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Game Designer
Ubisoft
Québec Montreal, , Canada
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Job Description
Ubisoft Montréal is looking for you, Game Designers (Fight)
At Ubisoft Montréal, a preeminent developer of video games located in Montreal’s dynamic Mile-End neighbourhood since 1997, we offer a work environment unique in the industry for allowing you to build and cultivate games that are part of critically acclaimed, iconic AAA franchises of international repute.
When you join Ubi Montréal, you enter a community of passionate, extraordinary developers connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.
More than anything, at Ubi Montréal, you will regularly ship a variety of big, quality titles – Assassin’s Creed, Far Cry, Rainbow Six, Watch_Dogs, For Honor, and… well we can’t disclose all our secrets just yet… – and work with some of the most talented people in the industry.
Summary:
The Game Designer is responsible for developing game systems, controls and interfaces (as well as the other interactive elements) in order to bring the vision of the Creative Director into the desired player experience.
*For the particular position, the ideal candidate must demonstrate both an affinity and knowledge of combat/fighting games.
Responsibilities:
The main and usual functions of this position are to:
• Create game systems that answer the needs of the Creative Director with regard to the targeted experience for the player, while observing the production directives of the game;
• Standardize, document and communicate the game systems to the team. Regularly update documentation to offer a useful work reference for the whole team;
• Participate actively to the production of prototypes in order to adjust and validate systems prior to starting production. Assess the success of prototypes by measuring how objectives are met, using relevant quantitative and qualitative measurement techniques;
• By following the direction set by the Game Design Director, work on any and all aspects of Game Design by using the proper methods to provide accurate and meaningful designs.
• Participate to the development of tools required to implement and adjust game systems by collaborating with programming to determine the Game Design needs of such systems.
• Carry out all other related tasks.
Qualifications
Training:
Attestation of collegial studies (AEC) in video game design and production or any other equivalent educational background.
Relevant Experience:
Experience with design methods in video game production or any field where design is needed, or any other relevant experience.
Skills and Knowledge:
• Professional experience in fight/combat design;
• Professional experience with visual scripting tools;
• Client focus;
• Creativity;
• Ability to manage diversity;
• Listening skills;
• Solid communication skills (written and spoken).
We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.
Additional Information
All your information will be kept confidential according to EEO guidelines.