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Lead Environment Artist
2K
Novato, CA, United States
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LEAD ENVIRONMENT ARTIST
Who We Are:
Hello! We’re starting up a new team here at 2K to - surprise! - make a video game. A first person shooter to be precise. We are a small, scrappy group with a ton of ambition AND the resources to see it realized. That’s pretty rare these days. Think of us like a well-funded startup but without all the gross tech culture trappings. This is an opportunity to join an incredible project on the ground floor.
We’re also hard at work creating a supportive and inclusive culture. Here’s what’s important to us:
Honesty. We do our best to tell it like it is. No information hoarding. No passive-aggressive manipulation. We care about keeping the lines of communication open and uncluttered.
Diversity. Games are better when they are created by people of diverse backgrounds and experiences. Accessibility matters to us – and this is not just about mechanics. All players should be able to relate to the experience we’re creating. And we can’t be more accessible if we’re not actively trying to increase representation on the team and in our game.
Collaboration. So this is on every job posting ever and then the experience is totally the opposite. We’re going to do our best to mean what we say. We’re not sticking people into discipline silos. You’ll probably be working in a pod – collaborating (see!) with people from diverse disciplines and backgrounds.
Opportunity. We believe that people good at what they do shouldn’t be promoted out of their discipline. They should be recognized and rewarded for their talents, not prevented from doing what they excel at. As a result, we’ve instituted a Principal track. You can continue being amazing at what you do without feeling like you’ve hit a dead end or missed out.
Your Well-Being. Work-life balance is important to us and assume it’s important to you. We’re going to do our best to avoid a lot of the traditional pitfalls that lead to crunch. We’re not into negative reinforcement or creating a culture of fear.
What We Need:
Do you love inspiring others and tackling challenging assignments head-on? Do you have passion for modeling striking architecture and decor? We want you to set the example, leading efforts to build a new and fantastical world. Are you looking for a career track that allows you to create content as well as lead a team of artists?
• Work side-by-side with Directors to carry the vision forward. Together we will set the stage for a stunning narrative and systems driven experience.
• Your primary responsibility will be the creation of exemplary assets and decor libraries. We need you to set the standards that educate and inspire our team!
Who We Think Will Be A Great Fit:
You have a good understanding of form, shape, structure, and silhouette in regard to modeling. You possess a solid understanding of architectural structure, industrial design, and the details necessary for crafting the building blocks of believable environments as well as a superior eye for contrast, color, and detail in creating textures. Previous experience has left you with a strong understanding of shader set-up and process pipelines. You are someone who sets an example for positive collaborative process with the ability to lead other artists.
• You’ve shipped at least one title as a lead, ideally using Unreal or a comparable engine (e.g. Frostbyte, Crytech, idTech, etc.). Experience developing / shipping AAA first person shooters a plus!
• Experience working within cross-discipline strike teams on collaborative assignments
• Self-motivated, excellent communication skills, and a great team-player attitude
• Experience creating and maintaining asset libraries, organized by theme and function
• You have a love for research, reference, and documenting your findings to share with the team
• Passion for working on your craft and mentoring more junior artists
If all of this sounds like something you’d be interested in, please apply for this job! We look forward to meeting you.