Texture Artist Job Description

Texture Artist Job Description

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Texture artist provides specifications and best practice guidance for artists creating assets for use in real-time rendering applications.

Texture Artist Duties & Responsibilities

To write an effective texture artist job description, begin by listing detailed duties, responsibilities and expectations. We have included texture artist job description templates that you can modify and use.

Sample responsibilities for this position include:

Producing benchmark materials and textures using Substance Designer
Help create and maintain a texture and shader library that meets the aesthetic and technical goals of the project
Produce high-quality PBR textures for the game environments
Work with the environment art team on meeting the visual and technical goals for levels in the game
Create high quality, accurate models and UVs based on initial concepts and reference
Implement improvements/changes based on review feedback and Supervisor/Lead direction
Texture assets using a wide range of reference material and tools
Ensure continuity and support other asset departments such as lookdev and rigging
Work with the team to execute the desired look of complicated CG models, including creatures and/or hard surface models, including real world vehicles and environments
Responsible for creating textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production

Texture Artist Qualifications

Qualifications for a job description may include education, certification, and experience.

Education for Texture Artist

Typically a job would require a certain level of education.

Employers hiring for the texture artist job most commonly would prefer for their future employee to have a relevant degree such as Bachelor's and Collage Degree in Industrial Design, Computer Graphics, Painting, Illustration, Art Education, Art, Technical, Art & Design, Visual Art, Film

Skills for Texture Artist

Desired skills for texture artist include:

Zbrush
Photoshop
3ds Max
Creating textures which adhere to the basics of Physically Based Rendering
Ndo
Quixel
Substance Designer
Substance Painter
Physically based rendering pipelines

Desired experience for texture artist includes:

Demo reel and portfolio illustrating knowledge and experience in painting, or illustration
Basic understanding of shading principles and lighting required
Ability to run turntables and perform basic lookdev/shader adjustments required
Familiarity with film production
2-3 Years modeling for game, film, feature animation or episodic TV animation
Excellent 3D modeling skills

Texture Artist Examples

1

Texture Artist Job Description

Job Description Example
Our company is searching for experienced candidates for the position of texture artist. If you are looking for an exciting place to work, please take a look at the list of qualifications below.
Responsibilities for texture artist
  • Prepare photography in Photoshop and similar tools to be used in MDL materials, create tileable textures
  • Build physically based rendering (PBR) MDL materials from scratch, existing templates in a text editor and/ or in Substance Designer
  • Assemble new functions, generators and templates using Substance Designer
  • Proactively recommend ongoing pipeline improvements
  • Create high quality UVs, textures and shaders for characters, environments and props
  • Capable of creating stylized, procedural, and photorealistic textures in several specified styles
  • Work within the defined pipeline
  • Troubleshoots creative and technical issues as they arise
  • Work closely with the modeling, lookdev and lighting departments
  • Ensures that Surfacing files are complete and ready for lighting
Qualifications for texture artist
  • Strong anatomy knowledge for both humans and creatures and good experience sculpting organic forms
  • Has a solid understanding of posing and anatomy in motion and an excellent artistic eye
  • Good technical knowledge and ability to troubleshoot problems
  • Ability to Follow Director's or Coordinator's guidance, ensuring models created reflect the creative vision, are accurate and effective for the production needs
  • Ability to work well under tight deadlines while maintaining a professional attitude
  • Ability to work as part of a team be resourceful and self-driven
2

Texture Artist Job Description

Job Description Example
Our company is hiring for a texture artist. To join our growing team, please review the list of responsibilities and qualifications.
Responsibilities for texture artist
  • Creating high quality textures & materials using Substance Painter & Designer
  • Works within a production schedule and follows strict deadlines
  • Mentor and help train junior Surfacing Artists
  • Able to take direction and constructive criticism from the Supervisors and feedback from the Directors
  • Follow directory structure, naming conventions and other guidelines for Surfacing files
  • Working with your Lead, other art teams and Art director to create high quality AAA textures & materials
  • Overseeing and develop the material library
  • Assisting in designing, implementing and maintaining material pipelines
  • Researching new texture tools and techniques to create more efficient and visually appealing environments
  • Working with the lead technical artist and develop advanced shaders
Qualifications for texture artist
  • A minimum of 6 years’ experience working as a texure artist / matte painter or environment artist
  • A minimum of 4 years’ experience working as a modeler
  • Demo reel and portfolio showing experience in painting or illustrating
  • 3+ years of experience working in feature film VFX
  • A passion for painting highly detailed photo-realistic textures for work on organic models
  • Experience working with scanned reference, photos or other artwork to create textures
3

Texture Artist Job Description

Job Description Example
Our innovative and growing company is hiring for a texture artist. We appreciate you taking the time to review the list of qualifications and to apply for the position. If you don’t fill all of the qualifications, you may still be considered depending on your level of experience.
Responsibilities for texture artist
  • Create textures for various art styles ranging from stylized to realistic (Illustrative preferred)
  • Work within constraints set by the technology (texture sizes, transparency limitations)
  • Works with production team (VFX Supervisor, Senior Texture Artist) to execute the desired look of CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments
  • Create high resolution digital assets from various references, including photographic, that meet all production requirements
  • Work closely with other departments to ensure assets created work through the VFX pipeline
  • Implement best practices, and anticipate potential issues
  • Work with team members to address notes
  • Work to ensure internal and external deadlines and deliveries are met with budgeted hours
  • Share knowledge and techniques with team members to improve overall team skills and asset quality
  • Apply secondary skillsets in other areas when waiting for alternate assignment
Qualifications for texture artist
  • Enjoy being part of a team and be prepared to assist others
  • Be willing to share techniques and experience
  • Experience with Maya and Arnold & Vray Renderer
  • Experience with Nuke
  • 2+ years experience creating high quality textures for AAA PC and/or current-gen console titles
  • Expert knowledge of Maya, or other 3D modeling package
4

Texture Artist Job Description

Job Description Example
Our company is growing rapidly and is looking for a texture artist. Thank you in advance for taking a look at the list of responsibilities and qualifications. We look forward to reviewing your resume.
Responsibilities for texture artist
  • Develop Smart materials to aid artists in packages such as Substance Painter
  • Mentor other artists including juniors
  • Clean up / re-top models as needed
  • Work in close collaboration with other texture artists to create textures for environments, characters and other assets
  • Work in collaboration with the Lead, Art Directors and Tech Artists to insure that all textures respect artistic and technical requirements in engine
  • Participate as a member of the team to find various technical and design solutions
  • Implement improvements and changes based on review feedback
  • Work with the team to execute the desired look of complicated CG models including creatures, hard surface, real world vehicles, environments
  • Create textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production
  • As a valued member of our team, your role is to create and maintain materials in our vMaterial catalog
Qualifications for texture artist
  • Expert knowledge of Zbrush, or other 3D sculpting package
  • Extensive knowledge of PBR concepts and implementations
  • Experience with procedural texturing tools such as Substance Designer
  • Experience with 3D painting tools such as Substance Painter or Mari
  • Experience with photogrammetry
  • Strong knowledge of traditional illustration and painting techniques and styles
5

Texture Artist Job Description

Job Description Example
Our innovative and growing company is looking for a texture artist. We appreciate you taking the time to review the list of qualifications and to apply for the position. If you don’t fill all of the qualifications, you may still be considered depending on your level of experience.
Responsibilities for texture artist
  • Explore possibilities of photogrammetry for generation of high fidelity textures and maps
  • Build multilayered materials and author highly detailed surfaces for rendering applications
  • Validate visual quality of vMaterials
  • Solve problems and debug compiler errors
  • Work to standardize Material explorations developed by members of the team so that they can be effectively used and added to the vMaterials library
  • Remain in constant contact with team and check in daily to establish team goals and expectations
  • In charge maintaining production and QA project structures staying in sync with the production schedule set by the product management
  • Oversee and develop material library
  • Create high quality textures/materials
  • Assist in designing, implementing and maintaining material pipelines
Qualifications for texture artist
  • A passion for creating compelling content, incorporation of the latest techniques for generating 2D and 3D imagery for film and television, is decisive to this role
  • Familiar with Substance as plus
  • Experience in the creation of a wide variety of textures (ie
  • Ability to create original concept artwork that explores a wide variety of ideas
  • Able to collaborate closely with a 3D artist and create a consistent vision
  • Must include a link to work samples or a demo reel

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