Level Designer Resume Samples

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IG
I Gutkowski
Izabella
Gutkowski
61773 Makenna Springs
Houston
TX
+1 (555) 302 7103
61773 Makenna Springs
Houston
TX
Phone
p +1 (555) 302 7103
Experience Experience
Philadelphia, PA
Level Designer
Philadelphia, PA
Anderson and Sons
Philadelphia, PA
Level Designer
  • Assist in the testing of new features and tools developed by the Technical Level Design team and provides them with relevant critical feedback
  • Makes informed decisions with support from senior team members in their day-to-day work
  • Prototype the environment, establish the layouts and suggest ways to use interactive and static means to create emotion for the player
  • Create level design that supports and improves core mechanics
  • Create the game levels, and create and/or implement the gameplay situations based on the creative vision
  • Flexibility, support and will to manage the impact of change
  • Create original and fun scenarios and effectively implement them
San Francisco, CA
Lead Level Designer
San Francisco, CA
Franecki Inc
San Francisco, CA
Lead Level Designer
  • Develop missions and levels according to the global vision of the game, the characters’ type and the games’ objective
  • Suggest creative new ideas and concepts
  • Assists the game designer in the development and evolution of the game content
  • Commit to deadlines and monthly milestones
  • Help build better, more efficient processes with team
  • Participate in meeting
  • Manage / mentor other Level Designers
present
Dallas, TX
Senior Level Designer
Dallas, TX
Boyer-Reinger
present
Dallas, TX
Senior Level Designer
present
  • Conduct gameplay evaluations on their work and their colleagues’ work, providing feedback and suggestions to help fine tune and improve the game
  • Create improved document frameworks or templates for the level design team and update any relevant documentation as part of the design process
  • Works closely with the Technical Level Design team when developing new features or tools by contributing to the design, testing and providing feedback
  • Assist the lead level designer with regular reviews of level design content, providing feedback in line with the creative vision and best practices
  • Collaborate with the engineering team to develop and enhance the development of tools and processes used in laying out environments
  • Conduct gameplay evaluations with the team providing feedback and suggestions to help fine tune and improve the game
  • Work closely with other level designers and programmers/artists/animators on development and refinement of game design, tools, and engine features
Education Education
Bachelor’s Degree in Game
Bachelor’s Degree in Game
Illinois State University
Bachelor’s Degree in Game
Skills Skills
  • Positive attitude, strong work ethics, and the ability to work in a highly collaborative team environment
  • Solid communication and interpersonal skills and the ability to express ideas clearly, both verbally and through presentations
  • Strong verbal and written communication skills, has the ability to effectively communicate within a large group project environment
  • Solid understanding knowledge of game balancing and pacing
  • Ability to learn new tools quickly, and to apply critical thinking and analytical skills to resolve complex issues
  • Good knowledge of scripting languages (such as python, LUA etc.)
  • Solid knowledge of the game production pipeline
  • Good knowledge of Microsoft office suite software (such as Word, Excel, Powerpoint, Visio etc.)
  • Good knowledge of an editor (such as Unreal etc.)
  • Good knowledge of MS Office (Word, Excel, Power Point)
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15 Level Designer resume templates

1

Level Designer Resume Examples & Samples

  • Able to multi-task like a pro
  • Sense of humor and positive attitude
  • Strong team player w/ good people skills
  • Ability to take direction
  • 0-2 years of experience
  • Designed levels / content for 1 or more game projects (retail products / school projects / browser games etc)
  • Familiarity with C , Java, Objective C, Direct X, Open GL a plus
2

Level Designer Resume Examples & Samples

  • Create levels for existing products
  • Participate in design brainstorms, playtests
  • Participate in concept brainstorms for future products
  • Develop and maintain Level design training documents and video tutorials for new and incoming Level Designers
  • Familiarity with C++, Java, Objective C, Direct X, Open GL a plus
3

Level Designer Resume Examples & Samples

  • Participates in the gameplay conception for the levels
  • Understands and applies the narrative ambition in the levels
  • Understands and implements the desired gameplay in the levels
  • Uses interactive or non-interactive means to support the production intention
  • Actively participate in design-specific discussions and design reviews
  • Shares his knowledge and helps junior level designers
  • Uses available tools to create the game space
4

Level Designer Resume Examples & Samples

  • Understand the part that his/her level plays in the overall game experience based on the creative director’s vision
  • Be familiar with the script and, more specifically, with the episodes in his/her level so that the story remains coherent
  • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions
  • Communicate the results of the prototype to the other crafts in order to validate the intentions and have the level design TD assess the technical feasibility and the quality of the maps (game design director)
  • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other
  • As the project progresses, integrate the elements produced in the map (new gameplay, AI, sound, etc.)
  • Control the accessibility, understanding, and level of difficulty of the level
  • Correct the level design bugs entered into the database by testers
  • Minimum 5-10 years’ experience in video game level design and production or any other relevant experience
  • Creativity, ability to challenge the player
  • Critical and analytical sense
  • Ability to put oneself in the player’s shoes
5

Level Designer Resume Examples & Samples

  • Communicate the results of any prototypes and designs to other disciplines in order to validate your design intentions and that they fit with the creative vision
  • As the project progresses, integrate the content produced by other disciplines for your designs into the game engine
  • Locate and fix bugs in both their own and their colleagues’ work
  • Identify any additional programming requirements, specify the requirement and test the delivered product
  • Recently graduated from a relevant degree course
  • Experience using node-based visual script logic
  • Experience of level editing and scripting tools
  • Creative flair coupled with an analytical approach to problem solving
  • Ability to work under pressure to meet deadlines
6

Lead Level Designer Resume Examples & Samples

  • Develop missions and levels according to the global vision of the game, the characters’ type and the games’ objective
  • Involved in the analysis of the needs of the design team
  • Suggest creative new ideas and concepts
  • Assists the game designer in the development and evolution of the game content
  • Commit to deadlines and monthly milestones
  • Help build better, more efficient processes with team
  • Participate in meeting
  • Manage / mentor other Level Designers
  • Assist with the scripting of gameplay entities and events
7

Lead Level Designer Resume Examples & Samples

  • Five or more years of game design experience and two or more years of team lead experience plus a record of designing levels for successful, published software products
  • Shipped a minimum of two titles
  • Experience as a level designer for published PC and Digital console titles
  • Strong communication, interpersonal, and organizational skills including a high standard of written English
  • Willing to work long hours if required
  • Art or engineering skills a plus
  • Knowledge of the current 3D Engines
  • Familiarity with 3D Studio Max a plus
8

Senior Level Designer Resume Examples & Samples

  • Conceptualize, design, script, direct, and build levels for video game products
  • Design and implement areas of the game including layout, character placement, and other gameplay related entities
  • Collaborate with Creative Director and Lead Designers to contribute innovative ideas towards all aspects of game design
  • Collaborate with other Level Designers to define and refine level designs to create an extremely fun, satisfying, and polished level design flow
  • Create design documentation based on the direction from the Creative Director and Lead Designers
  • Collaborate with the engineering team to develop and enhance the development of tools and processes used in laying out environments
  • Work closely with the art department to conceive and design environments that are innovative and visually impressive
  • Share knowledge and mentor junior designers
9

Senior Level Designer Resume Examples & Samples

  • 7+ years of level building experience preferred
  • Shipped two retail titles
  • Experienced all phases of development
  • Having a good understanding of the key level design principles such as learning, difficulty, variation, pacing, patterns, flow
10

Level Designer Resume Examples & Samples

  • Understand the part that his/her level plays in the overall game experience based on the Creative Director’s vision
  • Communicate the results of the prototype to the other crafts in order to validate the intentions and have the Level Design TD assess the technical feasibility and the quality of the maps (Game Design Director)
  • Work in collaboration with the Level Artists to ensure that the playability of the level and the graphic elements support each other
11

Level Designer Resume Examples & Samples

  • The main responsibilities of the Level Designer are
  • Understand creative director’s vision and develop levels based on this
  • Apply architecture concepts to levels (believability, flow, threshold, and volumes)
  • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotion
  • Respect technical constraints during map creation
  • Actively participate in design specific discussions and design reviews
  • Work in collaboration with level artists to ensure that playability of the level and the graphic elements support each other
  • Control the accessibility and difficulty of the level
  • Minimum 2-3 years’ experience in video game level design and production or any other relevant experience
  • Has shipped at least one console game title as level designer
  • Unreal engine experience is a plus
  • Ability to design creative and interesting game levels utilizing 3D tools (UnrealEd, Maya, 3DMax, etc.)
12

Technical Level Designer Resume Examples & Samples

  • Establish the procedure for creating maps, help level designers to provide technical solution to complicated content
  • Assist the lead level designer as technical coach
  • Monitor and evaluate maps, review data submission to ensure data is safe and at the right folders, investigates and solves bugs/crashes if they are designer data related
  • Perform feasibility tests, optimize maps and test the character AI
13

Level Designer Resume Examples & Samples

  • Analytical thinking: Capacity to quickly understand game design rules, mechanics, balancing concepts and techniques
  • Knowledge of Level Design Editors (2D & 3D)
  • Creativity: being able to see things in a different perspective, keeping the player in mind
  • Excellent Video Game culture with understanding of the F2P ecosystem
  • Good knowledge of MS Office (Word, Excel, Power Point)
  • Good level in written/spoken English
  • Ability to work as part of a multidisciplinary team
  • Understanding of the application of accessibility concepts in mobile games
  • Autonomous with the ability to take initiative
  • Scripting/programming knowledge is a plus
14

Technical Level Designer Resume Examples & Samples

  • A strong understanding of gameplay flow and with a high focus on scripting
  • Ability to work well under pressure and deadlines
  • Deep understanding of 3D engines, familiarity with UE3 is a plus
15

Associate Level Designer Resume Examples & Samples

  • Experience with critical software (Word, Excel, Visio, Photoshop, Illustrator, Flash, Unity)
  • Familiarity with Unity a plus
  • Passion for video games a must!
  • Results oriented and Self-motivated and disciplined
  • Ability to handle multiple projects simultaneously
  • Problem Solver and self-starter who can take accountability and ownership of projects from start to finish
16

Level Designer Resume Examples & Samples

  • Create original and fun scenarios and effectively implement them
  • Design and build out combat spaces in unique South Park environments
  • Design and build environmental puzzles
  • Identify cross-disciplinary requirements of designs and communicate these needs to appropriate teams
  • Minimum of 5 years game development experience and at least 2 AAA shipped console title
  • Technical aptitude to quickly learn content pipeline and toolset in a new engine
  • Experience using level editing and scripting tools
  • Experience with various engines, design production tools and level editing pipelines
  • Ability to anticipate, prioritize and organize work to meet objectives
  • Analytical approach to problem solving
  • High level of attention to detail
  • Genuine appreciation of the South Park brand, including “South Park: The Stick of Truth”
17

Junior Level Designer Resume Examples & Samples

  • Executes game levels under supervision of the direct manager
  • Participates in the gameplay conception for the levels under supervision
  • Participates in the design of the game space under supervision
  • Participates in group discussions and offers constructive feedback on the levels
  • Fixes design bugs entered into the database by testers
18

Ilmxlab Level Designer Resume Examples & Samples

  • Collaborate with project design and technical staff in a fast-paced, iterative development environment
  • Conspire frequently with Gameplay Programmer(s) on the optimal design, build, and scripting of levels for real-time experiences
  • Follow design reference and interpret/optimize for experience
  • Proactively identify and adapt executed designs to deal with issues before anyone notices because you test, and test again
  • Lead and participate in rapid prototyping to test feasibility of concepts
  • Collaborate in development of task lists, estimates, schedules, milestones and overall project goals as necessary
  • Actively participate in the QA process to identify and fix bugs
  • Supervision of junior level designers as required
  • Minimum 4 years experience, working in a level design capacity, integrating assets and designing, building, and populating levels on shipped titles
  • Deep understanding of interactive level design process: level flow, pace, engagement, structure, environment, storytelling, etc
  • Extensive experience with UE & Blueprints (or Kismet) scripting, building levels/mods
  • Strong artistic ability, confidence to visualize entire levels and detail with minimal concept art and direction
  • Collaborative, team-player attitude: open and receptive to new ideas, constructive criticism, direction and changes
  • Ability to switch between a wide range of styles. Interest and capacity to work with proprietary toolsets
  • Excellent problem solving skills and the ability to work with minimal supervision
  • Excellent communication/collaboration skills
  • Portfolio of relevant experience is required - show us your chops: documents, images, diagrams, movies of walk-throughs or levels are needed. Please have them ready and accessible
  • Passion for game development, and working in VR or AR
  • Basic understanding of scripting languages: C++, Python
  • Experience with Unity, FrostEd, Hammer, Radiant or other level design / editor tools
  • Understanding of FX/particle systems and lighting implementation in engine
  • Experience with Substance Designer/Painter
19

Lead Level Designer Resume Examples & Samples

  • Oversee and manage the Level Designers to design and implement environmental locations, mission scenarios, interactive encounters, and combat situations either independently or in collaboration with design team members
  • Improve the level production pipeline for assigned product(s)
  • Work closely with the Producer to plan the work of the Level Designers
  • Manage the efforts of the team and determine vacation time according to project priorities
  • Coordinate and update daily tasks for the Level Design team
  • Be the main point of contact of the other teams regarding Level Design issues
  • Create level assets to set a technical quality bar for other artists to follow
  • Participate in setting the overall product vision
  • Train employees to use the level production pipeline and other special technical features
  • Create a motivating work environment for Level Designers
  • Work closely with Quality Assurance and play-testers to identify and resolve gameplay and level design issues
  • 5+ years of game/level design experience and 2+ years of team lead experience plus a record of designing levels for successful, published software products
  • Having shipped a minimum of two titles
  • Familiarity with 3D Studio MAX a plus
20

Senior Level Designer Resume Examples & Samples

  • Using industry standard 3D packages as well as proprietary WB tools, prototype create and debug game world content
  • Work closely with other level designers and programmers/artists/animators on development and refinement of game design, tools, and engine features
  • 4-5 years of level building experience preferred
  • Shipped one retail title
21

Senior Level Designer Resume Examples & Samples

  • Five or more years of experience and one or more published AAA titles in a level design capacity
  • Ability to communicate effectively with other designers, management, and peers in other disciplines
  • Familiarity with recent shooters and the trends of the genre
22

Associate Level Designer Resume Examples & Samples

  • Implement gameplay using proprietary level editor and scripting language
  • Strong creative and technical design skills. Ability to conceptualize and communicate an engaging gameplay experience and the technical ability to carry out your vision
  • Works well in a team environment. Strong communication skills. Takes and understands direction and feedback well, meets deadlines and handles multiple tasks
23

Level Designer Resume Examples & Samples

  • Serious passion for Shooters, Console or PC
  • 2-3 years professional design experience
  • Works well in a team environment
24

Senior Multiplayer Level Designer Resume Examples & Samples

  • Five years of experience and two or more published AAA titles in a level design capacity
  • Experience creating and shipping multiplayer levels
  • Overall knowledge of game design processes including, but not limited to, level flow, engagement design, pacing, etc
  • Be proactive in communicating progress and solving problems
  • Expertise with one or more 3D level/world creation packages
25

Senior Level Designer Resume Examples & Samples

  • Prioritize well and meet deadlines, communicate progress with the Lead Level Designer well and frequently
  • Ability to conceptualize and communicate an engaging gameplay experience and the technical ability to carry out your vision
  • 5+ years professional design experience
  • Takes and understands direction and feedback well, meets deadlines and handles multiple tasks
26

Junior Level Designer Resume Examples & Samples

  • Communicate the results of any prototypes and designs to other disciplines in order to
  • Integrate the content produced by other disciplines for level designs into the game
  • A passion for games and a keen interest in gameplay creation
  • A passion for computer games and an interest in the structure and design of individual
  • Up to 1 years’ experience in an internship or placement year in a professional
  • Bachelor’s degree in Game Design or other relevant training
27

Senior Level Designer Resume Examples & Samples

  • Implement pre-existing designs with in-house visual scripting tools and editing software
  • Create original and fun ideas and implement them
  • Identify requirements of any designs and communicate these to the appropriate teams in order that required content is created
  • Conduct gameplay evaluations on their work and their colleagues’ work, providing feedback and suggestions to help fine tune and improve the game
  • Support the Lead Level Designer in any ad hoc tasks and duties
  • Substantial working experience in level or game design
  • Extensive experience using node-based visual script logic
  • Excellent communication skills and organisational abilities
  • Good organisational abilities and have a high level of attention to detail
28

Lead Level Designer Resume Examples & Samples

  • Lead the content design team
  • Mentor content designers and lead by example
  • Create the practical game world following the given designs and the world guide
  • Create quality goals, workflows and guides for all game relevant content elements
  • Plan and direct the creation of design contents such as campaign, tutorial, scenarios, levels, quests, characters and items
  • Improve game pacing, difficulty curves, game flow, player progression, narrative aspects and the consistency of all mechanics used to create content
  • Collaborate with the lead team, producers and directors to deliver high quality content that supports the creative vision of the game
  • Participate in the research and the optimization of all content creation tools and workflows
  • Minimum of 5 years of experience in the games industry working in a level or game design capacity, shipping at least one AAA title
  • Strong ability to learn and master new tools and techniques
  • Extensive understanding of design processes including game design, narrative design, level design, content design and game writing
  • Experience in rapid prototyping to test feasibility of concepts is beneficial
  • Ability to apply critical thinking and analytical skills to resolve complex issues is mandatory
  • Strong verbal and written communication skills in English
  • Additional communication skills in German and French are beneficial
  • Superior motivation to create high quality content
  • Positive attitude, strong work ethic and the ability to work in a highly collaborative team environment
29

Senior Level Designer Resume Examples & Samples

  • Create immersive gameplay scenarios that support and enhance the core mechanics and creative vision of the game
  • Guide a multidisciplinary pod to take your scenarios from concept to final polish
  • Ensure a memorable game where form follows function through close collaboration with Level Art, Narrative and other disciplines
  • Collaborate with Game Designers to define and tweak game mechanics
  • As the project progresses, integrate the content produced by other disciplines for your designs into the game engine (new gameplay elements, AI, sound, etc)
  • Conduct gameplay evaluations with the team providing feedback and suggestions to help fine tune and improve the game
  • Locate and fix bugs in both your own and your colleague’s work
  • 5+ years of relevant industry experience
  • Extensive experience using level editing tools such as UnrealEd, CryEngine, Hammer, etc
  • Experience developing third-person action games
  • Resourcefulness in problem-solving with a user focused approach
  • Experience from work with an online multiplayer, co-operative, role playing or open-world game project
30

Lead Level Designer Resume Examples & Samples

  • Lead and drive the campaign level designers towards an overall vision
  • Own the overall gameplay execution in campaign missions and be able to work collaboratively with art, animation, audio, engineering, and design to create memorable experiences
  • Work closely with the creative leads on the team to develop and contribute to the product concept
  • Work hands on in the editor to prove out concepts or improve missions directly
  • Develop level designers by sharing your experience and developing best practices
  • Directly manage individual level designers and the culture of the team
31

Lead Level Designer Resume Examples & Samples

  • Follows up and evaluates the level design team
  • Makes sure that the team has the means to apply the content and technical direction
  • Leads, mobilizes and develops a team of level designers
  • Prioritizes and manages the team’s day-to-day activities to ensure that there are completed on time, within budget and to production teams specifications
  • Review and offer feedback on the Level Design work to ensure that it reaches the quality standards of the game
  • Make sure that the content produced by the LD team follows and supports the design vision and the core mechanics of the game while staying within the game’s technical limitations
  • Regularly communicate the project objectives, strategies, and general information to the LD team
  • Oversee and manage the day-to-day work of the LD team (plan the work, prioritize it, set deadlines, and so on)
  • Handle task distribution, based on people skills, development wishes and overall planning
  • Actively participate in the decision-making process with the management team and oversee the necessary adjustments to ensure that the LD team meets expectations and functions at optimal performance
  • Collaborate closely with the leads of the other teams from within the project which may often be from other studios in other countries
  • Be a point of contact for all topics related to Level Design
  • Be able to take charge of Level Design as a discipline while promoting and building a strong collaboration culture with other job families
  • Participate in the selection of team members (recruitment)
  • Accurately and objectively evaluate the performance of each team member and offer constructive feedback
  • Handle the training and the continuous development of the LD team members (mentoring; organizing workshops, presentations and so on)
  • Create a work environment that is motivating for team members and that fosters development and creation
  • Find solutions for complex Level Design problems
  • Be exemplary and supportive to the LD team
  • At least 5 years of experience working as a Level Designer or Game Designer
  • Previous experience leading/coordinating a LD team is a big plus
  • Experience working on AAA games is considered an advantage
  • Formal education in video game development is a plus
  • Absolute passion for making games & an extensive video game culture
  • Excellent ability to organize and structure his/her own work and that of the team (appraisals, control, schedule)
  • Leadership & decision making skills
  • Ability to quickly adapt to new situations
32

Junior Level Designer Resume Examples & Samples

  • In collaboration with members of the narrative group, ensure that the flow, timing and pace of the level and the distribution of the element to add variety are in line with the level’s place within the game
  • Communicate the results of the prototype to other working units to validate intentions and assess the technical feasibility (level design technical director) and quality of the maps (level design director)
  • 1 to 3 year's experience in video games industry as a Level Designer
33

Senior Level Designer Resume Examples & Samples

  • Understand the role of his/her level in the overall game experience through the vision set out by the creative director
  • Work in collaboration with the level artist to ensure that the level is playable and that the graphic elements support each other
  • Creativity
  • Structure and rigour
34

Level Designer Resume Examples & Samples

  • Conceptualize, create and maintain level design documentation throughout the project cycle
  • Design, prototype and create breathtaking game worlds, quests and additional content
  • Create concepts and prototypes to verify level design objectives
  • Provide feedback and improvement suggestions on the tools and content creation workflows to increase efficiency and productivity
  • Implement game content using in-house tools and basic scripting
  • Working experience as a Game / Level Designer in the Games Industry
  • Experience in height map based level editors
  • Experience in using current-gen 3D level editing software
  • Strong creativity and an excellent eye for details
  • Good sense of interesting landscape
  • Experience in using 3D sculpting software is a plus
  • Experience in creating 3D models and textures is a plus
  • Good communication and organizational skills
  • Ability to stay creative end efficient within given requirements
  • Fluent English language skills
35

Team Lead Level Designer Resume Examples & Samples

  • Review and feedback level design to ensure that it conforms with the design vision and the core mechanics of the game
  • Communicate the project objectives, strategies, and general information to all team members so as to give visibility to the advancement of the development of the game and the other crafts
  • Oversee the day-to-day work of the Level Design team; maintaining a quality bar in the mission gameplay experience
  • Assess the workload vs. production capacity, plan the work, and set priorities for the level design team
  • Work closely with the Level Design team to facilitate and promote different core and class mechanics
  • Be able to take charge of Level design as a discipline while promoting and building a strong cooperative culture with other disciplines
  • Carry out performance follow ups and assessments
  • Create a work environment that is motivating for team members and which fosters development and creation
  • Support career advancement and suggest development and interpersonal skills training and techniques sessions to team members
  • 5+ years as a Sr. level designer or Lead Level Designer on at least two AAA titles
  • Experience supervising a level design team a significant asset
  • Any other relevant experience
  • Absolute passion for making games
  • Communication skills (inter-team, etc.)
  • Ability to adapt to situations
  • Strong analytical skills
36

Level Designer Resume Examples & Samples

  • Implement gameplay intentions in the levels assigned
  • Responsible with the creation of the rough map and iteration prototyping
  • Work closely with level artists, leads and technical directors
  • Be involved in all development stages of a project
  • Good game culture
  • Experience using any 3d game editors is appreciated (Unity; Unreal Editor Etc.; or at least experience with 3d editors like 3dsMax)
  • Basic logic knowledge
  • Familiar with bug tracking tools (Jira etc.)
  • Familiar with scripting
  • Responsible and resourceful
  • Efficient and hard working
  • Receptive to feedback
  • Creative
  • Patient and resilient to stress
  • Have high standards
  • Has a positive attitude
  • Attention to details
37

Junior to Intermediate Level Designer Resume Examples & Samples

  • Provide project team coordination for finish plans, specifications, and material selections required for construction
  • Work with consultants, product reps, and fabricators to meet overall project objectives
  • 0-3 years of related experience as an Interior Designer
  • Strong leadership, organizational, communication and relationship management skills
38

Entry Level Designer, Architecture Resume Examples & Samples

  • Excellent problem solving , graphic design in 3D, verbal and written communication skills and interpersonal skills
  • Demonstrate a strong sense of urgency combined with the ability to prioritize tasks and work effectively within a team environment
  • 1+ Year of Experience
  • Entry-level proficiency in the use of computers for making architectural drawings, calculations and 3-D visual simulations
39

Entry Level Designer, Architecture Resume Examples & Samples

  • Have worked in a professional setting in the architecture, engineering, or construction industry
  • Possess significant graphic communication skills
  • Have working knowledge of Microstation, Autocad, Revit, Adobe Creative Suite, Rhino and Sketchup, as well as Microsoft Office software
  • Live within reasonable commuting distance
40

Junior Level Designer Resume Examples & Samples

  • Integrate the content produced by other disciplines for level designs into the game engine
  • Develop an understanding of best practices, production pipelines and workflows
  • Implement player feedback to ensure accessibility and appropriate level of difficulty
  • Locate and fix bugs in the content produced by the team
  • Conduct gameplay evaluations on work, providing feedback and suggestions to help fine
41

Senior Level Designer Resume Examples & Samples

  • Executes game levels
  • Prototype the environment, establish the layouts and suggest ways to use interactive and non-interactive means to create emotion for the player
  • Participates in the design of the game space
  • Control the accessibility, understanding, and difficulty of the level
  • Shares his/her knowledge and helps less experienced level designers
  • Works with high level of autonomy and ability to assist his/her colleagues in delivering gameplay features of excellent quality
  • Enthusiasm and desire to work in the game development industry
  • Ability and desire to work in creative and collaborative teams
  • Excellent knowledge of level editing tools and scripting languages such as LUA
  • Minimum 5 years of experience in level design & at least 2 shipped titles
  • Excellent knowledge and strong experience of computer and video games
  • Ability to manage his/her own time and work within tight deadlines
42

Senior Level Designer Resume Examples & Samples

  • Own the overall gameplay execution in the assigned levels and be able to work collaboratively with art, animation, audio, engineering, and design to create memorable experiences
  • Collaborate effectively and take the initiative to bring parties together to execute on the vision for the levels
  • Prototype, conceptualize, build, script, and tune levels for the game
  • Invent and integrate events and gameplay mechanics, with a focus on creating memorable experiences that will delight our consumers
  • Help finalize the game mechanics by white-boxing and prototyping environments in which those mechanics will be used
  • Share your creativity, knowledge and best practices with other level designers
43

Level Designer Resume Examples & Samples

  • Design, build and enhance gameplay scenarios by reusing assets in a creative way
  • Create level design that supports and improves core mechanics
  • Collaborate with Game Designers to tweak and define in-game behaviors
  • Work together with Artists to ensure an appealing game where form follows function
  • Adding short encounters and missions through designing levels for fights and targets as well as strategic NPC’s
  • Minimum 1 year of relevant industry experience
  • Experience using game-specific editing packages such as UnrealEd, CryEngine, Hammer, etc
  • Game scripting knowledge
44

Game Level Designer Resume Examples & Samples

  • Has completed at least 1 development cycle in a design role on a shipped title or mod
  • Experience with level design
  • Experience with system design
  • Build Minecraft worlds to showcase features in major updates and for demos at special events
  • Verify game features as they are ported to new platforms
  • Work with the Design Team and Creative Leadership Team to understand the product's vision and design gameplay/complete tasks to meet those goals across a number of platforms
  • Excel at cross-functional communication and scoping designs to fit a schedule
  • 1+ years game design experience either with personal projects or as part of a company
  • Great communication - written and verbal
  • Experience with Minecraft including world building, redstone and command blocks
  • Expert level knowledge of the Minecraft franchise including differences between the PC, console, and pocket editions and the various modes of play available in each
  • Possesses a strong critical eye and passion to "find the fun" in the player's experience
  • Able to work by yourself or as part of a team
  • Willingness to explore, iterate and collaborate on difficult problems
  • Deep experience with console and PC gaming
  • An exceptional candidate will have one or more of the following
  • Active participation in the Minecraft community
  • Experience using fan created Minecraft tools like MCEdit, Forge, or Bukkit
  • Programming knowledge/experience
  • Experience with the existing Minecraft EDU and Learn to Code products/mods
  • Experience modding Minecraft including a publicly released mod
  • Experience on VR games and control input methods
45

Lead Level Designer Resume Examples & Samples

  • Manage Level Design team of a top-notch Open World project in Shanghai
  • Report to the World Directors (WD) from the production point of view
  • The lead level is the owner of all the maps done by his team
  • In charge of the delivery of the content described in the map mandate in front of the WDs
  • The lead level is the Designer in Chief of all his maps and he has the final cut on any subject
  • Responsible, with the Associate Producer, for all the information that has to be known by the WDs
  • Responsible for his maps to go to each gates of the Workflow and for delivering at time, as schedule
  • Responsible for his team to apply the workflow
  • Direct team member to do research so that it helps his vision to “take a body”
46

Level Designer Resume Examples & Samples

  • Actively participate in and / or lead design specific discussions concerning design reviews and design issues
  • Apply architecture concepts to levels (flow, threshold, volumes)
  • Motivate and inspire others to generate new ideas
  • Keep up to date on current gaming trends and latest technology
  • Has the passion for games and game development
  • Preferably with minimum of 7 years of experience, with exposure in 2 shipped AAA titles
  • Previous experience using LUA (or equivalent scripting language) to create game mechanics
  • Some artistic background, formal or otherwise, 2D or 3D, is a big plus
  • Ability to design creative and interesting game levels utilizing 3D tools (UnrealEd, Maya, Max, Hammer, Radiant or similar 3D editor)
  • Must possess a strong working knowledge of game design systems
  • Must possess a full understanding of the relationship between gameplay elements within the level and the overall game as well as all of the ways a player can respond to each gameplay element
  • Deep knowledge of the adventure / shooter game genre and the game development process
  • Solid knowledge of the game production pipeline
  • Ability to conceptualize exciting level designs that will be satisfying to the player
  • Strong verbal and written communication skills, has the ability to effectively communicate within a large group project environment
  • Positive attitude, strong work ethics, and the ability to work in a highly collaborative team environment
  • Ability to learn new tools quickly, and to apply critical thinking and analytical skills to resolve complex issues
  • Ability to meet deadlines designated for team projects
47

Senior Level Designer Resume Examples & Samples

  • Designing and creating 2D multiplayer level layouts that complement and help showcase the game’s systems and player abilities
  • Translating approved 2D level layouts into playable design blockouts using our in-house tools
  • Work collaboratively with artists and designers to create fun, compelling, and visually appealing gameplay spaces
  • You’ll iterate constantly to find the most fun in your levels as possible
  • Resume and cover letter/portfolio demonstrating the following items
48

Level Designer Resume Examples & Samples

  • Create the game levels, and create and/or implement the gameplay situations based on the creative vision
  • Communicate the results of the prototype to the other crafts in order to validate the intentions and have the level design TD assess the technical feasibility and the quality of the maps
  • As the Project progresses, integrate the elements produced in the map (new gameplay, AI, sound, etc.)
  • 3+ years’ experience as Level Designer, in the field of video games
  • Experience on multiplayer first-person shooter (FPS) titles a plus
  • Experience with eSports franchises a plus
  • Interpersonal and communication skills, both written and spoken
  • Open-minded personality and team-player mentality
  • Good oral and written communication in English
49

Multiplayer Level Designer Resume Examples & Samples

  • Drive the design of your level(s) from paper design to shipping product
  • Along with artists, designers, animators and engineers, engage proactively in the collaborative process of creation of your level(s) with a focus on fun, functionality and look
  • Deliver MP levels that respect the creative vision of the game
  • Analyze level designs, make adjustments and ensure their proper functioning
  • Research history and look of locations portrayed in a level
  • Mentor other designers and be a positive influence on the team
  • Work closely with programmers to guide the development of game mechanics
50

Level Designer Resume Examples & Samples

  • Design and implement game levels that meet the style, quality standards and timelines of the project
  • Participate in the creation, documentation and tuning of the level to design gameplay elements according to the design and creative visions
  • Apply a notion of appropriate difficulty, pacing and flow within game levels, and how to leverage emotional reactions from players through the designs
  • Assist in the testing of new features and tools developed by the Technical Level Design team and provides them with relevant critical feedback
  • Understand and apply guidelines for creating original level layouts within the game to support specific gameplay rules or playstyles
  • Contribute to the creation of planning schedules to prioritise and estimate time and responsibilities
  • Adhere to quality benchmarks and best practices in level design content in accordance with the project's creative vision; Create and update relevant documentation as part of the design process
  • Work with quality control teams as part of the debugging process by communicating relevant information to work towards resolving reported issues in level designs
  • Understand Rational Level Design theory, contribute to the creation of RLD guidelines and
  • Good knowledge of scripting languages (such as python, LUA etc.)
  • Understand how to use the Level Design tools and software as part of the production pipeline and workflow
  • Basic understanding of 2D and 3D design tools (such as Sketchup, Maya, 3DSMax, Photoshop etc.)
  • Good knowledge of an editor (such as Unreal etc.)
  • Ability to clearly express and present ideas
  • Solid analytical and problem solving skills
  • Solid organisation skills with attention to detail
  • Solid understanding of the consumer needs and market trends
  • Significant working experience in Level Design or other relevant experience
  • Has shipped at least 1 game within Level Design, preferably on a ‘AAA’ console title
51

Level Designer Intern Resume Examples & Samples

  • Integrate assigned levels with support from team members
  • Participate in the creation, documentation and tuning of the level according to the creative vision of the project
  • Assist in the testing of new features and tools developed by the Technical Level Design team and provide relevant feedback
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency
  • Basic understanding of level design tools and software as part of the production pipeline and workflow
  • Good knowledge of Microsoft Office suite software (such as Word, Excel, PowerPoint, Visio etc.)
  • Good knowledge of level editors
  • Adaptability and proactivity
  • Good organisation skills and attention to detail
  • Good understanding of consumer needs and market trends
  • Bachelor’s degree in Game Design or other relevant subject 2:1 or above
52

Lead Level Designer Resume Examples & Samples

  • Leading the development of high quality AAA environments
  • Creation and maintenance of a prospering Level Design culture within the Level Design Mission Team
  • Ensuring a productive internal workflow and beneficial relationships with external partners
  • Prioritize and manage the Level Design Mission Team’s tasks to ensure that deliverables are completed on time and to specifications through stand-ups and synchronization meetings to communicate vision and needs with other teams
  • Organize work and backlog using project management/ planning tools i.e. Jira
  • Work together with producers, other leads, directors and other teams to push project quality
  • Balance quality and efficiency of owns and teams work to reach the best results within given time frames
  • Manage the Human Resources in your team by i.e. reoccurring performance feedback and salary review
  • 5+ years of creating environments for next gen AAA game environments, ideally with two AAA title shipped
  • Working knowledge of at least one of the major 3D modeling packages and texturing software as well as MS Office package
  • Ability to review and feedback on teams work in a clear and constructive manner
  • At least 2 years working with technical limitations/constraints in a game environment
  • Experience with outsourcing and co-development is a bonus
  • Substance designer/painter knowledge is a bonus
53

Senior Level Designer Resume Examples & Samples

  • Create and improve game levels and worlds to ensure optimum playability
  • Participate in the creation, documentation and tuning of the level to design gameplay elements according to the design and creative vision of the project
  • Share knowledge within the team and mentor more junior level designers
  • Be a reference for the team in relation to level design and find solutions to complex issues that arise
  • Set and share best practices, production pipelines and workflows
  • Understand and apply appropriate difficulty, pacing and flow within levels, and leverage emotional reactions from players
  • Works closely with the Technical Level Design team when developing new features or tools by contributing to the design, testing and providing feedback
  • Understand and apply guidelines for creating engaging level layouts within the game to support specific gameplay rules or playstyles
  • Produce planning schedules that prioritise responsibilities with accurate time estimations
  • Understand and apply data analysis as part of the teams design process
  • Plan, estimate and prioritise time frames for completion of tasks and track progress using the designated tracking tools
  • Contribute to the definition of improved quality benchmarks and best practices in the team's level design content in accordance with the project's creative vision
  • Create improved document frameworks or templates for the level design team and update any relevant documentation as part of the design process
  • Collaborate with quality control teams as part of the debugging process by sharing relevant information, coordinating issue responsibility and resolving any reported issues
  • Participate in the playtest process by observing and analysing player actions to generate feedback that contributes to the iterative design process
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency of work for the team
  • Assist the lead level designer with regular reviews of level design content, providing feedback in line with the creative vision and best practices
  • Strong knowledge of scripting languages (such as python, LUA etc.)
  • Good knowledge of Microsoft office suite software (such as Word, Excel, Powerpoint, Visio etc.)
  • Strong knowledge of the video game industry and awareness of typical video game development processes is essential
  • Analytical and innovative problem solving skills
  • Familiarity with data management software (such as Perforce etc.)
  • Strong knowledge of 2D and 3D design tools (such as Sketchup, Maya, 3DSMax, Photoshop etc.)
  • Good knowledge of Rational Level Design theory is essential
  • In depth game play and game design knowledge
  • Strong knowledge of level editors
  • 5 year’s minimum experience in Level Design or other relevant experience
  • Bachelor’s degree in Game or level Design or other relevant training
  • Has shipped at least 3 games, preferably on a ‘AAA’ console title
54

Junior Level Designer Resume Examples & Samples

  • A passion for computer games and an interest in the structure and design of individual missions
  • Good communication skills, both written and verbal
  • Exposure to industry game engines and production pipelines is desirable
  • Up to 1 years’ experience in an internship or placement year in a professional game studio environment or other relevant experience
55

Entry Level Designer / Technician Resume Examples & Samples

  • 2 year technical degree from an accredited university is required
  • Applicants should have a minimum of 0-3 year’s direct experience in related engineering design, strong leadership and communication skills and the ability to work in a fast-paced team environment with multiple deadlines
  • Ability to coordinate the work of multiple disciplines
  • Conduct site visits and field inspections of MEP systems
  • Strong proficiency in CAD or other Modeling software and good working knowledge of MS Word and Excel required
  • Valid Driver’s License is required
  • At this time, Dewberry will not sponsor a new applicant for work authorization
56

Lead Level Designer Resume Examples & Samples

  • Develop performance and expertise within their team while furthering their own knowledge and expertise
  • Prioritise, plan and organise their own work and their teams work in conjunction with the Producer/Associate Producer
  • Be the main contact for a collaborating studio or outsource partner
  • Review and give feedback on level design content to ensure that it conforms with the design vision and the core mechanics of the game
  • Communicate the project objectives, strategies, and general information to level design team members
  • Review and deliver work in accordance with the project's creative direction and deadlines
  • Plan the work, and set priorities for the level design team
  • Report to the Producer/Associate Producer on the progress of work and any issues relating to the project
  • Identify risks within the schedule and suggest changes
  • Actively participate in the decision-making process with management and oversee the necessary adjustments to ensure that the level design team meets expectations
  • Act as a hiring manager to recruit highly skilled talents for their team and the studio
  • Manage the onboarding process for new starters in their team
  • Facilitate training initiatives for the team as required in liaison with the Learning & Development Manager
  • Communicate the results of any prototypes and designs to other disciplines in order to validate level design intentions and ensure they fit with the creative vision
  • An aptitude for logical problem solving
  • Composure in the face of development cycle challenges
  • Bachelor’s Degree or Master’s in game level design and production or equivalent is a must
  • Substantial working experience as a senior level designer or Lead Level Designer on at least two AAA titles
  • Extensive experience using level editing tools
  • Experience supervising a level design team is a significant asset
57

Technical Level Designer Resume Examples & Samples

  • Assist with the prototyping and production of the technical elements of a game feature
  • Constantly assess designs, game features and pipelines, identify risks and look for systemic improvements
  • Help the Level Design team to maintain a balance between the creative vision for the project and the technical budget restraints
  • Contribute to data optimisation and validation by ensuring that Level Designers comply with the technical standards
  • Ensure gameplay ingredients and playspaces conform to game Metrics
  • Act as a technical reference for the team in relation to level design
  • Understand best practices, pipelines and workflows
  • Debug and implement reliable solutions to issues until production has ended
  • Conduct training sessions for all level designers on the tools and methods used on the project and contribute to training materials
  • Carry out ad hoc production tasks with the level design team and provide constant technical support on the tools and engines for every member of the team
  • Curiosity and drive to understand how things work
  • Solid analytical and problem-solving skills
  • Bachelor’s degree in game- or level-design, technical discipline or other relevant experience
  • Relevant working experience in level design or other relevant experience
  • Has shipped at least 1 game within level design, preferably on a ‘AAA’ console title
  • Experience and training in programming is an asset
58

Level Designer Resume Examples & Samples

  • Using the Level Design Editors, the level designer builds and polishes the level structure and game progression in order to deliver the intended player experiences
  • Helps with ideas and feedback in the development of level design editors
  • If required, creates the cinematic sequences for the cut scene material
59

Level Designer Resume Examples & Samples

  • Deliver quality challenges meeting design needs
  • Create gameplay content for the open world
  • Participate in the creation, documentation and tuning of the level and design gameplay elements according to the design and creative visions
  • Collaborate with Level Artists to ensure that levels are playable and that graphic elements support each other
  • Validate the environment playability with the testers, Level artists, and gameplay programmers
  • Autonomous, rigorous and inventive, you possess a very good knowledge of video games in general, as well as knowledge of one or more game engines
  • Proactive and curious, you have a thorough knowledge and understanding of gameplay
  • You have shipped at least one significant console or PC game as a level designer
  • Basic understanding of 2D and 3D design tools (e.g. Sketchup, Maya, 3DSMax, Photoshop
  • Capacity to understand the creative direction of a game and to embody this vision in the creation of challenges,
  • Sensitive to the staging and organization of the game world space
  • Solid communication and interpersonal skills and the ability to express ideas clearly, both verbally and through presentations
  • Fluency in oral and written English
  • Understanding of French language a big advantage
  • This position will involve some travel to France so a passport will be required
60

Level Designer M/F Resume Examples & Samples

  • Respect the creative direction to realize the Level Design
  • Prototype and implementation of mechanics and gameplay elements
  • Design and mission scripting
  • Balancing and debugging
  • Collaborate with the different disciplines involved in the game development (artists, animators, narrative designers ...)
  • Confirm the playability of the environment with the testers, Level Artists and Gameplay Programmers
  • Experience in Level Design on a game console like Xbox or PS
  • Technical knowledge using editors and scripting tools
  • Scripting practice (nodal) in a game engine
  • Scripting language knowledge is a plus
  • Ability to model behaviors and game situations in flow diagrams
  • Ability to give visibility about your work
  • Ability to understand the creative direction of a game and to extend this vision to creating a mission
  • Independent and rigorous
  • Able to defend and question your choices
  • Sensitive to the staging and organization of space
  • Excellent knowledge of video games and general culture
  • Good level in English (spoken and written)
61

Lead Technical Level Designer Resume Examples & Samples

  • Collaborate with technical Directors, programmers and artists to define, deliver, maintain and refine tools, new engine features, streaming strategy etc. for level design
  • Work closely with content creators to ensure tools are intuitive and perform as intended
  • Establish a clear pipeline to receive user feedback and effectively implement change when needed
  • Lead a team of technical level designers, which includes tasking, following progress and review upon completion, and conducting regular performance reviews and 1-1 discussions
  • Build/setup a pipeline for LDs to follow, including but not limited to, documenting this pipeline on the internal wiki, updating documentation, and building prototypes and best practices for LDs
  • Ensure cohesion between level design, art, and technical needs
  • Perform regular technical reviews with level designers
  • Minimum 4-5 years of level building experience preferred
  • Shipped one or two AAA retail title(s)
  • Coding/Engineering experience is a definite plus
  • Experience with procedural generation tools (Houdini) is a plus
  • Good understanding of 3D engines and deep experience with visual scripting
  • Familiarity with 3D Studio Max is a plus
  • Strong knowledge of scripting tools such as KISMET/DOMINO/Visual scripting
  • Experience with Unreal 4 is a plus
62

Level Designer Resume Examples & Samples

  • Ability to write clear and concise documentation in English
  • Proficiency in basic software such as word processing, spreadsheets, etc
  • Good knowledge of level editing tools and scripting languages such as LUA
  • Minimum 2 years of experience in level design and at least one shipped title
  • Good knowledge of and experience in computer and video games
  • Ability to manage their own time and work within deadlines
  • Proficiency in English
63

Level Designer Resume Examples & Samples

  • Experience and/or knowledge of level design for mobile and/or console 3D shooter games
  • Solid understanding knowledge of game balancing and pacing
  • Experience working within a game production team and/or knowledge of game production best practices