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Game Designer
Ubisoft
Chengdu, , China
Job Details - this job has expired, please see similar jobs below
Job Description
Role Summary
The incumbent will develop the game systems, controls, and interfaces, and the interactive elements based on the vision of the Lead.
Responsibilities:
• Understand the intentions of the creative director for the player so as to design systems that are in keeping with the vision;
• Define the skills that the player must possess and their efficiency in overcoming the various obstacles;
• Adjust the game systems so that the player is able to establish strategies without any of them being more dominant than another or useless;
• Formalize and document the systems in order to communicate them to the programming and design teams;
• Describe the basic game situations (skills vs. obstacles) so as to collaborate with the level design team in establishing the levels of difficulty;
• Work in collaboration with the level design team so as to create the typical game situations that will be used in the levels;
• Work on control ergonomics and menu functionality principles;
• Update the team’s design documents;
• Verify that the systems that are developed are coherent with the work of the key specialities within the team;
• Carry out all of the adjustments so as to facilitate game and system control and understanding;
• Carry out all other related tasks.
Qualifications
Requirements
• Minimum 3-4 years’ experience in design
• Relevant experience working on AAA titles, current and next-gen consoles• Client focus (internal and external);
• Ability to accept critique, ability to listen;
• Excellent critical sense;
• Excellent communicator (spoken and written) and good interpersonal skills;
• Ability to work within a multidisciplinary team.
Additional Information
All your information will be kept confidential according to EEO guidelines.