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Technical Director, Level Design
Ubisoft
Chengdu, , China
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Job Description
Technical Director, Level Design
The incumbent will assess the tools and methods requirements so as to ensure the productivity of the level design team. The technical director, level design will prepare and adapt the tools that will be used in level design throughout the production process, participate in engine selection whenever possible, and select the best work methods. The incumbent will also train level designers on the selected tools and methods and supervise the integration of the maps into the game engine.
Responsibilities:
The main and routine tasks of the Technical Director – Level Design are to:
• Read the game design documents so as to identify the technical needs of the level design team;
• Test the selected engine or develop and suggest improvements to the programming team;
• Develop or determine the best tools and methods in order to enhance and facilitate the work of the level design team;
• Test the tools and methods before they are implemented and ensure that they function properly throughout production;
• Produce the tools, methods, training, processes, and engine constraints reference documents;
• Create, organize, and conduct training sessions for all members of the level design team so that they are able to make proper use of the tools and methods;
• Coordinate tool use and be a point of contact between the level design and programming teams;
• Communicate the technical constraints and their rationales to the level design team on a regular basis;
• Establish the nomenclature of the files created by the level design team so as to structure data location and facilitate retrieval;
• Be proactive by foreseeing the technological requirements and challenges before they occur (game design, level design, etc.);
• Provide constant technical support on the tools and engines for every member of the level design team;
• Supervise the design, integration, and validation of the maps in the engine;
• Be the level design point of contact during knowledge-sharing activities;
• Carry out all other related tasks.
Training:
• BS Computer Science or Engineering or equivalent
Requirements/Essential Skills:
• Minimum 8-10+ years’ experience as a technical level designer (in every phase of the production process an important asset) or equivalent;
• Must have shipped minimum of 3 AAA titles;
• Must have scripting and programming experience in C#, UnrealScript, and LUA;
• Experience in 3DS Max, XSI, UDK etc. an asset;
• Customer focus;
• Good organizational skills;
• Good communication skills (spoken and written);
• Teaching skills;
• Writing skills (technical documents);
• Work well as part of a team.