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Senior Artist
Entertainment & Media Industry Company
Singapore, , Singapore
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Company Profile
Company is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Company, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create worlds people will fall in love with.
Company Singapore opened its doors on July 2008 as Company’s 18th internal development studio. Located in Fusionopolis (a state-of-the-art Infocomm Technology and Media hub) Company Singapore is recognized today as one of Asia’s premier game development studios. It now employs a multi-national team of 300 highly talented employees that comprise of a core team of Company veterans as well as a fast growing development team ranging from recent graduates to industry professionals.
Over the past eight years, the full-fledged development studio co-developed major AAA titles such as Assassin’s Creed® II, Prince of Persia: The Forgotten Sands®, Assassin’s Creed® Brotherhood, Assassin’s Creed® Revelations, Assassin’s Creed® III, Assassin’s Creed IV® Black Flag™, Assassin’s Creed® Rogue, Assassin’s Creed® Unity, and most recently, Assassin’s Creed® Syndicate. Company Singapore pioneered the development of naval battle gameplay and water technology – elements first introduced in Assassin’s Creed IV® Black Flag™ which have since become a staple feature in the Assassin’s Creed® franchise. Company Singapore is currently hard at work as the lead studio for an unannounced project on console and PC.
To learn more about Company Singapore, please visit Company website-US/studio/Company website.
Job Description
Role Summary:
The incumbent will take part in the production of the games by creating, adapting or implementing all the essential 3D Environment elements for the success of the game.
Responsibilities:
• Learn and respect the artistic direction established (references, documents etc)
• Determine the objects and environments required, and adjust the work according to the story and gameplay (Game design documents)
• Plan, with your immediate supervisor, the objects and environment to be created
• Create objects and environments by choosing the quality to achieve vs the importance in the game and technical constraints
• Have the objects and environments validated by the Lead Artist or Art Director
• Verify the quality of objects and environments once imported into the game, and make improvements when necessary
• Correct the bugs identified by the testers
• Any other ad-hoc duties, if necessary
Requirements:
• At least 5 years’ experience in 3D operation (within the gaming industry is an advantage)
• Experience in working on AAA games
• Experience in creating 3d models and textures of buildings and landscape objects
• Good knowledge of one or more 3D packages (Softimage, IXSI, 3DS Max, Maya, Lightwave etc)
• Good knowledge of Photoshop
• Good knowledge of the technical constraints linked to real time, 3D engines and level editors
• Expert on UV, Zbrush
• Ability to accept criticism, with good artistic sense and traditional art background
• Creative, with an eye for details
• Good communication and interpersonal skills
Additional Information
All your information will be kept confidential according to EEO guidelines.