This job has expired, please see additional jobs below
Senior Technical Artist
Entertainment & Media Industry Company
Singapore, , Singapore
Job Details - this job has expired, please see similar jobs below
Company Profile
Company Singapore opened its doors on July 2008 and is the 18th Company internal development studio. The studio comprises a core team of Company veterans as well as a fast growing development team - ranging from recent graduates to industry professionals.
In the short span of seven years, the full-fledged development studio has already been involved in the production of some major titles such as Assassin’s Creed Brotherhood, Assassin’s Creed Revelations, Assassin’s Creed 2, Assassin’s Creed 3, Assassin’s Creed IV – Black Flag, Assassin’s Creed Rogue, Assassin’s Creed Unity, Assassin’s Creed Syndicate, Ghost Recon Online, Ghost Recon Phantoms, Prince of Persia: the Forgotten Sands and created independently Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled on Xbox Live Arcade and Playstation Network.
With the focus of creating and developing new high-profile AAA game titles, the expansion of the studio is expected to be rapid as it strives towards its goal of becoming 300-people strong in the years to come.
Role Summary
As a senior member of the technical art team, you will be working to design, create, and extend the art pipeline and development experience which brings our games to life.
Responsibilities
• Develop tools to improve art asset management and art pipeline efficiencies
• Coordinate with other tech artists to provide consistent, high quality, team support
• Oversight of art content pipeline, from tools all the way into the game
• Support and educate artists and engineers in the use of the art pipeline and user-facing engine tools
• Provide hands-on support to artists and engineers in regard to asset performance and validation
• Collaborate with partner studios to share technology and best practices
• Review creative process and identify opportunities for tool improvements
• Develop tools with an eye towards usability and efficiency
• Solve challenging technical issues in the art asset pipeline
• Collaborate with engineers to diagnose and resolve in-game problems
• Document pipeline and tools development processes
• Inspire and empower the art team to optimize their processes
Requirements
• At least 5 years of experience in the video game industry
• Shipped multiple titles as a Technical Artist
• Experienced developing custom tools for Digital Content Creation tools (Maya, Max, Photoshop, etc)
• Excellent verbal and written communication skills
• Expert knowledge of at least one game tech art area: 3D Modeling, Animation, Shaders/Materials, VFX
• Strong art creation skills in your area of expertise
• Conversant in all areas of game technical art
• Extensive understanding of the performance implications of game art asset creation
Additional Information
To all recruitment agencies: Company does not accept agency resumes. Please do not forward resumes to our jobs alias, Company employees or any other company location. Company is not responsible for any fees related to unsolicited resumes