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Software Engineer Intern, Graphics
Blizzard Entertainment
Irvine, CA, United States
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Greetings, students! We’re geared up here to offer another round of epic internship experiences in summer 2018. The internship program offers the opportunity to pause your studies for one summer and work side-by-side with Blizzard employees in your area of interest, doing real work that oftentimes ends up in production. As such, we hold you to the same high standards as anybody else in the company.
Just like our gameplay experiences, Blizzard internships are a fully immersive experience. We want interns who are enthusiastic about what they want to do for a living and excited to come in every day to learn and contribute in this hyper-creative atmosphere. Being fully engaged with our team also means communicating effectively and maintaining an open mind - one that is receptive to feedback and able to adapt and grow. Your hobbies and interests can also play in your favor. Passion for technology, gaming, game development, and an in-depth knowledge of Blizzard games, products, and services will always be a plus with us, regardless of the position you’re applying for. Be passionate about who you are, be into our industry, and be willing to go all-in and embrace this opportunity to the fullest!
QUEST OBJECTIVES
Blizzard Entertainment has an amazing opportunity for a graphics programmer intern (graphics shaders, scene management with a heavy focus on 3D math) to join the fray on Diablo. As an intern, you will be working with a team of engineers focused on the vision of improving Diablo’s graphics technology. Our team is highly collaborative, and you’ll interface with designers, game programmers, and fellow engine programmers as you help develop and refine key engine systems. The ideal student has a long standing passion for playing games, a strong aptitude for critical thinking and analysis, outstanding people skills, and demonstrated game programming experience (in the personal, educational, or professional arena).
Eligibility Requirements
• Currently enrolled in a college or university, or planning to enroll in Fall 2017
• Returning for at least one more semester or quarter following the Summer 2018 internship
• Able to work fulltime hours for 11 – 12 weeks at the Blizzard office indicated in this job posting between May 2018 – August 2018 or June 2018 – September 2018 (group dates depend on when you get out of school)
• Authorized to work in the US
LEVEL REQUIREMENTS
• Experience implementing cutting edge graphics techniques
• Passion for technology, gaming, and game development
• Passion for and in-depth knowledge of Blizzard games, products, and services
• Experience developing and debugging in C/C++ or C#
• Strong mathematics background (logic, linear algebra, geometry, statistics and probability, etc.)
• Understanding of data structures and algorithms
RECOMMENDED TALENTS
• Majoring in a related field (computer science, computer engineering, real time interactive simulation, etc.)
• Visual arts aptitude or previous experience working on software development projects in an artist role
QUEST ITEMS
• Resume
• Cover letter
◦ Use cover letter to indicate which specific game programming concentrations interest you most
WARNING! Applications that do not include all of the required materials will not be considered.