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Character Artist (Contract) (107961)
Entertainment & Media Industry Company
Redwood City, CA, United States
Job Details - this job has expired, please see similar jobs below
Duties
Creating visually stunning, immersive games is an art that takes a tremendous amount of skill and talent. EA artists are responsible for creating the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, and even user interface components. Other Artists bring the game to life with Animation, Lighting and Visual effects and draw the gamer into an immersive experience where they can suspend disbelief and emotionally connect with the game and enjoy the ride. Some games go for a look that's as realistic as possible, while others aim for a more stylized or fantastical look. In the end, the look of a game is one of the most significant factors contributing to the overall success of the game.
Role overview
• This is a contract position.
• Our Character Modelers will create hand painted stylized textures inspired from realism.
• You have a superb talent to model organic forms as well as the ability to optimize a mesh for best performance without sacrificing visual quality.
• You possess a keen eye for visual esthetics in addition to the underlying topology.
• Though your passion is creating beautiful assets, as a Character Modeler you aren't afraid of working within a technical pipeline and are comfortable problem solving.
• You are confident enough to run with a task with little oversight but are open to feedback from Art Direction and love collaborating with your peers.
Portfolio must demonstrate the following:
• An ability to think and texture assets in 3D in a variety of styles ranging from realistic to hand painted
• Drawings/sketches that display basic skills as well as any modeling and texture work related to characters
• Understanding of anatomy, clothes, draping and differing materials (ex: leather, cotton, fur, hair, metals)
• Strong 3D sculpting abilities & 2D painting skills (life drawings, painting, etc.)
• Understanding of vertex weighting
• Aptitude to take direction and work well with others
• Breadth of artistic styles, especially hand painted
• An understanding of optimization for game engines (mesh & texture size limits) - Excellent sense of scale and level of finish
• A basic understanding of Character customization standards and their component parts
• EA Modelers are expected to have proficient experience with 3D Software such as Maya, ZBrush, and Photoshop.
• Experience with other modeling and texturing software, etc. would be a plus but not a prerequisite.
Education
College preferred
*** All applications must have a URL to an online portfolio provided***