Adam Bolton
Lead Character Artist
Summary
Lead Character Artist with seven years industry experience. During my time working on Bioshock Infinite, I was fortunate enough to model and texture Elizabeth, the Songbird, Handyman, as well as the Sky-Hook and first-person hands. Working with Ken Levine to define the look of Elizabeth. My greatest passion is digital sculpting in Zbrush. I have experience rendering in MentalRay, Vray, Unreal, and Unity. I am interested in digital sculpting for film, games, TV, toys and collectables.
Experience
Lead Character Artist
Amazon Game Studios / Irvine, CA
Sev Zero, Unannounced Projects
3D Modeling
Texture Painting
Material Creation / Unity Engine
Character Artist
Irrational Games / Boston, MA
Bioshock Infinite (PS3, Xbox360, PC)
3D Modeling
Texture Painting
Material Creation / Unreal Engine
Rigging and Weighting
Concept Development
Education
Vancouver Film School
Diploma / 3D Animation and Visual Effects
3D Art and Animation
Advanced Sculpture
2D Animation
3D Animation
3D Modeling
Texture Painting and Rendering