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Texture Artist
LucasFilm
San Francisco, CA, United States
Job Details - this job has expired, please see similar jobs below
Creates the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
• Works with production team (VFX Supervisor, Senior Texture Artist) to execute the desired look of CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments.
• Responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
• Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis.
• Works closely with Art Directors, Modelers, and look-development TD's in achieving desired look of Photo real models.
• Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.
Requirements:
Education / Experience:
• BA or at least 4 years experience
• Demo reel and portfolio illustrating knowledge and experience in painting, illustration or design.
• Familiarity with film production; computer graphics
Required Skills / Competencies:
• Attention to detail
• Ability to learn quickly and assimilate new information
• Good interpersonal skills
• Proficient in Maya, Mari (preferred), Zbrush, Photoshop, or Bodypaint. Ability to navigate complex Computer Graphics pipelines.
Preferred Skills / Competencies:
• Modeling skills a plus
• Good organizational skills
• Ability to liaise with various parts of the Computer Graphics pipeline, manage person schedules.