Environment Artist Resume Samples

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MS
M Schoen
Marques
Schoen
62504 Smith Center
Phoenix
AZ
+1 (555) 305 7433
62504 Smith Center
Phoenix
AZ
Phone
p +1 (555) 305 7433
Experience Experience
Boston, MA
Environment Artist
Boston, MA
Pagac, Jacobs and Glover
Boston, MA
Environment Artist
  • Reference game design documents and develop an in-depth knowledge of the environments, objectives, atmospheres, story and style to create game levels
  • Work with the Lead Environment Artist and Design Team to make harmonious gameplay
  • Use concept art inspiration to create game assets that make our environments come alive
  • Verify the quality of objects and environments once imported into the game, and make improvements when necessary
  • Verify the quality of the maps once they are imported into the game and make any necessary improvements
  • Defining environment metrics used to create the majority of environment art which are essential for artists and animators on the development team
  • Create fully functional assets which can be shared across the project and respect the technical and artistic constraints
Philadelphia, PA
Lead Environment Artist
Philadelphia, PA
Douglas Group
Philadelphia, PA
Lead Environment Artist
  • Organizing work and backlog using project management/ planning tools i.e. Jira
  • Prioritise, plan and organise their own work and their teams work in conjunction with the Producer/Associate Producer
  • Work with Art, Design and Engineering teams to establish and build pipelines, processes and tools for the creation of best-in-class game environments/levels
  • Manage the Human Resources in your team by i.e. reoccurring performance feedback and salary reviews
  • Develop performance and expertise within their team while furthering their own knowledge and expertise
  • Organize work and backlog using project management/ planning tools i.e. Jira
  • Work with Art Director and Production Designer to establish and build visual targets
present
San Francisco, CA
Senior Environment Artist
San Francisco, CA
Feil, Beer and Runte
present
San Francisco, CA
Senior Environment Artist
present
  • Create, define and develop high quality environments and other art related aspects of the game, as directed by management
  • Use concept art inspiration to create game assets that make our world come alive
  • Work with other disciplines to establish technical and aesthetic guidelines for art in the game
  • Work with the story art lead to develop and integrate toolsets for the story team, and liaise with department heads to solve technical problems
  • Create and ensure that all assets created by the art team and outsource studios conform to the style and technical guidelines of the title
  • Work with Lead Environment Artist and the Art Director to ensure all assets are meeting the high quality bar Blizzard is known for
  • The Senior Environment Artist is responsible for developing and driving an original and innovative environment art style for the game
Education Education
Bachelor’s Degree in Graphics Design
Bachelor’s Degree in Graphics Design
Cornell University
Bachelor’s Degree in Graphics Design
Skills Skills
  • Good technical chops and the ability to quickly master new pipelines and tools
  • Ability to create interesting, detailed and visually appealing levels
  • Good working knowledge of industry leading 3D modelling packages
  • Highly organized with excellent spoken and written communication skills
  • Highly proficient with industry standard 3D software like Maya, 3DS Max, Softimage, ZBrush, MudBox and Adobe Creative Suite tools
  • Self-driven, good communicator and a great team-player
  • Excellent texture creation skills with a strong understanding of modern shader usage
  • Good gameplay and level design knowledge
  • Ability to create interesting, detailed and visually appealing environments
  • Strong eye for graphics and love of details
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15 Environment Artist resume templates

1

Environment Artist Resume Examples & Samples

  • Collaboratively design, model, texture, and light AAA game structure and environmental assets
  • Iterate in Unity to ensure your work looks excellent in its final context
  • Suggest processes and/or tech to improve the quality of the production pipeline
  • Work closely with Animators, FX Artists, and Technical Artists to achieve the best results possible
  • Work well with other departments including design and engineering, and the ability to respond well to change
  • Collaborate with the Production Art Lead to cost and schedule tasks
2

Senior D Environment Artist Resume Examples & Samples

  • Minimum 2-3 years industry experience working on console and/or mobile projects
  • High and Low Poly Modelling of in-game assets
  • Level lighting and population
  • Understanding of optimization for mobile platforms
  • Ability to hand paint texture maps, if required
  • Working knowledge of Unity
  • 3ds Max, Photoshop and Zbrush
  • Confident working in a small team
  • Ability to prioritise work-flow and deliver on time
  • Familiarity with SCRUM / Agile practices
3

CG Environment Artist Resume Examples & Samples

  • Work with the Lead Environment Artist to create models for environments, props, and occasionally characters
  • Rig all assets included in the environment and uv unwrap the environment model
  • Candidate required having fundamental knowledge of modeling both organic and hard surface environments and props, Maya’s referencing system, organizing complex hierarchies, creating lo res proxies, and utilizing IK – FK – and Deformer based rigs
  • Aid in the research, development and implementation of methods and techniques
  • Complete tasks within the time allotted
  • The ideal candidate should be an artist who can model and have proficient rigging skills
  • A great "can do" attitude and open-mindedness to non-traditional solutions is essential
  • We are looking for individuals who have extensive knowledge, experience and skill sets implementing the following into a Maya production pipeline
  • The Environment Artist should have 2-4 years of industry experience in film, broadcast, and/or games (Not Mandatory)
4

Environment Artist Resume Examples & Samples

  • Use concept art inspiration to create game assets that make our environments come alive
  • Experience in creating visual designs that support gameplay oriented goals
  • Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
  • Experience in working with outsource art studios and other external vendors
  • Experience and a passion for stylized, handcrafted art style
  • Generalist environment art abilities – Eg: Experience with lighting, organics, architecture, animation
  • Good technical chops and the ability to quickly master new pipelines and tools
5

Environment Artist Resume Examples & Samples

  • Set out modelling and texturing needs and submit orders to the artists who are responsible for the map. Follow up on the progress and quality of the work with the Lead Artist
  • Assess level content with the Lead Artist and establish time and planning estimates by priority and level
  • Act as a resource person for the artistic team for the map and level by answering questions from team members and informing artists of changes due to technical constraints
  • Implement feedback from Leads and senior artists
  • Ensure the technical and artistic quality of the maps once they are imported into the game by making any necessary changes and addressing issues with team members from other working units whenever necessary
  • Oversee optimisation and debugging to fix the issues raised by testers
  • Dress the world – use the assets provided to fully realise a space and tell an interesting and varied story. Some of this will be highly visible to guide the player, some of it will be very subtle to convey a sense of reality and give context to the events occurring around the player
  • Participate in the creation of the levels of the game (with a focus on the graphic design of the levels)
  • Integrate the produced elements, objects and textures into the level
  • Verify the quality of the maps once they are imported into the game and make any necessary improvements
  • Collaborate closely with other departments (such as Project Management, Level Design, Environment Artists, Programmers, QA)
  • Create documents that list and present the graphical content of the levels
  • Understand the game design documents to know the environments, objectives, atmospheres, story and style to create game levels
  • Understand the visual references, respect the artistic direction and search for more detailed and specific graphic references for the level(s)
  • Understand project tools and their functions, the project file classification system and the process to update engine data and follow all instructions from the Lead Artist
  • Support the Lead Environment Artist and senior artists in any ad hoc tasks and duties
  • Qualifications/industry experience in graphic design, modeling or other relevant training
  • Experience working in 3rd person/open world/shooter genre is a plus
  • Ability to create interesting, detailed and visually appealing levels
  • Strong eye for graphics and love of details
  • Appreciation for composition and confidence in telling a story within the level
  • Good knowledge of level editors
  • Familiarity with data management software such as perforce
  • Strong communication and team skills
  • Fluent in English, both verbally and written
  • Good knowledge of the gaming industry
  • Ability to accept feedback and adapt to change
  • Sense of initiative
  • Good interpersonal and communication skills
  • Ability to work as part of a team
  • Knowledge of image composition
  • Basic gameplay and level design knowledge
  • Knowledge of optimization techniques (e.g. 3D Studio Max)
  • A passion for creating both manmade and natural game environments
  • Any architectural knowledge, interest or training would be a bonus
6

D Environment Artist Resume Examples & Samples

  • Create beautiful and stunning 3D Environments that are production ready and optimized to maximize performance on a variety of mobile devices
  • Help innovate and inspire the team by creating believable environments that enhance the player’s experience
  • Work closely with the art director, art lead, and creative team to develop concepts, prototypes, and production ready content
  • Work closely with engineers and designers to implement art assets efficiently to allow for rapid iteration of game design and aesthetics
  • Work closely with satellite offices and collaborate with cross functional teams
  • Create a wide variety of art ranging from environments to characters to props, and some visual effects
  • Provide guidance and direction to external vendors and contractors as required
  • Expert knowledge of NextGen techniques such as normal mapping, High and Low Poly modeling. Portfolio should demonstrate mastery of these techniques
  • Strong knowledge of lighting, texturing, and CG shaders and the relationship between them
  • Thorough understanding of 3D editors such as Unity, Unreal, or similar game engines
  • Proven experience working from existing concepts, as well as developing your own concepts for asset creation
  • Must exhibit strong traditional art skills including: illustration, color theory, composition, architectural design and game level design
  • Must understand modular building techniques and be a master at optimization and rendering performance
  • Must be able to quickly match existing styles to create a cohesive look as well as help develop ideas to further enhance existing styles
  • 5+ years of environment art creation in a production environment
  • Must be a team player
  • 5+ years of 3D Environment art creation using Maya, Max, Modo, Zbrush, or equivalent
  • Must be able to demonstrate experience and knowledge of level design and how it relates to game play and user experience
  • Must understand how to design environments that enhance player’s experience on mobile devices
  • Must have Unity3D experience
  • Passion for great consumer experiences with proven ability to deliver
  • Ability to drive high velocity, high impact development cycles in an agile fashion, balancing out short term needs and long term vision
7

Senior Environment Artist Resume Examples & Samples

  • The Senior Environment Artist is responsible for developing and driving an original and innovative environment art style for the game
  • Work with other disciplines to establish technical and aesthetic guidelines for art in the game
  • Create and ensure that all assets created by the art team and outsource studios conform to the style and technical guidelines of the title
  • Layout and World build
  • Elaborate and translate 2D concept art into 3D production art
  • Participate in and run meetings, reviews and planning as part of effective communication with the team and outsourcing studios
  • Inspire, motivate and mentor other artists in best practices, processes and procedures pertaining to production
  • Work closely with the production team in creating schedules for the art department and outsourcing studios
  • 5+ years as professional artist or equivalent experience. 3+ years of art management experience with shipped AAA titles
  • Strong sculpting and texturing experience with a portfolio to demonstrate
  • Experience creating a broad range of art styles in both 2D and 3D mediums
  • Proficient with standard industry tools such as 3DSMax, Maya, Z-Brush, Mudbox and Photoshop, with a high capacity to learn new tools
  • Have a strong background and understanding in console interface design, flow and usability
  • Have effective analytical, written, oral, team, interpersonal, planning and organizational skills
  • Demonstrate knowledge and application of current processes and techniques, including, 3D modeling, shaders, lighting, atmospherics and composition
  • Have a passion for the industry and an understanding of market trends and styles
8

Environment Artist Resume Examples & Samples

  • Learn and respect the artistic direction established (references, documents etc)
  • Determine the objects and environments required, and adjust the work according to the story and gameplay (Game design documents)
  • Plan, with your immediate supervisor, the objects and environment to be created
  • Create objects and environments by choosing the quality to achieve vs the importance in the game and technical constraints
  • Have the objects and environments validated by the Lead Artist or Art Director
  • Verify the quality of objects and environments once imported into the game, and make improvements when necessary
  • Correct the bugs identified by the testers
  • Any other ad-hoc duties, if necessary
9

Lead D Environment Artist Resume Examples & Samples

  • Work closely with Game Designers, Architects, Art Directors and Concept Team to create ¾ maps that will encompass all elements of game play, define well thought-out and gorgeous level layouts while maintaining the style and flavor of the game
  • Will develop final “beauty shot” illustrations that will define mood, lightning, textures and color scheme of the scene or follow an existing Style Guide
  • Will work on defining the look of specific objects, small and big, vehicles, vegetation and everything that pertains to the environment and the player’s interaction with it
  • Work on high quality textures for direct implementation in game
  • Very strong drawing and perspective skills
  • Must be capable of adapting style to a wide range of franchises, going from Cartoon caricatured look to semi-realistic style
  • Strong digital painting skills required for Beauty Shots development. This includes a strong understanding of lightning, color theory and rendering skills
  • Great understanding of spatial relationship between environment and avatar. Being a knowledgeable gamer is a must for this
  • Team Player: This is a highly collaborative position that demands great communication skills, adaptability, and the ability to take and give feedback in a professional manner. A lot of iterations and fast changes are part of the process. Not for the faint of heart!
  • 3D Experience required: the candidate must be able to use Maya to start layouts in 3D before going to the drawing phase
10

Lead D Environment Artist Resume Examples & Samples

  • To envision (and uphold) the art director’s spoken and written ideas in your own work and the work of your team
  • To set the benchmark for the team and maintain a consistent level of quality from all your team members
  • To participate in the scheduling of the project and maintain planning foresight
  • To provide your team with regular feedback and all relevant information for their tasks
  • To actively seek to improve work methods and pipelines
  • To act as a mentor to the team and share knowledge and best practices
  • To organize regular team meetings to follow up and review the production status
  • To maintain a close working relationship with your direct manager and with the other teams and act as a representative of your team
  • To communicate the progress of your work to your peers and leads
  • Show us your most recent work first
  • Limit your portfolio to 10 pieces or less
11

Senior Environment Artist Resume Examples & Samples

  • Create high-resolution models and textures for in-game cinematics and portraits
  • Work with the story art lead to develop and integrate toolsets for the story team, and liaise with department heads to solve technical problems
  • Work closely with game design to ensure art supports a gameplay-first player experience
  • Mentor more junior team members on next-gen tools and techniques
  • Meet production deadlines, performance standards, and visual standards
12

3D Environment Artist Resume Examples & Samples

  • Educated:you honed your artistic skills as you earned a BFA or received equivalent on-the-job experience
  • Always up for co-op: whether leading or collaborating, you’re at your best when blazing trails with other daring, industrious pros
  • Digital and analog: your storytelling skills span the tableau of tools, from charcoal to Cintiq; your art software skills are top-notch, most of all with Maya and Photoshop
  • Cleverly creative: you approach creative risks with a grin rather than a grimace and can fashion a new approach when a problem crops up or there’s a shift in direction
  • A player-focused gamer: as a passionate gamer yourself, you know how to match player curiosity with imaginative environments and worlds
13

Sets & Environment Artist Resume Examples & Samples

  • Solid knowledge of Maya is required
  • Basic understanding of CG modeling is preferred
  • Experience with Xgen or other procedural based system is a plus
  • Experience with SpeedTree, procedural grooming or attribute based fx is a plus
  • Knowledge of python and/or MEL scripting is a plus
  • 2 years minimum experience in Feature Film, Television, Commercial and/or Video Game production
  • Degree/diploma in fine arts, architecture or animation or equivalent experience
  • Able to multi-task, prioritize, and thrive in a high pressure, deadline oriented environment
14

Level Art / Environment Artist Internship Resume Examples & Samples

  • Creating of high quality environment assets
  • Working closely with the Level Art team to realize a believable and breathtaking ingame world
  • Designing, prototyping and creating a breathtaking game world within the game engine
15

Environment Artist Resume Examples & Samples

  • High end, large scale scene development and creation
  • Working closely with Level Designers
  • Ownership of assets from conception to in game implementation
  • Performance, optimization and supporting fun gameplay
  • Managing a PBR environment
  • Excellent understanding of an industry standard 3D modeling package
  • Good understanding of texture and material creation
  • Good sense of scale, color, lighting and composition
  • Experience using proprietary editors, software and tools
  • At least 1 shipped commercial AAA title
  • Excellent English communication skills
  • Understanding of Physically Based Shading and Lighting
16

Senior Environment Artist Resume Examples & Samples

  • Define, manage and delegate out resources from creation to placement
  • Contribute to the technical understanding of more junior members of the team
  • Be a reference for the art team in relation to various artistic elements and find solutions to complex issues that arise
  • Efficiently communicate and support messages from management
  • Share knowledge within the team, advise and mentor more junior members of the team
  • Assess artistic content with the Lead Artist and establish time and planning estimates by priority and level
  • Build and integrate assets into the play space and find solutions that adhere to the style guide
  • Create fully functional assets which can be shared across the project and respect the technical and artistic constraints of the project
  • Plan, estimate and prioritise time frames for the completion of tasks and track progress using the designated tracking tools
  • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team
  • Ensure the technical and artistic quality of the game is delivered by collaborating with technical artists and other senior artists and make changes when necessary
  • Understand the game design documents in regards to the environments, objectives, atmospheres, story and style and use them to create various artistic elements
  • Share knowledge of project tools and their functions, the project file classification system and the process of updating engine data
  • Support the Lead Environment Artist and other senior artists in any ad hoc tasks and duties
  • Ability to create interesting, detailed and visually appealing artistic environments
  • Strong ability to adapt to new processes and pipelines
  • Strong working knowledge of industry leading 3D modelling packages
  • Strong knowledge of composition and visual story telling
  • Strong knowledge of level editors
  • Excellent understanding of Physically Based Rendering systems
  • Familiarity with data management software (such as Perforce)
  • Strong gameplay and level design knowledge
  • Strong knowledge of the video game industry and awareness of typical video game development processes is essential
  • Originality and resourcefulness in problem solving
  • Strong Knowledge of optimization techniques (e.g. 3D Studio Max)
  • Substantial working experience as an Environment Artist or other relevant experience
  • Has shipped at least 1 or more titles, preferably full project cycles on a AAA console title
  • Experience in both hard surface and organic modelling
17

D Environment Artist Houdini Specialized Resume Examples & Samples

  • Produce autonomously the modeling and texturing of 3D objects and delivering procedurally generated content, in accordance with the artistic direction and production deadlines
  • Deliver - in a single iteration - work in accordance with the project's artistic direction
  • Efficiently apply graphic principles in her/his work
  • Suggest images in line with the project's artistic direction
  • Understand and implement the desired gameplay intentions in the game levels he/she's in charge of
18

D Environment Artist Resume Examples & Samples

  • Produce autonomously the modeling and texturing of 3D objects in accordance with the artistic direction and production deadlines
  • Apply optimization to her/his work
  • Use and look for artistic references - in video games or in other artistic domains - in order to improve the visual aspect of the game
  • Understand and implement the desired gameplay intentions in the game levels she/he is in charge of
  • Is flexible and able to adapt to different artistic styles
19

Ilmxlab Environment Artist Resume Examples & Samples

  • Collaborate with dev team to advance the state of real-time rendered immersive experiences, striving for highest possible visual fidelity and artistic innovation
  • Work closely with the design leads to conceptualize, model, dress and light real-time worlds based on related concept art and photographic reference for franchise / IP
  • Work with engineering leads & technical artists to establish and maintain performance and memory budget streaming requirements and other run-time requirements
  • Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement
  • Help define and act as a key customer for new technology investments and art pipeline development
  • Collaborate in development of task lists, estimates, schedules, milestones and overall project goals as necessary
  • Actively participate in the QA process to identify and fix bugs
  • Supervision of junior-level artists as required
  • Minimum of 5 years’ experience in game development designing, modeling, and texturing 3D assets using Maya and Photoshop (or equivalent 3D/2D programs) on multiple shipped titles
  • Extensive experience working with Unreal 3 or 4, including terrain / landscape editing, level streaming set-up and implementation
  • Exceptional understanding of form, shape, structure, and silhouette in regard to modeling
  • Superior eye for light, shade, color, and detail in creating texture maps of different material types
  • Strong paint skills, multi-layered materials and effective texture layout
  • Advanced abilities in Z-Brush or Mud Box
  • Strong understanding of PBR workflow, materials and lighting
  • Ability to switch between a wide range of styles
  • Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes
  • Passion for game development, and working in VR or AR
  • Knowledge of 2.5D projections and associated pipelines
  • Experience with Substance Designer / Painter, Mari, WorldMachine, Quixel
  • Experience working with photogrammetry
  • Experience with Unity, FrostEd, Hammer, Radiant or other level design / editor tools
  • Able to create stylized concept art and illustration
  • An appreciation for source control
  • An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
  • Strong foundation in the traditional arts including, but not limited to, figure drawing, and environmental and / or architectural illustration
  • Exceptional examples in set design, production design and/or architecture
  • Strong aesthetic appreciation for composition, proportion, mass and volume, light, lighting and color
  • 3D sculpting and modeling abilities interpreting 2D concept
  • Mesh geometry constructed for a real-time engine, built with an understanding of level layout, lighting and reuse whilst respecting run-time performance
  • A detailed breakdown of your work in each section of the reel is required**
20

Senior Environment Artist Resume Examples & Samples

  • Collaborate closely with level design to translate 2D layout into a fully realized 3D dungeon
  • Freely interpret lose concept art and realize it as a 3D environment
  • Light environment to establish mood and gameplay flow
  • Apply textures and set dress interior environments
  • Create 2D overpaints to flush out the level’s visual design, lighting, and mood
  • Create textures in a hand painted style
21

Lead Environment Artist Resume Examples & Samples

  • Work with Art, Design and Engineering teams to establish and build pipelines, processes and tools for the creation of best-in-class game environments/levels
  • Work with Art Director and Production Designer to establish and build visual targets
  • Work with Level Design to ensure gameplay and visuals work flawlessly together
  • Refine and improve geometry creation pipelines for environments
  • Define, design and implement an environment texturing pipeline
  • Track all environment content work, continuously profile the game and proactively find and suggest solutions for performance bottlenecks
  • Make sure any proprietary tools used for environment work function well with external partners
22

Lead Environment Artist, World of Warcraft Resume Examples & Samples

  • Drive the visual creation of the natural environment. Mountains, forests, deserts…etc
  • Create environmental key art paintings, models, textures, and other benchmark assets
  • Partner with the senior art director and lead level designer to plan and execute the world design
  • Provide day to day direction for the environment art team. This includes over-painting screen captures, manipulating 3D models, and painting textures
  • Provide guidance during creative discussions with design and art Leads
  • Make decisions that keep the production moving forward
  • Partner with production to ensure schedules and plans meet business needs
  • Partner with art management to ensure team is healthy and strong
23

Environment Artist Resume Examples & Samples

  • You will be expected to create the highest quality textured hard surface and organic 3D art that adhere to the project’s vision while working with a team of environment artists in accomplishing the same
  • Collaborate closely with the engineering and art teams to create beautiful and believable worlds without sacrificing performance, readability and game play
  • Thorough knowledge of modeling and texturing environments using ZBrush, 3DS Max and Photoshop (or equivalent 3D and 2D programs)
  • A solid understanding of form, silhouette, color and lighting
  • Excellent organic and hard surfaced modeling skills
  • Solid texturing and painting skills (an understanding of physically based materials is a plus)
  • Professional Unreal 3+ or similar engine experience is a plus
  • Self-motivated, good communicator and a great team-player
  • Exceptional communications skills, both oral and written
  • A passion for making games
  • Must have current U.S. work authorization
24

Associate Environment Artist Resume Examples & Samples

  • The environment artist will be expected to create single player and multi-player levels under the direction of the art director and the creative director
  • Environment artists will also be expected to collaborate with the level designers to ensure a perfect union of gameplay and art
  • The environment artist will be expected to work under the project's defined best practices, metrics and art pipelines
  • The environment artist will be expected to UV map, and texture entire levels to a high quality standard
  • The environment artist will insure that the level works on all relevant platforms, Xbox 360, PS3
  • Experience creating photorealistic set pieces, props, textures, and materials for use in a game engine
  • Ability to show examples of exceptional props and textures
  • Work well in a large team environment, be proactive, and have excellent communication skills
  • Experience creating clean and efficient models with proper UV layouts inside Autodesk Maya
  • Experience using Adobe Photoshop to create photorealistic textures for next gen materials based on concepts and/or photo reference
  • Zbrush experience for high-res sculpting and transferring of material maps to in-game mesh
  • Understanding of materials and shaders and ability to achieve the desired surface qualities needed across a variety of environment assets
  • A strong desire to learn and improve skills
  • A passion for making great games
25

Senior Environment Artist Resume Examples & Samples

  • Assist in troubleshooting artistic and technical issues
  • Communicate and collaborate effectively with the development team
  • Ensures that artists are striving to complete highest priority assignments
  • Works with Production to ensure time estimates are accurate and achievable
  • Collaborates with artists on team to ensure project goals are met
  • Proven ability to setup and define pipelines, processes, and best practices
  • Sets up discipline specific art training and tests for candidates being considered and artists on the team
  • Solid portfolio demonstrating focus and commitment to 3d environment creation
  • A minimum of 5 years developing art for games
  • Friendly, helpful, and collaborative in a team based environment
  • Demonstrated ability to create and edit textures in Photoshop
  • Basic understanding of lighting and shader creation
  • Awareness of game engine budgets, limits, and memory constraints
  • Basic ability to communicate visually utilizing traditional media
  • Ability to consistently resolve issues from a visual, production, and technical perspective
  • In order to be considered for this position, you must submit a portfolio*
26

Environment Artist Resume Examples & Samples

  • Model, texture, and light game ready quality 3D environments for use in-engine using provided concept art or inspirational reference material
  • Align your deliverables through Art Direction using standards set by the game’s style in your modeling, lighting, and textures
  • Paint great looking textures in the appropriate style from reference materials or scratch
  • Provide normal maps, specular, gloss, lighting, etc. for project needs as required
  • Solicit feedback from designers and art directors to accommodate gameplay and art features into the environment
  • Participate in design discussions and the R & D process as part of the team on specific projects
  • Body of work having successfully delivered assets to at least one shipped title
  • 5+ years of professional work experience as an Environment Artist
  • Strong understanding of architecture, lighting, composition and design
  • Knowledge of color theory and the ability to create balanced and appealing color palettes
  • Able to create custom materials and all associated maps - bump, normal,
  • Spec for new or existing assets
  • Ability to implement clean, efficient geometry for maximum performance in the engine
  • Expertise in the use of Maya to include its Modeling, Lighting and Texturing tools and additionally with Photoshop
  • Z-brush, Substance or Mudbox experience is a plus
  • An understanding of game design and games technical requirements and the pipeline to deliver a product in a packaged or online game product
  • Self-driven with excellent communication skills both written and verbal and the interest in being part of a dynamic team
  • Experience in cleanup of outsourced assets is a plus
27

Environment Artist, Architecture Resume Examples & Samples

  • Use next-gen materials and pipelines to forge assets for use in the game engine
  • Iterate on game assets with production artists via prototyping and group critiques
  • Cover Letter is required
  • Portfolio demonstrating relevant artistic skills required
  • Only online artwork submissions will be accepted (e.g. website, blog or online album)
  • Must be willing to complete an art test if requested to do so
28

Senior Environment Artist Resume Examples & Samples

  • Create, define and develop high quality environments and other art related aspects of the game, as directed by management
  • Ensure that textures are consistent with defined visual style for the game
  • Utilize tools to ensure texture assets are fully optimized for target platforms while minimizing any impact on artistic integrity of assets
  • Follow the schedule and pipeline as established by the Lead Artist
  • Deliver quality work as scheduled in accordance with the production design, product requirements and producer direction
  • Proactively seek feedback from the Art Director to ensure accuracy and quality standards are met
  • Collaborate with other artists and other dependent departments, throughout the production process
  • Strong art skills with expert knowledge of Maya, Photoshop and/or other technologies utilized in the production of game art
  • Strong graphic design/layout skills
  • Strong eye for photorealistic environments and texture creation
  • Knowledge of architecture and architectural design, environment lighting, dense mesh modeling, and normal map creation
  • High attention to detail
  • Ability to learn new software tools and technologies
  • Ability to work in a team setting, under deadlines and time constraints
  • Ability to troubleshoot technical problems
  • Adaptable to changing deadlines and priorities
29

D Environment Artist Resume Examples & Samples

  • Experience in Autodesk 3D Studio Max (modeling and texturing tools)
  • Ability to understand technical constraints and to integrate them when modeling
  • Very good knowledge of modeling techniques
  • Very good knowledge of texture mapping and material
  • Ability to use efficiently the texture space and to take into consideration the pixel ratio
  • Good sense of form, shape, silhouette in regards to objects
  • Ability to manage their own time and work within deadlines
  • Ability and desire to work in creative and collaborative teams
  • Passion for games and strong game culture
  • Good English and communication skills
30

3D Environment Artist Resume Examples & Samples

  • Produce autonomously the modeling and texturing of 3D objects in accordance with the artistic direction and production deadlines
  • Deliver - in a single iteration - work in accordance with the project's artistic direction
  • Apply optimization to her/his work
  • Efficiently apply graphic principles in her/his work
  • Use and look for artistic references - in video games or in other artistic domains - in order to improve the visual aspect of the game
  • Suggest images in line with the project's artistic direction
  • Understand and implement the desired gameplay intentions in the game levels she/he is in charge of
  • Is flexible and able to adapt to different artistic styles
  • Experience in Autodesk 3D Studio Max (modeling and texturing tools)
  • Ability to understand technical constraints and to integrate them when modeling
  • Very good knowledge of modeling techniques
  • Very good knowledge of texture mapping and material
  • Ability to use efficiently the texture space and to take into consideration the pixel ratio
  • Good sense of form, shape, silhouette in regards to objects
  • Ability to manage their own time and work within deadlines
  • Ability and desire to work in creative and collaborative teams
  • Passion for games and strong game culture
  • Good English and communication skills
31

Vancouver Environment Artist Resume Examples & Samples

  • Uses artistic and technical skills to work on all aspects of CG images or shots
  • Creates high quality computer graphics within a shot using a variety of software programs, and working under the general supervision of Senior Level Artists and Digimatte Supervisors
  • Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular
  • Basis
  • Expected to mentor Apprentice and Jr. Artists and must be able to assist them with their shots
  • Work to meet defined milestones within a timeline
  • Source suitable reference materials for required assets
  • Attend dailies and participate in creative problem solving
  • Degree or 3-5 years relevant experience (professional OR amateur) in one or more of the following fields: Computer Graphics, Fine Arts, Design or Photography
  • Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing
  • Fluent in Photoshop
  • Fluent in 3dsmax, Maya or similar
  • Fluent in Vray or MRay or similar ray trace renderer
  • Comparable software experience considered
32

Level Artist / Environment Artist Internship Resume Examples & Samples

  • Designing, prototyping and creating a breathtaking game world within the in-house engine
  • Basic skills in creating 3D environment worlds
  • Basic skills in using current-gen 3D level editing software
  • Basic texturing skills
  • Good creativity and an eye for details
  • Good knowledge of the English language
  • Basic skills in Worldmachine is a plus
  • Knowledge of Photoshop and Mudbox is a plus
33

World Environment Artist Resume Examples & Samples

  • Create concept and color keys for outdoor environments
  • Sculpt and model 3D trees, rocks, grass, and other elements found in the zone
  • Paint hand-painted textures for grounds and other natural surfaces in the world
  • Paint sky domes for exterior areas
  • Enthusiasm for working closely with other Artists
34

Environment Artist Resume Examples & Samples

  • Assess and plan out the space, with consideration of narrative and visual storytelling, while documenting intentions
  • Plan,estimate and prioritise time frames for the completion of day to day tasks and track progress using the designated tracking tools
  • Create fully functional assets which can be shared across the project and respect the technical and artistic constraints
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency of work
  • Ensure the technical and artistic quality of various artistic elements, make changes and address issues with team members whenever necessary
  • Fully realise a space with the assets available to tell an interesting and varied story
  • Reference game design documents and develop an in-depth knowledge of the environments,
  • Ability to create interesting, detailed and visually appealing environments
  • Good working knowledge of industry leading 3D modelling packages
  • Good understanding of composition and visual storytelling
  • Good understanding of Physically Based Rendering systems
  • Familiarity with data management software (such as Perforce etc.)
  • Good gameplay and level design knowledge
  • Knowledge of the video game industry and awareness of typical video game develop
  • 2 – 3 years’ industry experience as an Environment Artist or other relevant experience
  • Bachelor’s degree in Graphics Design, Art or other relevant training
35

Lead Environment Artist Resume Examples & Samples

  • Develop performance and expertise within their team while furthering their own knowledge and expertise
  • Prioritise, plan and organise their own work and their teams work in conjunction with the Producer/Associate Producer
  • Be the main contact for a collaborating studio or outsource partner
  • Review and deliver work in accordance with the project's artistic direction and deadlines
  • Identify and set up best practices
  • Report to the Producer/Associate Producer on the progress of work and any issues relating to the project
  • Facilitate training initiatives for the team as required in liaison with the Learning & Development Manager
  • Find relevant solutions to problems encountered in their work
  • Rapidly integrate strategic changes given by the producer into their team
  • Make suggestions that are in line with the game's marketing positioning
  • Participate and be an active contributor of the Art Board, a studio level initiative where all Art Leads discuss the requests and needs of their artists at a high level
  • Keep open channels of communication across their team/collaborating studio/ outsource
  • Good knowledge of modeling techniques to create graphic assets expected on the
  • 5 years’ minimum experience in Art or any other relevant experience
  • Shipped at least 2 games, with at least 1 game being AAA on a next generation console
  • Bachelor’s degree in any art based subject or any other relevant training
36

Environment Artist Resume Examples & Samples

  • At least 2 to 3+ years of experience in job offered, or in a related occupation
  • Good understanding of light, value, composition, color, staging and detail in environmental design
  • Strong sense of scale and spatial awareness
  • Self-motivated, independent, and has ability to self-manage and meet deadlines and performs at an expected consistent level
  • Solid communication, organization, and time management skills
  • Basic ability to evaluate art scope and performance concerns
  • Not a jerk
37

Senior Environment Artist Resume Examples & Samples

  • At least 4 to 5+ years of experience in job offered, or in a related occupation
  • 3dsMax, Maya, Photoshop, Zbrush, Worldmachine, advanced node based shaders, terrain creation workflows, and asset management and tool development
  • Strong understanding of light, value, composition, color, staging and detail in environmental design
  • Understanding of how environment art impacts gameplay
  • Self-motivated, independent, and has proven ability to self-manage and meet deadlines and performs at an expected consistent level
  • High level of creativity and independence; requires little instruction or oversight
  • Has knowledge to identify, assess and mitigate project risks
  • Not an jerk
38

Environment Artist Resume Examples & Samples

  • Create game art assets of exceptional quality
  • Work with Art Team to ensure artistic unity with the entire project
  • Work with the Lead Environment Artist and Design Team to make harmonious gameplay
  • Excel at consistent aesthetic and technical quality throughout the asset pipeline
  • Optimize Assets for performance and memory
  • 3+ years’ experience in the game industry with at least 1 shipped AAA title
  • Strong foundational skills including composition, design, and color theory
  • Highly Proficient in major 3D software packages (Max/Maya and Zbrush/Mudbox)
  • Highly Proficient using Adobe Photoshop
  • Expert knowledge of at least one Game Engine (CryEngine, Unreal, or equivalent)
  • Familiarity with modular level construction
  • Advanced understanding of Physically Based Shading materials and lighting
  • Advanced skills in hard-surface and organic modeling
  • Bachelor’s Degree in Art or in related field
  • Self-motivated problem solver, ability to work well independently
  • Excellent communication, collaboration, interpersonal, and organizational skills
  • Quixel or Substance Designer skills a plus
  • Traditional art skills (figure drawing, landscape, painting, composition, perspective, etc.) a plus
  • Understanding of procedural art systems in games
  • Experience working with outsourcing a plus
  • Architectural knowledge
39

Senior Environment Artist Resume Examples & Samples

  • Author environmental assets for a PBR pipeline including concepting, modeling, and texturing assets for the Diablo World
  • Work with Lead Environment Artist and the Art Director to ensure all assets are meeting the high quality bar Blizzard is known for
  • Serve as an active participant in team art discussions, critiques and reviews
40

Lead Environment Artist Resume Examples & Samples

  • Leading the development of high quality AAA environments
  • Creation and maintenance of a prospering art culture within the Open World Environment Art Team
  • Ensuring a productive internal workflow and beneficial relationships with external partners
  • Prioritize and manage the Open World Environment Art Team’s tasks to ensure that deliverables are completed on time and to specifications through stand-ups and synchronization meetings to communicate vision and needs with other teams
  • Organize work and backlog using project management/ planning tools i.e. Jira
  • Work together with producers, leads, directors and other teams to push project quality
  • Balance quality and efficiency of owns and teams work to reach the best results within given time frames
  • Manage the Human Resources in your team by i.e. reoccurring performance feedback and salary reviews
  • 5+ years of creating environments for next gen AAA game environments, ideally with two AAA titles shipped
  • At least 2 years working with technical limitations/constraints in a game environment
  • Ability to review and feedback on teams work in a clear and constructive manner
  • Working knowledge of at least one of the major 3D modeling packages and texturing software as well as the MS Office package
  • Substance designer/painter knowledge is a bonus
  • Experience with outsourcing and co-development is a bonus
41

Environment Artist Resume Examples & Samples

  • Create Best-in-Class hard surface, industrial design or organic 3D models and texture maps
  • Take ownership of the content and work through to completion
  • Constantly improve and advocate for best in class content creation and production practices Collaborate with peers to build the best game experience possible
  • Create highly optimized content for real-time rendering
  • Follow all technical guidelines and performance requirements
  • Work in ambiguity while still delivering timely and high quality results
  • Highly motivated and contributes to a positive working environment
  • 2+ years of game experience working on AAA console products
  • Superb industrial design, hard surface modeling\sculpting, or organic modeling skills to produce high resolution and game resolution models
  • Highly proficient with industry standard 3D software like Maya, 3DS Max, Softimage, ZBrush, MudBox and Adobe Creative Suite tools
  • Highly organized with excellent spoken and written communication skills
42

Environment Artist, Rex Resume Examples & Samples

  • Work with leads to understand and consistently execute on art direction
  • Collaborate with design to convert design ideas into functional compositions and level layouts
  • Execute a variety of different modeling and texturing needs across a broad range of styles
  • Assemble, light, and optimize environments in engine to create stunning virtual worlds that inspire presence
  • Communicate effectively with production team to ensure project goals are delivered
  • 5+ years of experience creating art assets for AAA games
  • Demonstrated experience with design and composition
  • Experience creating assets across different art styles and with different platform requirements
  • Demonstrated experience with PBR shading and next-gen texturing pipelines
  • Demonstrated experience with Maya/Max/Modo, Substance, Zbrush and other industry standard content creation tools
  • Experience with Unreal Engine 4 or Unity
43

D Environment Artist Resume Examples & Samples

  • 2 + years matte painting experience in a production environment
  • Excellent skills in Photoshop, good knowledge of Mari and basic Knowledge of 3DsMax and NUKE, open to other programs
  • UV mapping workflow experience a plus
44

3D Environment Artist Resume Examples & Samples

  • 2 + years matte painting experience in a production environment
  • Excellent skills in Photoshop, good knowledge of Mari and basic Knowledge of 3DsMax and NUKE, open to other programs
  • Knowledge of Nuke and UV mapping workflow experience is a plus
  • UV mapping workflow experience a plus
45

Associate Environment Artist Resume Examples & Samples

  • Creates believable, photo-realistic 3D models and textures from concept art and photo reference
  • Troubleshoots technical and artistic issues
  • Communicates effectively with team members, production and management to ensure that project goals are met
46

Dungeon Environment Artist Resume Examples & Samples

  • Create 3D architectural models and light assets
  • Create assets that fit within the World of Warcraft style
  • Ability to prototype and create block-out assets
  • Communicate with Production, Design, and other departments
47

Senior Environment Artist, Unreal Resume Examples & Samples

  • Model, texture and light believable environments based on high-end geo and concept art
  • Ensure consistency and quality of own work
  • Understand memory and frame-rate budgets and work within those constraints
  • Receive feedback and modify work based on direction
  • Work with the Art Director and Designers to establish the overall look for a level
48

Environment Artist Resume Examples & Samples

  • Plan, estimate and prioritise time frames for the completion of day to day tasks and track progress using the designated tracking tools
  • Reference game design documents and develop an in-depth knowledge of the environments, objectives, atmospheres, story and style to create game levels
  • Understand project tools and their functions, the project file classification system and the process to update engine data
  • Understand best practices, production pipelines and workflows
  • Knowledge of the video game industry and awareness of typical video game develop processes
  • Exposure to industry game engines and production pipelines
49

Environment Artist Resume Examples & Samples

  • Building solid gameplay environments and assets for 3D games
  • Using Unreal Engine to create 3D assets and environments based on basic game designs and concept art
  • Defining environment metrics used to create the majority of environment art which are essential for artists and animators on the development team
  • Composing and texturing assets, terrains, architectures, and level art
  • Creating contextual backgrounds and scenery for games including architectural elements and physical objects that are stylistically consistent
  • Establishing parameters to ensure that when the player interacts with game objects, the interaction is believable and in line with player expectations
  • Creating shaders for environment assets, volumetrics, decals, ambient effects, etc
  • Optimizing geometry so that the level runs at a manageable frame rate while minimizing loss of visual fidelity across the game world
  • Using 3D art tools, such as Max, Maya, Zbrush or Lightwave for 3D asset creation and refinement
  • Utilizing expert knowledge of 2D art tools, such as Adobe Photoshop to refine art assets and elements
  • Leveraging real-time data and player feedback to adjust tuning and maximize player engagement; and
  • Using scan data collected through the process of photogrammetry to enhance visual quality of assets and speed up the production process
  • Bachelor of Arts degree from an accredited university in the U.S., or its foreign equivalent in Animation, Game Art, Digital Arts, Interactive Media, or related degree and 2 years of professional experience in the video game industry building solid gameplay environments and assets and scripting scenarios for 3D games
  • At least 2 shipped titles which exhibit AAA game quality art
  • At least 1 year of experience working with AAA game engine technology to create art assets
  • Excellent written and verbal English communication skills
  • Using Maya, Max, Zbrush or Lightwave for 3D asset creation and refinement
  • Using 2D art tools such as Adobe Photoshop for art asset and element refinement
  • Modeling clean, seamless models from concept art using high-poly modelling and sculpting techniques
  • Building 3D worlds using 3D assets, geometry manipulation, particle effects, texturing, and environment beautification
  • Practicing modularity and asset instancing in video game development
50

Junior Environment Artist Resume Examples & Samples

  • Work closely with art directors, environment artists and designers
  • Create, edit, and optimize realistic detailed 3d environments
  • Understand the requirements and constraints of the game design, engine and platform – creatively solve challenging budget and technical limitations to ensure effective implementation of evocative environments
  • Create a variety of models (structures, terrain, props) from photo reference and concept
  • Quickly learn and adapt to new tools, processes, and pipelines
  • Working with your assigned mentor, meet training and coaching expectations and assignments
  • Basic game engine experience - Unreal3, Id Tech (Radiant) and/or Hammer
  • Demonstrated modeling skill and experience in a major 3d package
  • Photoshop familiarity & competency, prefer basic understanding of shader creation
  • Friendly, helpful, and collaborative in a team based environment; self-motivated, results-oriented self-starter with a strong artistic vision
  • Effective verbal and written communication skills, with a basic ability to communicate visually utilizing traditional media
  • Basic awareness of game engine budgets, limits, and memory constraints
51

Senior D Environment Artist Resume Examples & Samples

  • Precise creation of the best possible models
  • Adaptation to the concept and style of the project
  • Keeping the finished models working
  • Self-education in terms of graphics and keeping track of the trends in the given discipline
  • Outstanding artistic talent
  • Ability to work well under tight deadlines
  • Proactive approach
  • Willingness to continuously develop his/her skills
  • Knowledge of computer games
  • Passion in games
52

Lead Environment Artist Resume Examples & Samples

  • Prioritizing and managing the Open World Environment Art Team’s tasks to ensure that deliverables are completed on time and to specifications through stand-ups and synchronization meetings to communicate vision and needs with other teams
  • Organizing work and backlog using project management/ planning tools i.e. Jira
  • Working together with producers, leads, directors and other teams to push project quality
  • Balancing quality and efficiency of owns and teams work to reach the best results within given time frames
  • Managing the Human Resources in your team by i.e. reoccurring performance feedback and salary reviews
53

Junior Environment Artist Resume Examples & Samples

  • With guidance, assist in planning out the space, with consideration of narrative and visual storytelling, while documenting intentions
  • Create functional assets which can be shared across the project in respect of the technical and artistic constraints
  • Track and update the progress of day to day tasks using the designated tracking tools
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency of own work
  • Ensure the technical and artistic quality of the project by collaborating with technical artists and senior artists and make changes when necessary
  • Implement and incorporate feedback from Art Director and Leads into work
  • Assist with optimisation and debugging to fix the issues raised by testers
  • Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project
  • Develop an understanding of project tools and their functions, the project file classification system and the process of updating engine data
  • Develop an understanding of best practices, production pipelines and workflows
  • Support the Lead Environment Artist in any ad hoc tasks and duties
  • Ability to adapt to new processes and pipelines
  • Working knowledge of industry leading 3D modelling packages and techniques
  • Understanding of composition visual story telling
  • Knowledge of level editors
  • Understanding of Physically Based Rendering systems
  • Familiarity with data management software (such as Perforce) is desirable
  • Basic gameplay and level design knowledge is desirable
  • Knowledge of optimisation techniques (e.g. 3D Studio Max)
  • Knowledge of the video game industry and awareness of typical video game development processes is desirable
  • Exposure to industry game engines and production pipelines is desirable
  • Up to 1 years’ experience in an internship or placement year in a professional game studio environment or other relevant experience
  • Bachelor’s degree in Graphic Design, Art or other relevant training
  • Experience working in Adobe Photoshop
54

Environment Artist Resume Examples & Samples

  • Supports the development of the artistic techniques and processes utilized to define and achieve a product’s visual style or encourage artistic evolution within the studio. Develop a comprehensive knowledge of the art production pipeline and all engine, tools and systems associated with the creation of art assets
  • Content creation, including environment 2D texture map painting, 3D modeling/sculpting, material setup/UV layout, and lighting according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters and production goals
  • Maintain the artistic goals and vision through all phases of the game development cycle from pre-production through final product release. This entails ensuring environment/level assets are of the highest artistic quality and uphold the integrity of the games design and artistic vision of the game as a whole
  • Maintain a working knowledge of the games design to support communication and allow better participation in discussions
  • Facilitates research and information gathering prior to the commencement of a new task to ensure game design needs, reference materials, artistic direction and technological considerations are effectively managed to meet defined goals
  • Facilitates requests or information needs regarding any aspect of the environment/level art creation process as requested
  • Capable of resolving an assortment of moderately complex artistic development issues for both artists as well as other team members
  • Actively develops skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods
  • Possess strong time management and prioritization skills. This entails collaborating with the Production group to develop task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals
  • Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s)
  • At least 2-4 years industry experience preferred
  • Traditional fine art skills and training (illustration, painting, organic forms, color theory, perspective, 2D & 3D design)
  • Highly proficient in the use of Maya (or equivalent 3D modeling package) and Photoshop
  • Z-Brush/Mudbox/Substance Painter experience desirable
  • Some experience with environmental V.F.X implementation desirable
  • Some familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture paining, surface sampling, particle systems, mapping techniques, UV layout, in-game animation, material setup, layout, sfx, and engine parameters/optimizations desirable
  • Good communication, organizational, time management and interpersonal skills
  • Proven ability to follow existing guidelines, policies, procedures or project parameters
  • Previous or next-gen video game platform experience is desirable
  • B.A. in fine arts or relevant curriculum or equivalent skillset
55

Environment Artist Resume Examples & Samples

  • 343 has an incredible opportunity for a motivated, experienced Environment Artist who is highly skilled in creating AAA quality Environment Art content for our games. The ideal candidate will have a superior eye for silhouette, color and composition and can deliver hard surface or organic 3D models at the expected quality level of HALO. The candidate will also have exceptional artistic skills in creating materials and texture maps for our worlds. You are knowledgeable and up to date on modern trends of real time content creation techniques and understand how to create highly optimized content to run at frame rate and within the expected constraints. Additionally, you will be highly efficient and deliver on all technical requirements of the art
  • Constantly improve and advocate for best in class content creation and production practices
  • Collaborate with peers to build the best game experience possible
56

Campaign Environment Artist Resume Examples & Samples

  • 343 has an incredible opportunity for a motivated, experienced Campaign Environment Artist who is highly skilled in creating AAA quality Environment Art content for our games. The ideal candidate will have a superior eye for silhouette, color and composition and can deliver hard surface or organic 3D models at the expected quality level of HALO. The candidate will also have exceptional artistic skills in creating materials and texture maps for our worlds. You are knowledgeable and up to date on modern trends of real time content creation techniques and understand how to create highly optimized content to run at frame rate and within the expected constraints. Additionally, you will be highly efficient and deliver on all technical requirements of the art
  • Actively seeks out, incorporates and provides feedback
  • Superior eye for light, shade, color, form and detail
  • Excellent texture creation skills with a strong understanding of modern shader usage
  • Experience working with next gen Real Time Shaders and Texturing workflows
  • Excellent Time Management skills, Creative Process and Production Process skills
  • Experience working with large and diverse teams while working at scale is a plus
  • Experience working on FPS or sci-fi games is a plus
  • 343careers
57

3D Environment Artist, AGS Resume Examples & Samples

  • Collaborate with art director, designers, programmers and animators on object specifications and deliveries
  • Translate 2D concepts and reference material into high quality 3D models
  • Create high-poly and low-poly models and accompanying texture sets that use advanced shaders
  • Maintain a high level of quality while working with design and deadline constraints
  • Develop tools, pipelines and techniques that increase productivity and quality of assets
  • 3 years of experience making environments for games
  • Proven experience in a professional game production pipeline
  • Must have an understanding of real-time shader development
  • Thorough understanding of 3D art pipelines
  • Knowledge of 3D Max or Maya, Photoshop, Zbrush, and other 2D/3D applications
  • Must have the ability to take constructive criticism and maintain a professional attitude
  • Independently self-motivated, team player with excellent communication skills
  • An online portfolio with samples of your work
  • Has shipped multiple AAA titles
  • Knowledge of UI and UX design for artists tool development
  • Familiarity with scripting languages, such as Lua or Mel
  • A passion for games and game art
  • Traditional art skills (drawing, painting, sculpting)
  • Concept skills – Ability to visualize and concept environments and props
58

Lead Environment Artist Resume Examples & Samples

  • Create environments and assets of the highest standard
  • Design and implement the environment art production pipelines
  • Lead the external artists contributing to our projects
  • You can create a high quality game environment from A to Z, including: asset creation, modularization and architecture, world building, spacial layout and flow, lighting
  • You are comfortable with early adoption of new tools, workflows, and techniques that can allow you to achieve better results
  • You can follow creative direction and contribute creatively within your area
  • You take ownership of achieving the common goals of the team and keep your eyes on the big picture
  • You can identify potential dependency issues across teams and can offer solutions
  • You have strong communication skills and are able to work efficiently within a remote setup