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Art Intern
Ubisoft
Singapore, , Singapore
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Job Description
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
Company Profile
Ubisoft Singapore opened its doors on July 2008 as Ubisoft’s 18th internal development studio. Located in Solaris (a state-of-the-art Infocomm Technology and Media hub), Ubisoft Singapore is recognized today as one of Asia’s premier game development studios. It now employs a multi-national team of 300 highly talented employees that comprise of a core team of Ubisoft veterans as well as a fast growing development team ranging from recent graduates to industry professionals. We aspire on being one of the top best places to work for in SEA.
Ubisoft Singapore pioneered the development of naval battle gameplay and water technology – elements first introduced in Assassin’s Creed III and Assassin’s Creed IV® Black Flag™ which have since become a staple feature in the Assassin’s Creed® franchise. Ubisoft Singapore is currently hard at work as the lead studio for an unannounced project on console and PC.
To learn more about Ubisoft Singapore, please visit www.ubisoft.com/en-US/studio/singapore.aspx.
Your Adventure
You will take part in the production of the games by creating, adapting or implementing all the essential 3D Environment elements for the success of the game.
Responsibilities:
• Learn and respect the artistic direction established (references, documents etc)
• Determine the objects and environments required, and adjust the work according to the story and gameplay (Game design documents)
• Plan, with your immediate supervisor, the objects and environment to be created
• Create objects and environments by choosing the quality to achieve vs the importance in the game and technical constraints
• Have the objects and environments validated by the Lead Artist or Art Director
• Verify the quality of objects and environments once imported into the game, and make improvements when necessary
• Correct the bugs identified by the testers
• Any other ad-hoc duties, if necessary
Qualifications:
• Good knowledge of one or more 3D packages (Softimage, IXSI, 3DS Max, Maya, Lightwave etc)
• Good knowledge of Photoshop
• Good knowledge of the technical constraints linked to real time, 3D engines and level editors
• Expert on UV, Zbrush
• Ability to accept criticism, with good artistic sense and traditional art background
• Creative, with an eye for details
• Good communication and interpersonal skills
• Must be enrolled in a local institution and internship must be recognized by the school
• Preferred internship period: 4 – 6 months
Additional Information
To all recruitment agencies: Ubisoft does not accept agency resumes. Please do not forward resumes to our jobs alias, Ubisoft employees or any other company location. Ubisoft is not responsible for any fees related to unsolicited resumes