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Lead Tools and Automation Engineer
Blizzard Entertainment
Irvine, CA, United States
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Lead Tools and Automation Engineer, Classic Games
Can you balance the priorities of multiple projects, while developing a small force of platform ninjas? Do you see leveling up old code bases, architecture, and systems to modern standards as a challenge worthy of the gods? Does the idea of keeping some of the greatest games ever made playable for generations to come sound like a road you’d like to trek?
We do. And if you do too, Classic Games would like to speak with you about our position for a Lead Platform Engineer.
Responsibilities
• Work closely with client, server, design, art, and production to understand needs of the team
• Improve development, art, and QA pipelines via tools development and integration with internal services
• Use open source philosophies to architect tooling for more than a single product or team
• Prioritize work for multiple lanes of traffic
• Manage, support, and guide the careers of a varied workforce of tools, automation, and anti-cheat engineers
Requirements
• Experience in managed C style languages (Java, C#, etc.)
• Experience with modern CI technologies (Jenkins Preferred)
• Experience with build servers and pipelines
• Experience with at least one dynamic language (Python, Ruby, Groovy, Lua, JavaScript, etc.)
• Strong understanding of HTTP protocol and experience designing REST services
• Understanding of modern operating systems and browsers
• Understanding of basic protocols (SSH, TCP, etc.)
Pluses
• Computer Science, Engineering, Mathematics, Physics, or related Engineering degree
• Experience with TDD and distributed systems
• Passion for video games with a strong familiarity in the Diablo, Warcraft, or StarCraft franchises
• Cover Letter
◦ Don’t summarize your Resume, we promise we’ll read it too
◦ Why you are interested in working on Classic Games?
◦ What games you are currently playing?
Required Application Materials
• Resume