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Character Art Supervisor
Blizzard Entertainment
Irvine, CA, United States
Job Details - this job has expired, please see similar jobs below
Blizzard Entertainment is looking for an exceptional Character Art Supervisor to help us push the vision of our mobile gaming efforts. As a Character Art Supervisor, you will work with external teams and handle creation, feedback, asset management, and engine integration of the character art they produce. In addition, you should be able to create art yourself, realize our internal standards on characters from start to finish, and teach others how to meet those standards.
Are you the type of leader who can give precise and constructive feedback, and demonstrate how to implement feedback? Can you direct external artists to successful results? If so, we want to hear from you!
Get ready to work alongside a team of the best artists, engineers, designers, and producers in the world, and enjoy the support of a company whose culture is centered on collaborative game development.
Responsibilities
• Lead communication, provide feedback to artists, and help maintain a strong creative relationship between external and internal art teams.
• Generate detailed documentation, video reference, and examples of art asset production, procedures, and engine requirements to support the external vendors.
• Own the quality control over all incoming art assets, providing detailed feedback and approvals to external teams in order to deliver quality assets.
• Implement approved assets into the game engine, along with making any needed fixes to keep assets consistent and game-ready.
• Personally craft high quality in-game character assets when needed.
• Work closely with the art director, art leads, production team, and outsource manager to determine outsourcing needs.
• Travel may be necessary to help train and coach external teams.
Requirements
• Experience in game art asset creation in a variety of software packages including Maya, 3ds Max, Zbrush, Photoshop, and Substance
• Strong character art creation experience and skills a must
• Clear and concise communications and people skills
• Must be highly organized, self-driven, customer focused, and a phenomenal team player
• Understanding of the visual style of Blizzard games and a passion to push it to the next level
• Have shipped AAA mobile, PC, or console title(s) as an artist
• You must be well organized and process-driven, with a strong mentorship mindset
Pluses
• Experience working with external art teams
• Mobile game development experience
• Experience working as environment artist or 3D generalist
• Experience in management
• Fluency in a language other than English.
Keywords
• Organized
• Process Driven
• Goal Oriented
• Proactive
• Mentorship Mindset
• Service Oriented