Texture Artist Resume Samples

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CZ
C Zboncak
Clyde
Zboncak
52679 Otilia Hollow
Los Angeles
CA
+1 (555) 752 3295
52679 Otilia Hollow
Los Angeles
CA
Phone
p +1 (555) 752 3295
Experience Experience
Detroit, MI
Texture Artist
Detroit, MI
Tillman Group
Detroit, MI
Texture Artist
  • Be aware of the objects and environments created by modellers, level artists and level designers in order to support planning the work
  • Work with the look development team to resolve technical issues and ensure assets are optimised for render
  • Verify the quality of the textures once they are imported into the game and make any necessary improvements
  • Create photorealistic textures for digital assets using the supplied photographic reference material and/or concept artwork
  • Master 2D tools and understand 3D tools to create the textures for the unwrap and test the mapping
  • Create materials (multilayer)
  • Create or modify textures based on the object and its use
San Francisco, CA
Senior Texture Artist
San Francisco, CA
Stehr LLC
San Francisco, CA
Senior Texture Artist
  • Process requests from other departments in the pipeline
  • Define standard department standards
  • Responsible for painting characters or assets for multiple shows simultaneously
  • Generate or match the existing realistic art style of the project
  • Use UV layout and principles while setting new standards for artistic excellence
  • Communicate successes and challenges faced by the team to the Asset Supervisor
  • Collaborate and deliver excellent finished products
present
Detroit, MI
Texture Artist Senior
Detroit, MI
McGlynn, Dicki and Kassulke
present
Detroit, MI
Texture Artist Senior
present
  • Work closely with look development artists to create necessary texture maps for application to creatures, props and environments
  • Create final look developed assets with minimal supervision and within the studio pipeline
  • Manage time and resources to meet weekly targets
  • Work with a team of artists in a hands-on capacity to ensure technically and artistically proper implementation of textured assets
  • Provide dailied versions for assigned tasks in an agreed upon time by your Supervisor/ Lead
  • Apply client notes to all assets with minimal guidance
  • Identify solutions and approaches to solve difficult assets without guidance
Education Education
Bachelor’s Degree in Aesthetic Quality
Bachelor’s Degree in Aesthetic Quality
University of Delaware
Bachelor’s Degree in Aesthetic Quality
Skills Skills
  • Ability to adapt quickly to new technologies and applications
  • Ability to have quick turnover
  • Being able to sculpt and/or generate procedural high quality textures
  • Ability to learn quickly and assimilate new information
  • Ability to clearly communicate ideas
  • Ability to push assets to the next level
  • Excellent time management and communication skills
  • Attention to detail
  • Ability to troubleshoot and deal with competing priorities and projects
  • Good interpersonal skills
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6 Texture Artist resume templates

1

SAN Francisco Senior Texture Artist Resume Examples & Samples

  • 5-8 years experience
  • Demo reel and portfolio illustrating knowledge and experience in painting, illustration or design
  • Good interpersonal skills
  • Proficient in Maya, Mari (preferred), Zbrush, Photoshop, or Bodypaint. Ability to navigate complex Computer Graphics pipelines
2

Texture Artist Resume Examples & Samples

  • Ability to texture in several specified styles per CG show
  • Texture paint 3D characters, props, and sets within Maya and Photoshop
  • Set up Maya shaders/shader networks and use them to achieve desired looks
  • Review UV’s for texturing when needed
  • Must have a portfolio and DVD demo reel that demonstrates texture painting skills
  • Minimum 2 years experience in the television, gaming, or feature film industries
  • Excellent artistic, painting, and texturing skills
  • Ability to create high quality texture maps, including all supporting maps (bump, specular, transparency, etc)
  • In-depth understanding of color theory and application
  • Experienced level skills in Maya
  • Understanding of the Maya Shading networks and capabilities
  • Understanding of UV layout and principles
  • Understanding of the CG Pipeline
  • UV unwrapping skills a plus, but are not required
  • Mudbox and Zbrush skills a plus
  • Excellent organizational skills. Ability to multitask effectively, prioritize competing demands, and follow through on details
  • Must be flexible enough to deal with changing role requirements
  • Ability to work as part of a team as well as be resourceful and self-driven
3

Main Texture Artist Resume Examples & Samples

  • 70 %
  • Brings high level of artistic accomplishment to the solution of artistic problems
  • Must be proficient in 3D Studio Max / Unreal engine
4

Texture Artist Resume Examples & Samples

  • Address your Leads critiques and comments while providing solutions to aesthetic issues to improve the assets; and maintaining a quality level as described by your Supervisor/Lead
  • Keep supervisors apprised of issues arising in pre-production and shot production and offer creative solutions to those issues
  • Work closely with Lead Texture Painter, Lead Lighting TD’s and supervisors to ensure that all assets work within the scope of lighting & color pipeline requirements
  • Work closely with look development artists to create necessary texture maps for application to creatures, props and environments
  • 3+ years’ of texture painting experience with high end film
  • Intermediate level experience in MEL / Python / C++
  • Proven experience in Maya, Mari, Photoshop, and UVlayout
  • Ability to push assets to the next level
5

Senior Modeler / Texture Artist Resume Examples & Samples

  • Freely interpret lose concept art and realize it as a 3D environment
  • Light environment to establish mood and gameplay flow
  • Apply textures and set dress interior environments
  • Create textures in a hand painted style
6

Lead Texture Artist Resume Examples & Samples

  • With direction from the show supervisors, establish the texturing pipeline for the show
  • Work closely with the CG Supervisor and Lead Modeller to establish the texturing pipeline for the show
  • Give direction and technical guidance to texturing team to maintain the required standard of work
  • Provide constructive feedback to the texturing team to enable them to move forward with their work
  • Work with lighters and shader writers to resolve technical issues and ensure assets are optimized for render
7

Senior Texture Artist Resume Examples & Samples

  • Responsible for painting characters or assets for multiple shows simultaneously
  • Define standard department standards
  • Work with a team of artists in a hands-on capacity to ensure technically and artistically proper implementation of textured assets
  • Experience with rendering large data sets
  • Ability to take direction positively, work well within a diverse group, and thrive under the pressure of tight production deadlines
8

Texture Artist Resume Examples & Samples

  • Responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production
  • Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis
  • Works closely with Art Directors, Modelers, and look-development TD's in achieving desired look of Photo real models
  • Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work
  • Proven Texturing experience within a VFX Studio environment
  • Ability to learn quickly and assimilate new information
  • Modeling skills a plus
  • Ability to liaise with various parts of the Computer Graphics pipeline, manage personal schedules
9

Texture Artist Resume Examples & Samples

  • Create or modify textures based on the object and its use
  • Define the types and number of textures to produce with technical leads and in keeping with the project’s technical constraints (number of layers, available memory, texel ratios, etc.)
  • Optimize the textures that are produced and their uses
  • Produce all of the textures required (nmap, spec, diffuse, etc.) to reach quality standards and emphases the project’s vision
  • Help optimize game levels through textures
  • Master 2D tools and understand 3D tools to create the textures for the unwrap and test the mapping
  • Create materials (multilayer)
  • Be aware of the objects and environments created by modellers, level artists and level designers in order to support planning the work
  • Help plan texture production with the immediate supervisor based on the needs of level artists and/or modellers
  • Validate the textures’ quality once they are imported in the game and improve them whenever necessary
  • Be proactive in exchanges with the modelling and level artist teams in order to adapt the textures to their needs and constraints
  • Fix bugs related to textures
  • Team spirit
  • Ability to receive feedback and adapt to change
  • Ability to clearly communicate ideas
  • Knowledge of the development engine
  • Knowledge of architectural and anatomical principles an asset
10

Senior Texture Artist Resume Examples & Samples

  • Create high-fidelity texture maps with the understanding of all supporting maps
  • Generate or match the existing realistic art style of the project
  • Use UV layout and principles while setting new standards for artistic excellence
  • Collaborate and deliver excellent finished products
  • Excellent artistic, painting and texture skills within Photoshop and other similar programs
  • Ability to create high quality texture maps with the understanding of all supporting maps (bump, specular, normal, and transparency, etc.)
  • Ability to generate or match the existing realistic art style of the project
  • Strong understanding of UV layout and principles
  • Familiarity with Unreal Engine 4 and physically based shading
  • Understanding of baking textures and processing maps
  • Familiar with procedural texture packages like Substance Designer and Mari
11

Texture Artist Resume Examples & Samples

  • Assist in research and collection of texture reference
  • Apply the project’s artistic direction when creating textures
  • Know the objects and environments created by modellers
  • Produce all required textures (nmap, spec, diffuse, etc.) to meet quality standards
  • Create or modify textures
  • Use good judgement and expertise to optimize the number of textures that are produced and their uses
  • Generate the object mapping assigned
  • Play a proactive role with the team of modellers and lighting technicians to adapt textures to their needs and constraints
  • Verify the quality of the textures once they are imported into the game and make any necessary improvements
  • Correct the texture bugs entered by lighting technicians to eliminate anomalies
  • Minimum 5+ years’ experience in modelling, texturing, lighting or image processing or other relevant experience in video game development
  • Experience in the creation of a wide variety of textures (ie. terrain, vegetation, structural & props) for at least 2 AAA titles
  • Knowledge of Zbrush, Photoshop, 3DSmax, Substance Painter, and Substance Designer
  • Strong traditional painting and drawing skills
  • Knowledge of physically based rendering (PBR) pipelines
  • Some photogrammetry knowledge or experience
  • Ability to have quick turnover
  • Good observation skills
  • Creativity (originality and resourcefulness in problem-solving)
12

SAN Francisco Junior Texture Artist Resume Examples & Samples

  • Ability to perform basic model and texture tasks, while wrangling assets for several shows simultaneously
  • Maintain libraries for model and texture assets
  • Perform quality control checks for assets built in house, and by external vendors
  • Support the Digital Model Shop supervisors with any one-off tasks
  • Work with other departments and DMS ATD to troubleshoot the asset pipeline
  • Gathering reference when needed
  • Bachelor's Degree or equivalent in Architectural/Industrial Design, or at least 1 year of entry-level production experience modeling and texturing
  • Strong sense of scale and proportion and how mechanical elements function
  • A demo reel demonstrating a strong understanding of model/texture principles and artistic ability
  • Traditional model building
  • Experience with Zbrush and/or Mari
  • Experience and a firm understanding of Maya, Photoshop
13

Texture Artist Resume Examples & Samples

  • Generate the object mapping to which he/she is assigned
  • Bilingualism (French-English)
  • Knowledge of Zbrush, Photoshop, 3dsmax, Softimage XSI, Arnold Renderer, Substance
14

Texture Artist Resume Examples & Samples

  • 1-3 years' minimum in modeling, texturing and shaders creation for video games environments
  • High aesthetic and critic sense
  • Accepting and seeking critics in every tasks
  • Capacity to work in team under pressure according to schedules
  • Autonomy in the work, research of relevant and efficient references
  • Being proactive in the execution of mandates and solution researches
  • Being able to sculpt and/or generate procedural high quality textures
  • Being able to create efficient shaders for a lot of surface types
  • Understand and Masterize Tiling Texture mindset for environment and optimal Uvs creation
  • Being able to create optimized baking from a HD model
  • Strong level in Substance Designer
  • Strong level in Substance Painter
  • Strong level in 3DSMax
  • Strong level in ZBrush
  • Being bilingual (english/french) or being open to learn french
15

SAN Francisco Texture Artist Resume Examples & Samples

  • BA or at least 4 years experience
  • Familiarity with film production; computer graphics
  • Ability to liaise with various parts of the Computer Graphics pipeline, manage person schedules
16

Vancouver Senior Texture Artist Resume Examples & Samples

  • Works independently and with production team (VFX Supervisor, Texture Supervisor, Look Dev Supervisor) at an advanced level to execute the desired look of complicated CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments
  • Mentors Junior and mid level Artists
  • BA Degree or equivalent work experience; familiarity with film production; computer graphics
  • Proficient in Maya, Mari, Zbrush, Photoshop and UV unwrapping tools
  • Ability to navigate complex pipelines
  • Good interpersonal and organizational skills
  • Katana/Look Dev knowledge a plus
17

Texture Artist Resume Examples & Samples

  • Create photorealistic textures for digital assets using the supplied photographic reference material and/or concept artwork
  • Work closely with the modelling team to ensure UVs are positioned and scaled efficiently
  • Maintain a high standard of work while being able to meet schedules and set deadlines
  • Work with the look development team to resolve technical issues and ensure assets are optimised for render
  • Communicate effectively with colleagues and leads, keeping them appraised of asset progress, technical issues and recommended solutions
  • Liaising with the show supervisor and producer, on a daily basis regarding progress, schedules, and deadlines
  • Continue to become familiar with new software and tools
18

Texture Artist Senior Resume Examples & Samples

  • Process requests from other departments in the pipeline
  • Work closely with Lead Texture Painter, Lead Lighting TD's and supervisors to ensure that all assets work within the scope of lighting & color pipeline requirements
  • 5+ years’ of Texture experience with high end film
  • Demonstrated proficiency in defining and creating photo-realistic assets
  • Proven Senior level experience in Maya, Mari, Photoshop and UVlayout
  • Familiarity with modeling, digital mate projection techniques, film color management, 3D lighting and look development
19

Texture Artist Resume Examples & Samples

  • Creates high-quality texture maps and supporting maps (bump, spec, normal, transparency, etc.)
  • Extensively uses UV layout principles to produce aesthetically pleasing results
  • Creates and maintains a texture and material library following the visual direction of the project
  • Makes choices and communicates them accordingly to reach the expected quality for optimized textures
  • Anticipates and suggests improvements to solve technical issues
  • Shares advice and suggestions on the application of graphic principles in line with project's artistic direction
  • Coaches less experienced Texture Artists
  • Suggests new ideas for graphic references for the project
  • Good knowledge in Substance Designer and Substance Painter packages
  • Good knowledge in 3D software packages - 3DS Max, Zbrush
  • Very good knowledge of texture mapping and materials
  • Good sense of detail, color, lighting value in regards to texture creation and material settings
  • Ability to manage their own time and work within deadlines
  • Passion for games and strong game culture
  • Good English and communication skills
20

3D Texture Artist, AGS Resume Examples & Samples

  • Collaborate with art director, designers, programmers and animators on object specifications and deliveries
  • Create textures as needed for 3d art team
  • Follow look and guidelines from technical specs
  • Familiar with hard surface modeling texturing
  • Maintain a high level of quality while working with design and deadline constraints
  • 4 years of experience making art for games
  • Proven experience in a professional game production pipeline
  • Proven ability to create high-poly and low-poly textures
  • Must have an understanding of real-time shader development
  • Thorough understanding of 3D art pipelines
  • Knowledge of 3D Max or Maya, Photoshop, Zbrush, and other 2D/3D applications
  • Must have the ability to take constructive criticism and maintain a professional attitude
  • Independently self-motivated, team player with excellent communication skills
  • An online portfolio with samples of your work
  • The ideal candidate will have extensive hard-surface modeling experience, with special expertise in complex curvature and mechanical assemblies
  • Has shipped multiple AAA titles
  • Knowledge of UI and UX design for artists tool development
  • Familiarity with scripting languages, such as Lua or Mel
  • A passion for games and game art