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Presentation Director
Ubisoft
San Francisco, CA, United States
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Company Description
Ubisoft is composed of over 12,000 talented people located in 28 countries across the globe. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
With an expansive global distribution network, Ubisoft is also a company that stays in close contact with its local fans.
To learn more, please visit: http://www.ubisoftgroup.com.
Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.
Job Description
Ubisoft Entertainment, a global leader in the video games and entertainment software industry, is currently seeking a full-time Presentation Director. We are looking for a highly talented, motivated and experienced person for a new unannounced AAA project, based in our San Francisco studio. The Presentation Director is responsible for defining the visual direction of all 2D assets complementing the existing Art (3D) and creative direction of the game. This visual direction becomes the “2D Visual Signature” for the game that will enhance the quality and the comfort of the user experience.
Responsibilities
Conceptualize, develop and direct the visual style of the game’s presentation signature which includes:
• Development of the visual identity at both a brand and product level;
• User interface (Menus, navigation, HUD);
• Environmental interfaces;
• Environmental artwork;
• All in game feedback and FX that communicate game-play to the user.
In collaboration with the creative team:
• Contribute to the overall design process and artistic direction of the game.
• Own the design of the user interface and any related in-game visual feedback (FX, damage).
• Conceptualize and supervise the game’s 2D visual signature and maintain this vision through all development phases.
• Work with the creative director and sound director to ensure that music and audio cues are in line with presentation guidelines and overall creative direction.
• Contribute to the game’s artistic vision with the art director to set the style and tone for the game.
• Create presentation guidelines (style guides) that will be used to direct external resources (CGI and SFX companies).
• Oversee the game’s 2d visual look-and-feel and help ensure all contributing artists understand the presentation signature.
• Attend play test sessions and adjust presentation elements based on feedbacks.
• Oversee the creation of templates and guidelines for internal communication.
In collaboration with third parties and editorial marketing:
• Conception, direction and production of visual identity at brand and product levels.
• Ensuring quality/vision is respected through marketing assets created/produced (trailers, screenshots, merchandising & licensing-out, etc.)
• Ensuring maximum consistency between brand and the game.
• Carry out all other related tasks.
Qualifications:
• Minimum of 8 to 10 years experience in the creation and direction of User Interfaces within the game industry. Relevant experience from other industries will be considered.
• Experience working with brands and developing brand guidelines.
• Ability to communicate an artistic direction
• Driven to achieve high quality results
• Ability to review and critique the quality of the team’s work
• Proven ability to collaborate effectively with other crafts within a production team
• Understands the fine art of visual storytelling and has the ability to direct compelling visuals that create an emotion response from consumer
• An understanding of game design and how it relates to presentation elements
• Strong understanding of usability and user experience
• Strong understanding of Adobe Flash and its strengths/weaknesses
• Up to date on current graphic design and interactive media trends
• Strong background in multiple 2D disciplines including motion graphics, print design and interactive media
Additional Information
All your information will be kept confidential according to EEO guidelines.