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Audio Programming Intern
Ubisoft
Singapore, , Singapore
Job Details - this job has expired, please see similar jobs below
Company Description
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
Company Profile
Ubisoft Singapore opened its doors in July 2008 and has since become the largest AAA lead studio in Asia. We are proud of our expertise in naval technology and very excited to bring a brand new online, naval, open world IP to you – the pirate game Skull and Bones!
Our other notable achievements include working on every Assassin’s Creed game since Assassin’s Creed II, and being the innovators of naval gameplay in Assassin’s Creed III, Assassin’s Creed IV: Black Flag, Assassin’s Creed Rogue and Assassin’s Creed Origins. And did you know - Ubisoft Singapore works closely with Ubisoft Chengdu and Ubisoft Philippines as an Armada of three studios! We can’t wait to bring exhilarating and unforgettable gameplay experiences to you.
Find out more about us on our website: singapore.ubisoft.com
Job Description
Your Adventure
Looking for a challenge? Fancy seeing your name in the credits of a AAA game? Our audio team is looking for an Intern Sound Programmer. You will assist the Sound Programmer in creating and maintaining the audio systems and technology in support of the production of AAA games. You will be working closely with the Audio Director, Sound Designers, Game Designers and other Programmers to implement and realise the game’s audio experience.
The main and routine tasks of the intern sound programmer are to assist the sound programmer in the following tasks:
• Implement and debug audio systems for AAA games
• Implement and maintain tools and systems that allow designers to realise the vision of the games.
• Analyse the performance of the audio systems and optimize.
• Document and support audio feature creation, enhancement and usability.
Qualifications
• Must be enrolled in a local institution and internship must be recognized by the school
• Preferred internship period: 4 – 6 months
• Passion for Games and Audio
• Strong C++ programming skills.
• Good knowledge of mathematics, software development practices, optimisation strategies and debugging techniques.
• Good knowledge of developing for multi-threaded systems.
• Knowledge of audio fundamentals (filtering, reverb, compression schemes ,etc)
• Preferred but not essential:
◦ Experience with third party audio middleware such as Wwise/FMOD etc
◦ Knowledge of digital signal processing (DSP)
◦ Other game development experience
Additional Information
To all recruitment agencies: Ubisoft does not accept agency resumes. Please do not forward resumes to our jobs alias, Ubisoft employees or any other company location. Ubisoft is not responsible for any fees related to unsolicited resumes