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Junior Programmer
Ubisoft
Singapore, , Singapore
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Company Description
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
Company Profile
Ubisoft Singapore opened its doors on July 2008 as Ubisoft’s 18th internal development studio. Located in Solaris (a state-of-the-art Infocomm Technology and Media hub), Ubisoft Singapore is recognized today as one of Asia’s premier game development studios. It now employs a multi-national team of 300 highly talented employees that comprise of a core team of Ubisoft veterans as well as a fast growing development team ranging from recent graduates to industry professionals. We aspire on being one of the top best places to work for in SEA.
Ubisoft Singapore pioneered the development of naval battle gameplay and water technology – elements first introduced in Assassin’s Creed III and Assassin’s Creed IV® Black Flag™ which have since become a staple feature in the Assassin’s Creed® franchise. Ubisoft Singapore is currently hard at work as the lead studio for an unannounced project on console and PC.
To learn more about Ubisoft Singapore, please visit www.ubisoft.com/en-US/studio/singapore.aspx.
Role Summary
The Junior Programmer executes under supervision several programming tasks, such as supporting the development and implementation of the engine and pipeline features assigned by the Lead.
Main responsibilities:
The main tasks of the junior programmer are to:
• Carry out regular functional check-ins, to progressively integrate development into the shared code base;
• Choose the appropriate data structures and algorithms for the task at hand;
• Test work after each stage to ensure stability;
• Demonstrate understanding of the basics of load and game feature testing and write test code;
• Include comments in the code and document implemented features;
• Test other connected features that could be impacted by the produced feature;
• Use a coding style that is efficient and easy to read;
• Debug own code and bugs of basic complexity in the rest of the engine.
• Test work after each stage to ensure stability;
• Ensure that code changes are fully tested (multi-player, all platforms, all game modes and middleware, where applicable);
• Test other connected features that could be impacted by the produced feature;
Requirements:
• Bachelor’s degree in computer science or computer engineering or equivalent;
• Knowledge of software programming, ideally in the video game industry or any other relevant experience;
• Basic knowledge of engine or middleware and associated pipeline;
• Basic knowledge of debugging tools;
• Familiar with basic speed and memory considerations;
• Familiar with optimisation principles;
• Excellent communication skills in spoken and written English.
• Good analytical and synthesis skills;
• Ability to anticipate and resolve problems;
• Attention to detail;
• Flexibility in organizing work;
• Good interpersonal and communication skills;
• Ability to work as part of a team;
• Ability to adapt to change;
• Results driven;
• Ability to quickly learn to use new tools;
Additional Information
To all recruitment agencies: Ubisoft does not accept agency resumes. Please do not forward resumes to our jobs alias, Ubisoft employees or any other company location. Ubisoft is not responsible for any fees related to unsolicited resumes