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CG Lead/Senior Technical Director
Framestore
New York, NY, United States
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Framestore in New York is looking for a CG Lead/Senior Technical Director.
The CG Lead/Senior Technical Director will report to the Head of CG in New York, taking a senior role in the CG team.
You will supervise the CG elements of your own commercial and VR projects, as well as work hands on as a Senior Technical Director on other projects. This role will suit someone who is keen to keep working in a hands on capacity on complex CG and VR projects, as well as taking on a leadership role from time to time within projects or potentially taking on projects in a lead capacity. The career path for this role will be CG supervisor in the future.
This is a staff role, and a US work visa and relocation to New York will be provided to the right candidate.
Responsibilities:
• Working on bidding, pitching and winning projects working with the creative team, sometimes taking part in client meetings.
• Supervising technical aspects of VFX 3D commercial projects.
• Working closely with the production team on planning CG projects
• Shot look development for complex CG shots and sequences.
• Working on shots of a high level of complexity.
• Working closely with the 2D team throughout the project, with a focus on creating the highest quality images in the most efficient way possible, taking into account the creative, budget and time considerations of each project.
• Troubleshooting projects when they are challenged, working with the producers and supervisors to deliver projects on time and with high quality CG.
• Managing and mentoring CG artists work on your projects.
Essential skills:
• Thorough understanding and working knowledge of VFX pipelines, production and workflows. We are looking for someone who is a generalist and able to take on a wide variety of CG work.
• A strong sense of aesthetic and the desire to push boundaries.
• Experience in shot look development
• Advanced knowledge of lighting techniques
• Solid knowledge of all other disciplines within VFX, including modeling and UV mapping, texturing, camera tracking and FX.
• Good communication and organizational skills
• Must be a creative problem solver and have good attention to detail
• Must be able to work well under pressure & meet deadlines whilst maintaining high quality results
• VFX industry experience of 5+ years
• Great communication skills both written and verbal.
• A collaborative work ethic.
• Experienced in Maya and Houdini
• Extensive knowledge of rendering packages, such as Arnold, V-ray and Mantra
• Well versed in Nuke
• Knowledge of Mel and/or Python Scripting
• Strong understanding of linux \ unix based operating systems
• Experience in teaching and mentoring junior CG artists
• Ability to write plugins in C++