Adam Bolton

Adam Bolton

Lead Character Artist

Irvine, CA
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Summary

Lead Character Artist with seven years industry experience. During my time working on Bioshock Infinite, I was fortunate enough to model and texture Elizabeth, the Songbird, Handyman, as well as the Sky-Hook and first-person hands. Working with Ken Levine to define the look of Elizabeth. My greatest passion is digital sculpting in Zbrush. I have experience rendering in MentalRay, Vray, Unreal, and Unity. I am interested in digital sculpting for film, games, TV, toys and collectables.

Experience

2013 May - Present
Lead Character Artist
Amazon Game Studios / Irvine, CA

Sev Zero, Unannounced Projects

• 3D Modeling

• Texture Painting

• Material Creation / Unity Engine

2014 May - 2014 May
Character Artist
Irrational Games / Boston, MA

Bioshock Infinite (PS3, Xbox360, PC)

• 3D Modeling

• Texture Painting

• Material Creation / Unreal Engine

• Rigging and Weighting

• Concept Development

Education

2006 - 2007
Vancouver Film School
Diploma / 3D Animation and Visual Effects

• 3D Art and Animation

• Advanced Sculpture

• 2D Animation

• 3D Animation

• 3D Modeling

• Texture Painting and Rendering