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FIFA - Cinematic Designer (1 Year Temporary) (82427)
Entertainment & Media Industry Company
Burnaby, , Canada
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Cinematic Designers create story content (cameras and animation) in the dynamic world of a video game.
The Cinematic Designer has a background in film and animation and has an eye for quality story-telling. They know how to make a scene feel tense, triumphant, harrowing, etc, just by selecting the right angle and lens. They can recognize the subtle movements that make a character look realistic and believable and strive to capture that in the animation.
The Cinematic Designer can take a script and bring it to life while executing on the Cinematic and Narrative Director’s visions. They are familiar with the cinematic process from previs to polish.
In addition to creative skills, the Cinematic Designer can work in the technical space to achieve the cinematic design goals. They are able to navigate a game engine competently. They are familiar with testing and check-in procedures and can deliver their content while maintaining the stability of the game. The Cinematic Designer can problem-solve and find creative solutions to deliver quality, especially when working with less than ideal content (such as lower-quality source animations or low-res textures).
The Cinematic Designer is expected to work closely with the Narrative Director, Cinematics Director, Producers, Art Directors and the senior designers to realize the feature’s vision.
RESPONSIBILITIES:
• Create previs to flesh out a scene from found footage/3d software/game engine to mock up a scene
• Quickly block in cinematic scenes using the game engine with the correct characters and sets and scratch audio
• Create cinematic content, both animations and cameras, in the game engine
• Iterate on the cinematic content based on feedback from many sources
• Strictly follow the testing and check-in procedures to maintain the stability of the game
• Work with very technical tools to create cinematic content
• Communicate with writers, environment/character/audio artists, and others as necessary to finish the content on time and to specification
SKILLS:
• Proficient with professional editing software
• Background in animation
• In-depth knowledge on the language of film and a proven understanding of quality camera work
• A strong technical understanding of industry software, such a game engines and 3d software
• Strong interpersonal and communication skills
• Commitment to quality
• Ability to take and execute on criticism and feedback
QUALIFICATIONS:
• Reel and resume demonstrating skills in
• High quality camera work, composition in film
• Storytelling
• Narrative video editing
• Understanding of film process from previs to final
• Animation
• University degree/diploma in animation/film production or professional experience in games/film