
MARC STEVENS
Vice President, General Manager
Summary
Accomplishments:
Drove the fastest return to profitability (3 year) for an Autodesk division through their business model transformation from perpetual to subscription and desktop to cloud services.
Delivered yearly double-digit growth for Autodesk's entertainment product portfolio.
Built and executed a business plan that returned Avid's Softimage division to growth & profitability.
Led multiple product teams driving innovation to create award-winning products leaving a lasting impact on film, television, and gaming industries.
Experience
Vice President Media Entertainment
AUTODESK / Boston
Leading strategic business and technology planning for the entertainment products portfolio generating 150,000+ annual subscribers and $150+M in recurring revenue.
• Driving planning and execution for global cross-functional 300-person team (engineers, product managers, UX designers) delivering innovative technology and business solutions for a mixed desktop/cloud services portfolio.
• Lead MA that expanded the portfolio to include cloud-based collaboration and rendering services, recommending and executing multiple acquisitions and integrations (Shotgun, Arnold, and Tweak).
• Delivering programs revamping market perception to become a customer-focused company via community outreach, industry events sponsorships, engaging the user-base, and giving back through open source.
• Fostering relationships and building confidence with business technology leaders for our top twenty revenue generating accounts, accelerating their transition to enterprise level business agreements.
Vice President Content Creation Solutions
AUTODESKAVID TECHNOLOGYMICROSOFT CORPORATIONDIGITAL EQUIPMENT CORPORATION / Montreal
Launched new products and price points creating a volume market for 3D content creation tools expanding from our core high touch enterprise software solutions.
• Led a 200-person global team (engineers, product managers, UX designers) to rationalize the portfolio by: introducing new products (Maya LT); sun-setting then transitioning users of legacy products (Softimage); moving high touch/price dedicated hardware solutions (Flame) to accessible software solutions.
• Transitioned products from annual to monthly releases moving from waterfall software development to modern agile methodologies that optimized development processes.
• Restored customer confidence in product futures by driving organizational change building an innovation culture while continuing to deliver on business objectives.
Vice President Autodesk Games
AUTODESKAVID TECHNOLOGYMICROSOFT CORPORATIONDIGITAL EQUIPMENT CORPORATION
Incubated new technologies and business strategies to build knowledge and presence in growing interactive AR/VR market.
• Led integration of Softimage team/technology for use in creating the Bifrost procedural content creation engine.
• Collaborated with high profile production companies pioneering the use of in-camera AR for virtual production.
• Drove MA of gaming technologies including Scaleform that became the foundation of Autodesk's AR/VR efforts.
Vice President and General Manager
AVID TECHNOLOGY / Montreal
Managed PL responsible for all aspects of the Softimage 3D content creation business (product design development, support, sales, marketing, finance, consulting and human resources).
• Built a management team that over a 3-year period successfully restructured the business returning positive growth, profit, technology innovation (Softimage ICE), and portfolio rationalization.
• Led the organization through a successful divestiture of the Softimage Division to Autodesk as Avid's new CEO took the company in a different direction.
Senior Director Product Management and RD
AUTODESKAVID TECHNOLOGYMICROSOFT CORPORATIONDIGITAL EQUIPMENT CORPORATION
Successfully brought to market a next-generation 3D content creation product Softimage XSI into a highly competitive 3D visual effects, animation, and gaming market.
Director Research Development
AUTODESKAVID TECHNOLOGYMICROSOFT CORPORATIONDIGITAL EQUIPMENT CORPORATION
Led design and development of a highly talented 150+ person development organization creating the academy award winning Softimage software for the creation of 3D visual effects, animation, and computer games.
Senior Software Architect
MICROSOFT CORPORATION / Montreal
Ensured standards and consistency by collaborating and influencing a large group of highly talented technical experts during the creation of a large-scale software system in the millions of lines of code used in award winning 3D visual effects, animated films, and computer games.
Software Architect
AUTODESKAVID TECHNOLOGYMICROSOFT CORPORATIONDIGITAL EQUIPMENT CORPORATION
Designed and developed complex 3D computer graphics algorithms and artists workflow tools for the academy award winning Softimage 3D content creation software.
Principal Software Engineer
DIGITAL EQUIPMENT CORPORATION / Montreal
Developed operating systems and compilers for the first fault-tolerant, multi-processing computing systems.
Selected from a small group of high potential employees sent back to graduate school by the company.
Education
Stanford University
Certificate
Certificate: Machine Learning
Stanford University, Stanford, CA, USA (Online) 2018
Self-Evaluation for Executive Development (S.E.E.D)
McGill University
Executive MBA, Business
Executive MBA: Business
McGill University, Montreal, QC, Canada 1997
Brown University
Master of Science, Computer Science
Master of Science: Computer Science
Brown University, Providence, RI, USA 1994
University of New Hampshire
Bachelor of Science, Computer Science, Business Administration
Bachelor of Science: Computer Science, Business Administration (minor)
University of New Hampshire, Durham, NH, USA 1989