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Director of Technology
2K
Novato, CA, United States
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DIRECTOR OF TECHNOLOGY
Who We Are:
We’re starting up a new team here at 2K to – surprise! – make a video game. We are a small, scrappy group with a ton of ambition AND the resources to see it realized. That’s pretty rare these days. Think of us like a well-funded startup but without all the gross tech culture trappings. This is an opportunity to join an incredible project on the ground floor.
We’re also hard at work creating a supportive and inclusive culture. Here’s what’s important to us:
Honesty
. We do our best to tell it like it is. No information hoarding. No passive-aggressive manipulation. We care about keeping the lines of communication open and uncluttered.
Diversity. Games are better when they are created by people of diverse backgrounds and experiences. Accessibility matters to us – and this isn’t just about mechanics. All players should be able to relate to the experience we’re creating. And we can’t be more accessible if we’re not actively trying to increase representation on the team and in our game.
Collaboration. So this is on every job posting ever and then the experience is totally the opposite. We’re going to do our best to mean what we say. We’re not sticking people into discipline silos. You’ll probably be working in a pod – collaborating (see!) with people from diverse disciplines and backgrounds.
Opportunity. We believe that people good at what they do shouldn’t be promoted out of their discipline. They should be recognized and rewarded for their talents, not prevented from doing what they excel at. As a result, we’ve instituted a Principal track. You can continue being amazing at what you do without feeling like you’ve hit a dead end or missed out.
Your well-being. Work-life balance is important to us and assume it’s important to you. We’re going to do our best to avoid a lot of the traditional pitfalls that lead to crunch. We’re not into negative reinforcement or creating a culture of fear.
What We Need:
2K is looking for a Director of Technology to provide technical direction and leadership for an AAA multi-platform title through all phases of development, and manage the engineering team to deliver all required tools and technology. This position offers the possibility of pushing against the envelope of what is currently possible in games and delivering something new. Above all, your core responsibility is to help make our game as great as possible.
Job Responsibilities Will Include:
• Coordinate and direct Programming Leads across multiple engineering disciplines
• Work closely with other departments and disciplines to define the technical requirements for the runtime, pipeline and tools and manage the efforts to build, test, and improve them
• Manage internal and external technology dependencies and risks, and create contingency plans for all critical path technologies
• Work with the production team to revise and validate engineering estimates and production plans
• Ensure that the game is being built with the right methodology, uphold best coding practices, prepare tech briefs, perform code reviews, and pay consideration to long-term quality and future code-sharing
• Define and enforce performance metrics throughout development
• Keep current with technology advances and propose new innovations that may benefit the project
• Participate in recruitment, training & coaching of engineers to enhance individual effectiveness and professional growth
• Proactively identify cross-discipline challenges and risks to the project, and offer solutions
• Foster a culture of open, honest, and respectful communication across all disciplines
• Help create a strong and coherent technical community by developing excellent relationships with technical peers in game development teams and other groups throughout 2K
• Write code as necessary
Who We Think Will Be A Great Fit:
Someone with a great deal of experience operating at a high level and/or making significant contributions on previous AAA shipped titles. Because of where we are in the project, we are looking for an engineer that really wants to empower the creative teams and push as hard and far as you can to advance the state of the art.
Minimum Requirements:
• Master's or Bachelor’s degree in Computer Science or related discipline, or relevant work experience
• In-depth working knowledge of console game development lifecycle, and hands on experience with game engines and tools
• 8+ years of programming experience on commercial console game development
• 2+ shipped console titles with management or lead responsibilities, specifically on highly rated or best-selling games
• Will have previously managed a large console game engineering team through the entire game dev life cycle
• Proven commitment to code quality, documentation and sound testing procedures
• Experience developing multi-platform projects
• Experience developing FPS, RPG, or Action games
• Experience with third-party technology solutions, including the Unreal Engine or other third-party engines and toolsets
• Excellent project management and time management skills
• Expertise with the C / C++ programming language along with a strong familiarity with OO design principles
• Strong verbal and written communication skills