for others
  • Be the owner of the Tools and pipeline regarding our DCC and encourage the share of technology over the entire studio
  • Write utility scripts and programs to streamline any pipeline process with tools that are effective and user-friendly
  • Create Tech Animation guidelines
  • Evaluate new technology and work closely with Tech team
  • Proficient with standard industry tools like Unreal Engine, 3ds Max, Motion Builder
  • Strong understanding of Maxscript/C#/C++/Python or similar systems required
44

Technical Animator, Temp Resume Examples & Samples

  • Fixing animation issues, artistic and technical
  • High level of problem solving skills
  • Hands on problem solving with Animators, Production management, Fur, Char Sim, Render, Editorial (including but not limited to)
  • Attend quality control meetings
  • Pre-Production support for animation tasks for rig prep
  • Update and maintain tool and work flow documentation
  • May include character animation and crowd cycle
45

Senior Artist / Animator, Realization Resume Examples & Samples

  • Create and animate procedural gameplay presentation camera systems
  • Maintenance and trouble-shooting for these systems and animations
  • Character Animation (based on mocap) and implementation
  • Participate in departmental meetings
46

Animator Resume Examples & Samples

  • Work with combat and level designers on animation ideas
  • Animate assets using stop motion style
  • Develop and animate cinematic scenes with strong camera compositions
  • Interact with Technical Artists and Technical Animators to refine Character Rigs and Props
  • Develop and adhere to South Park art direction
  • At least 1 shipped AAA title on present or previous generation hardware (PlayStation 3 or 4, Xbox 360 or Xbox One, PC)
  • Demonstrated ability to work effectively with cross-functional teams
  • Understanding of implementing animations in game
  • Experience with Maya
  • Experience using Set Driven Keys
  • Deep understanding of stylized motion and performance
  • Clear communication skills
  • Appreciation for the South Park brand, including South Park: The Stick of Truth
47

RP CG Facial Animator Resume Examples & Samples

  • Creates rough animation for the Directors, Animation Supervisor, Facial Animation Supervisor, and Stop‐motion Animators for their approval
  • Works with Directors, Animation Supervisor, Facial Animation Supervisor, and Stop‐ motion Animators to finalize animation and prepare facial performances for the stage
  • Works several weeks ahead of the production schedule to ensure adequate time to meet with the Directors, Animation Supervisor, Facial Animation Supervisor, and the Stop‐motion Animators to perfect the facial performances before the scheduled shoot date
  • Takes creative direction from the Directors, Animation Supervisor, Facial Animation Supervisor, and Stop‐motion Animators to ensure the highest quality of facial animation possible
  • Responsible for the daily operations and scheduling of the Facial Animation office
  • Works with the Facial Animation Supervisor and stage Animators to ensure that all shots are delivered and revised with the highest of efficiency
  • Animates using computer software such as Maya
  • Has intimate knowledge of all face shapes in order to effectively match the directors’ performance requests
  • Reads and breaks down dialog tracks and plan shots
  • Does extensive testing of the faces for the RP department to ensure that the kits are built efficiently and accurately
  • Communicates daily with production and editorial to stay abreast of all changes in dialog and actions
  • Works with Face Librarians to avoid delays on stage when face conflicts arise, or when last minute changes are required
  • Identifies upcoming shots that may require building custom faces
  • Prepares exposure sheets and quick‐times for animators and for the editorial department
  • Helps with training new Facial Animators and Track Readers
  • 1-2 years experience as an Animator in the entertainment industry
  • Strong understanding of traditional animation principles
  • Stop Motion animation a PLUS
  • Ability to bring characters to life
  • Acting skills are important
48

Senior Animator Resume Examples & Samples

  • Work primarily with Animation Supervisor/Leads to create convincing performances and motion of character/non-character assets
  • Animate character/non-character assets from simple to difficult with a minimum of supervision
  • Communicate successes and challenges faced by the team to the Animation Supervisor
  • Mentor junior animators
  • 5+ years’ of experience animating character and non-character assets for VFX/feature films
  • Ability to animate multiple types of character/non-character assets from simple to complex with a minimum of supervision
  • Strong visual storyteller and well-versed in cinematography: camera angles, composition and continuity
  • Excellent attention to detail when finalizing, approving or quality controlling work
49

Animator Resume Examples & Samples

  • Communicate successes and challenges faced by the team to the Animation Lead
  • Manage time and resources to meet weekly targets
  • Knowledge of traditional animation principles, acting, film production and compositional design
50

Senior Animator Resume Examples & Samples

  • Create complex key frame animation sequences as assigned by the Supervisor
  • Remain current and up-to-date in animation techniques
  • Have the capacity to act as a Character Specialist
  • Degree/diploma in fine arts or animation or equivalent experience
  • Minimum 2-5 years experience as an Animator (or equivalent)
  • Solid understanding of character animation, and lip-synching
  • Proficient with Maya and or equivalent program
  • Strong compositional skill is preferred but not essential
51

Lead Animator Resume Examples & Samples

  • Communicate the creative brief from the Director/Animation Supervisor to the Animation Team
  • Assist animators in interpreting the Director/Animation Supervisor’s notes, as needed
  • Complete all quality control for animation submitted for review for artistic problems (e.g. bad poses, character being off model, crashing, etc.) prior to Animation Supervisor’s review
  • Coach/train Animation team on existing and new animation tools
  • Ensure the team has the tools and information they need to carry out their tasks
  • Assist the Animation team in solving technical problems
  • Assist Animators who are having trouble working with the animation rig as needed
  • Animate dynamic, believable and appealing characters/non-character assets
  • Experience leading teams (6+ people) on large projects of 300 + shots
  • Understanding of leadership skills
  • Ability to teach new techniques and apply new approaches to push Animation to the next level
52

Senior Designer Animator Resume Examples & Samples

  • Knowledge of 2D & 3D design is imperative
  • Advanced knowledge of After Effects, Photoshop, SynthEyes and Cinema 4d
  • Must be flexible, deadline driven and able to confidently deliver graphics with complete accuracy
  • Must adhere to existing workflow and file structure
  • Willingness to travel within the Continental United States
  • Ability to multitask and work effectively under changing priorities, heavy deadlines, and daily time constraints
53

Lead VFX Animator Resume Examples & Samples

  • Liaising on a regular basis with your supervisor regarding allocation of work on an assigned feature film
  • Working with the Producer/VFX Supervisor/2D Supervisor/CG Supervisor to ensure the show is completed to a high standard, on time and within budget
  • Supervising, directing and guiding the animation team to solve problems, establish and maintain the required standard of work
  • Finding creative solutions by drawing on your own talents and those of your team
  • Assisting in shot allocation/assignment
  • Leading Animation dailies as required
  • Assisting in assessment of advanced and new product training for existing staff
  • Providing performance feedback as required
54

Animator, The Atlantic Resume Examples & Samples

  • Creating original videos on subjects The Atlantic covers such as culture, tech, politics, and more
  • Balancing multiple projects and deadlines with grace and skill
  • Collaborating closely with The Atlantic’s other video producers
  • A track record of success creating compelling, shareable video for the web
  • A creative, innovative sensibility and high editorial standards
  • A deep knowledge of industry-standard software (Adobe CC), digital video production, and online video platforms
  • A love of collaboration and experimentation
55

Senior Animator Resume Examples & Samples

  • Work with tech animators and animators to design and integrate animation features
  • Create (and help other animators create) properly formatted animation data
  • Capture, cleanup and implement motion capture data
  • Assist animation director plan and direct during MoCap shoots
  • Participate in department meetings
  • 5+ years of industry art and animation experience
  • Worked on at least 1 published game, preferably 360 or PS3
  • Brings a high level of artistic/animation accomplishment in solutions to artistic problems
  • Proven excellence in realistic hand-keyed and MoCap animation
  • Experience with a game engine, preferably Unreal
  • Expert in one (or more) 3D animation software (Maya, MotionBuilder, 3ds Max)
  • Excellent keyframe and MoCap animation skills
  • Good understanding of animation theory and technique
  • Good understanding of the game development process and limitations
  • Experience and understanding of character and animation pipelines and character setup
  • Up-to-date knowledge of current animation techniques and development processes
  • Body and facial rigging skill, and an understanding of MEL/MAXScript desirable
  • Excellent communication, interpersonal, and organizational skills
  • Ability to work cross departmentally and to effectively communicate to support systems/feature development
  • Ability to work with external departments to ensure quality and continuity in animation related services
  • Able to work well under pressure and deadlines with minimal supervision
  • Positive attitude and desire to bring new ideas to the team
  • Passion for making and playing great games, with an awareness of current titles and industry trends
56

Animator Resume Examples & Samples

  • Create lip-sync, facial, and body character animation as well as prop animation
  • Consistently meet production goals as assigned from your APM/PM Team
  • Good understanding of strong character posing and performance
  • Able to follow directions, receive and deliver critiques
57

Senior Technical Animator Resume Examples & Samples

  • Participate in and supervise integration of animation assets into the game engine
  • Create tools/scripts and animation guidelines and help enforce them
  • Research and develop new techniques and innovate technologies that improve animation efficiency
  • Develop animation/character tools with an eye towards usability and scalability
  • Develop, build, and maintain high-quality character rigging solutions
  • Solve challenging technical issues on the tool side as well as in-game
  • Good knowledge of Autodesk Motionbuilder preferred, knowledge of 3DS Max, Maya and similar packages useful
  • 5+ Years of experience in the video game industry with at least one AAA (console/PC) title shipped as a Technical Artist/Animator
58

LA Senior Character Animator Resume Examples & Samples

  • Ensuring animation meets quality standards
  • Experience working as a character animator within television or commercials, a must
  • Experience animating in a realistic style
  • Proficiency animating in Maya from reference, with the ability to take animation to final
  • Ability to work within a fast-paced team environment
59

Senior D Animator Resume Examples & Samples

  • Understands the main needs of the consumer and makes sure that the elements developed by him/her will contribute to the satisfaction and the entertainment of the consumer
  • Delivers work in accordance with the artistic direction of the project
  • Deliver animatic and quick draft animation to proof idea
  • Produce final, high quality animation from scratch, pre-designed draft or motion capture footage
  • Participate in the creation and realization of cinematic sequences as well as in-game animations
  • Follows the quality standards, the aspects of the game wanted as well as the respect of the deadlines
  • Reports to the Lead Animator
60

Freelance Illustrator / Animator Resume Examples & Samples

  • Must have 1+ years of experience working as an Illustrator, Motion Designer, and/or Animator
  • Must have strong illustration skills and visual design sensibilities
  • Must have reels showcasing aesthetic sensibilities and animation techniques
  • Master in After Effects, Photoshop & Illustrator
  • Proficient in Adobe Premiere
  • Must be able work under tight deadlines, manage multiple tasks at once
  • Proven animation techniques & a sense of timing
  • Must be able to pitch & conceptualize in a collaborative creative team
  • Proven understanding of typography & composition
  • Can collaborate with our producers, editors and other animator illustrators to bring ideas to life
61

Designer Animator Resume Examples & Samples

  • 5-7 years of experience in broadcast design or cable network, advertising agency, or design studio
  • Excellent grasp of great design and the ability to stretch creatively with each new project, while keeping in mind company objectives and strategic goals
  • Ability to work well in a team situation and with clients, working under pressure, and juggling multiple stages of development are required
  • Expert knowledge of all current animation software and hardware necessary
62

Senior Artist / Animator Resume Examples & Samples

  • Responsible for animating 3D character models in a realistic game, including working with motion capture data, hand key framed animations and facial/lip synch animations
  • Working with the in-house toolset, helping set up characters and rigs, while also making characters and objects game ready
  • Developing animatics (both 2D and 3D) for game projects
  • Implementing the 3D cameras for in-game cinematics
63

Animator Resume Examples & Samples

  • Working closely with Directors, VFX Supervisors and the Animation Lead to produce high quality animation which creates compelling, story-driven and action packed moments that fit within the style and pacing of the project
  • Animating both primary and secondary characters, creatures and elements
  • Previous experience as an animator working in commercials or feature films
  • Generalist skills in a CG pipeline
64

Animator Resume Examples & Samples

  • Ensure briefs and notes are in line with the Director’s/Animation Supervisor’s vision and creative direction
  • Apply client notes to all shots with minimal guidance
  • Assist animators in interpreting the Director/Animation Supervisor's notes, as needed
  • Work with the rigging department to solve problems with rigs (including requesting new animation tools or revising an animation rig)
  • In the absence of an assigned Animation Supervisor, act as a creative Lead working closely with Supervisors and Clients to execute the story and binding physics involved
  • Work with Recruiter to assess and interview artists as needed
  • 10+ years’ of experience animating character and non-character assets for VFX/feature films
  • Demonstrated expert knowledge of traditional animation principles, acting, film production and compositional design
  • Ability to train and coach artists in animation techniques and best practice
65

Animator Resume Examples & Samples

  • Work alongside the other departments and disciplines to understand both the Design and the Engine limitations and deliver the best functional animations possible
  • Animate characters, cameras or objects used for real time or pre-calculated sequences
  • Integrate animations to the game while ensuring technical constraints are met
  • Participate in the creation and realization of in-game animations as well as of cinematic sequences
  • Share his/her experience and help the less experienced members of the team
  • Reports to the Lead Animator / Technical Director
66

Artist / Animator Resume Examples & Samples

  • Responsible for animating 3D character models in a realistic game, including working with motion capture data, hand keyframed animations and facial/lip synch animations
  • Participates in departmental meetings to share personal ideas and define the look and feel of areas and characters
  • Animation Bug fixing
67

Technical Animator Resume Examples & Samples

  • Work directly with Character, Weapon and Animation teams to define and create the best rigs, control interfaces, tools and workflows for a wide range of styles and art directions
  • Collaborate with our development partner studios across the world in the development of asset pipelines
  • Be proactive - Work effectively with Animators and Character artists so that they are aware of concerns and issues dealing with animation production
  • Be self-driven - Produce work in an efficient and timely manner, adhering to an agreed-upon schedule
  • Be diligent - Insure quality of related assets by maintaining responsibility over animations tools and pipeline throughout the projects development including fixing bugs, assigned by project leads
  • Provide support to games in production - Contribute to the success of the team, and the studio, through your personal contribution to the product
  • Provide team/company support - Each team member is expected to provide feedback on ideas, features, game-play, and process
  • A minimum of 4 years’ experience designing, creating and supporting complex character, facial and weapon rigs
  • Good understanding of real time animation systems and game console constraints
  • Key Frame Animation Experience
  • 3D modeling and texturing skills a strong plus
  • Candidates for this position are required to provide samples at the time of application. Web portfolio format is preferred. Any resumes submitted without a portfolio or web link will not be considered
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Technical Animator Resume Examples & Samples

  • General tools feedback, testing and interfacing with the generalist/tools programming team
  • Become familiar with our existing tools and processes for content development, and support them through documentation, teaching, and end user support
  • Work closely with animation and character teams to assist in implementation of new techniques and tools that increase art quality and efficiency
  • Work with the animation team to define, create and maintain the animation pipeline
  • Support and refine Physics based pipelines in 3DSMax and Unreal for Hair, Ragdoll, Cloth, and Destructible objects
  • Support and improve the integration of animation assets from Max to Unreal
  • Learn to identify and solve problems before they affect the development team
  • Follow direction and react to critiques in a timely manner
  • Work in cross discipline teams of art, design, and programming - to document and explain their work clearly and concisely
  • Experience with scripting/programming in Python and Max script
  • Knowledge of Unreal
  • Experience with high-end game production
  • Portfolio that demonstrates technical animation experience in several of the following: Physics, rigging, facial rigs, skinning, mocap, Unreal editors, 3DSMax and 3rd party animation technologies
  • Solid familiarity with MaxScript, Python, or other scripting languages
  • Able to accurately estimate the time to complete individual tasks
  • Be a strong problem solver, with a mind for creative solutions
  • Have a passion for helping our content developers create high quality visuals
  • Have strong communications and organizational skills
  • Minimum 3-5 years of software development experience in the gaming industry
69

Animator Resume Examples & Samples

  • Design/Development of Keyframe animation requiring an approach with full animation/asset ownership and review
  • Animation Implementation
  • Collaboration with multiple art, design and engineering teams
  • Rigging & Character Setup for both Humanoids and Animals/Creatures
  • General debugging/fixing of issues
70

Senior Artist / Animator, Mocap Resume Examples & Samples

  • Capture, cleanup and process motion capture data
  • Create high quality animations from keyframe or motion capture
  • Manage and maintain the mocap room and its equipment
  • Investigation of Motion Capture tools/pipeline/best practices. Assists Lead and Tech Art in R&D efforts for tools enhancements and prototyping of new technology. Assist in documentation of best practices
  • Manage Outsourcing and Intake of Motion Capture data
71

Ilmxlab Animator Resume Examples & Samples

  • Collaborate with dev team to advance the state of real-time rendered immersive experiences, striving for highest possible visual fidelity as well as artistically innovative and compelling performances
  • Work closely with the creative leads to produce captivating, story-driven and action-packed or dramatic moments that fit within the style and pacing of the title
  • Deliver blocking animatics and quick draft animations for proof of concepts
  • Establish a good understanding of the existing tools and pipelines; experiment / champion opportunities for improvement
  • Help define and act as a key customer for new technology investments and pipeline development
  • Collaborate in development of breakdowns, task lists, estimates, schedules, milestones and overall project goals as necessary. Monitor progress of animation deliverables
  • Prep or assist in mo-cap shooting sessions (casting, choreography, motion list, direction, etc.)
  • 7+ years’ experience animating characters - in 3D game development - with multiple titles shipped
  • Deep experience and understanding of creating and editing animation graph / node systems for game engines
  • Maya & FBX: in-depth knowledge, experience with
  • Experienced in the development of storytelling driven by character performances that utilize realistic character animation
  • Adaptable, willing to learn new processes and technical skills with an enthusiasm for new ideas, tools and platforms
  • Flexible and willing to accept direction, input from others
  • Experience or interest in the creation of VR & AR experiences
  • Passion for playing and making games
  • VFX animation (shot production) / pipeline experience
  • Unreal: extensive experience working with animation tool sets in UE 3 or 4
  • MFA or equivalent experience
  • Additional animation software experience (ex: Houdini) would be considered a plus
  • Exceptional artistic sensibilities in human & animal locomotion, storytelling through the personality of expressive gesture, timing and character development
  • Examples of game-ready animations combining layered blending, overlays, IK and other run-time systems
  • Examples of keyframed performance to narrative, for body, facial and lip-synch in both human and stylized forms
  • Strong experience in mo-cap editing, from source data through to complete, final motion for both full body and facial
  • Additional relevant examples of animal or quadruped motion, mechanical and rigid body motion, visual effects and use of secondary motion simulation / solutions
  • A detailed breakdown of your work in each section of the reel is required**
72

Lead Technical Animator Resume Examples & Samples

  • Overseeing the smooth technical running of the Performance Unit (Layout and Animation) including the tools and technologies used by the crew
  • Effective day to day management of all technical assistants
  • Various levels of pipeline troubleshooting, user support and technical direction in the Performance Unit
  • Efficient and prompt resolution of all technical animation and animation rig issues
73

Illustration Animator Resume Examples & Samples

  • 2+ years of related work experience
  • Degree in Design or in a relevant field
  • Strong Design and Layout skills
  • Talented illustrator who is experienced in hand lettering
  • Proficient in all industry-standard Design applications (Adobe CC: PS, AI, ID) on a Mac platform
  • Examples of character (human and non-human) animations and diverse range of art styles and techniques
  • Experience concepting and storyboarding motion designs
  • Proficient in After Effects 2D motion graphics
  • A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch and other facets of 2D animation
74

Senior Artist / Animator Resume Examples & Samples

  • Create industry leading character animation
  • Create industry leading creature animation
  • Help develop tools/processes to aid in system and content creation
  • Direct and facilitate high quality motion capture
75

Digital Designer / Animator Resume Examples & Samples

  • Visually express brand vision and definition through user interface design
  • Exhibit passion for emerging technologies, new interaction styles, product design, and perfection in visual design
  • Provide the look & feel for the next generation of user interfaces
  • Use visual design as a language and explain what the design elements are meant to communicate
  • Demonstrate strong collaboration, communication and organization skills
  • Coordinate interface solutions with Program Managers and Product Managers for specific assignments
  • Utilize software skills in latest versions of Adobe Creative Suite
  • Work is in a fast-paced, dynamic office environment
  • Bachelor's degree in Industrial Design, Communication/Graphic Design, or UI Design or related field
  • 5+ years of professional UX/UI experience OR in lieu of professional work experience, an advanced design degree
  • 7+ years of professional UX/UI experience preferred
  • Automotive experience is preferred, however in some instances - candidates that have relevant creative work experience in consumer product design solutions are a fit
  • Excellent visual design skills with sensitivity to user-system interaction
  • Video editing and motion skill
  • 3D modeling in C4D, Maya, Modo or relevant modeling animation
  • Animation, 3D visualization, and motion graphics prototyping skills
76

SAN Francisco Junior Animator Resume Examples & Samples

  • Bachelor's Degree or equivalent in Traditional Animation, or at least 2 years of experience working in cel, stop-motion or computer animation
  • 2+ years as an entry level Animator in conjunction with recommendations for advancement by the Animation Supervisors and Department Manager
  • Firm knowledge of traditional animation principles, acting, film production and compositional design
  • Ability to take on a delegated task with a minimum of supervision
  • Experience and a firm understanding of Maya is required
  • Proficiency with Linux desired
  • Experience with Motion Capture data a plus
  • Scripting knowledge (Python, Mel) a plus
  • A demo reel demonstrating a strong understanding of Animation principles and artistic ability is required
77

Senior Animator Resume Examples & Samples

  • Explanation of major job duties and responsibilities (should give clear picture of what the person does each day)
  • Hand key frame character motions for combat and cinematic purposes
  • Ability to teach and mentor more junior animators
  • Be the “holder” of the animation styling and reasoning within a specific game
  • Document and actively help in the creation of the art bible
78

BC D Animator Resume Examples & Samples

  • 3 years minimum experience working as a 3D character animator within live action film and television
  • A strong visual understanding of anatomy and physics is a must
  • Positive attitude, hard worker, flexible schedule
  • BC Residents only please
79

Mid-level VFX Animator Resume Examples & Samples

  • 3 years production experience on VFX films, TV commercials or games
  • Experience in design directed/FX based animation
  • Strong Maya skills in animation
  • Ability to maintain and update existing rigs
  • Ability to work in a team and autonomously
80

Designer / Animator Resume Examples & Samples

  • Concept key art & digital ideas for new and existing Comedy Central shows, specials and events
  • General motion design and animation support for digital and video creative campaigns
  • Deliver cohesive creative for multiple platforms such as print, video, digital and social
  • Art Direct brand campaign photoshoots
  • Keep up to date with design, illustration, animation, photography trends and new technology
  • Develop new ways to visualize design and brand concept
  • Implement compelling, effective and relevant creative solutions at all times
  • BA in Graphic Design, Advertising, Animation, or equivalent
  • 3-5 years of design and animation experience
  • Expertise in the Adobe Creative Suite: After Effects, Photoshop, Illustrator, and InDesign, and Premiere
  • Experience in a Broadcast, Agency, and/ or Commercial production environments preferred
  • Must be comfortable presenting your work and ideas to clients and talent
  • Experience working with cross- functional teams
  • Expertise in concepting, design and animation for both Print and Digital
  • Ability to generate big, creative ideas and turn them into executable tactics
  • Must have excellent typography and layout skills
  • Expertise in storyboarding and illustration a plus
  • Experience in Cinema 4D and web banner design is a plus
  • Self-motivation and strong communication skills are essential, as this position requires working closely with Creative Directors, Art Directors, Writer / Producers, and other designers
  • Excellent organization and time-management skills are essential for this role
  • Ability to work on several projects at once under tight deadlines, with strong attention to detail
81

Designer / Animator Resume Examples & Samples

  • 3+ years of professional experience in design, motion graphics,
  • Experience in title design and film-related work preferred
  • Advanced knowledge of After Effects, Photoshop, Illustrator required
  • Knowledge of Cinema 4D and/or Maya, Houdini and Nuke are a plus
  • Has an outstanding portfolio of motion graphics work
82

Senior Designer / D Animator Resume Examples & Samples

  • 3 to 5 years professional experience required
  • Exceptional 2D & 3D design aesthetics
  • Ability to think conceptually and have a great eye for details
  • Versatile, creative and always eager to try new approaches and techniques
  • Strong skills in Photoshop, Illustrator, After Effects, Cinema 4D with experience of Octane render and other 3rd party plugins a plus
  • Must be able to work independently as well as in a collaborative team environment and take direction
  • Self-motivated, very organized, have good communication and time management skills. Must be able to lead projects from concept to completion
  • Cultural and industry savvy to what is happening in the forefront of motion graphics
  • Must have strong design frames and animation show reel
83

Animator, Mobile Resume Examples & Samples

  • Create expressive animations that communicate weight/character on a mobile device
  • Work closely with an Art Lead, Character Artist, FX Artist, and designers to achieve the right expression for each animation
  • Integrate and iterate in Unity to ensure your work looks excellent in its final context
  • Suggest processes and/or tech to improve the quality of the production pipeline
  • Work well with other departments including design, and the ability to respond well to change
  • Collaborate with the Art Director to cost and schedule tasks
84

Novel Interface Animator Resume Examples & Samples

  • Develop and lead novel product development efforts that break new ground and redefine categories consistent with Facebook’s mission
  • Transition successful advances to shipment at scale
  • Day-to-day decision-making and leadership for efforts in support of projects including both the science/engineering elements, content creation, testing and evaluation, product development, and preparation for shipment at scale
  • Project design and execution, through all phases including: identification/quantification/analysis of opportunity, planning of timelines, resource requirements, partners and talent, project execution, and product ship implementation
  • Collaboration with other team members necessary for success
  • Perform risk mitigation analysis, critical path determination, and adjust execution of projects throughout their life including assessments, design reviews, creative notes, partner mix, team/project focus, execution, resource allocation, intellectual property management, etc
  • Communicate project objectives and reasoning to diverse audiences as a means for driving strategic partner engagement and drive deliverables
  • Work independently with minimal supervision
85

Animator Resume Examples & Samples

  • Creating and pushing the craft of real-time animation to the next level
  • Work with the Art Director and the immediate creative team to collaborate, pre-visualize, and create great gameplay animation for VR
  • Work with the Technical Art Director, Animation Engineers, Character TD’s and Character Artists to push animation systems (facial, cinematic, move-tree, procedural) to the next level within the required technical constraints
  • Collaborate with the Animation team to create memorable, emotive characters
86

Digital Designer / Animator Resume Examples & Samples

  • 4+ years of professional UX/UI experience OR in lieu of professional work experience, a Master's design degree
  • 7+ years of professional UX/UI experience
  • Proven experience with user centered design methodology
  • Should have ability to write, sketch, copy and manage a wide variety of content
87

Creature Animator Resume Examples & Samples

  • 2+ years of creature working experience or an excellent demo reel
  • Excellent knowledge in Maya
  • Good knowledge in 3D Studio Max is a plus
  • Knowledge of V-Ray is a plus
  • Experience in animating hard surface objects
  • Ability to work in a strong team environment
88

Animator Resume Examples & Samples

  • Partner with the other content team members to deliver high-bar VR experiences and content across varied platforms (PC and mobile)
  • Work with the creative team to collaborate, pre-visualize, and create great gameplay animation for VR
  • Collaborate with the team to create memorable, emotive characters
89

Outsource Animator Resume Examples & Samples

  • Provide daily animation notes and video critiques for both human and non-humanoid characters
  • Must be an experienced and flexible animator able to put final touches on any piece, and then implement those assets into the game
  • Cover Letter which should include
90

Tech Artist & Animator Resume Examples & Samples

  • Develop strong and versatile characters through acting and movement
  • Rapidly create animations in a variety of styles-from whimsical/humorous to realistic
  • Bring inanimate objects to life
  • Animate facial rigs to display a full range of emotions
  • Rigging in MAYA and other animation related technical set up tasks
  • Participate in coordinating the technical and aesthetic animation processes in order to realize the visual and design goals
  • Demonstrate and communicate clear expectations for quality of work, productivity, communication and professionalism with team
  • Work with art lead, producers, and developers to define and meet key milestones as well as create task lists and work estimates
  • Redesign and rebuild our content pipeline to increase automation and ensure compatibility with industry standard tools and workflows
  • Create tools, samples, and documentation to augment and enhance 3D content creation
  • Implement and test new visual effects
  • Collaborate in solving technical and creative problems with cross discipline peers
91

Experience Development Designer / Animator Resume Examples & Samples

  • Assist with high level ride planning by helping visualize the Customer’s creative concepts and needs through OEM and custom programming tools
  • Develop in-house software to be used to bring the pre-visualized project into production
  • Provide system visualization to assist production and troubleshooting
  • Use specialized developmental software and visualization tools to assist Customers in communicating their vision for the attraction
  • Support the Engineering and Testing teams utilizing specialized tools to program and test motion based ride systems
  • Support Installation teams on final show programming of ride vehicles to synchronize with attraction show and effects
  • Support Engineering, Testing, and Installation teams by developing specialized software tools, scripting, etc. to assist in efficiently executing project work
  • In-field installation and testing support of ride systems and equipment during final installation and commissioning through specialized visualization and programming tools
  • Requires a BS degree in computer animation, interactive media, computer science, mathematics, electrical engineering, mechanical engineering or related technical field
  • Experience in creative design, testing, programming, or virtual simulation environment, in support of applicable industries
  • Demonstrated ability to interpret the creative intent into real-life movements and motions of ride vehicles
  • Excellent communications and organizational skills
  • Familiarity with ISO 9000 design requirements
  • Must have basic to advanced knowledge of some of the following computer programs: Python, SolidWorks, Matlab, 3dsMax, Maya, Acad
  • Ability to quickly learn new software applications and apply them to problem solving of visualization and programming of mechanical and control systems
  • Basic to advanced understanding of mechanical, control systems, robotic control and theory, animation and visualization techniques
92

Animator Resume Examples & Samples

  • Create gameplay animation that matches the visual style of the game
  • Participate in weekly Animation Critiques and give and receive constructive feedback from the rest of the team
  • Implement animation assets into game engine and iterate as appropriate
  • Able to collaborate with other animators and programmers to establish, test and refine the animation pipeline
  • 2+ years game experience in animation using MAYA or similar animation program
  • A solid understanding of the principles of animation
  • A passion for animation, film and making games
  • Figure drawing skills and an understanding of human anatomy
  • A solid knowledge and understanding of cinematography
  • Unreal Engine experience
93

Animator Resume Examples & Samples

  • Using our proprietary system, build the facial library for mini-figs
  • Work with other animators to identify and solve problems, both technically and artistically
  • 2+ years experience in animating for features or television series animation (2D and 3D)
  • Flash/ Vector animation experience
  • Experience in working in a high quota production environment
94

Kids Club Animator Resume Examples & Samples

  • Promoting healthy, fun activities for the children of the resort guests and members. Scheduling and rotation to ensure activities and events start on time and last the duration
  • To ensure that all Child Care procedures are in place and the area related to children activities is as per standard requirements
  • To ensure children are logged in and out of the area with due care and concern
  • To perform and record regular, structured checks on all areas of the club facilities as out lined by the Line Manager
  • To oversee all areas relating to children’s activities and supervision
  • To devise a range of activities for all ages and abilities
  • Supervise children in such a manor to ensure maximum safety at all times and control of all children during supervised activity/play sessions
  • To set-up, promote & operate children’s birthday parties to achieve department children’s activity budgets through the active promotion of revenue generating activities
  • Responsible for member and guest retention by creating a memorable experience for the children and parents
  • Make decisions at the guest contact point to delight the guest without forgoing safety
  • To keep all equipment clean, tidy and well maintained including proper and secure storage
  • To report any damaged or missing items in rooms to the Kid’s Club Assistant Manager for action and follow up
  • To hand over all Lost and Found Items with full detailed information to the Recreation Supervisor and Housekeeping in line with the hotel policy
  • To attend to guests requests courteously and promptly in the course of duty
  • To ensure that all guests enjoy their stay being offered the finest personal service
  • To escort the guests rather than pointing out directions
  • To respect the privacy of the guests using the pool and beach facilities and the confidentiality of information
  • To report any guest comment or complaint
  • Ensures that guest amenities in the pool and beach areas are complete and up to standards
  • Handles hotel equipment and supplies with due care
  • Responsible for the set-up and cleanliness of the pool and beach loungers
  • Contributes the hotel's commitments to the "Environment Charter" (saving energy, recycling, sorting waste etc)
  • To be entirely flexible and adapt to rotate within the different sections of the Spa & Recreation Department
  • To carry out any other reasonable duties as assigned by the Recreation Supervisor and the Assistant Manager
95

LA Previs Animator Resume Examples & Samples

  • Skill in generating creative and engaging camera movements
  • A sense of drama, scale, and timing
  • A familiarity with creatively animating cameras for intense action filled sequences
  • Ability to take direction from the creative director
  • Ability to work in an extremely fast paced environment
  • 3+ years experience working as a Previs animator for commercials, film, or episodics
  • Advanced knowledge of Maya animation and cameras
  • Highly creative and flexible
  • Must be comfortable taking direction
  • A strong reel demonstrating animated cameras for action sequences
  • Ability to work on-site in our Culver City studio
96

Animator / Illustrator Resume Examples & Samples

  • Design and deliver creative and engaging employee benefit videos, animations and info graphics
  • Work within agreed brand guidelines for each project
  • Take overall responsibility for delivery to the client of the agreed services
  • Adhere to Mercer billing standards
  • Acquire technical knowledge of pensions to the required standard
  • At least 3 years of animation/illustration work experience
  • A portfolio of previous material would be desirable (e.g., any animation, illustrations, video, infographics etc.)
  • Third level degree in Graphic Design, Communications, Education or Marketing
  • Communication/storytelling skills
  • Time management and ability to balance priorities
  • Creative/critical thinking
  • Necessary: Microsoft PowerPoint, Adobe Flash, Adobe Illustrator
97

Digital Animator Resume Examples & Samples

  • A minimum of a Bachelor's degree in Industrial Design, Communication/Graphic Design, or UI Design or related field
  • A minimum of 5 years of professional UX/UI experience or in lieu of professional work experience, an advanced design degree
  • Provide a portfolio, or website displaying relevant examples of your best design work
  • A minimum 7 years of professional UX/UI experience
  • Experience in the automotive industry or consumer product design solutions
  • Experience with user centered design methodology
  • Up-to-date with the latest UI trends, techniques, and technologies
  • Video editing, camera matching, and motion skills
  • 3D modeling, animation, and rendering using Maya, Modo, V Red, and Alias
  • 3D visualization and motion graphics prototyping skills
  • Ability to write, sketch, copy and manage a wide variety of content
98

Cinematics Animator Resume Examples & Samples

  • Cinematic animations including multiple actor’s scenes, lip sync, object, vehicle and camera animations
  • Active participation and preparation for motion capture shoots
  • Ensure you are hitting milestone deliverables by self-time management
  • Active communication within and outside the department
  • Follow team processes and pipeline
  • Manage day-to-day development issues; identify problems and drive creative solutions to fix them
  • Identify potential areas of risk, create/execute mitigation plans before issues happen, and keep yourself operating at a high level of productivity
  • 3+ years in the game industry
  • Expert with Motion Builder
  • Expert with Motion Capture
  • Understanding of depicting human emotion and lip sync
  • Understanding of cinematics and story
  • Ability to work in complex pipelines and processes
  • Rigging and scripting is a huge plus
99

Senior AI Animator Resume Examples & Samples

  • 2 - 7 years of experience in game industry
  • 3 - 7 titles shipped as a Senior AI Animator
  • Mentorship skills
  • Expert knowledge of Motion Builder 2012+
  • Excellent organizational, communication and interpersonal skills
  • Expert knowledge of animation implementation and debugging techniques
  • Self-starter and problem solver
100

Senior Rigger / Technical Animator Resume Examples & Samples

  • Be responsible creating rigs on multiple characters, skinning and ensure their proper functioning
  • Ensure that all game content meet production technical standards as well as memory budgets and performance targets
  • Investigate run-time performance and other time of technical issues to recommend optimal solutions
  • Contribute to the development and improvement of tools and pipeline
  • Work alongside the animation team to understand their needs in order to develop efficient tools
  • Work with programmers and other departments to implement animation features that bring characters to life in a flexible and efficient way
101

Associate Animator Resume Examples & Samples

  • The ideal candidate would have the ability to create high quality animations with a range of subject matter: environments, characters, props, visual effects and user interface
  • Follow established guidelines set by Lead Artists/Art Director
  • Assisting in the creation and implementation of 2D animation and adapt/repurpose existing animation under the guidance of senior animators, including asset clean up and reorganization best practices
  • Contribute to team brainstorms and ideation, including research on existing products
102

Animator Resume Examples & Samples

  • Take animation from initial concept through to implementation in Unreal Engine 4 using our animation blueprint system
  • Work with the team to help drive the style and feel of Unreal Tournament’s animation
  • Strong experience with Maya and gameplay systems, and at least one shipped title
  • Experience working with mocap data
103

Gameplay Animator Resume Examples & Samples

  • Create gameplay animations in Maya using our ART tools set
  • Work with the team to help drive the style and feel of Fortnite’s animation
  • You have an animation reel showing key-framed character and creature animations
  • Good instincts for realistic and stylized motions
  • Familiarity with the Unreal Engine 4 art pipeline
  • Related skills; such as modeling, skinning, rigging
104

Animator Resume Examples & Samples

  • Work with the Senior Animator to determine the specific animation needs of projects, and help turn those needs into market-ready products for both new and existing IP
  • Follow style guides, and assist in their creation when asked
  • 2+ years of industry experience (animation experience in mobile games and/or social games a plus, experience with iOS games double-plus-good)
  • A proven track record of animation and animation-related art assets on projects that have made it to market (especially game projects)
  • Degree or diploma in animation or related field; or two to four years related experience and/or training; or an equivalent combination of education and experience
  • Superior verbal communication, problem-solving, and teamwork skills
  • Ability to pick up new technical skills and concepts quickly
  • Experience rigging and animating full-body human characters based on concept character art
  • Ability to match existing art styles with an appropriate animation style
105

Senior D Animator Resume Examples & Samples

  • Work with the Art Director and Senior Art Team to determine the specific animation needs of projects, and help develop overarching animation styles for both new and existing IP
  • Lead and task a team of 3+ animators working on various projects and types of animation
  • Critique animators’ work and provide useful, clear feedback
  • Create game-ready production animations based on concept art and direction
  • Follow production pipeline, ensure production animation is created efficiently, and effectively integrated into products
  • Export and assemble images from art files within prescribed technical parameters and protocols, and lead other animators in doing so
  • Work with game designers and developers to assist in implementing animations
  • 4+ years of industry experience (animation experience in mobile casual/social games)
  • 2+ years of experience leading a small team
  • Experience working with casual, approachable art and animation styles
  • A proven track record of animation and art assets on shipped game products
  • Degree or diploma in animation, or equivalent years of professional experience
  • Excellent Animation and 2D Art skills (i.e. you live in Photoshop and Flash)
  • Solid understanding of Flash animation including classic and motion tweening
  • Solid understanding of animation in Unity including particle effects
  • Expert in rigging and animating full-body human characters based on concept character art
  • Superior understanding of the subtleties of movement especially for human characters, but also animals, environments, and objects
  • Experience animating IP characters
  • Superior verbal communication, problem-solving, leadership, and teamwork skills
  • Ability to pick up new technical skills and concepts quickly, and then teach these skills to others
106

Senior Animator Resume Examples & Samples

  • Create great character animation for in-game in cut scene use
  • Maintain defined animation style for characters within each project’s unique parameters
  • Follow and maintain Telltale’s pipelines and technical requirements
  • Learn Telltale’s proprietary tools for implementing and manipulating animation in the game engine
  • Understanding of game animation practices and standards
  • BA or equivalent in Art related field
  • 5+ years’ experience in the gaming, television or film industry
  • Experience with Motion Builder a plus
107

Junior Designer / Animator Resume Examples & Samples

  • College Graduate or comparable experience in broadcast television
  • Capable of working within the guidelines of an existing graphics package to maintain consistency and quality
  • Knowledge of 2D & some 3D design
  • Working knowledge of After Effects, Photoshop and some Cinema 4D
  • Candidate must have 1-3 years of experience working in broadcast graphics production
  • Fundamental understanding of time management techniques as they relate to Graphic Production
  • Ability to work in a team environment as well as independently is a huge plus
108

Junior Animator Resume Examples & Samples

  • Get to know the game design documents in order to understand the list of characters and take an inventory of their actions taking particular attention to their personalities and movements
  • Get inspired by the Animation Director’s references and directives to understand the quality objectives in regards to fluidity, uniformity, justice, etc
  • Use 3D models and rigs created by the character modellers to develop animations which respond to the style chosen
  • Help to interact with programmers and animation to better know the game engine possibilities in order to get the best animations possible which respecting the technical restraints
  • Respect the schedule and the priorities established by the lead in order to respond to the animation requirements of the game
  • Verify the quality of the animations integrated into the game by playing regularly and bring improvements to optimize the hard disk and to assure uniformity and coherence with the other aspect of the game
  • Document his/her work by archiving regularly and keeping the documents up to date
  • Has good knowledge of animation techniques and is able to apply these to create good quality work
  • Uses required functions of the authoring software to create animations expected on the project
  • Has basic knowledge of the platform, game and engine constraints being worked on and is able to work within these constraints
  • Willingness to develop understanding of how other related disciplines interact with animation
  • Understands the animation pipeline and is able to take animation from source to engine
  • Regularly update any tracking tool(s) used by the project
  • Up to 1 years’ experience in an internship or placement year in a professional game studio environment or other relevant experience
  • Bachelors degree in Animation, Art or other relevant training
  • Experience in Hand Keyed Animation is desirable
  • Experience in 3DS Max, Maya and MotionBuilder
109

Animator Resume Examples & Samples

  • Knowledge of a 3d package — 3DSMAX, Character Studio and MotionBuilder
  • Have a good understanding of animation principles — timing, weight and staging
  • Good knowledge and experience in keyframing executing convincing, realistic, well timed animations
  • Good rigging skills, understands all aspects of character rigging and skinning
  • Good understanding of motion capture technique and mo-cap data processing knowledge
  • Good understanding of acting
  • Very good artistic skills
  • Self-motivated with proactive attitude to improve own qualifications
  • Open to receive and act on constructive criticism
  • Ability to learn game engine tools and pipeline
  • Effectively shares his knowledge and is able to coach less experienced people
  • Ability to plan, organize and prioritize his work in the context of given timescales and quality requirements
110

Lead Animator Resume Examples & Samples

  • Define, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables
  • Schedule planning and centralize tasks
  • Ensure that the work of the team follows the quality standards, artistic direction and set deadlines
  • Be the main point of contact for other teams and represent the team
  • Know the game’s story and gameplay (game design documents); understand and communicate to the team the technical and artistic constraints
  • Anticipate and recognize potential conflicts or production issues and recommend solutions
  • Motivate and develop the team members and act as a mentor in terms of technical/artistic aspects
  • Minimum 3-5 years of experience in animation
  • Experience in a management role
  • Good knowledge of a 3d package - 3DSMAX, Character Studio and MotionBuilder
  • Good understanding of animation principles – timing, weight and staging
  • Ability to plan, organize and prioritize the team’s work in the context of given timescales and quality requirements
  • Strong leadership skills, time and priority management
  • Ability to create and develop productive teams
  • Critical thinking and problem solving
  • Self-starter with proactive attitude to improve own qualifications
  • Knowledge sharing attitude and ability to coach less experienced people
  • Experience in the gaming industry will be considered an advantage
111

Animator Resume Examples & Samples

  • Understand and manipulate Mo Cap data for use in game animation systems
  • Work in close collaboration with the animation director, art director, game designers and programmers to understand the quality objectives, gameplay intentions and engine capacities in order to anticipate the in-game look of the animations
  • Be able to quickly prototype animation systems that will serve as a basis for animation-and gameplay-related discussions
  • Preferably with a college diploma in 3D for video games or equivalent
  • Minimum 3 years' experience in video game animation or any other relevant experience
  • Aesthetic sense