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Technical Director (Animation)
Ubisoft
Singapore, , Singapore
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Company Description
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
Company Profile
Ubisoft Singapore opened its doors in July 2008 and has since become the largest AAA lead studio in Asia. We are proud of our expertise in naval technology and very excited to bring a brand new online, naval, open world IP to you – the pirate game Skull and Bones!
Our other notable achievements include working on every Assassin’s Creed game since Assassin’s Creed II, and being the innovators of naval gameplay in Assassin’s Creed III, Assassin’s Creed IV: Black Flag, Assassin’s Creed Rogue and Assassin’s Creed Origins. And did you know - Ubisoft Singapore works closely with Ubisoft Chengdu and Ubisoft Philippines as an Armada of three studios! We can’t wait to bring exhilarating and unforgettable gameplay experiences to you.
Find out more about us on our website: singapore.ubisoft.com
Job Description
The incumbent will determine, prepare, and adapt the animation tools used in production. The Technical Director for Animation contributes to the Asset Integration process and validates work methods that are best suited to the type of production.
(S)he will collaborate with the other technical directors to understand, define and implement technical constraints that will optimize the memory, performance and quality of the game. The incumbent will also train animators on the selected tools and methods and supervise the integration of the animation into the game engine.
Responsibilities
• Read the game design documents to determine the project’s technical animation needs
• Determine his team’s technical needsto carry out the visions for the Game design, Artistic direction and level design by validating game features and challenging its interpretation to assess their technical feasibility;
• Along with Lead Animators, Supervise the design, integration, and technical validation of the in-game animation States/Trees.
• Specify animation needs to the Programming and tools team.
• Test the selected / developed engine, request improvements, verify all related documentation, and correct and / or produce new documents if necessary
• Acquire the best toolsin collaboration with the programming team and other Technical directors (TD) of the project to enhance and facilitate his trade’s work by prototyping technological elements, asking for adjustments to existing tools, requesting new tools and validating their efficiency before they are deployed on the project;
• Test the tools before they are deployed and ensure that they work properly throughout the production process
• Create, organize, and carry out training sessions so that all animation team members are able to properly use the tools and methods
• Produce documents on the tools, methods, training sessions, processes, and engine constraints for later reference
• Coordinate and act as the point of contact between the animation and programming teams
• Regularly communicate technical constraints and their rationales to the animation team
• Establish the nomenclature of all of the files created by the animators so as to structure data location and facilitate retrieval
• Provide constant technical support for the tools and engine to every member of the animation team
• Be the technical point of contact for all technical animation issues
• Be an animation point of contact for others during knowledge-sharing activities
• Any other ad-hoc duties, if necessary
Qualifications
Requirements
• At least 5 years of experience in animation field , including at least 2 years as a Technical Animation Director / integration of game animation system or equivalent
• Attestation of College Studies in game oriented 3D Animation technique or any other equivalent training
• Customer service oriented and a team player
• Good organizational skills
• Excellent written and verbal communication
• Good mentoring capacity
• Ability to write technical documentations
Additional Information
To all recruitment agencies: Ubisoft does not accept agency resumes. Please do not forward resumes to our jobs alias, Ubisoft employees or any other company location. Ubisoft is not responsible for any fees related to unsolicited resumes