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Audio Designer
Ubisoft
San Francisco, CA, United States
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Audio Designer - Rocksmith
COMPANY DESCRIPTION
Ubisoft is composed of over 14,000 talented people located in 30 countries across the globe. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company’s 30 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
With an expansive global distribution network, Ubisoft is also a company that stays in close contact with its local fans.
Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.
You will work on cutting-edge audio technology, expanding audio systems and integrating sound into gameplay to deliver exciting game experiences.
POSITION DESCRIPTION
We are looking for a talented, motivated and experienced person to help establish and grow the future of Rocksmith and other new exciting titles. Qualified individuals are expected to be well organized, passionate, with a contagious enthusiasm for creating quality audio experience for a well received enthusiastic global audience.
You will be a part of a collaboration-oriented team where you will have the opportunity to contribute in meaningful ways.
• Assist with and collaborate in implementing and debugging audio systems for game development in our SF Studio
• Adopt and improve the existing audio development process.
• Help manage audio data budget, Wwise session organization, SoundBank structure and loading, and run-time audio optimizations
• Create high quality sound design for all areas of the game, including UI and musical stings
• Ability to mentor junior audio designers
QUALIFICATIONS
• Proficient with Audiokinetic's Wwise
• Extensive knowledge of implementing audio in modern game engines
• Advanced knowledge of sound design, synthesis, & audio manipulation
• Excellent recording and production skills for music, voice-over, and foley recording
• Knowledge of and experience with modern audio systems in AAA titles
• Work efficiently and autonomously with a high attention to detail
• Understanding of mix engineering process and loudness standards within the industry
• Strong musical background, preferably playing an instrument
PLUSES
• Unrelenting passion for games
• Basic understanding of DSP and audio programming skills
• Desire to keep up with gaming news and audio trends
Additional Information
All your information will be kept confidential according to EEO guidelines.