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VR - Technical Artist
Framestore
New York, NY, United States
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With the focus of combining Hollywood-caliber visuals with AAA interactive gameplay, Framestore launched it's VR Studio in 2014 to develop real-time VR and AR projects that push the boundaries of visual quality. Candidates can expect to work with core teams in an environment where they can make a difference while enjoying the perks of an established company. If you are passionate about new challenges and are looking to build cutting-edge immersive VR games and experiences, come work with us!
Responsibilities
• Create materials and shaders for assets in engine
• Develop lighting setups and troubleshoot issues
• Design VFX and particle systems to be used in engine
• Optimize content for memory and performance gains, while maintaining visual fidelity
• Define and maintain asset workflows, structure and production standards
• Collaborate with programmers to develop and test new visual features
Required Skills
• A deep understanding of game engine features affecting the scene and scene assets
• Advanced knowledge of lighting techniques
• Ability to author functional and efficient materials
• Extensive experience with asset organisation and scene optimisation
• Knowledge of post-processing options
• Capacity to think out-of-the-box to overcome technical challenges
Nice to Have
• Advanced experience of Unreal Blueprint and Unity Scripting systems
• Animation and rigging experience with an understanding of their technical constraints
• Comfortable in a range of content creation software including Maya, Photoshop, Zbrush/Mudbox, Houdini, Substance Painter/Designer
• Experience creating content for VR/AR
• Shader programming experience
• Scripting skills with MEL, Python, C#, Javascript and C++
With the focus of combining Hollywood-caliber visuals with AAA interactive gameplay, Framestore launched it's VR Studio in 2014 to develop real-time VR and AR projects that push the boundaries of visual quality. Candidates can expect to work with core teams in an environment where they can make a difference while enjoying the perks of an established company. If you are passionate about new challenges and are looking to build cutting-edge immersive VR games and experiences, come work with us!
Responsibilities
• Create materials and shaders for assets in engine
• Develop lighting setups and troubleshoot issues
• Design VFX and particle systems to be used in engine
• Optimize content for memory and performance gains, while maintaining visual fidelity
• Define and maintain asset workflows, structure and production standards
• Collaborate with programmers to develop and test new visual features
Required Skills
• A deep understanding of game engine features affecting the scene and scene assets
• Advanced knowledge of lighting techniques
• Ability to author functional and efficient materials
• Extensive experience with asset organisation and scene optimisation
• Knowledge of post-processing options
• Capacity to think out-of-the-box to overcome technical challenges
Nice to Have
• Advanced experience of Unreal Blueprint and Unity Scripting systems
• Animation and rigging experience with an understanding of their technical constraints
• Comfortable in a range of content creation software including Maya, Photoshop, Zbrush/Mudbox, Houdini, Substance Painter/Designer
• Experience creating content for VR/AR
• Shader programming experience
• Scripting skills with MEL, Python, C#, Javascript and C++