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Game Designer
Ubisoft
Singapore, , Singapore
Job Details - this job has expired, please see similar jobs below
Company Description
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
Company Profile
Ubisoft Singapore opened its doors in July 2008 and has since become the largest AAA lead studio in Asia. We are proud of our expertise in naval technology and very excited to bring a brand new online, naval, open world IP to you – the pirate game Skull and Bones!
Our other notable achievements include working on every Assassin’s Creed game since Assassin’s Creed II, and being the innovators of naval gameplay in Assassin’s Creed III, Assassin’s Creed IV: Black Flag, Assassin’s Creed Rogue and Assassin’s Creed Origins. And did you know - Ubisoft Singapore works closely with Ubisoft Chengdu and Ubisoft Philippines as an Armada of three studios! We can’t wait to bring exhilarating and unforgettable gameplay experiences to you.
Find out more about us on our website: singapore.ubisoft.com
Job Description
The incumbent will develop the game systems, controls, and interfaces, and the interactive elements based on the vision of the creative director.
Responsibilities
• Understand the intentions of the creative director for the player so as to design systems that are in keeping with the vision;
• Define the skills that the player must possess and their efficiency in overcoming the various obstacles;
• Adjust the game systems so that the player is able to establish strategies without any of them being more dominant than another or useless;
• Formalize and document the systems in order to communicate them to the programming and design teams;
• Describe the basic game situations (skills vs. obstacles) so as to collaborate with the level design team in establishing the levels of difficulty;
• Work in collaboration with the level design team so as to create the typical game situations that will be used in the levels;
• Work on control ergonomics and menu functionality principles;
• Update the team’s design documents;
• Verify that the systems that are developed are coherent with the work of the key specialities within the team;
• Carry out all of the adjustments so as to facilitate game and system control and understanding;
• Carry out all other related tasks.
Qualifications
• Minimum 3-4 years’ experience in design
• Relevant experience working on AAA titles, current and next-gen consoles
• Client focus (internal and external);
• Ability to accept critique, ability to listen;
• Excellent critical sense;
• Excellent communicator (spoken and written) and good interpersonal skills;
• Ability to work within a multidisciplinary team.
Fresh graduates are welcomed to apply.
Additional Information
To all recruitment agencies: Ubisoft does not accept agency resumes. Please do not forward resumes to our jobs alias, Ubisoft employees or any other company location. Ubisoft is not responsible for any fees related to unsolicited resumes.