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Technical Director
Entertainment & Media Industry Company
Singapore, , Singapore
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Technical Director (Character)
Company Description
Company is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Company, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
Company Profile
Company Singapore opened its doors in July 2008 and has since become the largest AAA lead studio in Asia. We are proud of our expertise in naval technology and very excited to bring a brand new online, naval, open world IP to you – the pirate game Skull and Bones!
Our other notable achievements include working on every Assassin’s Creed game since Assassin’s Creed II, and being the innovators of naval gameplay in Assassin’s Creed III, Assassin’s Creed IV: Black Flag, Assassin’s Creed Rogue and Assassin’s Creed Origins. And did you know - Company Singapore works closely with Company Chengdu and Company Philippines as an Armada of three studios! We can’t wait to bring exhilarating and unforgettable gameplay experiences to you.
Find out more about us on our website: Company website
Job Description
Role Summary
The character TD will oversee the quality and technical content of his trade. The incumbent must optimize team productivity through the technical process (pipeline) in order to maximize the player’s experience. This is achieved by adequately identifying the project’s needs, implementing efficient work tools and methods to maximize data integration in the engine and providing technical support to the team.
Responsibilities
The main tasks of the Technical Director (Character) are to:
• Determine his team’s technical needs to carry out the visions for the Game design, Artistic direction and level design by validating game features and challenging its interpretation to assess their technical feasibility;
• Supervise the integration and technical validation of characters and other animated assets in the engine both for gameplay as well as high quality cinématique moments and facial animation pipeline.
Function as main point of contact for overall Rigging Pipeline for Characters, Creatures and Props and any dynamic systems relevant to the Project (example : Motion cloth) ,both internally as well as with external collaborating studios.
• Acquire the best tools in collaboration with the programming team and other Technical directors (TD) of the project to enhance and facilitate his trade’s work by prototyping technological elements, asking for adjustments to existing tools, requesting new tools and validating their efficiency before they are deployed on the project;
• Establish the best work methods and data structures (data and assets) to standardize work methods and ensure the validity and integrity of the data (meet standards and minimize debugging) by writing technical (pipeline) documents, establishing a naming method, training, coaching and supervising users of the process;
• Work with Animation TD to define and maintain RTA library (Ready to animate control rig assets for Animators )
• Find improvements and resolve issues in order to provide technical support to his trade by working in close collaboration with programmers and training team members to become specialists resolving tasks and precise problems;
• Stay informed of new technical and technological developments in order to apply them to his project when relevant and share his project’s developments with his peers (TDs on other projects or other trades);
• Help plan the work by collaborating with the planning lead on the scope of each task and the impact on his team in order to find the right compromise between the desired quality and the delivery constraints (time, costs, resources, etc.);
• If required Follow up on the tasks of the assistant TDs to assess the progress of the deliverables;
• If required Help choose/Evaluate the project engine to ensure that his trade’s needs are considered by evaluating existing engines, contributing to the design of a new engine (if applicable) and testing the final engine choice;
Qualifications
Relevant experience
• 5 years’ experience in Rigging , Skinning and/or Modelling video game characters or equivalent;
• Working experience in his trade in all video game production phases;
• 2 years’ experience as an assistant TD is an asset.
• College diploma in 3D animation for video games or equivalent.
Skills and knowledge
• User oriented;
• Good interpersonal and communication skills;
• Self-Organization skills;
• Good Coaching skills;
• Capacity to Influence;
• Writing skills (technical documents);
• Be visionary;
• Extensive knowledge in primarily Rigging, Skinning, Modelling and/or Texturing, shaders is a plus.
• Extensive knowledge of 3dMax Character Studio/biped and Motion builder is an asset.
• Knowledge of programming languages such as Max Script, Python and C Sharp;
• Extensive knowledge of game engine limitations and production needs.
• Extensive knowledge of IK and pivot points is an asset;
• Anatomical knowledge is an asset;
• Extensive knowledge of physics , shaders and other character related developments is a valuable asset;
• Extensive knowledge of controllers is an asset;
• Animation skills is an asset;
Additional Information
To all recruitment agencies: Company does not accept agency resumes. Please do not forward resumes to our jobs alias, Company employees or any other company location. Company is not responsible for any fees related to unsolicited resumes