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Tools and Build Engineer
Entertainment & Media Industry Company
San Francisco, CA, United States
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Company Description
Company is composed of over 12,000 talented people located in 28 countries across the globe. With around 85% of its staff devoted to game development, Company has the 2nd largest in-house creative team in the world.
The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
With an expansive global distribution network, Company is also a company that stays in close contact with its local fans.
Company is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.
Job Description
Company Entertainment, a global leader in the video games and entertainment software industry, is currently seeking a full-time Tools and Build Engineer. We are looking for a highly talented, motivated and experienced person to help us build our new multiplatform AAA project based in our San Francisco studio.
You’ll be working on our award-winning team to help extend and improve our development pipeline. You’ll be working on cutting-edge engine technology, building new tools and add functionality to existing ones. You will be part of a small, collaboration-oriented team where you will have the opportunity to contribute in meaningful ways.
RESPONSIBILITIES:
• Collaborate with engineering and content teams to design tools and improve the development process
• Work with new engine technologies, building new tools and processes to help develop our new games
• Keep existing tools up-to-date in accordance with the latest changes in the development pipeline and the needs of the team
• Design, develop, and maintain build systems
• Monitor automated build systems and our continuous integration process to ensure correct build execution and facilitate resolution of build failures
• Create and maintain documentation of the build/release process
• Be flexible and provide support for other team members during critical stages of development
• Self-manage programming task schedule updates and coordinate with production team
Qualifications
• 3+ years programming experience
• Strong C++ skills
• Solid Python scripting experience
• Experience with C#, databases, and any other potentially useful technology for tool chain or pipeline enhancement and optimization
• Bachelor's degree in software engineering, computer science, or equivalent
• Experience with source control systems, like Perforce or SVN
• Enthusiasm for enabling and empowering the development process
• Strong verbal and written communications skills
PREFERRED SKILLS:
• Experience on production teams making games for consoles and PC/Mac
• Experience on the current generation of consoles (PS4, Xbox One)
• Knowledge of 3DSMax, Maya or other 3D applications, and of asset production pipelines
• Experience in coordinating releases from development to manufacturing/release
Additional Information
All your information will be kept confidential according to EEO guidelines.