Sound Designer Resume Samples

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MM
M MacGyver
Monte
MacGyver
19339 Raynor Streets
Phoenix
AZ
+1 (555) 704 1967
19339 Raynor Streets
Phoenix
AZ
Phone
p +1 (555) 704 1967
Experience Experience
Chicago, IL
Sound Designer
Chicago, IL
Nicolas-Yundt
Chicago, IL
Sound Designer
  • Work with our audio team to provide sound and music assets
  • Execute in a fast-paced and highly fluid environment and collaborate with teams in other offices
  • Make high quality audio samples
  • Contribute to the future of VR audio by working with and refining new technologies with our audio SDK team
  • Design & create original sounds used as final asset (SFX and ambiances)
  • Apply music theory and concepts as part of his working audio designs
  • Prepared to work long hours under tight deadlines
San Francisco, CA
Associate Sound Designer
San Francisco, CA
Baumbach and Sons
San Francisco, CA
Associate Sound Designer
  • Assist Audio Director with creative and functional assessment
  • Work with audio director so that content adheres to a project’s creative direction and standards
  • Demonstrated creative and technical achievements in sound design
  • Field recording
  • Real-time audio scripting
  • Music editing
  • Interactive and linear sound effects design
present
New York, NY
Senior Sound Designer
New York, NY
Lind, Hoeger and Abshire
present
New York, NY
Senior Sound Designer
present
  • Imaginative use of audio production tools, Foley performance and capture, props, and recording techniques to create high quality original content
  • Pipeline - Data structure, assets - content management, formats, memory
  • Offers supervision of work to junior and mid-level team members with reviews of their content
  • Provide strong vision and direction for the audio in the game
  • Offers supervision of work to junior and mid level team members with reviews of their content
  • Expertise with Field Recording Equipment and Capturing Sound Effects
  • Dialog processing
Education Education
Bachelor’s Degree in Audio Engineering
Bachelor’s Degree in Audio Engineering
Oregon State University
Bachelor’s Degree in Audio Engineering
Skills Skills
  • Strong Team oriented personality and communication skills
  • Execute in a fast-paced and highly fluid environment
  • Execute in a fast-paced and highly fluid environment and collaborate with teams in other offices
  • Create world class audio content for Oculus first party content
  • Implement sound files through Maya and other proprietary tools
  • Design custom sound for various products and initiatives
  • Collaborate closely with existing team members to create unique sonic experiences using sound
  • Assist in driving projects to completion
  • Coordinates work flows and recording sessions with producers and other team members
  • Associate Sound Designer
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11 Sound Designer resume templates

1

Associate Sound Designer Resume Examples & Samples

  • Edit and process sound effects
  • Edit, mix, and master music
  • Edit and process VO
  • Implement and mix full range of audio assets
  • Work with designers, artists, and producers to identify audio asset needs
  • Work with audio director so that content adheres to a project’s creative direction and standards
  • Assist Audio Director with creative and functional assessment
  • Help Manage Audio Outsourcing schedule, and deliverables
2

Sound Designer Resume Examples & Samples

  • Strong Team oriented personality and communication skills
  • Establishes the style and approach to sound effects and music for assigned products and ensures the consistency of that style throughout
  • Coordinates work flows and recording sessions with producers and other team members
  • Design original sound effects, ambient sounds, and character sounds
  • Implement sound files through Maya and other proprietary tools
  • Minimum 5 – 10 years sound/audio design experience on console games or shipped multiple console titles
  • Audio Engineering Degree or equivalent work experience preferred
3

Sound Designer Resume Examples & Samples

  • Design custom sound for various products and initiatives
  • Collaborate closely with existing team members to create unique sonic experiences using sound
  • Assist in driving projects to completion
  • Execute in a fast-paced and highly fluid environment and collaborate with teams in other offices
4

Sound Designer / Composer Resume Examples & Samples

  • Compose innovative music in multiple styles, with an emphasis on guitar
  • Design custom sound for various products and initiatives
  • Collaborate closely with existing team members to create unique sonic experiences using sound and music
  • Drive projects from inception to completion with little oversight
  • Execute in a fast-paced and highly fluid environment and collaborate with teams in other offices
5

Sound Designer Resume Examples & Samples

  • Plan the sound production for the game and ensure the follow up of the milestones
  • Influence overall project design & ideas, participating since prototyping phases
  • Make high quality audio samples
  • Design & create original sounds used as final asset (SFX and ambiances)
  • Apply music theory and concepts as part of his working audio designs
  • Implement all types of audio assets using proprietary tools and systems
  • Maintain audio-related documentation for the project
  • Respect budget and performance constraints when carrying out assignments
  • Take an active role in bug fixing and obtain needed enhancements
6

Senior Sound Designer Resume Examples & Samples

  • To operate the audio suite a fully effective Sound Designer and Producer
  • To be proficient in the latest ProTools software and plugins
  • To be able to use sound recording equipment to create unique sounds and effects
  • To provide a high level of service for the creative services department
  • To mix audio, effects and voiceovers for all BBC Worldwide promotions, reels and off air requests
  • Assist and input in the creation of concepts and ideas for all campaigns and day-to-day promotions
  • To mix both short form and long form content (when needed)
  • To have a sound knowledge and understanding of all aspects of the recording process
  • Exceptional experience in the direction of voice over artists
  • To ensure all projects and media are ‘backed up’ and that workflow is managed in a new tapeless environment
  • To liaise with outside clients and staff members in the development of audio based creations and executions
  • Must have an extensive awareness of current and past commercial music
  • Must show a keen interest and demonstrate a keen desire to source and find new up and coming musical trends, bands and artists
  • Experience in short form and long form post production (TV or promos)
  • Experience in broadcast production and sound design environments
  • Experience in playing one or more instruments
  • Experience in working with high profile brands on air promotions and channel identities
  • A thorough knowledge and understanding of pro tools is required
  • Ability to work as part of a creative team, contributing to the development of concepts and providing expertise to enhance the overall creative output
  • The ability to work autonomously as a fully effective and creative Sound Designer to deliver a technically correct and high end finished product as per the brief
  • Ability to show initiative and work cooperatively with team members to ensure accuracy and timely delivery of all promotional material
  • Ability to manage time and prioritise projects to meet deadlines in a busy and demanding broadcast environment
  • To have strong communication skills
  • Ability to liaise with production and associated departments on multiple projects at once
  • A sound knowledge of maintaining the file directory and storage archive
  • Awareness of commercial and production licensing
  • Please apply with your original CV and if you need more details please look for the full job description below. You will also need to complete an application form
7

Sound Designer Resume Examples & Samples

  • Dialog recording, editing, processing, and mixing
  • Weapons past, present, and future
  • Destructibles and debris
  • Creatures, alien beings, and science-fiction
  • Spells and special powers / abilities
  • Vehicles, buildings, and structures
  • Environments and ambiences
  • Foley
  • User interface
  • Location sound effects recording
  • Game audio authoring, integration, and scripting
  • Scripted cinematic mission sequences
  • Dialog, music, and effects editing and surround-sound mixing for in-game cut scenes
  • Audio tools, technology, features, and workflow
  • Online demo reel or website showcasing your sound design experience and strengths
  • A cover letter that explains
8

Senior Sound Designer Resume Examples & Samples

  • Experience with Xbox 360 audio development
  • Experience in recording (microphone techniques, recording techniques, processing & editing)
  • Expertise in written & verbal communication (word, excel, powerpoint, etc)
9

Senior Sound Designer Resume Examples & Samples

  • Offers supervision of work to junior and mid level team members with reviews of their content
  • Can provide feature sign off. Can define own specific technical audio design areas. Works with Director of audio and other leads to create audio systems needed
  • Completely understands the project pipeline, has ownership over some areas. Advises on and helps to actively improve the pipeline. Owns features, assigns tasks, holds vision of game audio with Director of audio to oversee it all
  • Can set up for recording (inside or outside) and has mastered good recording techniques. Owns or oversees mixing in an area and contributes to game mix. Plans and identifies recordings needed with the team
  • Is proficient with audio and engine tools. Can implement in all tools and audio middleware and mentor if needed. Test game audio, assign tasks and work with other team members to resolve issues
  • Can support music implementation and testing closely with Staff music composer
10

Senior Sound Designer Resume Examples & Samples

  • In-depth real-time audio-control scripting
  • Audio asset implementation
  • Audio tools & run-time systems design collaboration
11

Associate Sound Designer Resume Examples & Samples

  • Interactive and linear sound effects design
  • Real-time audio scripting
  • Mixing & mastering
  • Field recording
12

Sound Designer Resume Examples & Samples

  • Music and music editing
  • Sound effects placement and/or creation
  • Dialog editing and processing
  • Audio mixing
13

Senior Sound Designer Resume Examples & Samples

  • Provide strong vision and direction for the audio in the game
  • Drive high quality standard for audio throughout the game experience
  • Build relationships and supervise external sound designers and composers
  • 6+ years of experience in audio for AAA games
  • Shipped 2+ games as an audio lead or Sr. Sound Designer
  • Experience with the entire audio process, including sound effects, voice over, music, sound implementation and audio technology
  • Experience managing vendors and setting up budgets and schedules with outside resources
  • A passion for video games and the role that audio plays in player experience
  • Past experience providing technical direction for the audio team
  • Expertise with Wwise
  • Multi player experience a plus
  • Scripting experience in Lua and XML
  • Experience interacting with and responding to the feedback of a large and passionate community of players
  • Experience improving and optimizing proprietary pipelines and integration processes
14

Sound Designer Resume Examples & Samples

  • Create world class audio content for Oculus first party content
  • Contribute to the future of VR audio by working with and refining new technologies with our audio SDK team
  • Work with our audio team to provide sound and music assets
  • 7+ years in audio production for games, primarily foley and sound design
  • Experience working with commercial audio middleware such as FMOD and WWise
  • Experience working with Unreal, Unity and Perforce
  • Experience mixing games
15

Sound Designer Resume Examples & Samples

  • At least 2 years of professional sound design experience
  • Sound design portfolio with demonstrated ability to ship products
  • Experience in ProTools and related audio software
  • Communication skills and attention to detail
  • Organizational and analytical skills
  • Experience shipping products
  • Ability to create quality audio elements for inclusion in products across multiple Facebook verticals
16

Sound Designer, Interaction Sound Resume Examples & Samples

  • Create unique, memorable, and landmark sound designs for our one-billion+ users
  • Use your proven understanding of interaction sound design to define and distill broad concepts into actionable tasks and points of interest
  • Lead sound design projects from concept to implementation to completion
  • Act as a source of truth for all things sound including design, design standards, best practices and implementation guidelines
  • Collaborate independently with on-campus and international team members and product groups
  • 2+ years creating sonic experiences for high-profile products in mobile and desktop environments
  • Experience with pro tools and other digital audio workstations
  • Understanding of Interaction Sound Design and its effects on people
17

Sound Designer Resume Examples & Samples

  • Design and implement custom sound for various products and initiatives
  • Collaborate closely with existing team members to create unique sonic experiences using sound and music
  • 6+ years of professional sound design and sound implementation experience
  • Experience with game engines and audio middleware (e.g. Unity, Unreal, Wwise, FMOD, or similar proprietary systems)
  • Experience in sound and music production and demonstrated ability to ship quality products
  • Experience with studio and field recording
  • Sound design portfolio
18

Sound Designer Resume Examples & Samples

  • Contribute to every stage of product audio development, from ideation to post-ship maintenance
  • 2+ years of professional sound design and sound implementation experience
  • Experience with game engines and audio middleware (e.g. Unity, Unreal, Wwise, FMOD)
  • Experience with building scripted solutions
19

Sound Designer Resume Examples & Samples

  • Take a central role in establishing the sonic landscape of Telltale’s projects
  • Sound design, implement, and mix assigned game scenes from concept to submission
  • Help us innovate best practices that achieve desired goals and milestones
  • Ongoing creation and organization of the existing in house sound library
20

Technical Sound Designer Resume Examples & Samples

  • Craft audio content data sets
  • Define genre-specific production paradigms
  • Generate content to increase product scalability
  • You are a great fit for this role if you: Strong verbal and written communication skills used to influence multi-disciplinary teams (especially engineers and creative designers)
  • History of collaboration across disparate teams (e.g. product engineering marketing, platform teams, external partners, etc.)
  • Excellent audio engineering skills, from mixing and mastering to mic technique and synthesis
  • Background in software engineering
  • BA/BS in Computer Science or related field
  • 2-3 audio products shipped to market containing your work
21

Sound Designer, Interaction Sound Resume Examples & Samples

  • Interaction Sound Design portfolio demonstrating design in shipped products
  • The ability to think about product strategy and vision
  • Able to organize and analyze feedback and information and distill them down to actionable items
  • Ability to lead independently with team members and cross-functional product groups
  • Understanding of programming and technical paradigms
22

Sound Designer Resume Examples & Samples

  • Understanding of music theory
  • Experience developing positional audio for VR
  • Scripting experience (C#, JavaScript, Lua, Python)
23

Technical Sound Designer Resume Examples & Samples

  • Implement audio assets in WWISE and Lumberyard, interacting with other game systems editors and CMS, writing scripts as needed
  • Create sound effects, and voice over
  • Work with the audio director to support the vision and direction for the audio in the game
  • Build relationships and manage asset workflow with the rest of the team and external sound vendors
  • Innovate and drive new audio features for the game and Lumberyard engine
  • Shipped 2+ games as Sound Designer
  • High level expertise with Audiokinetic’s WWISE
  • Scripting experience
  • Experience with the entire audio creation process, including sound effects, voice over, music, sound implementation and audio technology
  • Experience managing asset flow with external vendors
  • Expertise with Field Recording Equipment and Capturing Sound Effects
  • Past experience providing technical implementation for the audio team
  • Scripting experience in Lua, XML and visual scripting tools
  • Experience improving and optimizing proprietary audio pipelines and integration processes
  • Experience with Lumberyard game engine
24

Senior Sound Designer Resume Examples & Samples

  • Designing immersive and rich sound effects to engage players and drive the title’s narrative
  • Implementation and authoring of sound design using middleware and scripting tools to bring soundscapes to life
  • Sound design and mixing of cinematics in multiple formats and specs
  • Collaborating with PD Sound leads to deliver cohesive and compelling audio experiences
  • 5+ Years experience as Sound Designer for video games
  • At least one shipped AAA release
  • Fluent in interactive audio and post production techniques
  • Expert command of sound design & mixing techniques, processes and tools
  • Multi-specialized, able to create world class audio content spread across multiple styles
  • Imaginative use of audio production tools, Foley performance and capture, props, and recording techniques to create high quality original content
  • Familiar with authoring techniques within commercial middleware (WWISE, FMOD, etc…)
  • Experience working with game development teams and coordinating with various game departments such as animation, level design, AI, physics, mechanics, etc
  • Ability to work under pressure and tight deadlines
  • Knowledge or familiarity of scripting languages such as LUA, Python, etc
25

Senior Sound Designer Resume Examples & Samples

  • Designing immersive and rich sound effects to engage players and drive the narrative
  • Implementation of sound design using middleware and scripting tools to bring the soundscape to life
  • Sound Design and Mixing of Cinematics in multiple formats and specs
  • Collaborating with PD Sound lead to deliver an cohesive and compelling audio experience
  • At least 5 years experience as Sound Designer for video games
26

Senior UX Sound Designer Resume Examples & Samples

  • Create sound designs for features and products including concepts and prototypes
  • Review with key stakeholders to refine the overall user experience
  • Utilize user research to shape and guide the sound experience
  • Iterate and create final production-audio assets
  • Collaborate across design disciplines and with engineering and management partners
  • Partner with developers and to guide audio implementation and assist with bug fixes
  • Experience with building pipelines and platforms including the documentation of guidelines
  • BA Degree in related field
  • 10+ years experience
  • Proven history creating industry leading, compelling, and highly effective sound designs with a user experience focus (examples will be requested)
  • Able to create end-to-end audio experiences from the concept stage to final audio
  • Expert level proficiency with industry standard professional audio software tools including: DAW’s, Audio Editors, Plug-Ins and processing
  • Expert level understanding of the audio asset creation process
  • Expert level understanding of recording, mixing, and mastering techniques and concepts
  • Please submit a link or copy of your audio reel
  • Please submit three designs with a detailed explanation documenting your specific work for each project from the concept to final stages
  • Be willing and prepared to take an audio assessment