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User Experience (UX) Designer
Ubisoft
Québec Montreal, , Canada
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Company Description
Ubisoft Montreal, an industry leading developer of video games, located in the heart of Montreal’s Mile-End, offers a unique environment where creativity, teamwork and cutting-edge technology bring to life critically acclaimed video games and iconic AAA franchises. You will benefit from a competitive compensation package, an open learning environment, and contribute to an international team driving innovation.
Summary:
The incumbent contributes to the development of game ergonomics through application projects, tools, accessibility and signs and feedback.
The incumbent will work in close collaboration with the UI team, user research laboratory, 3C team and level design team.
Responsibilities:
The main and routine tasks of this position are to:
• Design logic, layout and flow the game’s user interfaces including HUD, menus, and lobby based on information architecture and accessibility principles;
• Ensure that signs and feedback clearly communicate the game information based on best practices in accessibility;
• Ensure optimal interaction feedback and minimal control latency;
• Advise and collaborate with game designers to determine the best controls and inputs to support game features for a fluid and consistent player experience;
• Create functional prototypes for rapid iterations on key elements;
• Implement an optimal interface layout plan;
• Ensure that the interface arrangement accounts for localization constraints;
• Account for user feedback and the efficient use of user research services to optimize the game experience;
• Carry out all other related tasks.
Training:
Attestation of collegial studies (AEC) in video game design or equivalent video game background.
Relevant experience:
Minimum two years’ relevant experience in the video game industry, specifically as a game designer, a UX designer, a UI designer, an industrial designer, an ergonomist or a 3C programmer.
Qualifications
Skills and knowledge:
• Solid grasp of ergonomic principles applied to video games;
• Ability to create functional prototypes;
• Knowledge of information architecture and industrial design;
• Strong communication and presentation skills;
• Ability to innovate and design exceptional user experiences;
• Understanding of lean UX concepts and the ability to work within a continuous flow environment (ability to think holistically while building and learning iteratively);
• Ability to rely on a user-focused business design approach.
The incumbent is expected to possess expertise in the following field:
User interface and user research
• Ability to create computer-human interaction guides;
• Knowledge of interface programming an asset;
• Ability to autonomously create functional, highly interactive prototypes (gamepad, animations, transitions) that convincingly simulate UI/HUD widgets;
• Knowledge of user research methodology (quantitative and qualitative analysis methods, biometrics, user questionnaires, etc.).