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Technical Art Intern
Ubisoft
Singapore, , Singapore
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Company Description
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
Company Profile
Ubisoft Singapore opened its doors in July 2008 and has since become the largest AAA lead studio in Asia. We are proud of our expertise in naval technology and very excited to bring a brand new online, naval, open world IP to you – the pirate game Skull and Bones!
Our other notable achievements include working on every Assassin’s Creed game since Assassin’s Creed II, and being the innovators of naval gameplay in Assassin’s Creed III, Assassin’s Creed IV: Black Flag, Assassin’s Creed Rogue and Assassin’s Creed Origins. And did you know - Ubisoft Singapore works closely with Ubisoft Chengdu and Ubisoft Philippines as an Armada of three studios! We can’t wait to bring exhilarating and unforgettable gameplay experiences to you.
Find out more about us on our website: singapore.ubisoft.com
Job Description
Your Adventure
You will work closely with the team to help select, prepare, and adapt tools that will be used throughout the graphic aspect of production
• Help on designing and implementing art pipelines
• Troubleshoot problems and find appropriate solutions
• Assist the team in learning new technologies and processes
• Any other ad-hoc duties, if necessary
Qualifications
Requirements
• Strong overall artistic ability (composition, colour, motion, etc.)
• Experience on current and next-gen consoles
• Experience on other industries (TV, Film)
• Knowledge of other programming languages (Python, C#, C++, Java Script, Action Script)
• Zbrush and Motion Builder
• Good knowledge and understanding of the video game (current gen) development processes and techniques
• Strong understanding of rendering budgets and other technical issues related to performance in real-time engines
• Experience collaborating with graphic programmers and mentoring artist
• Strong overall knowledge of 3DS Max (modeling, texturing, lighting, rigging, animation)
• Scripting knowledge
• Strong learning skills, ability to work under pressure, and as a team
• Excellent interpersonal and communication skills
• Must be enrolled in a local institution and internship must be recognized by the school
• Preferred internship period: 4 – 6 months
Additional Information
To all recruitment agencies: Ubisoft does not accept agency resumes. Please do not forward resumes to our jobs alias, Ubisoft employees or any other company location. Ubisoft is not responsible for any fees related to unsolicited resumes