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Advertising - Lighting TD
Framestore
New York, NY, United States
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Framestore's Integrated Advertising division in New York is looking for a Lighting TD to join our CG team. The emphasis in this role is on the creative, rather than the technical. We welcome reels from people who have a true passion for lighting and show a great aesthetic sense.
We work on award winning highly creative commercials, VR and long form projects and are looking for a Lighting TD who has experience in commercials and/or film, who has a passion for high end VFX, working in a collaborative team atmosphere and someone who has a great reel. If you have broader generalist skills, that is a bonus.
This is a staff role, and relocation and a work visa will be offered to the right candidate.
Responsibilities:
• CG scene assembly including the correct assets from applicable departments
• Lighting shots as briefed by the Visual Effects/CG Supervisor or Sequence Lead
• Creating lighting set ups and/or working with current set ups
• Creating efficient rendering set ups in order to optimize render farm usage
• Scrutinizing the colors and directions of all light sources in the real-world scene and replicating them in CG
• Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
• Ongoing communication with Production and leads regarding schedules and deadlines
• Other duties as required including wrangling assets or elements of a shot from another department to ensure shots are completed to schedule
Essential Skills:
• Previous experience with shot look development
• An excellent understanding of color-space
• A strong knowledge of lighting techniques
• A solid knowledge of Nuke, including how to use layers and passes to tweak a shot after it has been rendered
• Good knowledge of other disciplines within VFX including simulation, Modeling and UV mapping, Texturing and Camera Tracking
• Excellent organization, communication and interpersonal skills
• Creative problem solving and attention to detail
• Able to work well under pressure and meet deadlines while maintaining high quality results
• Able to work successfully as part of a team as well as independently
• Reliable, with good time keeping and the ability to meet deadlines
• Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem solving skills to work around issues
• A thorough knowledge of Maya and/or Houdini
• Extensive knowledge of Arnold or a similar production renderer
• Knowledge of physically plausible shading techniques
• Basic knowledge of Python and/or Mel scripting
• A strong understanding of Linux/Unix based operating systems
Desirable Skills:
• Experience and knowledge in Modeling and Texturing
• Experience with digital paint software such as Photoshop and/or Mari
• Experience working with effects elements and volume rendering
• Knowledge and experience in other render packages