3D Generalist Job Description

3D Generalist Job Description

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3D generalist provides support in a cross-platform 3D pipeline between Cinema 4D, Maya, Nuke, and After Effects.

3D Generalist Duties & Responsibilities

To write an effective 3D generalist job description, begin by listing detailed duties, responsibilities and expectations. We have included 3D generalist job description templates that you can modify and use.

Sample responsibilities for this position include:

Employ cutting edge 3D graphics techniques including high poly modeling (Maya and ZBrush), baking normal and displacement maps from high-poly to game-res meshes, shader manipulation, modular construction and assembly techniques, including knowledge of baked and dynamic lighting models
Create textures using Photoshop and Substance Painter/Designer for proprietary game shaders
Work directly with Art Director, Designers and Engineers in the game development process
This is early in the game development cycle, you’ll need to be flexible with the ability to prototype
Develop innovative solutions to visual problems
Create and implement 2d and 3d art content (characters, environments, lighting, effects etc) for prototype and in game use in multiple styles
Help bridge communication between art, design and engineering teams, providing insight and solutions to make game development better for artists
Preparation of cross platform advertising assets to support a number of mobile games
The ability to deliver work of a high standard while retaining accuracy when working with tight deadlines
Following creative direction and ensuring the look and feel of each game title is carried through all assets and evolved when required

3D Generalist Qualifications

Qualifications for a job description may include education, certification, and experience.

Education for 3D Generalist

Typically a job would require a certain level of education.

Employers hiring for the 3D generalist job most commonly would prefer for their future employee to have a relevant degree such as Bachelor's and Associate Degree in Animation, Education, Design, Art, Fine Arts, Computer, Game Design, Associates, Technical, Photography

Skills for 3D Generalist

Desired skills for 3D generalist include:

Maya
Photoshop
Shotgun
Unity
V-ray
Advanced 3D modeling and texturing for VFX
Adobe After Effects
After Effects
Colour space and how/when to apply
Compositing software packages

Desired experience for 3D generalist includes:

Proven ability in CG techniques, including modeling, texturing, shading, lighting, look development, or compositing
Proven ability in CG techniques, including modeling, texturing, shading, lighting, look development, or compositing OR Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective)
8+ years of related production experience with at least 5 years of feature film experience
5 + years of experience shipping multiple mobile/console titles (amazing skills can be a substitute for years of experience)
Strong and diverse artistic skill set including 2d and 3D (must be strong at both)
Effective collaboration skills, you’ll be working with art, design and engineering on a daily basis

3D Generalist Examples

1

3D Generalist Job Description

Job Description Example
Our growing company is looking to fill the role of 3D generalist. If you are looking for an exciting place to work, please take a look at the list of qualifications below.
Responsibilities for 3D generalist
  • Must be capable of modeling hard surface poly and organic models with Maya + Zbrush
  • Find solutions in order to find a clear balance between communication and design
  • Cropping and optimizing assets using commercial software solutions and in-house tools
  • Must possess strong user interface, UX and graphic layout skills, typographic sensibilities
  • Able to adapt easily to different styles and detail-oriented
  • Works well under deadline pressure and multiple iterations during development process
  • Familiar with gaming on mobile
  • Knowledge of Freemium games an advantage
  • Work with team to define and meet key milestones create task lists and work estimates
  • Partner with PMs, engineers, researchers, content strategist & QA, overseeing the implementation of the user experience from product conception to launch - post-launch design support
Qualifications for 3D generalist
  • Both artistic and technical (though you don’t need to be a coder)
  • High capacity to learn new tools and process
  • Strong 2d and 3d portfolio required
  • Personal or Indy game projects a plus!!!
  • Good artistic eye for detail with ability to create a fleshed-out look to match various photo and
  • Good artistic eye for detail with ability to create a fleshed-out look to match various video and concept references
2

3D Generalist Job Description

Job Description Example
Our company is hiring for a 3D generalist. Thank you in advance for taking a look at the list of responsibilities and qualifications. We look forward to reviewing your resume.
Responsibilities for 3D generalist
  • Re-create life like environments using projections, illustrations and assets
  • Produce complex matte painted elements to a high standard with a thorough understanding of perspective, lighting, and colour
  • Collaborate with other members of the production such as modelling, surfacing, lighting and compositing in order to get the best result in the most efficient way
  • Produce concept art that conveys the style, lighting and character of the brief would be an advantage
  • Assist in the creation of photo realistic lighting of CG characters, organic, & structural environments, props
  • Work with other team members to address internal and external notes
  • Work within assigned hours and deadlines
  • Keep up to date with internal tools, software and techniques
  • Create photo realistic lighting of CG characters, organic, & structural environments, props
  • Mentor more junior artists
Qualifications for 3D generalist
  • Expertise with Polygonal and NURBS workflows
  • Ability to work with liquid substances
  • Familiarity with construction of complex shader networks
  • Other discipline skills needed
  • Strong traditional/new media skills
  • Understanding of CAD based programs
3

3D Generalist Job Description

Job Description Example
Our growing company is looking to fill the role of 3D generalist. If you are looking for an exciting place to work, please take a look at the list of qualifications below.
Responsibilities for 3D generalist
  • Texturing – assist in the creation of photo realistic tileable textures & hand painted custom maps
  • Shaders – assist in the creation of templates and/or from scratch
  • Work with 2D Look dev Artist to standardize mattes required for each set
  • Take point on sets under the direction of Leads and Supervisors as needed
  • Create photo realistic lighting of CG characters, organic, & structural environments, props to production’s requirements
  • Texturing –create photo realistic tileable textures & hand painted custom maps
  • Shaders – create from existing templates and/or from scratch
  • Collaborate on the development of all visual aspects of our products
  • Responsible for creating effective and efficient 3D models of natural and architectural environments
  • 3 Years minimum working in a related 3D Animator Role
Qualifications for 3D generalist
  • Highly proficient with professional 2D and 3D software (adobe suit, Maya, Max, Z-Brush etc)
  • Knowledge of a professional editing suite (Final Cut Pro, Premiere, After Effects)
  • Ability to work in a fast-paced team environment where deadlines are essential
  • Knowledge of Mudbox, Blender, Houdini, or Adobe Flash
  • Relevant experience in creative development using 2D and 3D programs, with multiple shipped products
  • Excellent eye for light, shade, color and details
4

3D Generalist Job Description

Job Description Example
Our innovative and growing company is hiring for a 3D generalist. Thank you in advance for taking a look at the list of responsibilities and qualifications. We look forward to reviewing your resume.
Responsibilities for 3D generalist
  • Mixed Reality storytelling through motion design through internal and external facing work
  • Modeling and re-topologizing CAD data into production ready 3d models
  • UV layouts on 3d models
  • Rigging hard surface models for animation
  • Product visualizations through GPU accelerated rendering
  • Ideation and pre-visualization of future ideas & concepts
  • Supporting other team members across the org
  • Work with an internal art team day-to-day
  • Work with Art Leads and Producers to meet deadlines
  • Actively accepts direction from the art dept
Qualifications for 3D generalist
  • Focused attention on the end user experience
  • Demonstrable experience in 3D asset creation for real-time rendering
  • Experience with texturing and lighting inside a real-time rendering engine
  • Authority in modern 3D modeling tools such as Autodesk Maya, SoftImage and Z-Brush
  • Professional portfolio demonstrating strong core art skills is required
  • Authority in digital image creation and editing tools including Photoshop is required
5

3D Generalist Job Description

Job Description Example
Our company is growing rapidly and is looking for a 3D generalist. Please review the list of responsibilities and qualifications. While this is our ideal list, we will consider candidates that do not necessarily have all of the qualifications, but have sufficient experience and talent.
Responsibilities for 3D generalist
  • Makes a direct contribution to the creation of all forms of art
  • Quality work, productivity and professionalism
  • Solid understanding of Minecraft
  • Works well under deadline
  • Build and develop dynamic assets based off specific requirements and performance needs
  • Take existing/given art assets and setup to be dynamic with desired behaviors and functionality
  • Develop rigs and animations for assets
  • Coordinate with design to help develop gameplay assets
  • Troubleshoot dynamic assets to ensure desired behaviors meeting memory budgets and performance goals
  • Ensure all dynamic assets meet production technical standards requirements
Qualifications for 3D generalist
  • Familiarity with modern game engines, Unity preferred
  • Proficiency in world building tools
  • Graphic Arts experience
  • A creative, inventive problem solver that actively communicates and can operate and collaborate to the highest standard within a team structure
  • Demonstrable experience in VFX production work
  • Efficient in camera tracking software, PFTrack, After Effects and or Mocha

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