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Lead Character Artist
Ubisoft
San Francisco, CA, United States
Job Details - this job has expired, please see similar jobs below
Company Description
Ubisoft is composed of over 12,000 talented people located in 28 countries across the globe. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
With an expansive global distribution network, Ubisoft is also a company that stays in close contact with its local fans.
Job Description
Ubisoft Entertainment, a global leader in the video games and entertainment software industry, is currently seeking a full-time Lead Character Artist. We are looking for a highly talented, motivated, and experienced candidate for a new multiplatform AAA project based in our San Francisco studio.
We are looking for an artist that is well organized, and prioritizes the success of one’s team. This person must have the ability to anticipate and find solutions to problems that may occur within the team, and strive to have an effective character art workflow for production. As an artist, this person must have a passion for character art in the films and games industry.
Responsibilities
• Leading the development of high quality AAA characters
• Creation and maintenance of a prospering art culture and technical guidance within the Character Art Team, through training, mentoring, and reviewing assets for quality
• Ensuring a productive internal workflow and beneficial relationships with external partners
• Prioritizing and managing the Character Art Team’s tasks to ensure that deliverables are completed on time and to specifications through stand-ups and synchronization meetings to communicate vision and needs with other teams
• Organizing work and backlog using project management/ planning tools i.e. Jira
• Working together with producers, leads, directors and external teams to push project quality
• Balancing quality and efficiency of character work to reach the best results within given time frames
Qualifications
• 8+ years game industry production experience, 3+ years in a lead role
• Multiple shipped AAA titles, with at least one in a Lead role
• Working knowledge of Autodesk Maya 2016, Autodesk 3ds max 2014, Adobe Photoshop CC, and/or other modelling, rigging, material and texture creation tools
• Knowledge of additional software such as Substance Painter, Marvelous Designer is a plus
• Physically based rendering expertise
• Experience with next gen game development
Additional Information
Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.