3D Generalist Resume Samples

The Guide To Resume Tailoring

Guide the recruiter to the conclusion that you are the best candidate for the 3d generalist job. It’s actually very simple. Tailor your resume by picking relevant responsibilities from the examples below and then add your accomplishments. This way, you can position yourself in the best way to get hired.

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  • Pick from the thousands of curated job responsibilities used by the leading companies

  • Tailor your resume by selecting wording that best fits for each job you apply

DK
D Keebler
Donny
Keebler
998 Gorczany Crest
New York
NY
+1 (555) 857 5184
998 Gorczany Crest
New York
NY
Phone
p +1 (555) 857 5184
Experience Experience
11/2016 present
Chicago, IL
3D Generalist Apprentice
Chicago, IL
3D Generalist Apprentice
11/2016 present
Chicago, IL
3D Generalist Apprentice
11/2016 present
  • Execute a wider range of tasks including planning, look development, modeling, rigging, texturing, lighting, performance optimization and engine integration
  • Execute a wide range of tasks including planning, look development, modeling, rigging, texturing, lighting, performance optimization and engine integration
  • Synthesize broad, ambiguous business goals and work with the Product design team to create environments for VR
  • Create textures in various styles, from cartoon to photorealism
  • Assist in creating high quality 3D and 2D art content for internal prototypes
  • May train, mentor or supervise the work of entry, mid and mid-high level generalist artists at the discretion of the Department Supervisor
  • Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work
02/2012 06/2016
Los Angeles, CA
3D Generalist Artist
Los Angeles, CA
3D Generalist Artist
02/2012 06/2016
Los Angeles, CA
3D Generalist Artist
02/2012 06/2016
  • Lead creation of outstanding artwork within a shot, using various software programs
  • Creative and design oriented, excellent communicator, good with teamwork
  • Give and solicit real-time feedback from other designers to continually raise the quality and craftsmanship of the product
  • 3D modeling and animation
  • Expertise in general compositing principles
  • Strong portfolio demonstrating acumen in 3D, realtime, and 2D concept (high- and low-poly models across various settings)
  • Quickly solve issues with your cross functional leads
08/2006 08/2011
Boston, MA
3D Generalist
Boston, MA
3D Generalist
08/2006 08/2011
Boston, MA
3D Generalist
08/2006 08/2011
  • Clearly articulate design decisions to a vast set of internal stakeholders
  • Thrive in dynamic, fast-paced environments
  • Partner with the other creative team members to deliver high- and low-poly 3D models for mobile platforms (iOS and Android)
  • Self-motivated problem solver
  • Excellent attention to detail
  • Build assets including environments, characters and props
  • Familiarity with pipeline issues and a real-time production environment
Education Education
Bachelor’s Degree in Subtlety
Bachelor’s Degree in Subtlety
Pepperdine University
Bachelor’s Degree in Subtlety
Skills Skills
  • Proven artistic ability across multiple CG disciplines including modeling, texturing, lighting, shading / look development, or compositing
  • Quickly solve issues with your cross functional leads
  • Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work
  • Give and solicit real time feedback from other designers to continually raise the quality and craftsmanship of the product
  • Comparable software experience also considered
  • Knowledge of maxscript and/or python
  • Build everything from props, rooms, buildings, cities and characters
  • Fluent in Vray, Mray or similar ray trace renderer
  • Fluent in Photoshop
  • Attend dailies and participate in creative problem solving
Create a Resume
1

3D Generalist Resume Examples & Samples

  • Degree and/or 5-8 relevant experience in a VFX environment either in commercials, TV or features
  • Previous experience in creating digital environments for feature films is strongly preferred
  • Proven artistic ability across multiple CG disciplines including modeling, texturing, lighting, shading / look development, or compositing
  • Strong communicator that requires minimal guidance in the execution of VFX Tasks
  • Lead creation of outstanding artwork within a shot, using various software programs
  • Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work
  • May train, mentor or supervise the work of entry, mid and mid-high level generalist artists at the discretion of the Department Supervisor
  • Attend dailies and participate in creative problem solving
  • Fluent in Photoshop
  • Fluent in 3dsmax, Maya or similar
  • Fluent in Vray, Mray or similar ray trace renderer
  • Knowledge of maxscript and/or python
  • Comparable software experience also considered
2

3D Generalist Apprentice Resume Examples & Samples

  • Uses artistic and technical skills to work on all aspects of entry level CG images or shots
  • Work to meet defined milestones within a timeline
  • Maintain constant communications with production and other CG Artists
  • Attend dailies and participate in creative problem solving
  • Source suitable reference materials for required assets
  • Continues to develop artistic eye and technical skills
  • Expected to progress to being a multi skilled member of the department
  • Degree or 1-2 years relevant experience (professional OR amateur) in one or more of the following fields: Computer Graphics, Fine Arts, Design or Photography
  • Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing OR Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
  • High level of problem solving or creative thinking skills
  • Fluent in Photoshop
  • Fluent in 3dsmax, Maya or similar
  • Fluent in Vray or MRay or similar ray trace renderer
  • Comparable software experience considered
  • Unfortunately, we cannot consider candidates with Visa requirements
  • Demo reel is required
  • No relocation will be provided
  • Position starts November 10th, 2014
3

3D Generalist Artist Resume Examples & Samples

  • Degree or proven experience in one or more of the following fields: Computer Graphics, Fine Arts, Design or Photography
  • Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing
  • Fluent in Photoshop
  • Fluent in 3dsmax, Maya or similar
  • Fluent in Vray or MRay or similar ray trace renderer
  • Comparable software experience considered
4

3D Generalist Resume Examples & Samples

  • Build everything from props, rooms, buildings, cities and characters
  • Execute a wide range of tasks including planning, look development, modeling, rigging, texturing, lighting, performance optimization and engine integration
  • Synthesize broad, ambiguous business goals and work with the Product design team to create environments for VR
  • Take creative direction and translate it into your design concepts
  • Maintain assets from creation, integration and shipping
  • Give and solicit real time feedback from other designers to continually raise the quality and craftsmanship of the product
  • Partner with PMs, engineers, researchers, content strategist & QA, overseeing the implementation of the user experience from product conception to launch, as well as post-launch design support
  • Quickly solve issues with your cross functional leads
  • Clearly articulate design decisions to a vast set of internal stakeholders
  • Thrive in dynamic, fast-paced environments
  • 5+ years of professional experience working on AAA game titles or equivalent film projects
  • 5+ years of professional experience working with Maya/Modo/Max/Cinema 4D plus Z-Brush
  • Experience implementing assets in real-time engines, such as Unity3D or Unreal
  • Ability to scale assets from PC platforms (Rift) to mobile systems (Gear VR) while maintaining visual fidelity
  • Ability to collaborate and iterate based on the team's needs
5

3D Generalist Resume Examples & Samples

  • 3D modeling and animation
  • Partner with the other creative team members to deliver high- and low-poly 3D models for mobile platforms (iOS and Android)
  • Assist in creating high quality 3D and 2D art content for internal prototypes
  • Work with product design and machine learning teams to develop visuals for in-app experiences
  • Create textures in various styles, from cartoon to photorealism
  • 2+ years of experience shipping games (mobile, console, or PC) or other relevant work experience
  • Strong portfolio demonstrating acumen in 3D, realtime, and 2D concept (high- and low-poly models across various settings)
  • Strong modeling and texturing skills using Maya or other 3D art package
  • Experience with Unity 3D and/or Unreal game engines
  • Knowledge of poly count in mobile apps + experience creating mobile optimized art
  • Creative and design oriented, excellent communicator, good with teamwork
  • Familiarity with pipeline issues and a real-time production environment
  • Expertise in general compositing principles
  • Strong aesthetic sensibility, good use of color, ability to work in a range of styles
  • Experience working both with and without concept art references
  • Excellent attention to detail
  • Self-motivated problem solver
6

3D Generalist Resume Examples & Samples

  • 2+ years of experience in advertising, entertainment, gaming or tech industry
  • Experience modeling, rigging, texturing using Maya or other 3D art package
  • A link to an online portfolio showcasing your work is required to be considered for this role (include on your resume)
7

3D Generalist Resume Examples & Samples

  • Build assets including environments, characters and props
  • Execute a wider range of tasks including planning, look development, modeling, rigging, texturing, lighting, performance optimization and engine integration
  • Be able to take creative direction and translate it into your design concepts
  • Give and solicit real-time feedback from other designers to continually raise the quality and craftsmanship of the product
  • Partner with PMs, engineers, researchers, content strategist & QA, overseeing the implementation of the user experience from product conception to launch - as well as post-launch design support
  • 5+ years of professional experience working with Maya / Modo / Max / Cinema 4D plus Z-Brush
  • Experience implementing assets in real-time engines, such as Unity or Unreal
  • Ability to build and optimize assets between PC (Rift) and mobile systems (Gear VR) while maintaining visual fidelity
  • Responsible for maintaining assets from creation to shipping
  • Ability to collaborate and iterate quickly based on the team's needs
8

3D Generalist Resume Examples & Samples

  • Portfolio includes projects in 3D and 2D concepts, produced for real-time (low-poly models across various settings)
  • Projects demonstrate the experience working in a different styles
  • Experience working with poly count for multiple platforms
9

3D Generalist Resume Examples & Samples

  • The day-to-day tasks of this leadership position vary, but basic responsibilities include
  • Ability to take creative direction and manipulate 3D art provided by clients to fit within the defined visual style for a variety of experiences, and consistently deliver high quality visuals
  • Optimize art to run efficiently within the Unity engine while maintaining high quality standards
  • Independently ideate, innovate, and iterate and think outside the box
  • Work with team to define and meet key milestones as well as create task lists and work estimates
  • Be a positive and creative force in the team
  • Responsible for working with and seeking feedback from peers and leads
  • A degree or diploma in Graphic Design, Interaction Design, Visual Design or related degree
  • 3+ years working full time as 3D Artist
  • Comfortable with a broad range of styles from photorealistic to highly stylized
  • Experience creating all types of art including Characters, Hard Surface, Vehicles, Environments, etc
  • Proficient with various professional software packages for creating 3D Art: 3DS Max, Maya, ZBrush, Photoshop, Illustrator, etc
  • Passion for art, innovation, technology, and creating amazing user experiences that our consumers love
  • High capacity to learn new tools and processes
  • Agile, flexible, and comfortable dealing with the ambiguity of V1 and incubation work
  • Excellent communication, time-management, and organizational skills
  • Must be a true collaborator and partner who is able to work well with developers, designers, and artists
  • Must be self-motivated; able to both partner effectively with others while also making smart, strategic decisions and working independently
  • Task driven, proactive, and works well under deadline pressure
  • Experience working with Shotgun and/or Perforce as part of your production pipeline is a plus
  • All candidates must deliver a full resume with samples to be considered for this position; portfolio review required
10

3D Generalist Resume Examples & Samples

  • At least 5 years in CG, Animation, or live action visual effects / Feature Film experience
  • Ability to execute a broad range of CG, Animation and VFX tasks including modeling, texturing, look development, animation and lighting
  • Deep experience with at least one of the following: CD4 / Maya / 3DStudio Max / MotionBuilder
  • Have knowledge in After Effects / Photoshop / Game Engines
  • Good to excellent skills in paint and sculpt softwares
  • Strong sense of composition, light and color
  • Possess strong technical skills and ability to learn new software quickly
  • Experience of basic compositing a plus
  • Bachelor’s degree, or equivalent experience at a post-production studio
  • Possess a strong sense of self-motivation, initiative and time-management skills
  • Great communication skills
  • Positive team player
  • Knowledge of Mudbox, Blender, Houdini, or Adobe Flash, etc
  • An understanding of animation pipelines and process of asset creation from design concept to final asset
11

3D Generalist Resume Examples & Samples

  • Creating high-quality 3D models, realistic next-gen textures, and set pieces based on the needs of the project
  • Improving 3D models by gathering and enhancing textures from real-world objects and hi-res photographs
  • Proficient at high to low-poly modeling, optimizing 3D models
  • Making a significant and direct contribution to the creation of 3D art assets
  • Understanding of next-gen game asset development processes, limitations and dependencies
  • Desire to collaborate with other disciplines to deliver on the vision
  • Quickly creating prototypes, illustration and concept art
  • Working on short cycles and delivering your best work within tight timelines
  • Open-minded when you approach content creation. You love to challenge convention
  • Researching and creating new content as required
  • Taking ownership of a vision and seeing it through to completion
  • Seeking out and implementing feedback to constantly improve and refine the content you create
  • You are self-motivated and active in seeking out ways to help
  • Motivated by collaboration and able to communicate with extroverts and introverts alike
  • We have non-negotiable deadlines and you thrive working against the clock
12

3D Generalist Resume Examples & Samples

  • 2D Art skills for creating environment concept art
  • Technical art skills
  • VFX experience
  • Prior virtual reality experience
  • Knowledge of emerging technologies
13

3D Generalist Resume Examples & Samples

  • Animating 2D and 3D assets that follow story beats
  • Camera Tracking and Match Moving
  • Deep knowledge and understanding of compositing, and the ability to come up with quick post production fixes
  • Proficient at optimizing and decimating 3D models from high to low-poly
  • Implement animations into Unity
  • Understanding of next-gen game asset development processes, limitations, and dependencies
  • Open-minded when you approach content creation and love to challenge convention
  • Self-motivated and active in seeking out ways to help
  • Thrive working against the clock
  • Have extensive knowledge of art packages ranging from modelling to texturing to VFX
  • Knowledge of particle systems, environmental effects, cloth sims, lighting and dynamics
  • Highly proficient in problem solving with good time management skills
  • Compile assets from artists and be able to view/implement them into Unity