Game Designer Resume Samples

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TD
T Dicki
Tillman
Dicki
598 Nona Summit
Philadelphia
PA
+1 (555) 494 2538
598 Nona Summit
Philadelphia
PA
Phone
p +1 (555) 494 2538
Experience Experience
New York, NY
Game Designer
New York, NY
Sawayn LLC
New York, NY
Game Designer
  • Work collaboratively with game developers to find feasible, low-impact ways to improve the fun and flow of an app throughout development
  • Work with other departments to make sure the digital content your team develops is in line with the projects overarching business goals and creative vision
  • Ensure configuration management is maintained for all content developer team work products
  • Use Unity and proprietary content tools to develop and test designs while providing feedback to improve toolchains and processes
  • Work with product managers, developers and artists to oversee the implementation of new features and systems
  • Work closely with artists, musicians, technologists, and writers to create world-class entertainment
  • Verify that the systems that are developed are coherent with the work of the key specialities within the team
New York, NY
Lead Game Designer
New York, NY
Ward, Larson and Hirthe
New York, NY
Lead Game Designer
  • Create a work environment that is motivating for team members and which fosters development and creation
  • Work with the Art Lead, Community Lead, and Product Manager to improve the product and grow the business
  • Work with team leadership to establish production roadmaps for prototypes, products and the development team itself
  • Work with the product lead to improve the product and grow the business
  • Develop and own the creative roadmap for a free-to-play (F2P) game from development to live operations
  • Manage and lead Invest Express/Simulation game design team by setting goals and providing ongoing guidance to the team members
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team
present
Phoenix, AZ
Senior Game Designer
Phoenix, AZ
Ziemann-Gleichner
present
Phoenix, AZ
Senior Game Designer
present
  • Work with product managers, developers, and artists to oversee and assist with the implementation of new features and systems
  • Providing regular user feedback and stat/price point tuning to development team based on play-testing, both during game development and post-release
  • 2+ years with online game developer, console game developer, or game developer
  • Manage to and deliver on hard product deadlines with fast development cycles while maintaining high product quality
  • Work with the team to develop both paper and digital game system prototypes
  • Develop and create outlining story, lore, and gameplay for a core campaign
  • Help manage the creative direction of a game throughout It's development and lifecycle
Education Education
Bachelor’s Degree in Game Design
Bachelor’s Degree in Game Design
Harvard University
Bachelor’s Degree in Game Design
Skills Skills
  • Knowledge of software tool capabilities and platform constraints, ability to integrate technology changes, ability to commission and integrate new technologies
  • Ability to think logically with a strong level of attention to detail
  • An eye for level design, and ability to bring scripting ideas to the table
  • Ability to keep track of minute details and aligning these with the overall vision
  • Rock-solid organizational skills with the ability to juggle multiple priorities
  • Very good analytical and problem solving skills
  • Excellent written and verbal communications skills
  • Able to work creatively in a demanding team environment
  • Professional experience with visual scripting tools
  • Professional experience in fight/combat design
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15 Game Designer resume templates

1

Senior Game Designer Resume Examples & Samples

  • Make quick, effective prototypes of interesting and novel gameplay mechanics as part of cutting-edge children’s app project
  • An advocate for the player, championing elegant design and fun while respecting parallel project goals
  • Works closely with the writers, designers, producers, animators, and engineers to create gameplay mechanics that scale well across ages and skill levels
  • Create and share precise and readable game design documentation
  • Gain insight from play testing (both internally and with kids) and quickly iterate to improve experience
  • Collaborate deeply with hardware, platform, and R&D teams to take mockups and prototypes to production ready experiences
  • Write clear, maintainable, portable code
  • 5-7+years of professional game or app development experience
  • Broad knowledge of games and apps across multiple genres, from independent to mainstream, from casual to core. Able and willing to apply the knowledge of “what works” to the growing field of educational games
  • Able to present ideas clearly and effectively to a team using a combination of oral, written and visual communication
  • Experience in a “Live” environment (ongoing support of a product after launch)
2

Game Designer Resume Examples & Samples

  • Design and script game-play for an innovative new entertainment medium. Work closely with artists, musicians, technologists, and writers to create world-class entertainment
  • Experience with storytelling, game-balancing, level design, scripting, and user interface design. Creative problem solving ability. Must have a passion for game development. Good communication skills. Must be able to work in a fast-paced iterative environment. Must be able to work effectively in a collaborative team environment
  • Development experience on PC, Mac, mobile. Designing for kids. Java, Python, LUA
3

Technical Game Designer Resume Examples & Samples

  • This flexible position includes both programming and design responsibilities which we adapt to your interests and capabilities
  • Design and develop new features from scratch for League of Legends or unannounced projects
  • Be the “go to” person for the implementation of complex content that stretches the capabilities of existing systems, or projects that require heavy programmer/designer interaction
  • Be a leader within the department for cleanly implementing content with our designer tools and scripting language
  • This is primarily a game design role, but if needed you must be able to perform the duties of a gameplay software engineer, programming in C++. Most technical designers spend the vast majority of their time on game design, but for specific projects up to 50% of your time may be dedicated to programming
4

Senior Game Designer Resume Examples & Samples

  • Takes ownership of player character AI systems, makes a plan for how they should be used in game, and works closely with Programming, Animation, Modeling and Level Design departments to drive development towards the vision laid out by the Lead Designer and Creative Director
  • Creates and maintains living design documentation that keeps pace with the project's schedule and accurately conveys all necessary information to Design, Art, and Programming
  • Can implement game content using the in house engine tools and scripting languages
  • Displays leadership & organizational skills. Can guide/mentor associate designers as well as coordinate multiple disciplines working on the assigned task
  • AI experience on at least two successful AAA titles
  • At least seven years of game design experience required
  • Shipped multiple console/PC titles in some capacity
  • Absolute passion for playing and making video games
  • An understanding of gameplay flow and scripting
  • Experience with Unreal Editor desired
5

Associate Game Designer Resume Examples & Samples

  • Iterate with the development team to review and refine gameplay systems and implementation
  • Analyze user feedback and metrics, and adjust game designs accordingly
  • Pursuing a degree in Game Design or equivalent degree in a creative field strongly preferred. (Art/Illustration/Storytelling)
  • Has shipped more than one commercial consol title or three mobile titles
  • A strong portfolio that demonstrates an understanding of design fundamentals, techniques, storytelling, and game designs
  • A knowledge of game mechanics across a variety of genres
  • Familiarity with user experience, focus testing techniques and community management
  • Illustration and/or storyboarding experience
6

Game Designer Resume Examples & Samples

  • Make quick, effective protototypes of interesting and novel gameplay mechanics as part of cutting-edge children’s app project
  • A resident expert in gameplay, able to quickly analyze and evaluate play patterns
  • Proficiency with systems design, game tuning, content design and user experience
  • 3+ years of professional game or app development experience
  • Previous work in highly collaborative, interdisciplinary environments
  • Comfortable with a scripting language such as Lua, Python, or Javascript. C/C++, C# knowledge a plus
  • Experience with Unity and/or Cocos2D
  • Respects and understands the core values of Disney experiences (e.g. storytelling, innovation, , production quality, inclusiveness)
  • Strong sense of whimsy, and ability to understand the mind of a child
  • Resilient attitude and ability to find clever solutions to complex problems
  • Experience writing and publishing kid-focused mobile applications preferred
  • Bachelor’s degree in Game Design, Computer Science, Computer Engineering or a related field
7

Senior Game Designer Resume Examples & Samples

  • Please note: this role is located in Kelowna, BC, Canada. Remote work is not an option
  • Work with the Production team and the senior manager of Producers in all aspects of game design and production, from concept through post launch
  • Work with management, producers, creative, technical and development teams to ensure project vision, create game design documentation, and help in team leadership
  • Able to manage external and outsourced team production
  • Collaborate with Project Management team to ensure high quality releases on time and at the highest quality
  • Creating and championing the design direction
  • Balancing and adjusting game play experiences
  • Game design tasks include: system design, social design, level design, documentation and team communication
  • Brainstorm, experiment with, and help to build new games and online experiences that are fun for our target audiences
  • Research games and the gaming industry
  • Miscellaneous tasks as assigned by Senior Creative Lead or Senior Manager Production
  • 4+ years of Game Design experience working for major or established studios
  • 2+ years with online game developer, console game developer, or game developer
  • Experience in MMO production, mobile, social, or console game development
  • Must be enthusiastic about Disney’s franchises and the content that Disney can deliver through gaming
  • Familiarity with Scrum methodology is an asset
  • Excellent knowledge of Disney IPs
  • Present creative ideas for game concepts and design to a wide variety of audiences (including the programming team, executive team, or members of our target audience)
  • Passionate about children and nurturing their creativity and innocence
  • Expert level understanding of online game development and life cycle
  • Excellent analytical and communication skills, including interpersonal and written
  • Familiarity with Scrum methodology
  • Excellent detail-oriented, problem solving skills. Must be able to quickly identify issues and resolve them
  • Project management skills demonstrated by the ability to define tasks in a well organized manner, based on proper resource and time management
  • Self starter with high level of initiative
  • Passionate, committed, and high level of urgency
  • Strong sense of ownership and energy
  • Strategic, critical thinker who also has a high attention to detail
  • Strong verbal, written and presentation skills
  • Ability to analyze and apply data to improve results
  • Must be an enthusiastic game player
  • Bachelor’s degree in computer science or other relevant field
8

Game Designer Resume Examples & Samples

  • Design and script game-play for an innovative new entertainment medium
  • Must be able to work in a fast-paced iterative environment
  • Must be able to work effectively in a collaborative team environment
  • Designing for kids
  • Java, Python
9

Lead Game Designer Resume Examples & Samples

  • Lead game design on a cool new multiplayer online game
  • Work with the Art Lead, Community Lead, and Product Manager to improve the product and grow the business
  • Contribute to technical design and architecture of large systems
  • Experience with game balancing, storytelling, flow diagramming, and UI design
  • Understanding of social game mechanics and virtual item micropayments
  • Experience designing and developing multi-player online games
  • Creative problem solving ability
  • Must be able to work in a fast-paced, iterative & collaborative team environment
  • Bachelor’s degree in Computer Science or equivalent experience
  • Minimum 8+ years building games for console, PC, or mobile
  • Experience designing and passion for playing role-playing games
  • Development experience on PC and Mac
  • Web/mobile/console programming experience a plus
  • Level design experience a plus
10

Senior Game Designer Systems Resume Examples & Samples

  • Maintain both gameplay and economy balance of a live game, while effectively communicating the goals of both
  • Help to manage and contribute to live operations tasks, such as updates and patches in an organized and process-oriented manner
  • Work across disciplines to effectively communicate design goals, collaborate on documentation, and drive features to completion
  • Communicate fast/iterative high-quality expectations through delegation of design tasks
  • 5+ years of game design experience shipping social or mobile games
  • Deep understanding of strategy game mechanics, core and mid-core game design
  • Passionate game player with in-depth knowledge of current mid-core and mobile game titles
  • Adept in learning new tools and technologies quickly
11

Game Designer Resume Examples & Samples

  • 4+ years of experience with game design using Unreal, Unity, CryTek, or similar 3D engines
  • 4+ years of experience with developing or designing and testing games or gaming software solutions for console, PC, or mobile platforms
  • Experience with GUI design
  • Experience with portfolio or demo reel, demonstrating gaming development
  • Knowledge of software development life cycles
  • BS degree in Game Design, CS, or Computer Engineering
  • Experience with Web development in HTML, Dreamweaver, JavaScript, CSS, PHP, C#, or Java
  • Experience with Web 2.0 development
  • Experience with game and instructional design and learning management systems (LMS)
  • Experience with Unity 3D, iPhone, and Android gaming development and deployment
  • Knowledge of optimization problems
12

Game Designer Resume Examples & Samples

  • Helping to lead our efforts to develop VR’s potential through the creation of novel interactive experiences
  • Smoothly coordinating and collaborating across multiple, diverse teams
  • Rethinking everything about game design and the possibilities that VR creates
  • Paper and interactive digital prototyping, experimenting with fellow designers in developing and iterating on game experiences
  • Seamlessly transitioning between, leading, setting direction, and getting your hands dirty
  • Establishing and building relationships between teams, and fostering collaboration amongst them
  • Act as an educational point of contact to external partners
13

Game Designer Resume Examples & Samples

  • Responsible for implementing approved designs within the editor
  • Participate to the Game Design development , with a specific focus on the Character Progression
  • Create and maintain Game Design Documents as required
  • Contribute to the handling, gameplay, and mechanics setup
  • Prioritize and meet deadlines, document and communicate progress, participate in design meetings
14

Lead Game Designer Resume Examples & Samples

  • The ideal candidate must have a deep understanding of the design process and modern business models and must be capable of acting as an enthusiastic, persuasive voice within the team
  • In a talented team of creative people, the lead game designer must act as both creator and curator of ideas and must be able to communicate these ideas with clarity at regular intervals
  • The role will be responsible for the creation and maintenance of the game design and for ensuring the game team is able to execute on this design
  • Own the development and communication of game designs across the team
  • Know the game inside out and ensure the very highest quality standards are being met
  • Work closely with our games lab and testing teams to proactively identify design issues and develop robust, forward thinking and internally consistent solutions
  • Ensure members of the game team fully understand the design with regular synchronization points and centralized design documentation
  • Communicate major design decisions and issues with the producer, and to the team
  • Work with technical, art, audio and production leads to realize the game design vision
  • Be a hands-on member of the team, balancing and adjusting gameplay where necessary
  • Actively encourage the play testing of the game within the company to ensure it is high quality, playable and fun
  • Mentor and lead the designer’s team and act as a source of game design knowledge for the company
  • 8+ years in a designer role with at least 2 years in a lead position
  • A Bachelor’s degree or any other relevant training or equivalent
15

Lead Game Designer Resume Examples & Samples

  • Understand consumer needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team
  • Allocate duties and follow the evolution of the team’s progress on game design deliverables
  • Actively participate in the decision-making process with management and oversee the necessary adjustments to ensure that the game design team meets expectations
  • Supervise and be responsible for providing clear and structured project documents to ensure that gameplay intentions are understood and that team members are working on the right elements (ingredients, game system, gaming modes, behaviour specifications, etc.)
  • Participate in the selection of team members
  • With the Associate Producer, determine the schedules and vacation times of team members
  • Manage any conflicts that arise within the team
  • Any other ad-hoc duties, if necessary
16

Senior Game Designer Resume Examples & Samples

  • Take part in game design creation
  • Provide the team with documents detailing Ambiance and characters’ descriptions
  • Gameplay intention
  • Game system
  • Game mode
  • Work on menu design and function
  • Applications Controls
  • Camera
  • Health System
  • Movements
17

Senior Game Designer Resume Examples & Samples

  • Demonstrate and prove his designs by concrete examples and prototypes
  • Communicate, on-board, stimulate all the other members of the production team
  • Tweak and balance design system in the game
  • Be a driving creative force for the team
  • Participate in brainstorm, discussions
  • Constantly challenge quality
  • Pro-actively seek issues in the game and propose ideas to solve them
  • Understand and Communicate the Creative Direction to the team
  • Mentor Junior members
  • Participate in the recruitment of new talents
  • Constantly interact with other members to create a strong cohesion in the team
  • Experience as Level designer or Quest Designer in at least 1 AAA Console Game production
  • Experience in current and next-gen consoles
  • Experience in Online Game or Systemic Game Experience is a strong plus
18

Game Designer Resume Examples & Samples

  • Collaborate with the different leads and with the game team to develop strong gameplay mechanics, following the game’s creative vision
  • Participates to the creation of the gameplay and the game system
  • Seeks an innovative idea inside of a framework (license or editorial line) in order to differentiate the gameplay from the one of the competitors
  • Defines all the ingredients of the game (characters /enemies, interactive objects, menus) and the different types of interactions possible between these elements (game system)
  • Implement game content using in house engine tools, and basic scripting
19

Senior Game Designer Resume Examples & Samples

  • Collaborate with the different leads and with the design team to develop strong gameplay mechanics
  • Prototype and iterate on core game mechanics to make the product’s vision come true
  • Balance and adjust gameplay experiences to ensure the game’s critical and commercial success
  • Conceptualize, create and maintain detailed game design documentation throughout the project cycle
20

Lead Game Designer Resume Examples & Samples

  • Able to drive and follow-up on prototyping (both digital and paper based) with other game designers and programmers
  • Actively participate and act as a regular liaison in the decision-making process with management and oversee the necessary adjustments to ensure that the game design team meets expectations
  • Attend playtests and be solution-oriented to the problem encountered
  • With the associate producer, determine the schedules and vacation times of team members
  • Minimum of 5 years as a game designer – preferably on a AAA console title
  • Experience supervising a game design team a significant asset
  • Experience in Industrial design welcomed
  • Excellent ability to organize and structure his/her own work and that of the team (follow ups, control, schedule)
  • Excellent communication skills at all levels
  • Management and planning skills
  • Client focus (internal and external)
  • Solution oriented
  • Dynamic personality
  • Autonomous, able to drive decision
21

Senior Game Designer Resume Examples & Samples

  • Provide the team with documents detailing
  • Ambiance and characters’ descriptions
  • Applications
  • Controls
22

AI Game Designer Resume Examples & Samples

  • Design core AI systems / archetypes & be responsible for overall AI design in line with game direction
  • Supervise all AI design systems, work with AI programming leads to establish & realize the AI features roadmap
  • Coordinate with all other leads to establish the development planning & sprint content in line with production management
  • Establish AI continuity across the franchise
  • Establish best practices for present and future AI development
  • Client-focused (internal and external)
  • Ability to listen and adapt
  • Critical thinker
  • Excellent written and oral skills, strong interpersonal skills
  • Ability to work in a multidisciplinary team
23

Lead Game Designer Resume Examples & Samples

  • The Lead Game Designer must be able to lead a group of game designer and uphold the creative quality of the work being done along the project
  • The Lead Game Designer must be able lead a group of game designer and uphold the cohesion of the design work done between the designers he leads along the project
  • The Lead Game Designer must be able to maintain high quality collaboration / communication with the producer, game director, creative director and co-leads across programming, level design, UI, art and animation departments
  • The Lead Game Designer must be able to evaluate, break down and assign the work load to the team assigned to him as well as get the team commitment
  • The Lead Game Designer must be able to apply creative direction and conduct feedback clearly and consistently to his team, producers, game director, creative director and co-leads
  • The Lead Game Designer should support communication process / iteration process related to design changes as they occur along the project
  • The Lead Game Designer is responsible to communicate early any potential risk if a deadline will not be met
  • The Lead Game Designer will be in charge of direct reports annual evaluation and career development of his teammates
  • The Lead Game Designer should collaborate with the artistic groups (environment art, UI, etc) in order to balance/align visual looks with gameplay functionalities
  • 8- 10 years of game development experience
  • Shipped at least 2 AAA titles
  • Leadership ability, strong interpersonal and communication skills
  • Experience with coordinating, mentoring and building a cohesive design team
  • Experience with establishing good design practices
24

Senior Game Designer, Disney Interactive Resume Examples & Samples

  • Work in close collaboration with the internal/external partners to develop strong game concept
  • Concept and Prototype new concept and features
  • Produce design flow charts, mockup and playboards
  • Update and balance the game based on game metrics
  • Work with playtests teams and recommend design solutions
  • Create and maintain specification documents throughout the development
  • Provide the development team detailed design of features for agile feature implementation
  • 4-8 years of commercial experience in game design with a proven track record of at least one free to play game
  • User centric design approach
  • Very good communication and presentation skills in English
  • Passionate with game with a great interest for free to play games
  • The role requires ability to work on multiple projects simultaneously, excellent organization, communication, and team collaboration skills. You are ready to learn and adopt new things on a fast-paced dynamic environment. Excellent written and oral skills in English are essential. We offer a great opportunity to take part in the development of the firm and great colleagues with team-oriented, informal, international and, inspiring working environment
25

Game Designer Resume Examples & Samples

  • Collaborate with the different leads and the other members of the design team to develop strong gameplay mechanics and features
  • Iterate on a successful and mature product and drive its longevity
  • Implement game content using in house or industry standard tools
  • Expand the vision, the design and progress to involved team members and project stakeholders
  • Conceptualize, create and maintain detailed game design documentation
  • Coordinate with project managers, formulize, estimate, plan and update your tasks
  • Proven success in creating compelling gameplay mechanics and features such as progression systems, events, economy and combat systems
  • Experience in economy-driven free-to-play games is strongly appreciated
  • Ability to keep track of minute details and aligning these with the overall vision
  • Conceptualize, analyze and implement game ideas using various tools and technologies
  • Contextual understanding of key performance indicators
  • Application of analytical findings to maintain an economic balance
  • An avid gamer with strong interest in pushing the industry and the genre forward creatively
  • Experience with creative constrains of long and well established MMO and/or free-to-play game is a big plus
26

Senior Game Designer Resume Examples & Samples

  • Manage to and deliver on hard product deadlines with fast development cycles while maintaining high product quality
  • Drive results with the design team to define and refine the product vision
  • Ensure communication and cross team coordination within studio, Disney and external groups
  • 6+ years of Game Design experience shipping Mobile or Social games
  • Passionate game player with in-depth knowledge of current social and casual game titles
  • Expert in Free-To-Play game systems and designing for monetization
27

Lead Game Designer Resume Examples & Samples

  • Work closely with the team to take designs from initial concept through launch and into successful live operations
  • Identify potential problems and help team manage critical tradeoffs within the production triangle (cost, quality, schedule)
  • Produce concise, well scoped design specs, balance sheets and documentation for variety of audiences
  • Drive the results of the design team to define and refine the product vision
  • Give and accept critiques within the team in a constructive manner
  • Analyze game performance and adapt based on data to maximize successful feature and content launches
  • Desire and aptitude to adapt quickly to a rapidly changing, fast-paced creative environment
  • 8+ years of Game Design experience shipping Mobile or Social games
  • Thorough knowledge of game mechanics and design theories
  • Experience with mission authoring tools including character creation and scripting AI
  • Excellent interpersonal written and verbal communication skills
  • Experience and aptitude with Concept Pitch Presentations
  • Experience with Narrative Design / Dialog Writing a Plus
  • Bachelor's Degree or higher required
28

Senior Game Designer Resume Examples & Samples

  • Create new game content and features to drive user acquisition, retention, and monetization
  • Use Unity and CMS tools to script offensive and defensive battles that challenge players to think strategically
  • Plan test cases to stress test AI systems
  • Framework quest flows and create flavorful text to populate them
  • Produce concise, well scoped design specs and supporting documentation
  • Develop compelling characters and story lines that expand on the Marvel and Star Wars Universes
  • Effective communication and cross team collaboration within studio and external groups
  • 6+ years of Game Design experience
  • Understanding of strategy game mechanics and mid-core game design
  • Experience with content authoring tools including level scripting and layout, game balance and feature design
  • Passionate game player with in-depth knowledge of current mobile and mid-core game titles
  • Deep knowledge of Marvel and Star Wars IP is a must
29

Lead Game Designer Resume Examples & Samples

  • Create and own new or live game’s creative roadmap
  • Take concepts from one-pagers to complete game designs with the help of your team
  • Lead prototype efforts to prove-out design concepts
  • Partner with a team of content designers (level / quest / mission designers) to ensure high quality content in line with the game’s vision
  • Continually research market trends, incorporate up-to-the-minute strategies
  • Document ideas, concepts, and technical designs in useful, approachable formats
  • Develop successful design processes and share philosophies, methodologies, and tools with the studio
  • Pitch ideas for major new designs to studio leadership
  • Serious passion for games—you are a gamer, and have been for years
  • Social, online and/or mobile game design experience
  • Thorough understanding of games' commercial appeal, including outside your personal gamer demographic
  • Demonstrated success at communicating your designs and vision to colleagues from different professional backgrounds
  • Demonstrated team leadership and management abilities
  • Prior 1-2 years of work experience designing for Free to play games, at least 1 shipped F2P title as Senior or Lead; Prior 4+ years of industry experience
  • Free-to-Play design experience
  • Familiarity with mobile technology—limitations and unique possibilities—as it pertains to games
  • Drive to help build a creative, innovative, world-class development culture
  • Demonstrated prototyping abilities
30

Lead Game Designer Resume Examples & Samples

  • Include the following. Other duties may be assigned
  • Collaborate with the Creative Manager to create a vision that is innovative, strong, appropriate and implementable by the team
  • Collaborate with studio leads and gameplay designers to ensure that game designs meet quality requirements and deadlines
  • Follow through and ensure that the project vision is reflected in all stages of design and implementation
  • Set clear creative goals and deliverables; lead and focus efforts across the design team to ensure a cohesive experience
  • Anticipate threats to quality and innovation and work effectively with the team leads to mitigate
  • Inspire, guide and support the game design team, using pillars, research and references, defining methods and strategies to lead them towards creative success
  • Allocate and coordinate resources in collaboration with studio leads
  • Understand consumer and market needs and ensure that the elements developed by the team will contribute to player satisfaction and market requirements
  • At least 3 years or more as Game Designer, including experiences as Lead Game Designer on Mobile platforms
  • Must have shipped at least 2 successful titles on Mobile
  • Extensive knowledge of the mobile gaming industry, F2P especially
  • Proficient in all aspects of game design such as level design, UI design, system design, economic design, pacing & monetization strategies for F2P games
  • Familiar with motivation psychological models
  • Capable of providing an inspiring creative leadership
  • Able to prototype concepts, mechanics via standard tools (Flash, 3DSMax, Unity etc…)
  • Ability to take direction and feedback
  • Excellent Microsoft Excel skills
  • Excellent English
  • Prior experience in leading a team is an advantage
  • Work permit for Spain is a must
31

Game Designer Resume Examples & Samples

  • Three to Six years of game design experience required
  • Experience with designing gameplay systems for an open world game
  • Experience designing gameplay features for an action game
  • Experience with defining effective Ui elements for signs and feedback
  • Ability to translate game concepts into on-screegameplay
  • Strong communication, interpersonal, and organizational skills
  • Ability to work well under pressure and with deadlines
32

Lead Game Designer Resume Examples & Samples

  • Develop and own the creative roadmap for a free-to-play (F2P) game from development to live operations
  • Present game concepts and design to executive leadership and stakeholders, including story, mechanics, and economy
  • Design and iterate on features through play testing, usability, and live operations to ensure top performing gameplay
  • Train and mentor junior content designers
  • Maintain a strong environment of collaboration and talent development
  • Create new game features and enhancements to existing concepts and new games to drive user acquisition, retention, and monetization
  • Analyze competitors and implement effective mobile gaming trends to consistently innovate and expand developing and live mobile games
  • Document ideas, concepts, and technical designs in a format that is accessible by all team members
  • Establish design processes for individual games and train designers on these design philosophies, methodologies, and tools
  • Serious passion for games -- you are a player first and foremost, and have been for years
  • Drive to build a creative, innovative, world-class design culture
  • Strong aptitude for free-to-play (F2P) games and economics
  • Driven to iterate and innovate on game design in development and live operations
  • Thorough understanding of mobile games' commercial appeal to the general public, perhaps outside of your personal gamer demographic
  • Ability to effectively communicate your designs and vision to colleagues from different professional backgrounds
  • Solid leadership skills to train, mentor and grow the talent of the design team
  • 1-2 years of work experience designing F2P games, with at least one shipped F2P title as Senior or Lead; 2-5 years of game industry experience
  • Mobile game design experience a big plus
  • Familiarity with mobile technology -- its limitations and unique possibilities -- as it pertains to games
  • Familiarity with Unity development environment
33

Game Designer Resume Examples & Samples

  • Minimum 3 years of game design and production experience
  • Design work on at least 2 different games
  • At least one full cycle shipped title from concept to final
  • At least one product with significant online functionality
  • Must have exceptional understanding of game design theories and principals
  • Must be enthusiastic about Disney’s franchises and the content that Disney can deliver through gaming.Familiarity with Scrum methodology is an asset
  • A passion for games, especially children’s and casual games
  • Can build out and present a wide variety of creative ideas to stakeholders; designing systems and features, telling stories, crafting content, tuning values or balancing economies
  • Articulate a design vision for a product and communicate it to stakeholders
  • Can quickly prototype out game ideas, demonstrating fun in core gameplay
  • Structure and lead the design effort on a feature team or small project
  • Able to work effectively in a team of designers, artists and engineers
  • Able to communicate target quality, feature behavior
  • Experience handling the most complex, technology constrained or iteration sensitive game systems
  • Partner with project managers to prioritize work
  • A magic touch for the feel of experience through controls and user feedback
  • Understanding of the theory of contemporary game design concepts and patterns
  • Able to author clear, concise and complete documentation including diagrams and visual content
  • Hands on experience tuning gameplay, or economies and pacing
  • Supports production teams as subject matter expert and design advocate for their projects
  • Effective at problem solving skills, group brainstorming and problem solving / iterative design
  • A dedication to play testing the game to improve the final experience
  • Fluent in Microsoft Office including Visio. Understanding of various level editors is a plus
34

Think Tank Game Designer Internship, Di-fall Resume Examples & Samples

  • Serve as a game designer and Unity programmer on a collaborative team that rapidly prototypes and iterates on game ideas
  • Work with an internal blue sky group to brainstorm game ideas for development consideration
  • Assist internal production teams with product development and tasks
  • Must be able to work M-F, 8 hour days
  • Experience with critical software (Unity, Word, Excel, Photoshop, Illustrator, Visio)
  • General knowledge of programming languages such as C#, C, or C++
  • Passion for mobile gaming!
  • Experience in game development and team oriented projects
  • Problem solver and self-starter who can take accountability and ownership of projects from start to finish
  • Outstanding attention to detail and organizational ability
  • Ability to handle multiple priorities and projects
  • Love of brainstorming and developing game ideas
  • Quality focused
  • Ability to take direction and highly trainable
35

Game Designer Resume Examples & Samples

  • Define all the ingredients of the game (characters /enemies, interactive objects, menus) and the different types of interactions possible between these elements (game system)
  • Create a game that is appealing, immersive and meets players’ expectations while respecting the technical capabilities of the platform
  • Benchmarking: documenting and analyzing the competition
  • Inspire and help other designers from the team
36

Senior Game Designer Resume Examples & Samples

  • Generate high level and universal design systems for which the team will work within
  • Ensure that all design falls within the established parameters set by the executive and leadership teams
  • Generate clear and understandable design documentation to a level actionable by production staff
  • Generate highly inspirational design. (Big wow factor to get people excited for its implementation.)
  • Generate in-game content ranging from mechanics and character implementation to world layout
  • Identify player frustration and boredom issues and offer solutions across the entire project
  • Analyze, understand and use as guidance competitive titles and mechanics for increased product quality
  • Adjust game design and scope to accommodate budget, resource and external lines of business demands. (Brand licensing, Marketing, Film studio, etc.)
  • Support, demand and drive the iterative process to ensure highest quality target
  • MUST BE ASSERTIVE (without being dictatorial or disrespectful) in owning and driving the design and project forward
  • Must have the ability to build strong ties and mutual respect with the product team to ensure the games creative vision is reached and surpassed
  • Must be accountable for completion of all assigned tasks to an expected quality level and given timeframe. This accountability applies to both new tasks assigned as well as those redirected by critiques and focus tests through the iteration process
  • Must be able to set clear and ACTIONABLE workflow assignments to the team and offer regular feedback critiques as to their direction. This feedback should properly address all aspects of good design including player readability, flow and presentation level
  • Must possess the ability to give necessary critiques while simultaneously maintaining working relationships and team support and buy-in
  • Must be diligent in maintaining high team morale
  • Required minimum 5-10 years of game industry experience. (Game Testing not included)
  • Must have extensive experience with current platforms relevant to our studio. (Xbox 360, PS3, Wii U, PC, Xbox One, PS4)
  • Must have extensive experience with current genres relevant to our studio. (Platforming, Open World, Combat, Vehicles)
  • Must have been an integral part of at least 4 titles from initial concept to shelf
  • Hands-on experience in the production process strongly preferred. (Programming, Modeling, Animation, Proprietary Implementation Tools etc.)
  • Must have the ability to multitask under considerable pressure
  • Must possess strong, written and documentation skills (Word, Excel, OneNote etc.)
  • Proficiency in Maya
  • Drawing skills and/or storyboarding experience
37

Game Designer Resume Examples & Samples

  • Creativity and passion for games
  • Board / card game experience
  • Understanding of applying metrics to game design
  • Experience and passion for the mobile platform
  • Good understanding of the Free-to-Play model
38

Game Designer Resume Examples & Samples

  • Takes ownership of player character core mechanics, controls and character camera, makes a plan for how they should be used in game, and works closely with Programming, Animation, Modeling and Level Design departments to drive development towards the vision laid out by the Lead Designer
  • Create game systems that answer the needs of the Producer with regard to the targeted experience for the player, while observing the production directives of the game
  • Standardize, document and communicate the systems to the game team. Regularly update documentation regularly to offer a useful work reference to the whole team, at all time
  • Participate actively to the production of prototypes in order to adjust and validate systems prior to starting production. Assess the success of prototypes by measuring how objectives are met, using relevant quantitative and qualitative assessment techniques
  • Adjust the game systems to allow the player to elaborate valid strategies in phase with the experience sought (without having any dominant or useless ones)
  • Define the skills of the player used with the game systems as well as any related obstacles
  • Describe typical game situations (skills vs. obstacles) and collaborate with the Level Designer to set the basic game elements and how they will be distributed throughout the game depending on the difficulty level, the need for variety and the optimal learning curve
  • Create a control scheme that is both comfortable and easily mastered, by applying the relevant ergonomic principles (accessibility and usability)
  • Define the information needed by the player to make interesting choices and adapted to his/her situation in the game, interface or menus. Collaborate with Graphic, Audio, Programming and scripted event teams (and others) to ensure the optimal communication of this information
  • Participate to the development of tools required to implement and adjust game systems in collaboration with Programmers (direct access to systems variables and logics)
  • Minimum of 5 years’ game design experience
  • Ideally have shipped multiple console/PC titles in some capacity
  • Art or engineering skills a definite plus
39

Game Designer Resume Examples & Samples

  • Work with team leads to understand the vision of the game and design fun, high-quality gameplay systems to support that vision
  • Assist in maintenance of both gameplay and economy balance of a live game, while effectively communicating the goals of both
  • Assist in creation of high quality narrative, dialogue, and in-game communication
  • Contribute to live operations tasks, such as updates, patches, and communication in an organized and process-oriented manner
  • Use Unity and proprietary content tools to develop and test designs while providing feedback to improve toolchains and processes
  • Facilitate and participate in creative discussions and play tests, offering helpful critique and ideas
  • 2+ years of game design experience shipping social or mobile games
  • Excellent interpersonal, verbal communication and presentation skills
40

Lead Game Designer Resume Examples & Samples

  • Find and communicate the vision of the game to the entire production staff
  • Work closely with the game and UI designers to create and validate the designs for the game’s mechanics, systems, content, UI, economies and more
  • Actively create Design Documents, Diagrams, PPTs, Mockup Videos, Gameplay/UI and Prototypes used to communicate the game’s design internally and to upper management
  • Validate results and give timely feedback to keep the team on track and focused
  • Contribute to the planning, budgeting and scheduling of the project’s major milestones
  • Collaborate with programmers and artists to make sure the game’s design is achievable
  • Be capable of building production teams by recruiting, training and managing developers
  • Present and defend your team’s designs to studio and company management during important milestone reviews
41

Lead Game Designer Resume Examples & Samples

  • Work with the product lead to improve the product and grow the business
  • Work closely with team members to set design and production goals
  • Contribute to and guide low level mechanics and controls
  • Identify player readability issues and offer solutions across the entire project
  • Adjust game design and scope to accommodate budget, resource and external lines of business demands
  • Defend and articulate well all design decisions and direction to the executive staff
  • Must have a passion for game development
  • C++, Python, and Lua programming
  • Experience designing physical play experiences
  • Must be assertive in owning and driving the design and project forward
  • Strong communication and presentation skills are a must to clearly define the projects overall vision, design direction and requirements to both the team and executive staff
  • Must be disciplined in making the call to cut where necessary or say no when needed to hit any and all milestone targets
  • Must be able to effectively give and receive constructive criticism
  • Must be a good salesman of the products high level vision and all low level components
  • Development experience on PC, Mac, mobile
  • 4-8 years of commercial experience in game design with a proven track record of shipping complex game projects
  • Very good communication and presentation skills
42

Playmation R&D Game Designer Resume Examples & Samples

  • Brainstorm with team on creative ideas using Disney franchises and products
  • Rapidly prototype physical and digital experiences
  • Leverage emerging technologies in order to research and develop innovative ideas
  • Arduino (or equivalent) and Unity (or equivalent) Experience
  • Creative problem solving
  • Hardware Prototyping Experience a plus
  • Robotics experience a plus
  • 3D Printing Experience a plus
  • VR and AR experience a plus
  • 3D Animation experience with Unity a plus
43

Economic Game Designer Resume Examples & Samples

  • Design, prototype and champion the economic systems to drive players to invest in our game economy (in- game, across multiple platforms and on-line services)
  • Manage the economy and pricing of virtual goods; balance free content vs. paid currency in the game economy
  • Balance customer experience and revenue opportunity for in-game currency and virtual goods
  • Drive new initiatives for monetizing and rewarding the customer base
44

Junior Game Designer Resume Examples & Samples

  • Work with tools & content pipeline to do level and mission design
  • Work with systems tools to perform system design, balancing, tuning, etc
  • Work closely with artists, musicians, technologists, and writers to create world-class entertainment
  • Work with a team of writers and designers to brainstorm, design, and implement interactive content for physical toys
  • Experience with storytelling, game-balancing, level design, scripting, and user interface design
  • 1+ year designing for PC, Mac or mobile games
  • A fantastic sense of what's fun!
  • Experience/exposure to designing physical or immersive games (e.g., VR, toys, Kinect, theme parks)
  • Released game titles or experiences
  • Experience with C# and LUA
45

Game Designer Resume Examples & Samples

  • Work with other departments to make sure the digital content your team develops is in line with the projects overarching business goals and creative vision
  • Write and maintain clear design documentation for use by Design, Programming and External Partners
  • 5+ years designing for PC, Mac or mobile games
  • 3+ years experience designing physical or immersive games (e.g., VR, toys, Kinect, theme parks)
  • Experience designing engaging experiences for kids
  • 3+ years of scripting/coding experience using languages such as lua, python, or C#
  • Experience designing and scripting with accelerometers and other sensor systems
  • Experience with hardware prototyping platforms such as Arduino
  • Released at least 2 titles or experiences
46

Game Designer Resume Examples & Samples

  • A passion for the use of style, verve and creativity in games
  • An eye for level design, and ability to bring scripting ideas to the table
  • Knowledge of effective difficulty balancing
47

Game Designer Resume Examples & Samples

  • Develop gameplay concepts that fit new and existing Disney, Pixar, Marvel and Lucasfilm IP
  • Work closely with writers, designers, producers, animators, monetization experts and engineers to identify gameplay mechanics that are exciting and scale well across ages, genders and skill levels
  • Share your ideas clearly and effectively through oral, written and visual presentations
  • Rapidly prototype simple playable demos, storyboards and gameplay walkthroughs
  • Identify genre, innovations, strengths and weaknesses of existing games for competitive analysis
  • Gain insight from play testing (both internally and with kids) and quickly develop hypotheses to improve and clarify players’ experience
  • Write detailed build notes to help identify gameplay and UX issues with apps during production
  • Work collaboratively with game developers to find feasible, low-impact ways to improve the fun and flow of an app throughout development
  • Passion for creating great, kid-friendly interactive apps
  • 4+ years professional game creation experience
  • Excellent communication and collaborative skills
  • Proficient with systems design, game tuning and user experience
  • Playful spirit, and intuitive understanding of children
  • Ability to multitask and switch quickly between projects with varied requirements, scope and goals
  • Experience with Adobe Suite (Photoshop, Illustrator, InDesign)
  • Experience working with game engines (Unity experience preferred)
  • Experience with Microsoft Office Suite (Outlook, Excel, PowerPoint, etc)
  • Resilient attitude and ability to find clear, clever solutions to complex problems
48

Senior Game Designer Resume Examples & Samples

  • Standardize, document and communicate the game systems to the team. Regularly update documentation to offer a useful work reference for the whole team
  • 7-10 years of experience in game design
  • At least 2 AAA titles shipped
  • Listening skills
49

Game Designer Resume Examples & Samples

  • Understand the intentions of the creative director for the player so as to design systems that are in keeping with the vision and in line with the open systems in the game
  • Work on control ergonomics and menu functionality principles
  • Verify that the systems that are developed are coherent with the work of the key specialities within the team
  • Carry out all of the adjustments so as to facilitate game and system control and understanding
50

Mobile Game Designer Resume Examples & Samples

  • Work closely with Lead Designer an Art Director to create content that is on-design and on-concept
  • Develop the level layout, scenario creation, prototype modeling, event scripting, entity placement, pacing, balancing and gameplay tuning
  • Assist in the development and realization of tools for the level design process
  • Build relationships on the development team to facilitate idea generation and feature implementation
  • Update the associated game design documentation
51

Game Designer Resume Examples & Samples

  • Contribute to the creative development of new free-to-play mobile games based on Disney, Lucas, and Marvel IP
  • Act as a point of contact for all game design and monetization/economy issues on assigned projects and serve as an additional design resource to at-risk projects
  • Provide support to the product management and live teams to fine-tune game economies, storefronts, monetization, and live content plans
  • Create Concept Requirement Documents, One-Sheets, Treasure Maps, pitch decks, game design docs, and other creative materials for pitching new free-to-play mobile game products
  • Design core game mechanics and free-to-play game loops, and communicate these systems in both written and verbal form
  • Provide editorial review of both internal and external game proposals and game design documents, providing actionable feedback on game systems, economies, and creative content
  • Identify areas of risk affecting product quality, game design, player experience, and timeliness and provide actionable solutions
  • Maintain budget and schedule of all assigned project deliverables
  • Analyze existing and upcoming Disney IP to identify the key brand pillars and game-able moments
  • 2-5 years experience specifically in creative development/production of mobile free-to-play games
  • Ability to work well within a collaborative creative environment, working closely with producers, artists, product managers, marketing, and senior management
  • Track record of designing, developing, and shipping high-quality free-to-play mobile games
  • Previous experience interfacing with mobile game developers, understanding team structures and roles, production pipelines, and common challenges in producing high-quality mobile games
  • Excellent creative and technical writing skills
  • Detail oriented and able to manage multiple projects at different stages of development
  • Must be able to travel, approximately 5% and hold a valid passport
  • Specific mobile game design experience in both conceiving original product and executing internal game development
  • Creative, dynamic presentation and pitching skills
  • Demonstrated ability to think creatively and shape new ideas into feasible mobile product concepts
  • Passion for the latest mobile games, video games, and game hardware
  • Demonstrate strong familiarity with Disney IP, including feature film and animation, Disney Channel, Marvel, and Star Wars
52

Lead Game Designer Resume Examples & Samples

  • Help lead our efforts to develop VR’s potential through the design, prototype and creation of novel interactive experiences
  • Work well in groups. You smoothly coordinate and collaborate across multiple, diverse teams
  • As a natural leader, be comfortable setting direction as you are getting your hands dirty
  • Rethink everything about game design, from low level mechanics to experiential goals - and the possibilities that VR affords
  • Coordinate with the rest of the development team to prototype and develop novel, interactive experiences for the Oculus Rift
  • Work with team leadership to establish production roadmaps for prototypes, products and the development team itself
  • Establish and build relationships between internal and when appropriate, external teams, and fostering collaboration amongst them
53

Game Designer Resume Examples & Samples

  • Creates and maintains living design documentation that keep pace with the project's progress and accurately conveys all necessary information to Design, Art, and Programming
  • Experience with designing gameplay systems
  • Experience designing gameplay features
  • Ability to translate game concepts into on-screen gameplay
54

Senior Game Designer Resume Examples & Samples

  • Champion design principles, ideas, and features within a multi-discipline team environment
  • Guide developers on interface and game system implementation
  • Ensure the highest level of usability, playability, and engagement
  • Work creatively and iteratively within technical limitations
55

Game Designer Resume Examples & Samples

  • 3 or more years of game design experience on two or more shipped games
  • Experience with C, C++ or non-visual scripting languages
  • Excel in a team environment, is self-motivated, and egoless
56

Senior Game Designer Resume Examples & Samples

  • Create and refine gameplay mechanics
  • Ability to think like a programmer to solve problems and accomplish a vision
  • Writing script to handle gameplay systems such as basic AI behavior, cooperative mechanics, weapons, and scripted sequences
57

Game Designer Resume Examples & Samples

  • Create compelling and immersive gameplay with memorable and impactful moments
  • Use your technical background for problem solving, systems creation and scripting unique scenarios
  • Working with a flexible C-style scripting language to realize your designs
58

Game Designer Resume Examples & Samples

  • Work closely in tight-knit teams with engineers and artists to achieve design & development goals
  • Design and plan systems, features, mechanics, and content through preproduction, release, and project lifetime
  • Balance game pacing/progression and in-game resources/economy to both ensure the long term retention of players and to optimize monetization
  • Communicate designs and design rationale clearly, either orally or in writing, both internally (to the team) and externally (to management or others) as needed
  • Respond to feedback, analytics, and test results in a constructive manner with logical and reasoned suggestions/solutions to improve on designs
  • Research and remain current on industry trends including new game genres, design methods, game themes and mechanics
  • Maintain game documentation as needed throughout the lifecycle of the project
  • Experience working as a game designer, experience in social/casual games preferred
  • Experience with game systems design and balancing
  • At least one shipped/in-market social/casual/freemium game, ideally on mobile
  • Excellent written communication skills (in English)
  • Experience with wireframing, flow diagrams, and prototyping
  • Good with setting and meeting deadlines
  • Experience with Jira & Confluence
  • An understanding of programming basics
  • An understanding of usability principles
  • An understanding of statistics and analytics
  • An understanding of the dynamics of online communities and social media
  • A sense of humour
59

Game Designer Resume Examples & Samples

  • Leads Research and Development content stream, accountable for the commercial success of all game content developed by this stream
  • Contributes substantially and decisively to the evolution of the game design standards from one development phase to another
  • Signs off game line up strategy for distributed and participation markets, game content for R&D charters
  • Ensures that the appropriate games are being targeted towards the right player segment
  • Leads critical game design reviews
  • Leads team brainstorming sessions to develop new genre games
  • Builds pay tables using mathematical probabilities and ensures all marketing and regulatory rules are met
  • Reviews market validation and customer satisfaction audit plans and reports
  • Provides guidance and mentoring to other game designers with methodologies and effective techniques for game designing and researching
  • Provide on-going support for marketing, conduct game demonstrations for customers
  • Understand, refine, maintain and communicate the product vision
  • Collaborate with Game Directors, Managers, and Game Designers to find creative solutions when issues are escalated
  • Keeps abreast of current and future development tools and processes, target platforms, and competitive products
  • Travels to target markets to analyze field performance of games
60

Mobile Game Designer Resume Examples & Samples

  • Deconstruct, analyze and create the design for f2p game systems and gameplay mechanics
  • Work within a creative vision
  • Create and maintain documentation and communicate and relate with team members during the execution and tuning phases
61

Game Designer Resume Examples & Samples

  • Create game systems that answer the needs of the Creative Director with regard to the targeted experience for the player, while observing the production directives of the game
  • Participate actively to the production of prototypes in order to adjust and validate systems prior to starting production. Assess the success of prototypes by measuring how objectives are met, using relevant quantitative and qualitative measurement techniques
  • By following the direction set by the Game Design Director, work on any and all aspects of Game Design by using the proper methods to provide accurate and meaningful designs
  • Participate to the development of tools required to implement and adjust game systems by collaborating with programming to determine the Game Design needs of such systems
  • Client focus
  • Ability to manage diversity
  • Solid communication skills (written and spoken)
62

Game Designer Resume Examples & Samples

  • Analyze, design, document, implement, maintain, adapt and modify source code, assets, and game engine scripts for 2D and 3D projects
  • Help create and manage planning and design documentation for use throughout entire production cycle
  • Ensure a cohesive design between user interaction, game mechanics, and application goal
  • Work with other content developers to ensure proper implementation according to system specifications
  • Integrate and train for any new systems, tools, or processes
  • Create and manage game content within budget and achieve performance requirements
  • Ensure configuration management is maintained for all content developer team work products
63

Game Designer, Balance Resume Examples & Samples

  • Design awesome Hearthstone cards following the Hearthstone design principles
  • Identify, iterate, and balance new and current cards that may have messy, confusing, overpowered, unclear, or un-fun designs
  • Help develop card names, concepts, and flavor speech lines alongside a team of designers that encapsulate the lore and charm of the Warcraft universe
  • Implement and adjust cards using simple scripting languages and welcoming the challenge of learning new skillsets to build upon existing designs
  • Don your adventure cap and help design, build, and iterate on missions
  • Cover letter which should include
64

Senior Game Designer Resume Examples & Samples

  • You will work, in engine, tweaking and tuning your features, and help in defining what tools you need to do so
  • 5+ years of industry experience
  • Worked on several games and shipped at least one AAA title
  • Absolute passion for playing and making games, especially RPG and TPS/FPS games
  • Experience working with enemy AI/NPCs
  • Knowledge of node based tools/engines and/or programming/scripting
  • GS 229+ and DZ Rank 99
65

Game Designer Resume Examples & Samples

  • You will be primarily responsible for driving the development of the game progression, from XP systems to Rewards and Bonuses
  • Development of game content, rewards and loot distribution to make for a fun and rewarding gameplay loop
  • You will analyze metrics and suggest improvements to the development and live team
  • 3+ years of professional Game Design experience in the video game industry
  • At least one previously shipped major title
  • Experience working with game features from conception to launch and beyond
  • Strong passion for playing and making games, especially RPG
  • Proficient English communication skills
  • Very good analytical and problem solving skills
  • Experience working with iterative development and quick iterations
  • Experience with working on economy design systems (rewards, progression, scoring, loot balancing)
66

Junior Game Designer Resume Examples & Samples

  • Drive content design and engage our audience with addicting, well-tuned gameplay
  • Define new, fun content for our games and difficulty tuning for game content
  • Embrace a metrics-driven approach to game design, learning from user data to ensure excellent engagement, retention, and monetization
  • Understand and contribute to overall company goals and infusing our titles with the highest quality content
67

Senior Game Designer Resume Examples & Samples

  • Participate in brainstorming sessions
  • Develop user experience and produce wireframes of the game experience and flow
  • Design slot machine theme, layout, bonus, and feature ideas
  • Strong knowledge of game mechanics, balancing, pacing, and monetization strategies for retail, mobile, casual, and free-to-play games
  • Excellent communication skills to see your game vision realized
  • Adept with Word and Excel
68

Lead Game Designer Resume Examples & Samples

  • Supervise and be responsible for providing clear and structured project documents to ensure that gameplay intentions are understood and that team members are working on the right elements (ingredients, game system, gaming modes, behaviour specifications, etc
  • College studies in Game Design and Production, and a certificate in Project Management, or equivalent
  • At least 7 years of experience as a Senior Game Designer, with relevant experience working on AAA titles, current and next-gen consoles
  • Prior experience in leading a team will be advantageous
  • Highly organized, analytical, with good management and planning skills
  • Strong team player, with good flexibility
69

Lead Game Designer Resume Examples & Samples

  • Quality owner on Game Design
  • Previous experience as a lead game designer – at least 2 AAA shipped titles as Lead GD
  • Able to manage a team and plan in a highly active environment
  • Highly adaptable
  • Autonomous, problem solver
70

Game Designer Resume Examples & Samples

  • Experience with animation systems and design
  • Knowledge of gameplay system theories
  • Education in programming, art, or game design
71

Expert Game Designer Resume Examples & Samples

  • You will be responsible for designing features and nurturing them to release quality, throughout implementation
  • You will work in engine, tweaking and tuning your features, and help in defining what tools you need to do so
  • You will be part of maintaining and evolving the overall gameplay vision together with the Game Director, Lead Game Designer, and the rest of the Design team
  • Minimum 10 years of relevant experience within games industry
  • Worked on several games and shipped at least 2-3 AAA titles
  • Extremely quality-oriented
  • Very good written and verbal communication skills
  • Good understanding of what makes games fun and compelling
  • Experience developing third-person action games and/or first-person shooters
  • Experience with online games
  • Experience working with node based tools/engines
  • Programming and/or scripting experience
  • Experience from other creative ventures (e.g. music, art, writing)
72

Game Designer Resume Examples & Samples

  • Autonomously defines one or several parts of the game system with respect to the creative direction
  • Produces design or technical documents for part of the project
  • Communicates work regularly with other job families
  • Is able to distribute elements in a way that optimizes learning
73

Senior Game Designer Resume Examples & Samples

  • Create game systems according to the creative direction
  • Analyzes and anticipates the behaviors of game systems
  • Regularly update documentation to offer a useful work reference for the whole team
  • Drive change and perfection in the game design team, including advising and guiding more junior members of the team
  • Collaborate with the different teams in order to develop strong gameplay mechanics
  • Prototype and iterate on the core game mechanics
  • Uses game and player knowledge to support propositions and choices with references
  • Take ownership of key elements of the game, driving them to completion
  • Provides constructive feedback on all areas of the game
  • Collaborate with and support senior team members and other staff across worldwide studios
  • Be a decision maker and closer on design tasks
  • Ability to write clear, concise documentation in English
  • Extensive game culture and ability to analyze game design in a market context
  • Ability to manage his/her own time and work within deadlines
  • Fluency in English – written and spoken
  • Previous 5+ years of experience in games design and at least 2 shipped titles
74

Senior Game Designer Resume Examples & Samples

  • Collaborate and ideate on the designs and documentation of locations within the world
  • Write compelling NPC dialog and VO lines
  • Mentor and supervise other content designers
75

Game Designer Resume Examples & Samples

  • Experience with portfolio or demo reel and demonstrating gaming development
  • BS degree in Game Design, CS, or Computer Engineering or 4+ years of experience with game design and development in lieu of a Bachelor’s degree
  • Experience with SCORM 2004 and 508 Compliance
  • Ability to be a highly motivated self starter
76

Game Designer, Mission Resume Examples & Samples

  • Design compelling Hearthstone missions using Hearthstone design principles
  • Implement in-game missions using simple scripting languages
  • Continual iteration on mission design based on team feedback and playtests
  • Cover letter which should include: - Why you are interested in working at Blizzard - What games you are currently playing - Your experience with and current rank in Hearthstone
  • Design a single Hearthstone mission encounter and describe what makes the mechanics fun. Limit yourself to a couple of paragraphs
77

Senior Game Designer Resume Examples & Samples

  • Help manage the creative direction of a game throughout It's development and lifecycle
  • Pitch innovative game features that are designed to improve customer acquisition, engagement and/or monetisation, but overall must be fun
  • Work with engineering and art teams to effectively implement new features and systems
  • Manage game systems, economics & mechanics
  • Modelling and tuning complex game systems using Excel
  • Provide clear feature documentation, diagrams, wireframes and/or prototypes
  • Analyze live data and player feedback to continually optimize existing game experience
78

Senior Game Designer, Monetization Resume Examples & Samples

  • Design non-inflationary game economies
  • Build engagement mechanics that reinforce core loop gameplay
  • Develop standards for tracking healthy game metrics with mechanisms to intervene as needed
  • Design flexible systems that plan for experimentation and refinemen
  • Run live events to improve engagement, retention, and monetization
  • Pull data and reporting necessary to validate approaches
  • Responsible for superior execution on existing concepts for Magic products and experiences
  • Can work with existing vision and product strategy to deliver compelling content for Magic
  • Collaborates with paper Magic R&D to leverage their expertise into the digital game design process
  • 5+ years of overall game design/development required
  • 5+ years of experience with digital game development and design
  • 5+ years’ experience with game metrics and monetization, on at least 1 shipped title
  • Familiarity with Tableau, SQL, or some other visualization tool or programming language
  • In-depth knowledge of running a game as a live service
  • 3 Months
79

Senior Game Designer Resume Examples & Samples

  • Creation of all types of design documentation including concept pitches, ecosystem designs, full feature specifications, feature curation, and UX storyboards
  • Independently design new features or systems, including all documents, reference, and models, for a variety of strategy games
  • Mentor other designers and team members in the fundamentals of elegant design, feedback triage, and adaptive design
  • In an Agile development environment, ability to act as a Product Owner for a single Scrum Team
  • Represents DGD as an expert on gaming industry trends, technical aspects of game design, and Magic gaming consumer needs
  • Deliver the design and guide the implementation of game features and systems with an eye for engagement, retention and monetization
  • 5+ years of passion and history involved with Magic or other TCGs as a player required
  • 5+ years of experience with different game genres and platforms preferred (e.g. RPG, social, online subscription)
  • At least 5+ years experience game designing with at least 2 successfully shipped titles
  • Experience implementing designs in Unity or similar engine
  • Live services support
  • Experience acting as a Product Owner in an Agile environment
  • Experience in feature design, and be able to create fun gameplay that drives social engagement
  • In-depth knowledge of Magic’s digital offerings
  • Able to function and lead in an Agile development environment
  • Able to communicate effectively with engineering, art, UX, production and business personnel
  • Desire to create the best-in-class game in this genre and a passion for Magic The Gathering
  • Strong knowledge of scripting languages and an ability to create working prototypes
80

Game Designer Resume Examples & Samples

  • Pitch innovative game features that are designed to improve engagement, retention and/or monetisation, but overall must be fun
  • Use prototyping and play-testing to create innovative, engaging game mechanics that will delight our users and keep them coming back for more
  • Collaborate with development teams to guide designs from concept to execution, and then iterate on those designs post-launch based on live metrics and user feedback
  • Assist in writing of game editorial content, including fiction, descriptions, and tutorials
  • Stay current on industry trends including new game genres, game design best practices, and emerging technology
  • Maintain the flexibility and perseverance needed to produce multiple rounds of designs in pursuit of the best possible user experience
81

Economic Game Designer Resume Examples & Samples

  • Specialised education in Economic Game Design and/or extensive experience in the design of free-to-play games, preferably on mobile platforms
  • Detailed understanding of mobile players’ behaviours and latest business models’ trends
  • Able to translate analytical findings in actionable recommendations within the game
  • Team work oriented person
  • Can work independently
82

Intern / Co-op Game Designer Resume Examples & Samples

  • Development of key game systems
  • Contribute to design discussions and key design decisions
  • Work closely with designers, software engineers, artists, product managers, and producers to deliver high quality features from concept to completion
  • Create and maintain detailed designs for all phases of development. Clearly communicate design intent to team
  • Experience developing mobile games for either iPhone or Android devices
83

Game Designer Resume Examples & Samples

  • Design and create game systems and game mechanics that follow the game’s creative direction with regard to the targeted experience for the player
  • Standardize, document and communicate the systems to the game team
  • Participate actively in the production of prototypes in order to adjust and validate systems prior to production, and assesse the success of these prototypes by measuring how objectives are met
  • Model, tune and manage complex game systems and mechanics (rewards, features) to engage players and fulfill their needs
  • Define the information needed by the player to make interesting choices and adapted to their situation in the game, interface or menus. Collaborate with art, audio and programming teams to ensure the optimal communication of this information
  • 3+ years’ experience as Game Designer, in the field of video games
  • Experience on multiplayer online battle arena (MOBA) games a plus
  • Experience on eSports franchises a plus
  • Flexibility, support and will to manage the impact of change
  • Positive leadership and the ability to influence
84

Game Designer Intern Resume Examples & Samples

  • Assist with the balance and implementation of major game systems
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency of work
  • Be able to take ideas from conception, through prototyping to detailed design and implementation
  • Formalise and document the systems in order to communicate them to the production teams on the project
  • Assist in the design of the player journey from single player to co-operative/player versus player
  • Collaborate with the user research lab and QC teams in regards to playtests of prototypes
  • And implement feedback into work
  • Track and update the progress of day to day tasks using the designated tracking tools
  • Assist with key aspects of the multiplayer experience including grouping, matchmaking and
  • Player to player interactions
  • Assist the Lead Game Designer with any other ad hoc responsibilities
  • Good interpersonal and communication skills
  • Basic knowledge of a wide range of games across multiple platforms and an understanding of the core design concepts which underpin them
  • Understanding of current design methodologies regarding player acquisition, engagement,
  • Bachelor’s degree in game design or other relevant subject 2:1 or above
85

Senior Game Designer Resume Examples & Samples

  • Pitch new ideas to the team/hold brainstorming sessions
  • Writing specs. Rewriting specs. Ability to produce a complete design document ready for art and coding
  • Work with product managers, developers, and artists to oversee and assist with the implementation of new features and systems
  • Review game metrics and data to adjust economy models to tune the underlying numbers in order to optimize the experience for game players
  • Remain up-to-date with game design literature, new mobile titles, and best practices to be an evangelist for the craft of game design
  • Passionate gamer with a real knowledge and love of mobile gaming
  • Experience with free to play mobile games a plus
  • Ability to design features with the player in mind and present to team leadership and executive management
  • Strong understanding of systems design, gameplay mechanics, and feature design
  • Confident using math and formulas in game environment
  • Adept with Excel/spreadsheets
  • Narrative ability, from creating high level narrative concepts to writing copy
  • Live mobile games experience required, 2+ titles
  • Game programming background preferred
  • Great teammate and fun to work with
86

Senior Game Designer Resume Examples & Samples

  • Experience with free to play mobile games
  • Experience developing point systems and economies with multiple currencies
  • Experience modeling in Excel/spreadsheets a plus
  • Strong writing skills
  • Live mobile games experience required
87

Lead Game Designer, Systems Resume Examples & Samples

  • Work with team leadership to design and influence game systems for online features which promote positive social, community, and competitive interaction
  • Design and see to completion entire game systems
  • Work with team leadership to set direction for feature development
  • Grow and mentor other designers
  • Work closely with the user interface, technical, and systems design teams to implement game interactions and user interface which support social and engagement systems
  • Coordinate closely with business and business intelligence teams
88

Chief Game Designer Resume Examples & Samples

  • Master's degree required
  • At least 5 years directly relevant work experience required
  • Retired Navy or USMC O-6 with significant experience in OLW command and staff operations
  • Preferred MOC Director or Fleet N5 staff experience
  • Experience with wargaming and Joint exercise planning process
  • TS/SCI clearance eligibility required
89

Lead Game Designer Resume Examples & Samples

  • Lead small team of designers who will design, prototype and document all systems and content for a new IP
  • Be a champion in deconstructing a game´s vision into actionable high level designs prepared for further development by the design team
  • Schedule and prioritize design task, ensure that both quality and deadlines are being met and communicate progress to other stakeholders
  • Drive continual iterations of the features and gameplay based on feedback from stakeholders and peers
  • Contribute to hiring, staffing and mentoring of the design team
  • Contribute innovative ideas and solutions towards all aspect of the game and development processes
  • 7+ years of industry experience as a Designer, of which at least 3+ as a Senior Designer
  • Recognize and be an advocate for good ideas no matter from whom or where it originally came from
  • A game design craftsman who understands rules of gameplay, retention, engagement and player´s motivation
  • Hands on with both prototyping and implementing when project goes from concept to full production
  • Capable of good documentation which is as descriptive and to the point as possible
  • Capable of working on both conceptual level as well as on practical level
  • Must be constantly seeking to improve current processes, pipelines and in-house tools in meaningful and economic way
  • Must feel comfortable creating innovation and leveraging the strengths of emerging and pre-existing technologies
  • Ability to work under pressure and to deadline with little oversight
  • Highly motivated and self-directed
  • Fluent in English, with excellent verbal and written communication skills for working with internal and external multi-disciplinary teams
90

Product / Game Designer Resume Examples & Samples

  • Assist and guide with experience development for classic, video, mobile games
  • Take on initiative of reinventing classic games
  • Work with development, marketing, graphics and packaging teams to create new experiences
91

Game Designer Resume Examples & Samples

  • Design compelling Hearthstone mechanics using Hearthstone design principles
  • Enhance the storytelling of Hearthstone using: card names, concepts, flavor text, and game mechanics that highlight the world, characters, and story
  • Implement cards using simple scripting languages
  • Develop an in-depth understanding of Hearthstone’s tools, and contribute to the ongoing development of new tools for designers
  • Continual iteration on card design based on team feedback and playtests
  • Cover letter which should include: Why you are interested in working at Blizzard, What games you are currently playing and Your experience with Hearthstone
  • Design a single card with a paragraph on why they would be good for Hearthstone. Also include: An art description, Voice over lines and Flavor text
92

Senior Game Designer, AI Resume Examples & Samples

  • Takes ownership of AI design, makes a plan for how it should be used in game, and works closely with the Programming, Animation, Modeling and Level Design teams to drive development towards the vision laid out by the Game Director and Creative Director (50% of the time)
  • Implements game content using the in-house engine tools and scripting languages (30% of the time)
  • Creates and maintains living design documentation in line with the project's schedule, and that accurately conveys all necessary information to the Design, Art and Programming teams (10% of the time)
  • Displays leadership and organizational skills. Guides and mentors associate designers, and coordinates multiple disciplines working on the assigned task (10% of the time)
  • AI design experience on at least one successful AAA title
  • At least 7 years of game design experience required
  • A passion for playing and making video games
  • Understanding of gameplay flow and scripting
  • Strong communication, interpersonal and organizational skills
  • Ability to translate game concepts into on-screen gameplay required
  • Art or engineering skills are considered an asset
93

Senior Game Designer, Systems & Economy Resume Examples & Samples

  • Attend and hold design meetings to identify core motivators in planned game systems
  • Design and communicate the gameplay system and reward loops necessary to achieve a desired player experience
  • Integrate systems design with character objectives and narrative structure
  • Meet regularly with implementation teams to communicate vision and ensure that system and reward loop requirements are met
  • Work with programming teams to ensure useful data is being generated to track design efficacy
  • Track and tune systems / rewards relationships throughout production, to ensure targets are met
94

Senior Game Designer Resume Examples & Samples

  • Minimum 6 years of industry experience
  • Experience from multi-studio co-development
  • Experience working with iterative development and rapid prototyping
  • Experience working with game camera and controls
  • Experience developing RPGs
  • Understanding of basic to intermediate mathematics
95

Senior Game Designer Resume Examples & Samples

  • Takes ownership of specific features or systems such as combat mechanics, reward loops or AI behaviours, and works closely with Programming and Art departments to drive development towards the vision laid out by the Game Director and Creative Director
  • Displays sufficient knowledge of the scripting languages and design tools of the Unreal engine to create and support prototype/grey box gameplay scenarios
  • Displays communication and organizational skills sufficient to align and motivate the Programmers, Artists and other Designers working on their feature
  • Other tasks assigned
  • Seven years of game design experience required
  • Shipped multiple console/PC titles in a designer role
  • Experience designing combat animations systems
  • An understanding of gameplay flow and readability
  • Strong documentation skills
96

Game Designer Resume Examples & Samples

  • Create and document features and systems for a free-to-play mobile game
  • Research and design a deep social engagement layer tailored to our audience and games
  • Through player research help define and articulate player motivations
  • With those player motivations help influence design on all features, UI, and content
  • Help design features in-game to extend the game's influence past just the screen and into their daily lives, providing an even more enriching experience
  • Work directly with the GMs and Studio Product head to up-hold, execute, expand the vision of the game
97

Game Designer Resume Examples & Samples

  • Work collaboratively with other designers and cross-functionally with UX, engineering, and product management on the design and implementation of new game features
  • Create and own the implementation of fun, engaging in-game events and other game content
  • Create clear and complete game design documentation for game content and features
  • Assess and apply qualitative and quantitative feedback to improve game design and balance
98

Game Designer Resume Examples & Samples

  • 4+ years of experience with game design using Unreal, Unity, CryTek, or equivalent 3D engines
  • Experience with portfolios or demo reels and demonstrating gaming development
  • Knowledge of software development lifecycles (SDLCs)
99

Game Designer Resume Examples & Samples

  • For the particular position, the ideal candidate must demonstrate both an affinity and knowledge of combat/fighting games
  • Professional experience in fight/combat design
  • Professional experience with visual scripting tools
100

Senior Game Designer Resume Examples & Samples

  • Shape the game by defining the game rules and the interactions between the player and the game world
  • Help create and maintain a Creative Vision for the project relevant to current trends and market research
  • Develop the game systems, controls, interfaces, and the interactive elements based on the vision
  • Collaborating with project stakeholders on new game features to maximize short and long-term player satisfaction, and provide for monetization opportunities
  • Contributing to game features/systems design that compel, monetize and re-engage players
  • Providing regular user feedback and stat/price point tuning to development team based on play-testing, both during game development and post-release
  • Providing strategies to improve monetization, building new monetization features, providing inputs to increase organic installs & viral performance of the game during operation phase of the game
  • Communicating with Community Development and Marketing to balance player satisfaction and promote feature expansions
  • Understand the intentions of the vision for the player to design systems
  • Design, prototype and champion the economic systems to drive players to invest in our game economy (in- game and across multiple titles)
  • Managing the economy and pricing of virtual goods; balancing free content vs. paid currency in the game economy
  • Identifying the potential sale drivers for the different product categories in the game economy and providing constant data-driven recommendation on design, tuning and pricing in order to improve game financial performance
  • Managing pricing as to create specific price point roles, implement selling strategies for higher price points
  • Designing the metrics system (with support from the Analytics team) to ensure that all necessary data is being captured to allow us to make decisions on adjustments to the economy. Perform live tuning in response to the data and trends observed in order to ensure the economy is healthy and balanced
  • Excellent Video Game culture and communication skills
  • 7+ Years of experience working with Free to Play games with at least 2 successfully shipped F2P titles
  • Past results of understanding the analytics behind Social/ Free to play/Casual games and maximized ROI while maintaining player interest
  • A good grasp of tools such as Microsoft Excel, Powerpoint, Visio, Word required in day to day documentation
  • Astute mathematical and analytical skills with a strong problem solving skills with unique ability to look at large complex data sets and formulate conclusions
  • Strong ability to deconstruct high level systems and product direction into specific technical details, new features, and tasks
  • Ability to work in a highly collaborative, interdisciplinary, iterative environment, while delivering under deadlines and time constraints
  • Superb written and oral communication skills
101

Systems Game Designer Resume Examples & Samples

  • As a System Designer, you will create and document systems and relationships of the game’s numerical infrastructure
  • The scope of this position includes all game numbers, from balancing combat systems and damage types to perfecting monetization systems and the flow of player resources
  • You will work closely with the BI team to make sure the games numbers are producing the desired results
102

Game Designer Resume Examples & Samples

  • Track record of at least 3 free-to-play mobile free-to-play games; variety of genres is a plus
  • Experienced in Monetization design (balancing and creating strong game economies)
  • Experience in mobile strategy games is a big plus
  • Self-motivated, goal-oriented and a strong team player
103

Mobile Game Designer Resume Examples & Samples

  • Build and improve game systems from conception to release to ensure an optimum player experience in line with the creative direction
  • Design game systems and mechanics
  • Design new features and adapt ongoing ones in order to improve the user experience and user retention and engagement
  • Collaborate with the Core Team to determine a comprehensive plan for game balance, economy and monetization
104

Game Designer Resume Examples & Samples

  • Be a facilitator and main hub for all design questions and decisions on PC version
  • Create and maintain design documentation for the project
  • Designing and prototyping UI and HUD elements
  • Provide best UI/UX solutions for consoles and PC
  • Work in close collaboration with game designers from other studios
  • Work on the input system and 3Cs of the game
  • Gathering common info about a project and bringing main ideas to the team
  • Making presentations for the team about a project
  • Bring and present improvements and ideas to the team and other studios
105

Multiplayer Game Designer Resume Examples & Samples

  • Design, implement, and test multiplayer gameplay, including abilities, player to player interactions, balance, and skillsets
  • Collaborate with World Director and environment leads to build multiplayer focused areas, levels, and arenas
  • Work closely with other disciplines to create game content that delivers a rewarding and exciting experience for the player
  • 1 to 3 years of progressively complex related experience
  • Experience in designing and scripting player mechanics, AI behaviors and game play systems
106

Senior Multiplayer Game Designer Resume Examples & Samples

  • Scripting to implement defined tasks
  • Drive prototypes that prove out and challenge your designs, and iterate quickly
  • Develop the character and player progression
  • Collaboratewith engineers to tune player mechanics and AI
  • 7-10 years of progressively complex related experience
107

Game Designer Resume Examples & Samples

  • Clearly communicate every detail of the game’s design to the team
  • Be the Casino studio’s central point of contact for the design needs of all games
  • Own the vision for all slot and casino games
  • Establish and communicate design standards
  • Evolve game design documents and prototypes to maximise clarity for the development teams and QA
  • Be the design evangelist for GSN’s Casino Studio through knowledge of competitor trends, insights, and the industry’s best-practices
  • Under the guidance of the Creative Director, transform high-level feature designs into a detailed brief
  • Design new features for social casino games on multiple platforms
  • Generate and communicate all design requirements
  • Work closely with the team leads to identify opportunities to excite and attract players
  • Review and analyze the app’s overall performance and make design-focused suggestions to drive engagement, retention, and monetization
  • Work with the production team to turn design ideas into actionable stories and tasks
  • Research and apply best-practices from real money casino game design and evolve to the social casino to meet or exceed those standards
  • Collaborate with all disciplines closely throughout the development process in order to achieve the goals of each milestone
  • Gather competitive intelligence by regularly researching and documenting trends and statistics
  • Confidently communicate new designs and findings to the team by developing clear presentations
108

Senior Game Designer M/F Resume Examples & Samples

  • The design of some of the core game mechanics and core gameplay of a high-profile game
  • In collaboration with the gameplay team, you will have to prototype, iterate and deliver some key features of the game
  • In collaboration with the UI/UX team, make sure your features are perfectly exposed and clear for the player to ensure their accessibility
  • In collaboration with the tech teams and content teams you find the most efficient solution to leverage the quality of the features you’ll be in charge throughout the content
  • Provide design documents throughout the production life cycle from hi-level concept to specific test cases
  • In a Senior design position
  • In design of rich systems and 3Cs (core gameplay)
  • In collaboration with UI/UX team
  • In collaboration with user research / focus group / lab / community
  • A strong experience in AAA games is recommended
109

Principal Software / Game Designer Resume Examples & Samples

  • Analyze, design, document, implement, maintain assets, and game engine scripts for a variety of 2D and 3D projects
  • Provide leadership to designers and other content developers, oversee planning and design documentation
  • Contribute game design approaches to pitch proposals to increase interest, engagement, and retention
  • Introduce game elements to non-traditional platforms such as training, operation, and education
  • Work with artists to create and implement content
  • Participate in relevant aspects of application design with program management
  • Manage game content within budget and achieve performance requirements
  • Participate in the review of work products for correctness, adherence to the design concept and to user standards, and for progress in accordance with schedules
  • Respond to and resolve technical issues during development and participate in content integration efforts
  • Mentor and teach all levels of Design staff in area of specialization/mastery
  • Assist Director in the management of project/product art direction
  • Responsible for maintaining a cohesive look across project’s levels
  • Offer feedback to management on ways to improve workflows and processes and help enforce these with the team
  • Act as main point of contact to communicate project progress between teams and art management (Leads and Director)
110

Game Designer Resume Examples & Samples

  • Experience coming up with competitive math models from scratch,
  • Experience applying player psychology and/or game design in math models
  • Experience leading a game from concept to actual final product
111

Assistant Game Designer Resume Examples & Samples

  • Help design and develop MLB THE SHOW’s feature set
  • Identify what users yearn for, and turn it into truly innovative game features
  • Seek out the best ideas, regardless of where they come from, and make them real
  • Quality written communication skills and the ability to convey abstract concepts
  • Logical thinker with strong attention to detail
  • Positive attitude and a collaborative spirit
  • Ability to think outside yourself and into the shoes of your varying demographics
  • Knowledge of competitive products and various gameplay genres, and a personal understanding of video game fun
  • Cover Letter that includes
  • Why you are interested in working on MLB The Show?
  • What games you are currently playing?
  • Interest in the sport of baseball and a willingness to live and breathe it
  • Experience in game or software development, especially UI/UX
  • Strong math and organizational skills
  • In-depth understanding of sports management, specifically nuanced management rules
  • Basic knowledge of scripting languages and code (eg, XML, C++, Ruby)
112

Senior Game Designer Resume Examples & Samples

  • Competency in Game Design, proficiency in basic programming and production tools
  • Strong commitment to a diverse working environment and to serving the needs of a large and diverse community
  • Lead design initiatives and game production in the lab
  • Oversee student staff and contractors
  • Communicate and follow through with stakeholders
  • Organize project assets and archives
  • Coordinate game design and play test sessions
  • Promote projects and submit work for shows and awards
  • Present work at conferences and events
113

Senior Game Designer, Economy Resume Examples & Samples

  • Own key aspects of economy design (e.g. how players use in-game currencies), and work with other teams to drive development towards the vision laid out by the Game Director and Creative Director
  • Create and maintain living design documentation in line with the project's schedule, and that accurately conveys all necessary information to the Design, Art and Programming Teams
  • Guides and mentor associate designers where appropriate
  • Other game design responsibilities as assigned
  • Design experience on at least one successful AAA title
  • At least 7 years of game design experience, with some relevant work in online and game economies
  • Ability to work well under pressure and to meet tight deadlines
  • Experience with Unreal Editor (any recent version, but ideally 4) a plus
114

Senior Game Designer Resume Examples & Samples

  • Serves as a leader within the department by fostering ownership of the game design tasks by soliciting the team for their input throughout the design and production process
  • Manage the preproduction of new titles, originating game ideas and features, and creating initial concept docs to pitch internally
  • Develop the talents of other designers
  • Write creative narrative elements of the game including working with Artists for a Walkthrough Game Design Presentation
  • Write detailed design spec documents for the development team to follow
  • Conduct regular planning and reviewing sessions with appropriate team members
  • Provide game design expertise working with the team to clearly define all aspects of the game that impact the end-user, including game play, interface, plot, premise, script, animation, sound, art style
  • Serve as the lead member of the design staff by playing the game frequently to review the design implementation and provides team with constructive feedback as necessary
  • Demonstrate a mastery of gaming products by mastering the platform requirements, development environment, tools, and utilities
  • Responsible for mentorship, evaluations, conflict resolution and recognition of the staff to maintain highly motivated and engaged employees
  • Maintain familiarity with competitor products and share highlights with team
  • 4+ years as a Game Designer in a software development environment or equivalent experience
  • Knowledge of current trends in video gaming and online gaming in the mobile, social/casual, console, and PC markets
  • 3 years of game design experience or experience in game production
  • Familiarity with game play features of current casino video and mechanical slots
  • Video game development, particularly in mathematical and puzzle games
  • Adept with Word, Excel, InDesign and Flow Chart software (such as Visio or similar)
115

Game Designer Resume Examples & Samples

  • Create or adapt leading game features to work with an existing game
  • Pitch new ideas to the team/ hold brainstorming sessions
  • Tune and model complex systems using Excel
  • Write copy, names, and narrative elements of game
  • Analyze real-time feedback and metrics, and adjust game designs accordingly
  • Work with product managers, developers and artists to oversee the implementation of new features and systems
  • Ability to describe user experience stories and create wireframe screens and flows
  • Remain up-to-date with Game Design literature and best practices to be an evangelist for the craft of Game Design
116

Senior Slots Game Designer Resume Examples & Samples

  • Assist the preproduction of new titles, originating game ideas and features, and creating initial concept docs to pitch internally
  • Write creative narrative elements of the game
  • Assist the creation of detailed design documents for the development team to follow
  • Work with developers and artists to oversee the implementation of new features and system
  • Keep up with trends in both social and real casino industries
  • Strong knowledge of slot machine design, math, and functionality
  • Passion to create fun games with an engaging player experience
  • Ability to work well in a team environment
117

Lead Game Designer Resume Examples & Samples

  • Provide a deep knowledge in mobile game design, especially Match 3/Puzzle genres, and LOVE playing mobile games
  • Manage and lead a match-3 puzzle game design team by setting goals and providing ongoing guidance to the team members
  • Use an intricate knowledge of spreadsheets to balance complex systems and economies across our Mania games
  • Drive analysis, iteration, and execution on live Mania games to improve monetization, retention, and long term engagement
  • Create and drive concepts for existing and new games using best industry practices while meeting business objectives
  • Drive tool creation and improvement with a focus on delivering excellence with efficiency
  • Deconstruct and analyze successful mechanics in competing mobile and social games
  • Advocate good design practices and processes across titles
  • Mentor and guide team members in spec writing, systems design, tuning, data analysis, and career growth
  • Has 4+ years as a designer on live games and 1-2 years management experience
  • Expert in spreadsheets to balance complex systems and economies
  • Organized in design process from concept to implementation
  • Knowledgeable in mobile F2P and virtual goods
  • Works closely with other designers and disciplines in a highly collaborative, agile environment
  • Has excellent verbal and written communication skills
118

Lead Game Designer Resume Examples & Samples

  • Provide a deep knowledge in mobile game design, especially Simulation/Invest Express genres, and LOVE playing mobile games
  • Manage and lead Invest Express/Simulation game design team by setting goals and providing ongoing guidance to the team members
  • Use an intricate knowledge of spreadsheets to create, evaluate, and balance complex systems and economies across our Story games
  • Drive analysis, iteration, and execution on live Story games to improve monetization, retention, and long term engagement
119

Senior Game Designer Resume Examples & Samples

  • Knowledgeable in mobile game design, especially Simulation/Invest Express genres, and LOVE to play mobile games
  • Use an intricate knowledge of spreadsheets to balance complex systems and economies across our Story games
  • Possess a passion for analyzing, iterating, and executing on Story titles to improve monetization and retention
  • Collaborate across disciplines to create scaleable specifications for new features, improvements, and games
  • Help mentor team members in spec writing, systems design, tuning, and data analysis
  • Has 3+ years as a designer on live games
  • Proficient in spreadsheets to balance complex systems and economies
  • Uses data and feedback to analyze and improve player experience
  • Passion for games, especially ours, with a deep understanding of what makes mobile games fun, current best practices, and emerging marketing trends
  • BS/BA in a quantitative field or equivalent game systems design experience
120

Game Designer Resume Examples & Samples

  • Design match 3 puzzles and level layouts for casual games
  • Drive analysis, iteration, and execution on levels for live Mania games to improve monetization, retention, and long term engagement
  • Create and drive concepts for live game features, puzzle obstacles, and monetization features while meeting business objectives
  • Manage game item and level definitions in a SQL database
  • Has 2+ years as a designer on live games and at least 1-2 on match 3 games
  • BS/BA in a quantitative field or equivalent puzzle game design experience
121

Game Designer, Commanders Resume Examples & Samples

  • Design compelling Co-op Missions commanders with unique game mechanics using StarCraft 2 design principles
  • Create high level commander concepts, progression upgrades, in game research, achievements, mastery power, and overall balance
  • Capture the fantasy of iconic characters in the StarCraft 2 universe
  • Continual iteration on the balance of commanders in the Co-op Missions mode, based on feedback from the team and community
  • Cover letter which should include: Why you are interested in working at Blizzard, what games you are currently playing, and your experience with StarCraft 2
122

Junior Game Designer Resume Examples & Samples

  • Pitch, design and prototype core game systems
  • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation
  • Collaborate with the team to ensure the implementation of systems into actual gameplay maintaining the overall balance between multiple gameplay systems
123

Senior Game Designer, R&D Resume Examples & Samples

  • Provides vision for new game concepts and superior execution on existing concepts for Magic products and experiences
  • Leads product and experience design teams for Magic
  • Supports project teams and their participants and leaders as assigned/necessary
  • Represents R&D as an expert on technical aspects of game design, gaming industry trends, and Magic gaming consumer needs
  • Delivers all assigned products on-time, on-budget, and at high quality
  • Improves Magic design processes
  • Establishes and maintains relationships with the Magic Brand team and the Digital Publishing team
  • Maintains current knowledge of competitors’ products, where applicable
  • We believe Magic makes a difference
  • We focus on growing Magic’s audience
124

Game Designer, R&D Resume Examples & Samples

  • Contributes ideas, insights, and concepts toward the design of Magic products and other game experiences
  • Participates in designing the vision for new game concepts and the execution on existing concepts for Magic products and experiences
  • Designs Magic cards and mechanics that support and advance the product vision
  • Participates in playtests and provides feedback
  • Actively participates in team meetings and discussions by adding constructive, reasoned, provocative insights to the conversation
  • Initiates prototype teams working on speculative projects, and contributes to such teams that others have initiated
  • Works closely with partners in Digital, CAPS, Marketing, and other departments
  • Maintains current knowledge of competitors products where applicable
  • We believe in discovery, surprise, and strategy
  • We listen
  • We improve.We collaborate
125

Game Designer Resume Examples & Samples

  • Collaborate with the Creative Director, Lead Designer and Design Team, as well as Programmers and Artists on design specifications and software
  • Design and iterate software with others to create a world class gaming experience
  • Practice iterative design techniques to integrate player feedback and playtest data
  • Inspire those around you to constantly strive for the best in themselves and the game they are creating
  • Focus on Amazons Customer and Player Obsession. We exist to make people smile
  • At least 5 years of game design experience on large scale AAA game team
  • At least 3 years in a specific Game Designer role responsible for a key area or feature
  • Proven experience in a professional game production pipeline on a AAA team
  • At least 1 shipped AAA game in a Game Designer position
  • Multiplatform design and development experience
  • Full development cycle experience, from first ideation to ship
  • A true gamer. You live and breathe the games you make and regularly play other games for fun
  • Examples of high quality collaboration with wider team and Lead Designer
  • High quality Game Design examples
  • High quality communication, problem solving and iteration skills
126

Game Designer Alexa Resume Examples & Samples

  • Work closely with the Executive Producer, the wider Design team, and collaborate with other discipline leads to align on player experiences and needs, while continuing to evolve the gameplay
  • Design games that are unique to the Alexa platform and capabilities; create fulfilling, replayable, low friction experiences; design to drive ongoing engagement throughout product lifecycle
  • Create, tune, and balance game play with a holistic, "get your hands dirty" approach
  • Prototype, implement and balance system variables to create an entertaining gameplay experience for a diverse array of play styles
  • Develop data-gathering and validation methods; analyze player experience feedback and data to implement game improvements and tuning changes
  • Create and maintain game design documents, which clearly and visually articulate the goals, player experiences, and edge use cases, and can be used to build out technical design documents
  • Work with partner teams on the scheduling, scoping and integration of designs, as well as feature development goals and execution
  • Bachelor’s degree or equivalent experience
  • 7+ years creating clear and concise game designs for new games and new features
  • 5+ years generating and refining game mechanics and themes
  • Experience owning the design for the full production cycle of at least 1 shipped game title
  • Experience with programming and scripting languages such as: C#, Python, or Javascript
  • Passionate gamer with in-depth knowledge of current commercial game titles across multiple categories, such as video games and board games
  • Experience with Alexa Skills Kit, Voice User Interface Design, BT and IoT communication protocols
  • Experience with engines such as Unity, Unreal, or CryEngine
  • Experience working with agile production methodology and software development production and workflow pipelines
  • Experience leading cross-functional teams on products delivered from prototype to polish
  • Excellent organizational, analytical, interpersonal, and communication skills
127

Game Designer Resume Examples & Samples

  • Do what needs to be done to get features in the game and up to our standard of quality
  • Create and present new concepts for development as needed
  • Assist the entire design team by identifying and creating techniques, structures and tools used to guide the evolution of game design within the studio
  • Interpersonal, facilitation, and communication skills
  • Must be able to professionally communicate and work with other members of the game production team (both internally and externally)
  • Understanding of the industry, where technology is headed, etc
  • Must be able to grasp and work with code-based proprietary tools to implement content you’ve designed
  • Must have knowledge of competitive products and various gameplay genres, as well as a personal understanding of video game fun
  • Must possess quality written communication skills and the ability to convey abstract concepts
  • Ability to think logically with a strong level of attention to detail
  • Must be able to create and maintain designs, and vision for project over multi-year project life cycles, must be able to envision and articulate long-term strategies for franchise development and platform transition
  • Knowledge of software tool capabilities and platform constraints, ability to integrate technology changes, ability to commission and integrate new technologies
  • Shipped a game made with the Unity Game Engine with Development Tools
  • Shipped a game in a Level Design or Gameplay Design role
  • Any experience in game or software development is valued, especially if in a design capacity
  • Basic knowledge of scripting languages and code (eg, XML, C++, PERL) is valued but not required
  • College Degrees are worth something
128

Game Designer, Balance Resume Examples & Samples

  • Working with the design team to determine balance changes needed, to keep the competitive game scene both engaging and fair
  • Designing balance changes to accommodate both a casual and competitive audience
  • Creating maps for multiplayer ladder, and working with other groups to get them to a shippable state
  • Constant playtesting and iteration on unit changes and new maps for StarCraft 2’s ladder
  • Staying up-to-date on internal balance reports, tournament match ups, and community feedback across different mediums
  • Watching all tournaments, and dissecting matches to determine areas needing balance changes
  • Coordinate and communicate with esports, community members, and pro players regarding balance updates
  • Cover letter which should include: Why you are interested in working at Blizzard, and your experience with StarCraft 2