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Game Designer Intern
Ubisoft
Newcastle Upon Tyne, , United Kingdom
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About Reflections
Reflections, a Ubisoft studio is a video games development company based in Newcastle, UK. Collaborating with Ubisoft's international creative teams on projects such as Assassins Creed Syndicate, Tom Clancy’s Ghost Recon, online open-world RPG "The Division" as well as the adventure platformer "Grow Home". With a host of other top titles to our name such as open-world action adventure 'Watch Dogs', MMO racer "The Crew" and the latest instalment in the world's No.1 dance game franchise 'Just Dance 2015' Reflections' objective is to combine technical expertise, flair and innovation to create and contribute to successful and memorable games. We are looking for Pioneering, Obsessive Humans to cement its reputation as an industry leading studio within the UK and the world.
Job Purpose
Assist in the creation of key game systems with respect to the creative direction of the project.
Reports To
Senior Lead Game Designer
Responsibilities
• Assist with the balance and implementation of major game systems;
• Communicate and collaborate with key stakeholders to confirm task direction and consistency of work;
• Be able to take ideas from conception, through prototyping to detailed design and implementation;
• Develop an understanding of best practices, production pipelines and workflows;
• Formalise and document the systems in order to communicate them to the production teams on the project;
• Assist in the design of the player journey from single player to co-operative/player versus player;
• Collaborate with the user research lab and QC teams in regards to playtests of prototypes
• and implement feedback into work;
• Track and update the progress of day to day tasks using the designated tracking tools;
• Assist with key aspects of the multiplayer experience including grouping, matchmaking and
• player to player interactions;
• Assist the Lead Game Designer with any other ad hoc responsibilities.
Qualifications
Skills and Knowledge
• Good interpersonal and communication skills;
• Basic knowledge of a wide range of games across multiple platforms and an understanding of the core design concepts which underpin them;
• Understanding of current design methodologies regarding player acquisition, engagement,
retention and monetization;
• Good understanding of 3Cs, Usability and UI design best practices;
• Good time management and prioritisation skills;
• Familiarity with data management software (such as Perforce);
• Aware of market trends, technology advancements and general progression within the games
industry;
• Knowledge of applications related to documentation such as Microsoft Office, Adobe
Creative Suite, Wiki etc.;
Relevant Experience
• Bachelor’s degree in game design or other relevant subject 2:1 or above;