
- LinkedIn l hui-xian-tan-698650113 (LinkedIn)
- Instagram i wuyanhe5 (Instagram)
Art: ( https://nathaniel29.wixsite.com/tanhuixian94port )
Released games: ( https://nathaniel29.wixsite.com/tanhuixian94port/games-worked )
Enhanced Skill Set:
- Entrepreneurship in Integrated Media
- Proficiency in Game Design, Production, Operation, and Analytics
As a versatile Game Art Generalist, I have a passion for various forms of gaming, including video games, mobile games, and tabletop games. My strengths lie in being an organized, adaptable, creative, and enthusiastic individual who consistently meets deadlines. I possess a strong drive to explore innovative methods, adapt to new software and technologies, and enhance my skill set.
My primary career objective is to secure a full-time position that allows me to lead and manage a team while contributing to the growth of my department. I aim to leverage my existing experience while continuously expanding my knowledge within the gaming and media industries.
Art software: Photoshop, Paint Tool Sai, Mediabang, Adobe XD, Illustrator, Gimp, Adobe sketch, Blender, Zbrush, Maya, Figma
Video editing software: Aftereffect, Adobe premiere pro,
Documentation software: Excel, PowerPoint, Microsoft Word, Open office, Balsamiq Wireframes.
Management tool: Jira, Active collab, Trello.
Game engine: Sprite studio, Cocostudio, Godot, Game maker, Renpy, Unity, Unreal engine.
Repositories: Source tree, Bitbucket.
(2D, graphic UI, Banners/Logo, concept art and illustration)
- Collaborating with the technical team to ensure smooth workflows for UI as well as looking for ways to improve the pipeline and the quality of assets
- Create original art assets and document all art assets created
- Develop concepts and artworks for game, banners and ads.
- Develop designs with international localization in mind, and assist with challenges of multi-language products
- Work with team to define and meet key milestones as well as create task lists and work estimates
Senior UI Designer on Marvel Studios’ What If…? (Apple vision pro
Link to the credit (https://www.imdb.com/name/nm16216399/)
*AnImmersive Story won an Emmy for Outstanding Innovationin Emerging Media Programming.
- Craft immersive, intuitive user interfaces.
- Extensive background in UI design.
- Collaborate with cross-functional teams.
- Translate gameplay mechanics to engaging interfaces.
- Seamlessly blend aesthetics with functionality.
- Elevate game's narrative and interaction.
- Deliver polished, cohesive visual language.
- Focus on guiding users through the experience.
- Help create concept art in the final two weeks for the concept team.
Currently working on 2 unrelease mobile games.
- Lead a hybrid on/nearshore development team, (Singapore, India, China, Hongkong and UK)
- Responsible for Status reporting
- Responsible for people Management, including goal setting and providing performance feedback
- A keen eye for composition, color, lighting and mood
- Cooperation with Art direction, Game Design and Programming for designing the user interfaces of our games
- Create prototype to solidify design direction and plans
- Develop asset management systems and art pipelines
- Make independent creative decisions and work with a team to execute
Working on Skull & Bones
- Apply and maintain a consistent art style throughout the entire project interface
- Assist in the design and building of the game UI
- Collaborate with a team of engineers in the implementation of UI components
- Create high quality work with aggressive deadlines
- Iterate using feedback to drive and polish features to a high quality state
- Understand and design upon visual identity and sensibilities
- Worked with brands and follow up to maintain guidelines
Studio website:
https://ravenskystudios.wixsite.com/games/tama-curios
Released product: Curios toy catcher arcade (Mobile game)
- Carry out the 2D and 3D design of the characters, scenes, interface, and other elements of the game
- Create those 2D, 3D assets (such as characters, background art, UI, text and graphic art, etc.) at the highest standard of quality
- Illustrate 2D, 3D game icons and maintain a cohesive style between Art and UI/UX
- Make promotional web pages and graphic art resources
- Apply color palette and latest trends of art and design
- Create animations which includes character animations, object animations and animated VFX
- Creating artwork that is fun and communicates a refreshing breadth of style and tone. Knowing how to "show" rather than merely "tell" when creating imagery that may have a theme (i.e. "Happy eggs!") for casual game genre
- Handling Social media sites
- Collaborating with the technical team to ensure smooth workflows for UI as well as looking for ways to improve the pipeline and the quality of assets
- Create 2D and 3D assets that adhere to the art direction and style established for the project
- Create 2D, 3D art assets and document all art assets created with minimal mistakes
- Create original art assets and document all art assets created
- Develop concepts and artworks for hotel, banners and ads.
- Develop designs with international localization in mind, and assist with challenges of multi-language products
- Work with team to define and meet key milestones as well as create task lists and work estimates
Released product: Final fantasy brave exvius (Mobile game)
- A keen eye for composition, color, lighting and mood
- Create a unique and engaging visual identity that supports and reinforces gameplay
- Create and evolve 2D icon artworks from concept to production
- Create mockup to solidify design direction and plans for marketing banners
- Design and create 2D UI components (ex. menus, stats and inventory screens, in-game HUD elements, etc.) from Visual Comps to completed Features
- Front end flow design and layout
- Strong artistic background for composition, color and typography
- Work closely and collaborate with Game Team and Art Manager to build UI graphics and designs
- Design user-interfaces and UX for new features.
- Trains interns and template + steps documentation
- Support communication for outsource team in Philippines for Marketing banners
- Organizing work and backlog using project management / planning tools i.e. Trello + Jira
Released product: One piece Bounty Rush (Mobile game)
- 2+ years with online game developer, artist and Sega HQ
- Assess the workload vs. production capacity, plan the work, and set priorities for the programmer and art team
- Develop and own the creative roadmap for a free-to-play (F2P) game from development to live operations
- Manage to and deliver on hard product deadlines with fast development cycles while maintaining high product quality
- Providing regular user feedback and stat/price point tuning to development team based on play-testing, both during game development and post-release
- Work closely with Sega side to liaise with artists and programmers
- Work with producer, developers and artists to oversee the implementation of new features and systems
- Work with the team to develop both paper and digital game system prototypes
- Organizing work and backlog using project management / planning tools i.e. Jira
Working for Illan: Shades of memories Remake (PS4/PC)
- Establishing the style of the project and be a reference for all elements of art production (Environment, Character, UI etc.)
- Create 2D and 3D detailed model sheets for artists to work from
- Create project defining artwork that explores a wide range of styles and explores specific moods
- Organizing work and backlog using project management / planning tools i.e. trello
Internship Programme - ITP (DeNA)
for Marvel war of heroes (Mobile game)
- Conceptualize and create original 2D images from marvel movie/comics universe.
- Design and develop 2D graphics and illustrations for card art and publications
- Occasionally create 2D concept and in-game art for studio’s development teams
Working on Believe me not visual novel (PC)
- Assist in establishing the style of the project and be a reference for all elements of art production (Environment, Character, UI etc.)
- Create 2D concepts for various projects as assigned.
- Create 2D detailed model sheets for artists to work from
- Create environments, characters, objects, atmospheres and the general style to provide practical content that direct and indirect groups can capitalize on
Working as colour artist for LoliRock trailer animation.
- Creates 2D colored frames
- Works as a member of the Color team
- Assists Color Manager with color card realization
1 year Specialist diploma course for Games Development (Design) Includes:
- Game design, Analytics & Operations
- Game production & Operations
Was awarded "Sony interactive entertainment Singapore achievement award” for
"Specialist Diploma In games Development (Design)”
Participated in developing video games for Sony Playstation.
4 Director’s list 2013-2016
Final GPA: 3.5
3 Director’s list 2011-2012
Final GPA: 3.81
GCE N(A) Top in Art
- Merit award for aesthetic group: Art club.
- Toy design competition: Trexi Design Category Merit award for 2009 and 2010.