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Generalist Programmer
Entertainment & Media Industry Company
Toronto, , Canada
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Job Description
Company Toronto Inc.
224 Wallace Avenue. M6H 1V7
Toronto, Ontario
Company website
Location of position: Toronto, Ontario
Our Mission
Company is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery. At Company, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create worlds people will fall in love with. Whether as an elite spy, a master assassin, or a fearless explorer, we put the player at the heart of all our games.
Company Toronto is a growing and diverse team on a collective mission to create what’s next in AAA games. Since opening our studio in 2010, our team has shipped the critically-acclaimed Tom Clancy’s Splinter Cell Blacklist as lead studio, and Assassin’s Creed Unity, Far Cry 4 and Far Cry Primal in collaboration with Company Montreal. In 2012, we opened our state-of-the-art Performance Capture Studio, and Playtest. We are currently working on Watch_Dogs 2 and For Honor in collaboration with Company Montreal, as well as several top-secret, unannounced projects.
Company Toronto is proud to be recognized as one of Canada’s Top 100 Employers for 2016.
Generalist Programmer
As the Generalist Programmer, you will oversee the development of the generic systems of the game engine. The general programmer will also integrate and support the middleware external modules used by the production team.
Type of position: Permanent, full-time.
Responsibilities:
The main and routine functions of the Generalist Programmer are to:
• Assess the existing functionalities that are not associated with any specialities in the engine and see if these functionalities meet project requirements;
• Suggest improvements if necessary by designing and implementing new systems;
• Program in a clear and structured way, taking into account performance, maintenance, and compatibility requirements;
• Develop the generic systems that will support the specialist programmers’ functionalities (AI, 3D, etc.) and facilitate the integration into the engine;
• Support the functionalities and the systems;
• Determine and correct the bugs identified by people from other crafts and the quality control team;
• Document the work so as to transfer knowledge and enable users (from other crafts) to understand how to use the new physicality systems and functionalities;
• Carry out all other related tasks.
Training:
Bachelors in computer science or computer engineering, or equivalent training or experience.
Experience:
• Minimum 5+ years’ software programming experience, in the video game industry;
• Knowledge of the workings of video game engines;
• Interest and experience in most aspects of game technology development (audio, 3D, animation, gameplay, UI, network and tools);
• Experience using one or more commercial game engines;
• Experience of refactoring and optimization.
Essential Skills:
• Solid proficiency in C/C++ language and debugging.
• Ability to collaborate and work well with other disciplines;
• Understanding of performance sensitive programming (algorithmic and low level optimizations);
• Good understanding of Software Engineering principles, e.g. Object Oriented programming, etc.
Other Skills:
• Good analytical and synthesizing abilities;
• Problem-solving skills;
• Autonomous and resourceful;
• Ability to take initiative;
• Attention to detail;
• Flexibility in work organization;
• Good communication and interpersonal skills;
• Ability to work as part of a team;
• Ability to adapt to change;
• Results-oriented.
Additional Information
We Offer:
• Competitive Salary
• Comprehensive Benefits Package:
◦ Disability Insurance
◦ Dental Insurance
◦ Extended medical insurance
◦ (Optional) RRSP contribution
◦ Bonus (If Applicable)
Why Company Toronto?
Scored by The Economist as the Best City to Live, our studio is located in the trendy Junction Triangle located in West Toronto, close to TTC, the hottest bars and restaurants, and excellent coffee shops. We celebrate successes as a team at our monthly UbiBash events, and invite our families to events throughout the year including our annual Kids Holiday Party and Summer BBQ. We give back to help make our community better through our team volunteer days and fundraising activities. We hold regular game jams to fuel our team’s creativity. Company Toronto conducts annual performance reviews to help our team develop their careers and grow with our studio, and provides the opportunity for salary increases annually as part of the performance review process. Company Toronto also offers a comprehensive health benefits package, generous RRSP matching, industry education support, training and career development, flexible days, on-site Yoga and Bootcamp classes, fresh fruit, Life Drawing classes, as well as spontaneous team surprises such as Pi Day, Star Wars Day, and Halloween.
Join Us!
We hunt for talent from across the industry – seasoned experts that know what it takes to ship world-class games and the next generation of game developer all-stars. We value team chemistry and a desire to grow our studio together. If this sounds like your kind of studio, what are you waiting for? Apply to join us now!
Company Toronto is an equal opportunity employer and welcomes applications from all interested parties. The studio welcomes and encourages applications from people with disabilities. We are committed to providing reasonable accommodation upon request for candidates taking part in the recruitment process. We thank you for your interest, however, only those candidates selected for an interview will be contacted. No agencies please.
All your information will be kept confidential according to EEO guidelines.