陈慧贤 Hui Xian Tan
陈H
陈 Hui Xian Tan
陈慧贤
Hui Xian Tan
Singapore
+6592478309
hui-xian-tan-698650113
wuyanhe5
Singapore
Phone
p +6592478309
Email
e tanhuixian94@yahoo.com
Socials
  • LinkedIn l hui-xian-tan-698650113 (LinkedIn)
  • Instagram i wuyanhe5 (Instagram)
MY DIGITAL PORTFOLIO MY DIGITAL PORTFOLIO
ABOUT ME ABOUT ME

Enhanced Skill Set:


- Entrepreneurship in Integrated Media
- Proficiency in Game Design, Production, Operation, and Analytics


As a versatile Game Art Generalist, I have a passion for various forms of gaming, including video games, mobile games, and tabletop games. My strengths lie in being an organized, adaptable, creative, and enthusiastic individual who consistently meets deadlines. I possess a strong drive to explore innovative methods, adapt to new software and technologies, and enhance my skill set.


My primary career objective is to secure a full-time position that allows me to lead and manage a team while contributing to the growth of my department. I aim to leverage my existing experience while continuously expanding my knowledge within the gaming and media industries.

TOOLS TOOLS

Art software: Photoshop, Paint Tool Sai, Mediabang, Adobe XD, Illustrator, Gimp, Adobe sketch, Blender, Zbrush, Maya, Figma


Video editing software: Aftereffect, Adobe premiere pro,
Documentation software: Excel, PowerPoint, Microsoft Word, Open office, Balsamiq Wireframes.
Management tool: Jira, Active collab, Trello.
Game engine: Sprite studio, Cocostudio, Godot, Game maker, Renpy, Unity, Unreal engine.

Repositories: Source tree, Bitbucket.

Experience Experience
01/2024 present
Remote
Art Generalist
Remote
Project based, Freelance
01/2024 present
Remote
Art Generalist
01/2024 present

(2D, graphic UI, Banners/Logo, concept art and illustration)

  • Collaborating with the technical team to ensure smooth workflows for UI as well as looking for ways to improve the pipeline and the quality of assets
  • Create original art assets and document all art assets created
  • Develop concepts and artworks for game, banners and ads.
  • Develop designs with international localization in mind, and assist with challenges of multi-language products
  • Work with team to define and meet key milestones as well as create task lists and work estimates
03/2023 12/2023
Singapore
Senior UI
Singapore
ILM Immersive (Lucasfilm)
03/2023 12/2023
Singapore
Senior UI
03/2023 12/2023

Senior UI Designer on Marvel Studios’ What If…? (Apple vision pro

exclusive): (Abruptly ended due to studio closure.)

Link to the credit (https://www.imdb.com/name/nm16216399/)
*AnImmersive Story won an Emmy for Outstanding Innovationin Emerging Media Programming.

  • Craft immersive, intuitive user interfaces.
  • Extensive background in UI design.
  • Collaborate with cross-functional teams.
  • Translate gameplay mechanics to engaging interfaces.
  • Seamlessly blend aesthetics with functionality.
  • Elevate game's narrative and interaction.
  • Deliver polished, cohesive visual language.
  • Focus on guiding users through the experience.
  • Help create concept art in the final two weeks for the concept team.
05/2022 02/2023
Singapore
Lead UI/UX
Singapore
Area28
05/2022 02/2023
Singapore
Lead UI/UX
05/2022 02/2023

Currently working on 2 unrelease mobile games.


  • Lead a hybrid on/nearshore development team, (Singapore, India, China, Hongkong and UK)
  • Responsible for Status reporting
  • Responsible for people Management, including goal setting and providing performance feedback
  • A keen eye for composition, color, lighting and mood
  • Cooperation with Art direction, Game Design and Programming for designing the user interfaces of our games
  • Create prototype to solidify design direction and plans
  • Develop asset management systems and art pipelines
  • Make independent creative decisions and work with a team to execute
09/2020 05/2022
Singapore
User Interface Designer
Singapore
Ubisoft
09/2020 05/2022
Singapore
User Interface Designer
09/2020 05/2022

Working on Skull & Bones


  • Apply and maintain a consistent art style throughout the entire project interface
  • Assist in the design and building of the game UI
  • Collaborate with a team of engineers in the implementation of UI components
  • Create high quality work with aggressive deadlines
  • Iterate using feedback to drive and polish features to a high quality state
  • Understand and design upon visual identity and sensibilities
  • Worked with brands and follow up to maintain guidelines
01/2020
Remote
Game Art Generalist (Freelance)
Remote
Ravensky Studio
01/2020
Remote
Game Art Generalist (Freelance)
01/2020

Studio website:

https://ravenskystudios.wixsite.com/games/tama-curios

Released product: Curios toy catcher arcade (Mobile game)


  • Carry out the 2D and 3D design of the characters, scenes, interface, and other elements of the game
  • Create those 2D, 3D assets (such as characters, background art, UI, text and graphic art, etc.) at the highest standard of quality
  • Illustrate 2D, 3D game icons and maintain a cohesive style between Art and UI/UX
  • Make promotional web pages and graphic art resources
  • Apply color palette and latest trends of art and design
  • Create animations which includes character animations, object animations and animated VFX
  • Creating artwork that is fun and communicates a refreshing breadth of style and tone. Knowing how to "show" rather than merely "tell" when creating imagery that may have a theme (i.e. "Happy eggs!") for casual game genre
  • Handling Social media sites
06/2019
Singapore
Professional Freelancer (2D, 3D animation, graphic UI, Banners/Logo, concept art, Mandarin Translator and illustration)
Singapore
Fiverr
06/2019
Singapore
Professional Freelancer (2D, 3D animation, graphic UI, Banners/Logo, concept art, Mandarin Translator and illustration)
06/2019
  • Collaborating with the technical team to ensure smooth workflows for UI as well as looking for ways to improve the pipeline and the quality of assets
  • Create 2D and 3D assets that adhere to the art direction and style established for the project
  • Create 2D, 3D art assets and document all art assets created with minimal mistakes
  • Create original art assets and document all art assets created
  • Develop concepts and artworks for hotel, banners and ads.
  • Develop designs with international localization in mind, and assist with challenges of multi-language products
  • Work with team to define and meet key milestones as well as create task lists and work estimates
04/2018 05/2019
Singapore
Game UI Designer
Singapore
Gumi
04/2018 05/2019
Singapore
Game UI Designer
04/2018 05/2019

Released product: Final fantasy brave exvius (Mobile game)


  • A keen eye for composition, color, lighting and mood
  • Create a unique and engaging visual identity that supports and reinforces gameplay
  • Create and evolve 2D icon artworks from concept to production
  • Create mockup to solidify design direction and plans for marketing banners
  • Design and create 2D UI components (ex. menus, stats and inventory screens, in-game HUD elements, etc.) from Visual Comps to completed Features
  • Front end flow design and layout
  • Strong artistic background for composition, color and typography
  • Work closely and collaborate with Game Team and Art Manager to build UI graphics and designs
  • Design user-interfaces and UX for new features.
  • Trains interns and template + steps documentation
  • Support communication for outsource team in Philippines for Marketing banners
  • Organizing work and backlog using project management / planning tools i.e. Trello + Jira
05/2016 04/2018
Singapore
Game Designer
Singapore
Redeye Studio
05/2016 04/2018
Singapore
Game Designer
05/2016 04/2018

Released product: One piece Bounty Rush (Mobile game)


  • 2+ years with online game developer, artist and Sega HQ
  • Assess the workload vs. production capacity, plan the work, and set priorities for the programmer and art team
  • Develop and own the creative roadmap for a free-to-play (F2P) game from development to live operations
  • Manage to and deliver on hard product deadlines with fast development cycles while maintaining high product quality
  • Providing regular user feedback and stat/price point tuning to development team based on play-testing, both during game development and post-release
  • Work closely with Sega side to liaise with artists and programmers
  • Work with producer, developers and artists to oversee the implementation of new features and systems
  • Work with the team to develop both paper and digital game system prototypes
  • Organizing work and backlog using project management / planning tools i.e. Jira
11/2015 02/2016
Singapore
Concept Designer
Singapore
NANYANG POLYTECHNIC (Student project)
11/2015 02/2016
Singapore
Concept Designer
11/2015 02/2016

Working for Illan: Shades of memories Remake (PS4/PC)


  • Establishing the style of the project and be a reference for all elements of art production (Environment, Character, UI etc.)
  • Create 2D and 3D detailed model sheets for artists to work from
  • Create project defining artwork that explores a wide range of styles and explores specific moods
  • Organizing work and backlog using project management / planning tools i.e. trello
09/2015 12/2015
Singapore
2D artist
Singapore
DENA
09/2015 12/2015
Singapore
2D artist
09/2015 12/2015

Internship Programme - ITP (DeNA)

for Marvel war of heroes (Mobile game)


  • Conceptualize and create original 2D images from marvel movie/comics universe.
  • Design and develop 2D graphics and illustrations for card art and publications
  • Occasionally create 2D concept and in-game art for studio’s development teams
04/2015 07/2015
Singapore
2D Concept artist
Singapore
NANYANG POLYTECHNIC (Student project)
04/2015 07/2015
Singapore
2D Concept artist
04/2015 07/2015

Working on Believe me not visual novel (PC)


  • Assist in establishing the style of the project and be a reference for all elements of art production (Environment, Character, UI etc.)
  • Create 2D concepts for various projects as assigned.
  • Create 2D detailed model sheets for artists to work from
  • Create environments, characters, objects, atmospheres and the general style to provide practical content that direct and indirect groups can capitalize on
02/2013 02/2013
Singapore
​(Contract) 2D colour artist
Singapore
Scrawl
02/2013 02/2013
Singapore
​(Contract) 2D colour artist
02/2013 02/2013

Working as colour artist for LoliRock trailer animation.


  • Creates 2D colored frames
  • Works as a member of the Color team
  • Assists Color Manager with color card realization
Education Education
2017 2018
Specialist Diploma in Games Development (Design/Art)
Specialist Diploma in Games Development (Design/Art)
NANYANG POLYTECHNIC
2017 2018
Specialist Diploma in Games Development (Design/Art)
2017 2018

1 year Specialist diploma course for Games Development (Design) Includes:

  • Game design, Analytics & Operations
  • Game production & Operations

Was awarded "Sony interactive entertainment Singapore achievement award” for

"Specialist Diploma In games Development (Design)”

2015 2016
Playstation game development for diploma (games)
Playstation game development for diploma (games)
​NANYANG POLYTECHNIC
2015 2016
Playstation game development for diploma (games)
2015 2016

Participated in developing video games for Sony Playstation.

2013 2016
Digital media design (games)
Digital media design (games)
​Nanyang Polytechnic
2013 2016
Digital media design (games)
2013 2016

4 Director’s list 2013-2016

Final GPA: 3.5

2011 2012
Nitec in digital animation
Nitec in digital animation
​INSTITUTE OF TECHNICAL EDUCATION COLLEGE CENTRAL
2011 2012
Nitec in digital animation
2011 2012

3 Director’s list 2011-2012

Final GPA: 3.81

​Queensway Secondary School

GCE N(A) Top in Art

  • Merit award for aesthetic group: Art club.
  • Toy design competition: Trexi Design Category Merit award for 2009 and 2010.