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Art Director
Bally Technologies
Cedar Falls, IA, United States
Job Details - this job has expired, please see similar jobs below
Scientific Games, a leader in high quality social casino games, is looking for an Art Director that sets themselves apart from the rest. As the Art Director, you will lead our art team, the creative direction, and development process.
Responsible for the timely creation of all highest quality art within the studio and accountable for the training and growth of all graphic designers, artists, illustrators and animators within the Games team. Well-versed with scheduling of art asset creation, the documentation and delivery of art assets to the Engineering team, and communicating schedules to management. Capable of guiding the artistic design of a project from concept to completion as well as responsible for the overall artist direction of a game.
Some day-to-day tasks would be ensuring that our team is creating high quality materials while driving the development of your team and projects. You will be instrumental in our game’s visual strategy, and roadmap for the future. You will work alongside our Executive Producer to ensure the creative strategy and vision meet our standards, and continue to make our games the best games on the market.
Position Requirements
Required Experience: At least 5-7 years previous experience as a Sr. Artist or two years of experience as a Lead Artist in a production environment with a focus on creating original illustrations and animations.
Education: Bachelor of Arts in art/animation or related field or similar relevant experience
Responsibilities:
• Responsible for mentorship, evaluations, conflict resolution and recognition of the staff to maintain highly motivated and engaged employees.
• Create highest caliber of original art, original illustrations, and/or original animations, and expect highest caliber of art quality from studio illustrators in regards to character design, color theory, layout, text treatment, and animation ability.
• Display expert proficiency in Photoshop, After Effects, and Illustrator and show proficiency in at least two or more art software application.
• Continually sharpen artistic abilities through company training, independent learning, and learning from other team members.
• Communicating between engineers, designer and any non-technical artists to package assets in the most efficient manner for quality products for the target platform.
• Have the judgment to determine which art issues are critical to our success
• Create consistency in creative material
• Lead your team by defining visual and art standards
• Find opportunities of improvement, or challenges within the creative process
• Evaluate multiple concepts and solutions for various projects and determine which ideas are worth pursuing
• Work with the Production to manage projections and assignments of all art projects
• Research, explore, and communicate best practices in art and discern which competitive ideas are most effective; lead the development of goals, standards, processes and feedback mechanisms
• Develop and provide continuous quality improvement on processes for planning, execution, approval and reporting
• Work closely with the Executive Producer, Producers, and Game Designer, producing high-quality art in an iterative process.
• Take responsibility for the timely completion of art assets for assigned studio games and products.
• Create, document, and communicate all project schedules to the studio and management with minimal mistakes.
• Show efficiency in self-managing time with a high degree of accountability and minimal instruction.
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SG is an Equal Opportunity Employer and does not discriminate against applicants due to race, ethnicity, gender, sexual orientation, veteran status, or on the basis of disability or any other federal, state or local protected class. If you’d like more information about your equal employment opportunity rights as an applicant under the law, please click here EEOC Poster.